methuselah (
singmod) wrote in
singillatim2024-03-09 11:41 pm
Entry tags:
- *event,
- chloe frazer: tess,
- cornelius hickey: kates,
- harry goodsir: karin,
- james t. kirk (au): ricks,
- kate marsh: cheryl,
- kieren walker: cheryl,
- levi jordan: cirape,
- louis de pointe du lac: tea,
- maccready: nico,
- randvi: tess,
- river song: ashley,
- ruby rose: josh,
- snow white: carly,
- tim drake: fox,
- tobi (lone wanderer): coeurl,
- vasiliy ardakin: yasmine,
- wynonna earp: lorna,
- zoey westen: bri
I'd sit there and look at the deserted lakes and I'd sing
MARCH 2024 EVENT
PROMPT ONE — EXIT STRATEGY: With the way via the main road a no-go, Methuselah finds a potential and very dangerous way out of the Milton area: the Milton Mines. During the Aurora, the Interlopers must find a way to safely navigate the mines and find a way through.
PROMPT TWO — BRAVE NEW WORLD: Interlopers make their way into the Lakeside area, and are free to explore the more of the Northern Territories: a place of both industry and leisure.
PROMPT THREE — THE ECHO: On Aurora nights, the aftermath of the Darkwalker's attack on the Interlopers continues to ripple through the community — with a painful affliction.
EXIT STRATEGY
WHEN: Mid-month.
WHERE: Milton Mines.
CONTENT WARNINGS: claustrophobic situations; potential injury/maiming; potential electrocution/electrocution injuries; potential burn injuries; hyperthermic situations; exploration horror;
Unusually, Methuselah returns to the town around the middle of the month. He is looking pleased and will ask that the Interlopers gather in the Community Hall. Once gathered, he climbs onto the small stage at one end of the Hall and explains that following last month’s Feast, he set out to try to find a way out of Milton, and he believes he may have found a way out.
He goes on to explain that although the Milton Mine has been closed for many years, there may still be access through the mine. The mine had two entrances through either sides of the stone, one on the Milton side since many of the residents worked the mine back in the day, but there was also an additional entrance on the opposite side, which led to a railway track that allowed easier export of coal and precious materials towards the coast. Having gained access, he believes the mine seems to mostly remain intact, but not easy to get through. However, he discovered that during the Aurora, the old mine and its electronics came to life — meaning a way through is certainly possible during those times with the added electronics in play.
It is not much, and it is certainly incredibly dangerous, but it is something. There is certainly no way out towards the south; towards the north might be the Interlopers’ best chance of finding a way out of Milton.
Methuselah will ask for any volunteers to join him in trying to find a way out via the mines, taking them up north and then waiting for an Aurora to happen before they can then make their way through and explore the mine system. Anyone is free to sign up, and he suggests someone drawing up a sign up sheet so that Interlopers have an idea of who is leaving the town on the journey.
The hike towards the mines is a long one, taking a few hours on an incline to reach the northern mountains. Waiting on the Aurora may take time, so setting up camp is the next step — waiting for night and hoping the skies fill with night soon. Interlopers are free to explore the mine beforehand, but will find a lot of it locked up tight. With areas unreachable without power and the darkness suffocating, they won’t get very far.
When the Aurora does finally come, the mine will come to life: the system’s lighting will come on throughout, albeit flickering and a little unreliable. Machinery and track systems whir and groan as the mine slowly cranks itself into functioning once more. While there are maps of the system to help Interlopers navigate the system — showing a second entrance labelled as ‘Lakeside Entrance’ — the true difficulty in getting through lies in wait.
Interlopers will find that parts of the system have been partially flooded: with the frigid water in places mostly ankle deep and others reaching no higher than knee-high on an average-height man. What’s worse, is the half-destroyed electrics ravaged by both time and the Aurora mean plenty of loose wires hanging here and there. It’s possible to accidentally catch yourself on them, meaning burn injuries and mild electric shocks — but care should be taken in checking if these wires may have fallen into these flooded parts. Stepping into these live waters will be far more deadly. They will also find that the electronically-powered gates that open through into areas may not function, with the fuses having been blown.
Gaining access through the mine is not impossible, however. It will simply require a little bit of legwork. One of the larger caverns of the mines houses a fuse board. Characters can switch off sections of the mines in order to traverse them safely, find new fuses in toolboxes scattered through the mines in order to open the gates and make their way through to gain access to the elevator of the mine — which will also require new fuses, in order to power the electrics to get it to function.
It is perhaps, most frustrating, that once Interlopers get the elevator working and head downwards into the final section of the mine, that they will come across hand-cranks — allowing them to use the elevator without the need for electricity. But at least the hard part is over, and the Interlopers now have a way through from Milton that doesn’t require relying on the Aurora to power the mine’s electrics.
On the lower section of the mine, there will be a handful of more gated rooms to get through before reaching the Lakeside Entrance, and more wires and flooded areas to traverse. But you can taste it: something on the air. You’re close.
You’ve made it, Interloper.
BRAVE NEW WORLD
WHEN: Mid-month, onwards.
WHERE: Milton Mines (Lakeside Entrance); The Ravine; Lakeside area.
CONTENT WARNINGS: themes of exploration/survival; themes of peril; acrophobia; potential character/npc death from falls; potential injuries, potential cold injuries/hyperthermia risk;
Coming out of the mines, you will be greeted by a small mining camp and railway track enclosed by mountains on both sides. It’s incredibly sheltered here, with little wind chill and not as much snow on the ground compared to some of the more open areas of Milton. It may be best to rest here for the rest of the night. There are several portacabins that were used to house some of the former miners, along with additional cabins with one being some kind of foreman’s office, one that served as a kind of mess hall and one for bathing/toilet needs.
While there is little in terms of supplies left in there, some scraps may be found here and there — plus the cabins will provide decent shelter from the cold, which may be the last Interlopers will get ahead of the long walk down through the mountain track and into Lakeside. There is also plenty of coal left lying around, too — allowing for Interlopers to craft fires to keep warm. Even with it being sheltered, it’s still cold out.
In terms of where to go from here, the only way seems to be to follow the track. It’s a long walk, but rather straightforward if you keep to the tracks. A good few hours of it, but it’s quiet — and there doesn’t seem to be much in the way of wildlife or windchill here. It almost seems too easy, or as easy as it could be in regards to a long walk through thick snow.
Until you come face to face with the ravine.
The world opens up to you, with the tracks stretching over a huge valley via a… mostly sturdy-looking wooden and steel bridge. There doesn’t seem to be any way around it, no alternative route of getting over to the other side. Crossing the bridge is the only option. Care should be taken, with Interlopers now being vulnerable to the wind and the snow-laden tracks. As sturdy as the bridge looks, it seems to creak and groan under the weight of a single footstep. There even appears to be the remains of fall train-carts in the depths, from some unfortunate incident years ago. It’s probably fine.
Crossing the bridge and continuing down the tracks will eventually have the world opening up even more — you’ve finally reached Lakeside. Thick boreal forests crowd around the tracks, and in places, Interlopers will note that the tracks have buckled and become badly damaged. When they find roads, they will also find them in similar states of disrepair from beneath the snow. Following them for another hour or so will eventually lead to Lakeside’s Maintenance Yard. From here, there is a road, with directions: signs pointing towards Milton, the Coast, Lakeside Resort and the Carter Hydrodam.
For those interested in searching the Maintenance Yard, they will be greeted by a large, fenced in building. Fortunately, a great deal of the fencing has been damaged with the bad weather and it is easy enough to gain access. The place is a bit of a mess: scrap metal, wood, and dissued trucks and cars litter the yard, along with wood that can be used for kindling and firewood. Inside the Maintenance Yard, it is a little bit of a mechanic’s dream. There’s plenty of tools in this place, and even a forge which could be used for crafting if someone has the patience to fire it up and keep it hot for long enough. There’s plenty of stores of coal, at least. But in terms of a living space, there’s not much else other than a small break room with some comfy chairs to catch some quick shut-eye. Searching the Yard for any letters or such will reveal a similar theme to that of Milton: difficulty in reaching the Mainland with postage and correspondences, the lack of staffing, and the problems with wildlife. There are also complaints and concerns over growing dangers of small quakes causing damage to the roads and rail system.
Following the road towards the Lakeside Resort is a mostly quiet and pleasant enough trek, as long as one keeps close to or on the road there as much as possible. The Resort is largely secluded, even if it is around the actual lake itself, and it’s easy to see just why this place would have been a popular vacation place.
The resort is a collection of a dozen luxury cabins dotted around the edge of the lake, each of them with a decent amount of space between them for privacy. The cabins themselves are sturdy and well built, but look far more modern and almost designer in terms of style - with huge almost floor to ceiling windows and spacious porches for that perfect lakeside view, and open plan rooms and balconies. Each of the cabins contain multiple bedrooms, suitable for vacationing families and mix both modern technology and more rustic means of heating homes — making them ideal for all weathers.
A couple of the cabins are not completed, appearing to be a kind of expansion of the resort that was not finished. Build materials still remain here. Some of the cabins on the furthest side appear to have become victims of vandalism, having been broken into and completely trashed with windows smashed, furniture missing and broken, and any goods completely ransacked from the place. There are perhaps five cabins out of the twelve that remain fully intact and may contain useful items such as food, basic medical supplies and tools, and will certainly be excellent shelters for those looking for somewhere to stay.
There is also a Camp Office, situated at the east side of the lake. Used as a kind of main office of maintenance for the cabins, along with an office or tourist centre of sorts. It has a decent stock of hiking and outdoor essentials. The Camp Office does also have a small living space upstairs — presumably used by Lake staff or rangers, with a wood stove and kitchenette, along with a bathroom and several bunk-beds. It appears that the Camp Office wasn't abandoned until a short while ago — no more than a couple of months.
Following the road to the Hydrodam is a trickier one than the one to the Resort. There is a higher volume of predator wildlife here, with wolf howls closer and more frequent. With the current state of wildlife’s behaviours, it is likely to face attacks from wolves on the way there. The Carter Hydrodam has clearly seen better days. It seems to have fallen into disrepair and may have only been run by a small skeleton crew. While the Hydrodam is gated and locked up tight, it’s possible to break in through the gate and gain access.
While the lower dam is currently out of bounds, Interlopers will be able to get into the upper levels of the main building of the Hydrodam, which consists mostly of offices, maintenance rooms, a medical bay, and rooms banked with control panels, plus staff areas. The med bay is relatively well stocked, but might need a little forced entry with certain medical lockers and cabinets. Tools and other useful items can also be found here, along with bunk rooms, a small canteen and bathrooms/showers. It might be possible with some work to get access to hot water here — the showering systems run on a back-up furnace system, and while some of the pipes are broken, it might be possible to fix them to get the hot water system up and running again.
Following the road to the Coast will find a dead end. The bridge that heads over towards that direction has been damaged beyond repair, and there looks to be no way of getting around it. Perhaps, much like with getting out of Milton, there may be an alternate way of getting further south, but time will tell.
But for now, here is an entirely new region, ripe for the picking. While it appears some places have already seen minor scavenging (with the exception to the vandalism and looting of some of the resort cabins), Lakeside is largely untouched. It is full of game to hunt, an expansive lake to take up ice-fishing in, and indoor locations to search through for supplies. Some Interlopers may decide to stay here permanently now that it’s easier to travel between Lakeside and Milton.
THE ECHO
WHEN: Aurora Nights, the month of March.
WHERE: Everywhere
CONTENT WARNINGS: supernatural/otherworldly afflictions; themes of grief; themes of loss
There are roughly no more than ten Aurora nights during the month of March, and everything occurs as usual: the insanely bright colours swirling in the skies before you, the crackles and pops of static in the air providing percussion to the strange, ethereal chorus of almost-electrical sounds. The electrics of the world around coming alive with its usual sputtering and falters. There is much mystery to these strange, almost supernatural phenomena — but they almost feel like a kind of staple in the Northern Territories.
But on these nights something different happens.
If you listen closely, the sound of weeping can be heard on the air. Those with the Aurora Call Feat will be particularly drawn to the sound, and will hear it more clearly compared to their fellow Interlopers. It is the sound of a woman, and those paying attention might be able to recognise the voice it belongs to: it is the same woman heard over the static of radios and televisions in December and early January. The same woman that spoke to Interlopers, telling them to sleep, with the promise of help — thus granting some of them powers. It is the same voice that screamed out the night La’an Noonien-Singh died, and the night of those recently killed in the church.
She is… grief-stricken. Her weeping is a raw and anguished thing, and the more you listen, the more it seems to grip at you. You feel her pain, maybe it echoes within your own. Those you have lost, those you have failed or hurt — a reverb that grows stronger as the night continues. It is an all-consuming pain, its depths endless. It brings tears to your eyes.
You carry this pain, as she does.
You feel it in your very bones, in your flesh and sinew. It’s an exhaustive pain, and as the night progresses, you find yourself incredibly weary. In a strange state of fatigue that won’t even allow you to sleep.
You may find yourself going in search of comfort amongst friends, or loved ones. To hold a hand, to embrace them — to not be alone in this pain you feel.
But it is a pain that is too great.
On these nights, you will find yourselves alone, without the comfort you would otherwise lean on. You will not be soothed by that comfort of others. For as long as the Aurora lasts, reaching out and touching others will bring real physical pain to you. It will hurt to touch others, and physical contact will produce a sharp biting pain, even for those who may not feel pain otherwise. Too much. It’s… too much.
Some of you were told once, in a dream: “Don’t you understand it now? We are all connected. The Aurora connects us.”
Once the lights in the sky fade, that pain will finally ease and the woman’s sobs will go quiet — but it will return once more, when the next Aurora comes.
FAQs
1. It is entirely possible for NPC Interlopers to die in the mines due to electrocution, and players are free to use NPCs — we ask that players give mods a heads up so that the masterlist can be updated accordingly.
1. The lower dam is currently completely physically impossible to access. The door that leads there is jammed shut. Characters will notice half-frozen water leaking on the floor around the door.
2. It is possible to find bodies in Lakeside, however there is a... suspiciously low amount of them, and the rare ones found by characters will have been there for some time. They will have appeared to have died of exposure.
3. Wolves can be found in Lakeside, and their tracks are incredibly common. Interactions with wolves can happen in the exploration of this region, and they will behave much like they did during the September event and be incredibly hostile to players.
4. Bears are also common in Lakeside, and their tracks can also be found. They technically should be still hibernating, and much like wolves — they will be aggressive towards Interlopers. Keep your distance!
5. Lakeside unlocking comes with a Companion Event of an Interation with a new NPC!
1. Essentially: physical touch with others will bring Interlopers physical pain. Sorry about that.
2. It is possible for Interlopers with Aurora Call to attempt to reach out to the woman. Those interested can inquire into what that interaction may be like! They can find out what that entails here.

vasiliy yegorovich ardankin | original — historical/(secret) revenant
exit strategy — base camp. ota, max 2 takers please! cw: smoking
ii. the rest is silence
exit strategy — the mine. 1 taker please!
cw: vomiting, post-traumatic stress disorder episode, references to torture/execution, attempt to smoke
iii. it's a long way down to the bottom of the river
exit strategy — the mine. 1 taker please!
iv. for kostya
Further—who will take care of Kostya in his absence? If he dies, how will he find food for the thing when the grouse in the pen run out? Who will chop wood and bring back supplies on the days he's too incapacitated to stray further from bed than the bathroom on the other side of the wall? He feels sicker and sicker the longer he thinks about it, and still he turns it over and over in his mind, like he'll uncover some third answer he didn't think of the other hundred times, one in which he goes and stays.
It should be an easy choice to make. It's simple calculus: the lives of the many other interlopers, together, are worth more than one man's, even a Hero of the Soviet Union, but he wants to stay with him, wants to continue knowing where he is, if he's safe. Guilt fills his core like lead as he walks home through the snow—and it's immediately amplified when he opens the door and sees his housemate, obviously happy to see him, without any idea of the news he's about to drop upon him. He swallows. ]
Kostya, I have to tell you something.
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But he can only do so much at the cabin, and eventually every dish is washed and he's swept snow from the front porch and read through another book. It's so much worse when he's alone. And when he hears footsteps at the door, he's perking up without having to think about it at all, something lifting the heaviness of his spirit, moving to cross the distance of the modest cabin space and greet the other man right as he steps through the door.
But he pauses at those words, and he's never been one to react with too much kneejerk alarm; Konstantin is a steady presence, has learned how to be calm in the face of stressful environments long before this place. Still, something tightens unpleasantly deep in his chest, but he doesn't let that show at all, and in fact smiles more brightly as he moves aside to usher Vasiliy in out of the cold and towards the fireplace that he's kept going strong with the wood the other man consistently has ready. ]
Of course — here, come sit by the fire as we talk, warm yourself.
[ He's attentive as he sits too, turning to face Vasiliy. ]
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He feels the distinct urge to light a cigarette before the conversation begins, but he suppresses it for now; Konstantin doesn’t smoke, and he’s not from a time when most people smoked—it would seem like his attention wasn’t fully on him, when in fact the exact opposite is true. Instead, Vasiliy takes a quiet, stiff breath, mouth drawn in a tight line for a moment before he speaks. ]
Kostya… I need to go on the expedition. There’s a doctor here, but he’s from the 1800s. I’m the only first responder here.
[ But doesn’t Kostya need him too?, a small voice in the back of his mind asks, still looking for any reason to just stay against any Bolshevik standard of impartiality. ]
It should last maybe a week. I’m going to make sure as much is stocked as possible, and I’ll… write notes you can give a doctor if the worst happens. So that they know everything I knew.
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It hits him unexpectedly hard, unexpectedly fast. It feels like a punch to the gut, and he knows why it would, but he didn't anticipate feeling it so... sharply. Still, he controls his expression well enough, even if he's looking down at wooden floorboards for a moment. Why is it such a difficult thought, that Vasiliy won't be here? Why had he never entertained the possibility that they'd be separated in this place?
....That's why, of course — because the EMT is his personal link to medical care and stability, as much as he's become his friend. It makes sense why he would feel some weird sense of loss. He finally looks back up, but he isn't smiling anymore. ]
Of course. I understand completely — they need you.
[ I need you, and he's ashamed of the thought, the utter helplessness of it. Shoves it right away. Tries to.
'if the worst happens' Vasiliy says, and that's another punch. Konstantin almost doesn't know what to say, a rarity for him, torn between the fact that this is a commendable thing the other man is doing, brave and selfless, and.... the fact he's terrified to lose him. ]
...Do you know who else is going, yet? Will you have enough help?
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[ Konstantin said he understood, but Vasiliy isn't able to shake the feeling that he's committing a sort of horrible betrayal of the one friend he's had in... a long time. What will happen to Konstantin, if he's gone?
He swallows; not a word of this has been easy to get out, but this is the hardest part. ]
...We're going to leave in a few hours. [ i.e., We may only have a few hours left with each other, because people die here. ] I'm... sorry there wasn't more notice.
[ He feels as though he's verbalizing something that hasn't been brought up before by apologizing, by acknowledging that more notice would have been appropriate. Acknowledging the emotional need to prepare for the absence, that they mean something to one another now—and it's a mutual one. How badly he'd like to go to sleep in the same bed, to lie by his side one more time—he's done terrible, unforgiveable things, but surely even he is worthy of that small comfort to hold on to in what may be his dying moments.
Even if it was never anything more than the warmth of human companionship and brotherly love to Konstantin, it was real and it happened and he's sure he'll remember it in the next lifetime, just as vividly as he remembers his parents, his old friends in this one. He'll always have the memories to hold onto, he tells himself, even if the worst happens—even if Kostya is paradoxically taken from him by his own death, if he dies and wakes completely alone again and leaves him behind in another time, another world. Even the thought is unspeakably painful. ]
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Hours... that's nothing. That might as well be seconds for how the cosmonaut feels yet another punch to the gut, even if he conceals it well enough, body kept calm and controlled. He's learned, over the years and over his training, how to process things quickly, efficiently. It's been a necessity for what he is. The facts are there, with no time for dwelling or second-guessing: Vasiliy is leaving in a matter of hours. And he may not ever come back.
This goodbye might be a permanent one.
Konstantin allows himself a moment to take a deep sigh, tension coiled and then released with the exhale of breath, but his stomach still aches after. ]
...There's a part of me that still wants to insist I go, too. To help you. [ He looks up and over at the younger man, watching the flame from the nearby fireplace cast warm little flickers of light over Vasiliy's features, and allows a little smile to touch his own. ]
But I know better. [ He can't. He would weigh others down. Even Vasiliy would be occupied with his safety; he needs to be able to devote that care to others who aren't coming into the expedition already debilitated.
But.... how can he possibly say goodbye? The thought is so painful. Uncomfortably painful, something he feels in danger of tumbling facefirst into and becoming unhelpful at all. He can't let himself do that right now, smooths his palms down over his knees, clears his throat. ]
Can I help you do anything to prepare? Do you have enough clothes, some food?
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Konstantin is too uniquely molded in the image of everything he respects in a companion, everything he seeks out. It feels like a sick joke from a nonexistent God, some additional torment—introducing him to the possibility of happiness and understanding for the express purpose of snatching it away once he's started to get comfortable. He deserves this, but Konstantin doesn't.
He's not ready to part with the equilibrium the relationship has reached, the comfort and enjoyment of Konstantin's near-constant presence. He's not ready to willingly, on his own volition, walk away from the only person who can ever hope to understand him beyond what he can explain, and that's the only choice he has, no matter how many different angles he examines the situation from in his search for an answer that evades their unavoidable separation.
He hasn't felt so desolate since he first realized where and when he was.
Vasiliy swallows before answering, mouth dry. ]
Food would be nice. Thank you.
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It's a commendable thing you're doing, comrade. You're a good man. A strong man.
[ He calls Vasiliy that a bit less and less these days (it's more 'Vasya' than anything, familiar and warm) but in certain moments he's reminded that they are comrades too, and the importance of that particular concept. This place may not be their country, but Vasiliy's representing it by serving the people here. Protecting them, helping them. He's doing a wonderful, selfless thing. It isn't easy — who knows what he'll encounter out there in the cold wilds? He may very well be about to give up his life.
A brief squeeze to the space just above his knee, and then Konstantin's standing, moving to the kitchen area of the cabin. At least most of what they have are things that would last on a journey anyway; perishables don't keep long around here. He pulls out some cans, some jerky, a few other things that should hold up, carefully wrapping and packing them into a large outdoors backpack that one of them picked up from a house around here. Like so many things here, its original owner is long-dead now. ]
Would you like something to eat now, before you go? Or some tea? If I get to keep you for a couple more hours, the least I can do is use them to get something warm in your belly before you head off.
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There's so much that he'd like to do in what may well be their last few hours together, and none of it is appropriate to propose to him, to ask—he wants to be close, as close as he can be, to memorize every detail of his appearance, his voice, his manner of speaking. In his twenties he'd thought that of course he would remember his own parents perfectly if they were to pass—but he doesn't, not really, their faces increasingly vague and distorted by time until he needed a photograph to remember them.
There will be no photographs of Konstantin, aside from the one, which isn't his to take. He'll only have his memory to rely on for who knows how long if his death separates them across a span of decades.
He's not hungry, truth be told—how could he be?—but he nods anyways at the question. It will give Konstantin a way to feel less helpless. ]
I'd like that. Tea would be good, too. Thank you. You'll have to have it ready when I come back.
[ "When" he comes back, like he can will it into existence or will himself to believe it. It'll be easier on Kostya, though, at least in the short run. ]
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By then, maybe I'll have found a way to make teacakes. It would be nice.
[ Another smile, not quite his usual broad, bright things, but warm and just a smidgen playful, the way Konstantin so perpetually is. He lets the smile stay on Vasiliy for a moment before he turns to start putting things together, setting the bag of food aside for him and pulling some things out of the cabinet for them to eat now. It's generally canned items in this place, which will take a few minutes to heat up on a pot over the fire. He also starts another pot to boil some water with, for the tea. It's become routine now; he knows where everything is, maneuvering his way around the little kitchen with ease, and once he has things heating up, he turns back to Vasiliy. ]
You're going to do just fine. And when you get back, you'll have plenty of new stories to share. I'm looking forward to that — tales of the unexplored North.
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Teacakes would be nice. Even if the flour is stale.
[ He cants his head ever-so-slightly to one side, studying the other where he stands in the kitchen. It feels good, being told that, having Konstantin reaffirm his faith in him even if the main preoccupation since he broke the news has been what will happen if he doesn’t do just fine. ]
And I’ll save some stories for you if you tell me about space. You’re the only person here who’s seen it. Our space, at least.
[ Not that Kostya hasn’t in the past, but he could never get tired of hearing him talk about it—the respect and love for something so much larger than him in his voice when he talks about his travels, about the endless void and all of the stars above him, of his adventures, things someone born in 1910 could only dream of. ]
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Of course. Would you like one of my daring stories now before you go? [ He gives a playful lift of brows. ] Or should I wait for when you return?
if u wanna handwave/be vague instead of coming up w a whole space story i'm totally down 4 that btw
Kostya's Space Adventure + some handwaved idle chatter 2 pass the time??
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tw graphic death discussions, talk of suicide, SA/torture, emeto
the rest is silence
When Hilbert talks, his tone is calm, stern, and non-judgemental. ] Out loud count backwards from ten, [ he says. His voice is low, with a noticeably Russian accent. After a pause, Hilbert continues with, ] Doctor's orders.
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Who are you?
[ He answers back in deliberate English, not the language shared between them—a Russian speaker would recognize his patterns of inflection as dated, and that’s the last risk he wants to take right now. ]
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Dr. Alexander Hilbert. Newer arrival. Again. Count backwards from ten.
[ He is very insistent on that point. ]
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That's a better idea than what he's proposing, and he does start to try to visualize the fleeting, wavering images of these people's letters in his mind, a solitary Z flickering against the backdrop of life threatening danger. Who the hell can focus on counting backwards from ten or reciting the alphabet in either direction when every synapse in their body is ignited with the primal urge to flee?
There's ativan in his bag, he remembers for the first time since the remembered anguish came crashing down on him. But it's a limited supply, full bottle or not, and it needs to go to people who are panicking because they are injured or because they have a panic disorder, not someone capable of working through the fear. Not someone having a fear reaction to something completely irrational.
Vasiliy lets out a sour, shaky breath. This man's not going to leave him alone until he gives him something to do, some way to feel useful. If he's not lying—and it's very possible he is—he's a healthcare provider, and it's not in their shared nature to stand by whether their help is wanted or not. ]
Water. My teeth are bad. I have to, [ A pause as he searches for the word in English that conveys the dousing he's trying to convey, but he comes up empty-handed in his current state. ] I need to wash them.
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I have bottled water in bag. As well as dried meat. Might not be best for teeth, but certainly would be good for taste.
[ And hey, Vasiliy's got a moment to grab that ativian, calm himself down, do whatever he needs: Hilbert's turned his back on the man. His own bag is a few paces away—he was going through it but set it down the moment he heard Vasily in distress. He turns his back and starts to rummage through his own pack. Though don't think that this is finished, buddy. Because once he's found the water bottle and grabbed some of his provisions, around a minute or so later, he's turning his attention back to Vasily. ]
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It's something to focus on other than the overwhelming fear, though. Some of the water spills from the top and trickles down his hand once the full bottle is uncapped; he wastes no time in rinsing his mouth, spitting one, then twice on the cave floor. He takes a small bite of the preserved venison, mostly as not to be rude when food has been shared with him; even out of his mind with panic, the underlying infrastructure of cultural conditioning remains. ]
Thank you.
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You are welcome. Now. How do you feel?
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But this man undoubtedly already knows that, looking at him. Hopefully he'll just assume he's claustrophobic—a humiliating thing for someone to assume of oneself as a grown man, but better than the alternative. Vasiliy takes another small sip of water to follow the venison, swallowing it this time instead of dumping it on the rocky ground.
He knows the man is a Russian speaker, too, but if anything, that makes it more dangerous to speak their shared language around him—he more than anyone else here will be able to realize that he doesn't speak the language in the way that someone born in 1985 would speak it. So he speaks in English when he answers, even as his mind struggles to assemble the words in the correct syntax, letting less important details like articles fall to the wayside, disregarded to convey the general sentiment. ]
Like I want cigarette.
[ Needs a cigarette, more factually. Hopefully they'll find their way out of this place soon—he should have thought to bring chewing tobacco, something to blunt the edge of his body's renewed hunger for nicotine. As disgusting as he can only assume it is, it'd meet the basic physical need. People drink their own piss when they get thirsty enough. ]
How much more of this do you think there is?
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Probably more than I wish, [ he sighs. His English is also a little rocky. Even having been in America for a few decades, Hilbert's English and syntax isn't the best. It's part sheer stubbornness, part a lack of practice, part just being rocky as hell with the language in general. ]
I have only been here month and can already tell nothing about this place is easy.
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Only a month—new indeed. There’s so much he hasn’t had the experience to learn yet, so much he hasn’t endured. But he’ll adjust to it, eventually; he’ll start carving out an existence. Everyone here does. ]
It isn’t. Not much medicine, always cold. It is like north Siberia here. You have been to Siberia?
[ Not that he has—he’s going off of what he’s heard of the place, the general impression he’s been given. Cold, unforgiving, utterly desolate, backwards.
He’s grateful for the conversation, despite it being something of a nuisance at the same time: it’s something to try and center his thoughts on, instead of the overwhelming, irrational sense that he is going to die, which still has his pulse racing, his palms clammy. ]
no subject
After all, he's still going by Alexander Hilbert for a reason.
At Vasily's question, Hilbert shakes his head. ]
Spent most of my time in Moscow. Born and raised in Volgograd, however.
(no subject)
v. for lalo | cw animal """neglect""" (not thriving in the wild)
And not just material things, at least in Vasiliy's case: a few days ago, he first noticed the brown eyes of a large domesticated dog watching him from the edge of the forest, where it meets the clearing the cabins are in—wolflike with his erect ears and grizzled sable coat, but clearly not a wolf himself; the animal is recognizably a German Shepherd, familiar to him from his time in the NKVD. He's a large dog, large enough for utility, though still more slight than the tremendous gray wolves that roam the area, and wearing a collar, although he hasn't been able to get close enough to see whatever's engraved on the brass tags.
A dog would be very, very useful to have in the cabin: to alert them, to protect the grouse from predators, possibly even to protect the two of them. He knows the breed from experience, though of course he's never owned a dog himself: they're brave, intelligent, willing workers well-deserving of their places in human homes, unlike the small, sickly, yapping pests the bourgeois of both his own time and the 2010s favored. It would behoove him to befriend him, to bring him back.
So at every mealtime, beginning three days ago, Vasiliy began to make a show of carefully setting down a piece of the jerky Kostya sent him off with and and stepping back with his hands open and nonthreatening until the dog felt he was far enough to justify its dash toward the scrap, shoulderblades moving too prominently under its dull, poorly nourished coat, tail held close to his body as he immediately turned after picking it up and trotted back to the edge of the forest to consume his prize.
But now, on day three, the dog's stride as he took the meat back to a safer place to eat it was slower and more leisurely, and—most notably, excitingly—he's now appeared closer than he's ever come, anticipating being fed. He's beginning to associate Vasiliy with food, just as he'd hoped.
Vasiliy pauses in conversation with the man beside him and takes his backpack off of his shoulders, unzipping the front pouch and pulling out the dishcloth-wrapped bundle of jerky he'd been sent off with. ]
One minute. I have to feed him.
[ He cants his head in the direction of the dog standing some 20 feet away, watching him with an intent stare and tail slowly swaying back and forth at his hocks, bright pink tongue briefly swiping over black lips.
Vasiliy drops his weight onto his legs and creeps forward, speaking softly as he approaches, every step testing the creature's limits—they have to do that, if they're going to advance, though he is aware of the fact that there are no rabies vaccines here, and that if this dog was vaccinated, his vaccine has probably expired by now. He bends down and sets down a piece of jerky, and—freezes in place as the dog takes a wary step forward, then another, his heart racing in his chest.
The slightest sudden movement might send him running and undo the past three days of progress. He breathes slowly, evenly, willing his body not to send a random sneeze or something equally inconvenient his way. The dog stops some five feet away; he takes a slow step back, then another. The dog, eyes on his face the entire time, quickly strikes forward and snatches the jerky from the ground, then jumps back, taking one, two steps backwards after that—and Vasiliy straightens, apparently too fast for his liking, because it's immediately met with the jerky falling to the ground as the dog bares long off-white canines and raises its hackles with a brief warning growl.
Vasiliy quickly steps back the rest of the way to where he and his companion were, though at least he has the sense not to drop the entire packet of jerky the offering came from. ]
Easy. Easy. It's okay. Not going to hurt you. [ To Lalo: ] —I scared him. He's been getting closer.