methuselah (
singmod) wrote in
singillatim2024-03-09 11:41 pm
Entry tags:
- *event,
- chloe frazer: tess,
- cornelius hickey: kates,
- harry goodsir: karin,
- james t. kirk (au): ricks,
- kate marsh: cheryl,
- kieren walker: cheryl,
- levi jordan: cirape,
- louis de pointe du lac: tea,
- maccready: nico,
- randvi: tess,
- river song: ashley,
- ruby rose: josh,
- snow white: carly,
- tim drake: fox,
- tobi (lone wanderer): coeurl,
- vasiliy ardakin: yasmine,
- wynonna earp: lorna,
- zoey westen: bri
I'd sit there and look at the deserted lakes and I'd sing
MARCH 2024 EVENT
PROMPT ONE — EXIT STRATEGY: With the way via the main road a no-go, Methuselah finds a potential and very dangerous way out of the Milton area: the Milton Mines. During the Aurora, the Interlopers must find a way to safely navigate the mines and find a way through.
PROMPT TWO — BRAVE NEW WORLD: Interlopers make their way into the Lakeside area, and are free to explore the more of the Northern Territories: a place of both industry and leisure.
PROMPT THREE — THE ECHO: On Aurora nights, the aftermath of the Darkwalker's attack on the Interlopers continues to ripple through the community — with a painful affliction.
EXIT STRATEGY
WHEN: Mid-month.
WHERE: Milton Mines.
CONTENT WARNINGS: claustrophobic situations; potential injury/maiming; potential electrocution/electrocution injuries; potential burn injuries; hyperthermic situations; exploration horror;
Unusually, Methuselah returns to the town around the middle of the month. He is looking pleased and will ask that the Interlopers gather in the Community Hall. Once gathered, he climbs onto the small stage at one end of the Hall and explains that following last month’s Feast, he set out to try to find a way out of Milton, and he believes he may have found a way out.
He goes on to explain that although the Milton Mine has been closed for many years, there may still be access through the mine. The mine had two entrances through either sides of the stone, one on the Milton side since many of the residents worked the mine back in the day, but there was also an additional entrance on the opposite side, which led to a railway track that allowed easier export of coal and precious materials towards the coast. Having gained access, he believes the mine seems to mostly remain intact, but not easy to get through. However, he discovered that during the Aurora, the old mine and its electronics came to life — meaning a way through is certainly possible during those times with the added electronics in play.
It is not much, and it is certainly incredibly dangerous, but it is something. There is certainly no way out towards the south; towards the north might be the Interlopers’ best chance of finding a way out of Milton.
Methuselah will ask for any volunteers to join him in trying to find a way out via the mines, taking them up north and then waiting for an Aurora to happen before they can then make their way through and explore the mine system. Anyone is free to sign up, and he suggests someone drawing up a sign up sheet so that Interlopers have an idea of who is leaving the town on the journey.
The hike towards the mines is a long one, taking a few hours on an incline to reach the northern mountains. Waiting on the Aurora may take time, so setting up camp is the next step — waiting for night and hoping the skies fill with night soon. Interlopers are free to explore the mine beforehand, but will find a lot of it locked up tight. With areas unreachable without power and the darkness suffocating, they won’t get very far.
When the Aurora does finally come, the mine will come to life: the system’s lighting will come on throughout, albeit flickering and a little unreliable. Machinery and track systems whir and groan as the mine slowly cranks itself into functioning once more. While there are maps of the system to help Interlopers navigate the system — showing a second entrance labelled as ‘Lakeside Entrance’ — the true difficulty in getting through lies in wait.
Interlopers will find that parts of the system have been partially flooded: with the frigid water in places mostly ankle deep and others reaching no higher than knee-high on an average-height man. What’s worse, is the half-destroyed electrics ravaged by both time and the Aurora mean plenty of loose wires hanging here and there. It’s possible to accidentally catch yourself on them, meaning burn injuries and mild electric shocks — but care should be taken in checking if these wires may have fallen into these flooded parts. Stepping into these live waters will be far more deadly. They will also find that the electronically-powered gates that open through into areas may not function, with the fuses having been blown.
Gaining access through the mine is not impossible, however. It will simply require a little bit of legwork. One of the larger caverns of the mines houses a fuse board. Characters can switch off sections of the mines in order to traverse them safely, find new fuses in toolboxes scattered through the mines in order to open the gates and make their way through to gain access to the elevator of the mine — which will also require new fuses, in order to power the electrics to get it to function.
It is perhaps, most frustrating, that once Interlopers get the elevator working and head downwards into the final section of the mine, that they will come across hand-cranks — allowing them to use the elevator without the need for electricity. But at least the hard part is over, and the Interlopers now have a way through from Milton that doesn’t require relying on the Aurora to power the mine’s electrics.
On the lower section of the mine, there will be a handful of more gated rooms to get through before reaching the Lakeside Entrance, and more wires and flooded areas to traverse. But you can taste it: something on the air. You’re close.
You’ve made it, Interloper.
BRAVE NEW WORLD
WHEN: Mid-month, onwards.
WHERE: Milton Mines (Lakeside Entrance); The Ravine; Lakeside area.
CONTENT WARNINGS: themes of exploration/survival; themes of peril; acrophobia; potential character/npc death from falls; potential injuries, potential cold injuries/hyperthermia risk;
Coming out of the mines, you will be greeted by a small mining camp and railway track enclosed by mountains on both sides. It’s incredibly sheltered here, with little wind chill and not as much snow on the ground compared to some of the more open areas of Milton. It may be best to rest here for the rest of the night. There are several portacabins that were used to house some of the former miners, along with additional cabins with one being some kind of foreman’s office, one that served as a kind of mess hall and one for bathing/toilet needs.
While there is little in terms of supplies left in there, some scraps may be found here and there — plus the cabins will provide decent shelter from the cold, which may be the last Interlopers will get ahead of the long walk down through the mountain track and into Lakeside. There is also plenty of coal left lying around, too — allowing for Interlopers to craft fires to keep warm. Even with it being sheltered, it’s still cold out.
In terms of where to go from here, the only way seems to be to follow the track. It’s a long walk, but rather straightforward if you keep to the tracks. A good few hours of it, but it’s quiet — and there doesn’t seem to be much in the way of wildlife or windchill here. It almost seems too easy, or as easy as it could be in regards to a long walk through thick snow.
Until you come face to face with the ravine.
The world opens up to you, with the tracks stretching over a huge valley via a… mostly sturdy-looking wooden and steel bridge. There doesn’t seem to be any way around it, no alternative route of getting over to the other side. Crossing the bridge is the only option. Care should be taken, with Interlopers now being vulnerable to the wind and the snow-laden tracks. As sturdy as the bridge looks, it seems to creak and groan under the weight of a single footstep. There even appears to be the remains of fall train-carts in the depths, from some unfortunate incident years ago. It’s probably fine.
Crossing the bridge and continuing down the tracks will eventually have the world opening up even more — you’ve finally reached Lakeside. Thick boreal forests crowd around the tracks, and in places, Interlopers will note that the tracks have buckled and become badly damaged. When they find roads, they will also find them in similar states of disrepair from beneath the snow. Following them for another hour or so will eventually lead to Lakeside’s Maintenance Yard. From here, there is a road, with directions: signs pointing towards Milton, the Coast, Lakeside Resort and the Carter Hydrodam.
For those interested in searching the Maintenance Yard, they will be greeted by a large, fenced in building. Fortunately, a great deal of the fencing has been damaged with the bad weather and it is easy enough to gain access. The place is a bit of a mess: scrap metal, wood, and dissued trucks and cars litter the yard, along with wood that can be used for kindling and firewood. Inside the Maintenance Yard, it is a little bit of a mechanic’s dream. There’s plenty of tools in this place, and even a forge which could be used for crafting if someone has the patience to fire it up and keep it hot for long enough. There’s plenty of stores of coal, at least. But in terms of a living space, there’s not much else other than a small break room with some comfy chairs to catch some quick shut-eye. Searching the Yard for any letters or such will reveal a similar theme to that of Milton: difficulty in reaching the Mainland with postage and correspondences, the lack of staffing, and the problems with wildlife. There are also complaints and concerns over growing dangers of small quakes causing damage to the roads and rail system.
Following the road towards the Lakeside Resort is a mostly quiet and pleasant enough trek, as long as one keeps close to or on the road there as much as possible. The Resort is largely secluded, even if it is around the actual lake itself, and it’s easy to see just why this place would have been a popular vacation place.
The resort is a collection of a dozen luxury cabins dotted around the edge of the lake, each of them with a decent amount of space between them for privacy. The cabins themselves are sturdy and well built, but look far more modern and almost designer in terms of style - with huge almost floor to ceiling windows and spacious porches for that perfect lakeside view, and open plan rooms and balconies. Each of the cabins contain multiple bedrooms, suitable for vacationing families and mix both modern technology and more rustic means of heating homes — making them ideal for all weathers.
A couple of the cabins are not completed, appearing to be a kind of expansion of the resort that was not finished. Build materials still remain here. Some of the cabins on the furthest side appear to have become victims of vandalism, having been broken into and completely trashed with windows smashed, furniture missing and broken, and any goods completely ransacked from the place. There are perhaps five cabins out of the twelve that remain fully intact and may contain useful items such as food, basic medical supplies and tools, and will certainly be excellent shelters for those looking for somewhere to stay.
There is also a Camp Office, situated at the east side of the lake. Used as a kind of main office of maintenance for the cabins, along with an office or tourist centre of sorts. It has a decent stock of hiking and outdoor essentials. The Camp Office does also have a small living space upstairs — presumably used by Lake staff or rangers, with a wood stove and kitchenette, along with a bathroom and several bunk-beds. It appears that the Camp Office wasn't abandoned until a short while ago — no more than a couple of months.
Following the road to the Hydrodam is a trickier one than the one to the Resort. There is a higher volume of predator wildlife here, with wolf howls closer and more frequent. With the current state of wildlife’s behaviours, it is likely to face attacks from wolves on the way there. The Carter Hydrodam has clearly seen better days. It seems to have fallen into disrepair and may have only been run by a small skeleton crew. While the Hydrodam is gated and locked up tight, it’s possible to break in through the gate and gain access.
While the lower dam is currently out of bounds, Interlopers will be able to get into the upper levels of the main building of the Hydrodam, which consists mostly of offices, maintenance rooms, a medical bay, and rooms banked with control panels, plus staff areas. The med bay is relatively well stocked, but might need a little forced entry with certain medical lockers and cabinets. Tools and other useful items can also be found here, along with bunk rooms, a small canteen and bathrooms/showers. It might be possible with some work to get access to hot water here — the showering systems run on a back-up furnace system, and while some of the pipes are broken, it might be possible to fix them to get the hot water system up and running again.
Following the road to the Coast will find a dead end. The bridge that heads over towards that direction has been damaged beyond repair, and there looks to be no way of getting around it. Perhaps, much like with getting out of Milton, there may be an alternate way of getting further south, but time will tell.
But for now, here is an entirely new region, ripe for the picking. While it appears some places have already seen minor scavenging (with the exception to the vandalism and looting of some of the resort cabins), Lakeside is largely untouched. It is full of game to hunt, an expansive lake to take up ice-fishing in, and indoor locations to search through for supplies. Some Interlopers may decide to stay here permanently now that it’s easier to travel between Lakeside and Milton.
THE ECHO
WHEN: Aurora Nights, the month of March.
WHERE: Everywhere
CONTENT WARNINGS: supernatural/otherworldly afflictions; themes of grief; themes of loss
There are roughly no more than ten Aurora nights during the month of March, and everything occurs as usual: the insanely bright colours swirling in the skies before you, the crackles and pops of static in the air providing percussion to the strange, ethereal chorus of almost-electrical sounds. The electrics of the world around coming alive with its usual sputtering and falters. There is much mystery to these strange, almost supernatural phenomena — but they almost feel like a kind of staple in the Northern Territories.
But on these nights something different happens.
If you listen closely, the sound of weeping can be heard on the air. Those with the Aurora Call Feat will be particularly drawn to the sound, and will hear it more clearly compared to their fellow Interlopers. It is the sound of a woman, and those paying attention might be able to recognise the voice it belongs to: it is the same woman heard over the static of radios and televisions in December and early January. The same woman that spoke to Interlopers, telling them to sleep, with the promise of help — thus granting some of them powers. It is the same voice that screamed out the night La’an Noonien-Singh died, and the night of those recently killed in the church.
She is… grief-stricken. Her weeping is a raw and anguished thing, and the more you listen, the more it seems to grip at you. You feel her pain, maybe it echoes within your own. Those you have lost, those you have failed or hurt — a reverb that grows stronger as the night continues. It is an all-consuming pain, its depths endless. It brings tears to your eyes.
You carry this pain, as she does.
You feel it in your very bones, in your flesh and sinew. It’s an exhaustive pain, and as the night progresses, you find yourself incredibly weary. In a strange state of fatigue that won’t even allow you to sleep.
You may find yourself going in search of comfort amongst friends, or loved ones. To hold a hand, to embrace them — to not be alone in this pain you feel.
But it is a pain that is too great.
On these nights, you will find yourselves alone, without the comfort you would otherwise lean on. You will not be soothed by that comfort of others. For as long as the Aurora lasts, reaching out and touching others will bring real physical pain to you. It will hurt to touch others, and physical contact will produce a sharp biting pain, even for those who may not feel pain otherwise. Too much. It’s… too much.
Some of you were told once, in a dream: “Don’t you understand it now? We are all connected. The Aurora connects us.”
Once the lights in the sky fade, that pain will finally ease and the woman’s sobs will go quiet — but it will return once more, when the next Aurora comes.
FAQs
1. It is entirely possible for NPC Interlopers to die in the mines due to electrocution, and players are free to use NPCs — we ask that players give mods a heads up so that the masterlist can be updated accordingly.
1. The lower dam is currently completely physically impossible to access. The door that leads there is jammed shut. Characters will notice half-frozen water leaking on the floor around the door.
2. It is possible to find bodies in Lakeside, however there is a... suspiciously low amount of them, and the rare ones found by characters will have been there for some time. They will have appeared to have died of exposure.
3. Wolves can be found in Lakeside, and their tracks are incredibly common. Interactions with wolves can happen in the exploration of this region, and they will behave much like they did during the September event and be incredibly hostile to players.
4. Bears are also common in Lakeside, and their tracks can also be found. They technically should be still hibernating, and much like wolves — they will be aggressive towards Interlopers. Keep your distance!
5. Lakeside unlocking comes with a Companion Event of an Interation with a new NPC!
1. Essentially: physical touch with others will bring Interlopers physical pain. Sorry about that.
2. It is possible for Interlopers with Aurora Call to attempt to reach out to the woman. Those interested can inquire into what that interaction may be like! They can find out what that entails here.

Levi | Fear & Hunger 2: Termina
plotting |
Exit Strategy
During Termina, just before he was taken to this place, Levi developed the habit of pocketing any ammunition he could find. He'd kind of needed it during the war, too, but that was more looting bodies than cabinets and trashcans. In the early days of being in Milton he kept up this habit, and even had a hard time not pocketing any if he still found it. He couldn't use all of it, of course, his rifle only took .303 shells, and while he had a backup hand gun he didn't need much ammo for it.
He'd put up a note on the message board that he'd hand it out to anyone who asked, but he didn't feel quite comfortable just leaving all the extras anywhere so he'd found a spot in the basement of the community hall to hide it all in. But he went through it every so often, to do inventory and give himself something to do. Now that Methuselah had returned with a possible lead seemed like a really good time to do that. He's pulled out the bag and is now sorting the ammo out by type on one of the tables in the community hall. Not only did he not trust the old man, but there were sure to be predators out there. He needed to know what they had available and what needed to be taken.
2 - camp
The group had made it to the mine easily enough, but getting through the mine wasn't as simple. So they'd been forced to make camp and wait for an aurora to come. Levi wasn't good with people and he'd come along as security detail, so he spends most of the time near the edges of camp, patrolling or standing nearly at attention, on look out for anything dangerous out in the forest.
He sleeps very little during this time, usually during the day when most other people are awake. When he does sleep its troubled, but thankfully he doesn't wake up screaming while the group is camping together.
prep!
Finding Levi doesn't prove difficult, at least, he's sat at a table, sorting through different types of rounds and shells, and it's almost startling how familiar a sight it is. In another time, it could have been him or Knick Knack meticulously counting through their ammo—
"Hey, it's Levi, right? Left a note up that you had extra." He cants his head towards the table as he steps towards him, shifting his rifle off of his shoulder.
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He nods and glances to the rifle for a moment--his is leaning against the table next to him. "I've got a bunch. I kind of got into the habit of just taking any I found before I got here...but I can't use it all so if you want some feel free. What'da need?"
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Setting his rifle down on the table with a clatter, careful not to disturb what Levi's already sorted through. He takes a cursory glance at the rifle leaning against the table, remembers that the kid had mentioned he'd hunt. He gives an approving sort of nod as he continues on. "Looking for some .308 rounds if you've got 'em, though."
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.308...good, not the same ones he'd use. He's not so sure how he'd feel about sharing those. And he's got some, so he pulls them out of the piles and holds them out. Maccready may notice its not ALL of them, but it is most of them. He can probably come back for more later. "Here you go."
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When Levi holds out the ammo, he does notice that it's not all of it — he wouldn't have expected him to hand over everything, really — but it is more than he'd be anticipating. He unfastens a pouch from his belt and raises his brow. "You're sure? Don't wanna leave you or anyone else short." Maccready might be a great many things, greedy is certainly on that list, but not at the expense of putting someone else at risk in a situation like this.
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cw: kids being sent to war
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cw: kids being sent to war
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camp
This means it takes him some time alone in the dark to catch up to the fringes of the camp, which is where he intends to stay, out of sight and out of mind. That is, until he happens to spot a familiar - and friendly - face patrolling all on his vigilant lonesome.
He takes care to make the noise of a man on foot, humming softly to himself, before he appears out of the dark before the stalwart little soldier. A look of surprised delight crosses his face as he stops short.
"Levi," he says, adjusting the strap of the rifle slung over his shoulder, "How good to see you."
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"Evening. You coming on the expedition too?"
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This camaraderie is easy. He's genuinely pleased to see Levi taking the initiative to protect the little expedition. It demonstrates his will to survive.
"How have you been keeping yourself?"
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"I've been fine. Not much excitement." Except for, you know, the Darkwalker thing. "How have you been?"
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Brave New World
Everything in and around Milton was so strange, but it was the luxury cabins that perplexed Levi the most. The rooms were so big and the furniture seemed so fancy and...unnecessary. Sure, the view of the lake was nice, but did they need almost a whole wall to be dedicated to a window to see it? It all felt so strange to him. He felt more out of place here than anywhere else in Milton.
The cabins were clearly for people with money; was this how rich people lived? Had Marina grown up in a house like this? The amount of beds seemed to imply only one or two families lived in these, but he just couldn't picture it. He could fit a whole battalion in here, did people really need this much space? Was that why people kept claiming houses and living alone in them?
It was all so weird. He looks to his companion, "Do you think people really lived like this, or its just for some crazy get away?"
2 - the damn dam
The dam had Levi on edge. He knew it wasn't the same, but the cold, industrial corridors felt too much like the halls in the bunkers he'd been through in Prehevil. It wasn't the same. He kept telling himself it wasn't the same, but he couldn't be entirely sure. So far no stitched together creatures or nightmare monsters had shown up, but he had no idea what was going on here. That meant he couldn't be entirely sure that what had haunted Prehevil wouldn't show up here. He hated it, but he couldn't just pull back and cower. He had to keep going forward; he had a job to do.
He'd come along to protect the others, so he's carefully going through the halls and rooms of the dam. His rifle is in his hands, just in case, but his grip on it is tighter than it usually is. Maybe don't sneak up on him.
3 - cat?!
Levi'd split off from the others for a bit as they searched the Camp Office, since it was faster to search areas if they didn't all stick together. He wasn't really sure what he'd expected to find, but a tiny kitten trapped under an overturned flower pot was not it. When he pushed the pot over, trying to find out where the strange pleading noise was coming from, she'd rocketed out and up his leg.
He should have left her behind, but she was so small and terrified he just couldn't. He tried looking around for the mother or family of the brown and white puffball but came up with nothing. When it was time to return to the others he left some jerky behind with the cat. That was either a horrible mistake or a wonderful choice, as after the starving kitten ate her fill she followed after him.
He doesn't notice his stalker at first, in fact someone may need to point it out to him. Eventually he notices, though, and decides that he can't just leave her.
She was an orphan, just like him. He may not have found any parents but he knew in this world the possibility of them being alive was slim to none. Especially if the poor starving thing was following him, so he relented. The rest of the trip he could be found with either a small norwegian forest cat trailing after him or nestled in one of the pockets of his oversized coat.
He doesn't really know how to deal with animals, though, so he's just playing it by ear. Maybe someone would like to help, or convince him to name the kitten?
((forgot to mention it before, but ill match style if youd rather do brackets or whatever! this goes for all the prompts.))
resort
“Probably a bit of both, honestly. Some people lived this way, and some people just took a getaway. A bit of a vacation.” If anyone had been here when whatever happened, happened… that vacation probably didn’t end well.
Re: resort
He turns from the window and heads over to Zoey. "I don't think I can imagine living like this, even for just a few days."
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“I’ve lived in swankier, from time to time,” she tells him. “A few of the worlds I ended up in… set up those who’d been brought there against their will in style. And other times it was a university dorm with questionable things under the bed.”
So, you know, it ran the gamut.
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He smiles, kinda, "Heh. At least if some of those places put you through hell they gave you something nice in return. Probably not worth it, though."
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3.
“Levi, is there something living in your pockets?”
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We can probably wrap this if you want
works for me, i have no other ideas
The Echo - for Bigby; cw: kids being sent to war, child abuse, domestic violence
Levi had no idea how that final mission went, but he knew when it was given to him it was a suicide mission. By leaving he'd tried to delay it, but it was just another way of failing them, wasn't it? That was his whole life. Failure after failure, somehow still alive and moving despite all the dead bodies he'd left in his wake.
He'd probably failed those he met during Termina as well. Mostly Marina, Abella and Olivia...he'd gone with them to finish following the trail of those strange machines. But instead of doing that he was here, and they were not. If they were left behind then he failed them as well, it wasn't his choice to come to Milton but it hardly mattered. So many choices he had made ended in failure and bodies. Bodies he'd never be able to make it up to.
He'd never be able to change what he'd done, but there might be a way to ease the pain for a bit. He just had to get through the night, right? Everything faded when the aurora did last time, like so many other things the aurora brought. He just had to survive until then, then he could go back to...surviving, he guessed. Trying to help the others here, maybe in some way make up for what he'd done.
Kate had said those drugs weren't really good for this, that they were highly addictive and people abused them. He believed her...but he'd seen the morphine in the dam's medical bay. The medics used it a lot during the war, and it had eased his mental pain almost as much as his physical pain. He didn't need much...just a little. Just to get through the night.
Please don't remind him that another Aurora Night was bound to happen.Thankfully, even if he manages to find it, its locked up tight.no subject
Not because he's also taken over by those feelings of guilt. Sure, there is a lot of stuff he regrets, but.. the feeling of wanting to look out for other people is just so strong during this Aurora that he doesn't have any time to stop and really think about his own feelings. The moment Bigby realises some people are starting to look extra miserable when the lights hit town this time around, he shrugs off any and all of his own guilt, instead focusing on whoever he can find out on the streets who looks like they need help.
.. like Levi. It's not too surprising to find him wandering around, given that Bigby knows the kid likes to patrol town, but.. he sure isn't looking good. It means Bigby quickly starts moving faster, trying to catch up with the other.
"Hey!" He calls out, trying to grab the other's attention.
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"Nothing's wrong," he prefaces.
Just in case.
"I was just wondering if you're okay. It's kinda late to be out."
Especially looking the way Levi does, though he's not calling the other out on that right away. He'll give Levi some space first, see what the other does want to bring up on his own first.
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He fidgets nervously, glancing over his shoulder. He never holds eye contact, but he seems to be avoiding looking at Bigby more than usual.
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cw: domestic violence coming up
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and heres that domestic violence i promised
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probably a good place to wrap? c:
sounds good to me. fade to getting shit faced