extramuralise: (tested negative for serotonin 🥲)
✟ 𝟹𝚁𝙳 𝙻𝚃. 𝙹𝙾𝙷𝙽 𝙸𝚁𝚅𝙸𝙽𝙶 ([personal profile] extramuralise) wrote in [community profile] singillatim2025-01-16 10:10 pm

» THIS IS THE STORY OF YOUR RED RIGHT ANKLE; AND HOW IT CAME TO MEET YOUR LEG.

Who: Edward Little, John Irving, Kate Marsh, Wynonna Earp, + open to other CR drop-ins in need of temporary shelter!
What: STORMED IN (Winterstille).
When: January 24th - 28th, and/or potentially just before / after
Where: The 41 Mackenzie Street cottage
Content Warnings: 'Does one not bring his habits [aboard]?' — which is to say, all of these characters have their own canon and in-game baggage, shared or otherwise, so please label all threads accordingly!


✒︎ how it whispered ❝ Oh, adhere to me
» ARRIVALS; GETTING WARM; SETTLING IN FOR THE STORM.
The bear-beast alone would have been bad enough (and no question, knowing it was out there somewhere made actually preparing for this storm a beast in itself), but at least the looming presence of such a monstrous creature was sure to drive people indoors before the weather really turned.

As it happens, the cabin on 41 Mackenzie Street (home to Lieutenants Little and Irving, and Kate Marsh) is well-kitted out to weather (ha ha) the coming — now imminent — storm that's been circling, or at least as insulated as possible without knowing precisely how bad the storm will be yet. The windows and doors have been protected, reinforced; candles, matchbooks, and oil lanterns abound throughout various parts of the house; there's plenty of firewood, and food to last about a week if needed (which is not to say plenty of food, but hopefully enough to get them by).

So if you're passing by and need some shelter, come in and warm up by the fire! Have some tea, stay for supper! And hopefully you can be on your way again before the snow really begins to come down, or else you may be stuck here for the foreseeable.


For we are bound by symmetry
» FUN AND GAMES?!
If you have been trapped here, never fear! There are still ways to keep occupied, especially for those would appreciate a distraction from the concerning colored strings that have mysteriously appeared on everyone's fingers (because seriously, what's that all about? Well, if you know, you know, or maybe you at least have developed a suspicion or two...), because don't you know? Victorians simply adore parlour games, and surely there are even a few old board games lying around that had been left behind back whenever the great Milton exodus occurred.

So, if you're feeling bored and not yet quite up to socializing about the weather (or, again, especially not those threads which seem to be connecting everyone to each other), take your pick! Gotta pass the time somehow, after all.

Blind Man's Bluff—
    Blind man's buff is played in a spacious area, such as outdoors or in a large room, in which one player, designated as "It", is blindfolded and feels around attempting to touch the other players without being able to see them, while the other players scatter and try to avoid the person who is "it", hiding in plain sight and sometimes teasing them to influence them to change direction.

Charades—
    The basic object of the game is for a player or team of players to act out clues that will allow another player or team to guess a secret word. Most people today are familiar with the basic concept of the game, but there are different ways to play it. During the 1800s, Charades was played very differently from the modern form of the game. Mohr describes this older form of the game as "complex theatricals" and cites Cassell's Book of Sports and Pastimes (1881), which describes players staging a short play with two scenes in which the actors gave their audience clues to the word they were supposed to guess. This is different from the modern form of the game in which a single player mimes words for the other players to guess instead of speaking out loud and uses certain common gestures to help the other players understand the clues, like holding up their fingers to indicate the number of words in a phrase they want the audience to guess or tugging on their ear to let the players know that the answer is something that "sounds like" what they are about to mime. The only props used for the game are some basic household items that might be lying around, such as items of clothing or furniture. From there, it's just a matter of being clever and creative and acting things out. ( Read more about Modern Charades vs Victorian Charades! )

Forfeits—
    One person (called "the judge") is chosen to leave the room. All the other players must place a small personal item into a box. This might be an article of jewellery, or an item from the pocket or handbag, or a small item of clothing such as a tie or shoelace. The "judge" is brought back in to the room. They pick up an item and describe it. The owner must identify themselves and pay a forfeit — do something amusing/embarrassing — to win back the item. The judge chooses which forfeit to award the player. If the player fails, or refuses the forfeit, then the judge keeps the item.

    ( Suggestions for forfeits: sing a song; dance; stand on your head; tell a story; bark like a dog, do jumping jacks, imitate the person on your left, hold your breath for as long as you can; hug the person sitting opposite you; tell everybody something embarrassing that happened to you; walk around the circle backwards; etc! Many and more ideas can also be found here! )

Yes and No/Twenty Questions—
    One person picks a person, place, or thing, and commits it to memory (Mount Rushmore, the ocean, an item in the room). They do not tell what this item is but they say, for example, "I'm thinking of something large." The guests are then allowed to ask yes or no questions. "Is it a building?" "No" "Is it an animal" "No." "Is it a monument?" "Yes." "Is it in Europe?" "No" and so on until one person guesses the item correctly. If the person guesses incorrectly the game still ends and the wrong person must chose a new "something." Players should never guess until they are completely sure they know the answer.

... Not to mention other (more modern!) classics such as Truth or Dare, Never Have I Ever, and Two Truths and A Lie (if you can convince your hosts, that is!), or card games, or the much beloved campfire tradition of scary storytelling!

( OOC | Feel free to include in your prompt games that are NOT mentioned here; these are just a few examples, but anything is on the table! If it's a board game, you're welcome to assume your character can find it lying around in a closet or on a shelf somewhere.  )


✒︎ And whatever differences our lives have been
» TEA & FOOD; SHARING CONFIDENCES; OTHERWISE PASSING THE TIME.
However long it's been by now, know that there is an ample enough store of tea, biscuits, and sandwich fixings to help keep a person from going too stir-crazy... not to mention a reasonably well-equipped bookshelf, and whatever other elements of personal entertainment the hosts may own, or that a guest may have brought along. Music, radio, handheld TV? Let's not succumb to cabin fever yet here, people!

Or maybe it's finally time to take someone aside and speculate amongst yourselves (or God forbid, even gossip) about the bear-monster, or even the strings... likely you've noticed some very telling colors and/or connections by now between others that you'd like to discuss in private, if not yet necessarily — or maybe exactly that! — with one of the concerned parties yet themselves.



We together make a limb
» WINDING DOWN; CONFRONTING THE UNSPOKEN... (OR NOT).
Some people may end up having to shelter overnight, or possibly even more than one night, so make sure you know what your sleeping arrangements will be if it comes down to that. Not a problem, if so; these things happen, and there's a comfortable sofa, plenty of blankets, and (maybe?) even a spare room for guests to avail themselves to.

But let's also circle back a moment, because maybe this will also demand confronting your string situation head on in some way; if you're sharing a room with someone you're connected to, for instance, that's a hard thing to miss, let alone ignore. Maybe it's time to talk about it, or talk about something else that you hope can eventually lead into talking about your threads in a more casual, natural way— if such a thing is even possible.

It could also be that you're struggling to sleep, and find yourself "alone together" with someone else who is experiencing the same problem... offering, again, the ideal moment to confront the connection privately, or else talk around it until you finally build up the courage to address it, talk about it by not talking about it, exactly, or simply avoid the subject at all costs. Ultimately, in the end, that part is up to you... but remember the storm, remember that privacy is hard to come by in such a claustrophobic situation; maybe it's not the worst idea to take advantage of it while you have it.
pacificator: (been down but I can't get up yet)

b. never have I ever

[personal profile] pacificator 2025-01-22 10:56 pm (UTC)(link)
This game is really a lot more fun with alcohol.

[ But she drinks her tea, because: shit, yeah, she believes in ghosts. Who wouldn't, after the crap she's seen? ]

Never have I ever, uh... learned to play an instrument.
pacificator: (1318)

[personal profile] pacificator 2025-01-23 01:02 pm (UTC)(link)
Yeah, you only drink if you've done it.

[ Not that tea will really give the ideal results, but at least he's getting into the spirit of the game. ]
pacificator: (been down but I can't get up yet)

[personal profile] pacificator 2025-01-23 03:32 pm (UTC)(link)
[ She drinks without hesitation. ]

What, never? Aren't you, like...

[ She casts a considering glance at him, but it's almost impossible to tell his age and she gives up without picking a number. It could be anywhere within an approximate fifteen year stretch. ]

Don't you want your own space?
pacificator: (when midnight comes around)

[personal profile] pacificator 2025-01-23 05:25 pm (UTC)(link)
[ I had family to take care of. It's funny what snags on the ever-present guilt that snarls up her chest. She'd left the remnants of her family behind, fooling herself into believing that counted as taking care of them. Like if she weren't in Purgatory the curse would just cease to exist.

Yeah, right. ]


Okay, fair enough. Never have I ever, uh... learned a different language.
pacificator: (when we finally hit the ground)

cw: child abuse

[personal profile] pacificator 2025-01-23 09:02 pm (UTC)(link)
Well, I'm not a 19th-century sailor, so I've never been lashed, either, [ she points out, dry.

But she lifts her drink anyway, cocking her head questioningly, a frown tugging at her brow. ]


Except for a few times for fun. I don't know, are you counting getting smacked around in the name of "discipline"?
pacificator: by <user name=berks> (pic#17068650)

cw: alcoholism and child abuse

[personal profile] pacificator 2025-01-25 12:22 am (UTC)(link)
Mm... my dad working out his frustrations on whoever happened to be nearest?

[ He never used a belt or a whip, though. Ward's preferred method of disciplining his family was with harsh words and heavy hands. ]

Or slowest. He didn't move that fast when he was half a bottle deep.
pacificator: (on the hotel floor)

[personal profile] pacificator 2025-01-27 06:27 pm (UTC)(link)
Okay, okay.

[ She does drink, but only a sip. ]

Never have I ever, uh...

[ The problem is she has done most of the things she'd love to pry out of Irving. ]

Gotten married.
pacificator: (WE_639)

[personal profile] pacificator 2025-01-27 07:05 pm (UTC)(link)
[ She visibly thinks about it, for maybe too long of a moment, before shaking her head. ]

Nope. But never say never.

[ She definitely can't count out the possibility that one day she'll want to mutiny against Dolls. ]

Never have I ever had a job I really liked.

[ It's a little bit of a white lie, but... it's not like she'd say she really likes working for Black Badge. More like it's a means to an end. ]