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methuselah ([personal profile] singmod) wrote in [community profile] singillatim2024-03-09 11:41 pm

I'd sit there and look at the deserted lakes and I'd sing

MARCH 2024 EVENT


PROMPT ONE — EXIT STRATEGY: With the way via the main road a no-go, Methuselah finds a potential and very dangerous way out of the Milton area: the Milton Mines. During the Aurora, the Interlopers must find a way to safely navigate the mines and find a way through.

PROMPT TWO — BRAVE NEW WORLD: Interlopers make their way into the Lakeside area, and are free to explore the more of the Northern Territories: a place of both industry and leisure.

PROMPT THREE — THE ECHO: On Aurora nights, the aftermath of the Darkwalker's attack on the Interlopers continues to ripple through the community — with a painful affliction.

EXIT STRATEGY


WHEN: Mid-month.
WHERE: Milton Mines.
CONTENT WARNINGS: claustrophobic situations; potential injury/maiming; potential electrocution/electrocution injuries; potential burn injuries; hyperthermic situations; exploration horror;


Unusually, Methuselah returns to the town around the middle of the month. He is looking pleased and will ask that the Interlopers gather in the Community Hall. Once gathered, he climbs onto the small stage at one end of the Hall and explains that following last month’s Feast, he set out to try to find a way out of Milton, and he believes he may have found a way out.

He goes on to explain that although the Milton Mine has been closed for many years, there may still be access through the mine. The mine had two entrances through either sides of the stone, one on the Milton side since many of the residents worked the mine back in the day, but there was also an additional entrance on the opposite side, which led to a railway track that allowed easier export of coal and precious materials towards the coast. Having gained access, he believes the mine seems to mostly remain intact, but not easy to get through. However, he discovered that during the Aurora, the old mine and its electronics came to life — meaning a way through is certainly possible during those times with the added electronics in play.

It is not much, and it is certainly incredibly dangerous, but it is something. There is certainly no way out towards the south; towards the north might be the Interlopers’ best chance of finding a way out of Milton.

Methuselah will ask for any volunteers to join him in trying to find a way out via the mines, taking them up north and then waiting for an Aurora to happen before they can then make their way through and explore the mine system. Anyone is free to sign up, and he suggests someone drawing up a sign up sheet so that Interlopers have an idea of who is leaving the town on the journey.

The hike towards the mines is a long one, taking a few hours on an incline to reach the northern mountains. Waiting on the Aurora may take time, so setting up camp is the next step — waiting for night and hoping the skies fill with night soon. Interlopers are free to explore the mine beforehand, but will find a lot of it locked up tight. With areas unreachable without power and the darkness suffocating, they won’t get very far.

When the Aurora does finally come, the mine will come to life: the system’s lighting will come on throughout, albeit flickering and a little unreliable. Machinery and track systems whir and groan as the mine slowly cranks itself into functioning once more. While there are maps of the system to help Interlopers navigate the system — showing a second entrance labelled as ‘Lakeside Entrance’ — the true difficulty in getting through lies in wait.

Interlopers will find that parts of the system have been partially flooded: with the frigid water in places mostly ankle deep and others reaching no higher than knee-high on an average-height man. What’s worse, is the half-destroyed electrics ravaged by both time and the Aurora mean plenty of loose wires hanging here and there. It’s possible to accidentally catch yourself on them, meaning burn injuries and mild electric shocks — but care should be taken in checking if these wires may have fallen into these flooded parts. Stepping into these live waters will be far more deadly. They will also find that the electronically-powered gates that open through into areas may not function, with the fuses having been blown.

Gaining access through the mine is not impossible, however. It will simply require a little bit of legwork. One of the larger caverns of the mines houses a fuse board. Characters can switch off sections of the mines in order to traverse them safely, find new fuses in toolboxes scattered through the mines in order to open the gates and make their way through to gain access to the elevator of the mine — which will also require new fuses, in order to power the electrics to get it to function.

It is perhaps, most frustrating, that once Interlopers get the elevator working and head downwards into the final section of the mine, that they will come across hand-cranks — allowing them to use the elevator without the need for electricity. But at least the hard part is over, and the Interlopers now have a way through from Milton that doesn’t require relying on the Aurora to power the mine’s electrics.

On the lower section of the mine, there will be a handful of more gated rooms to get through before reaching the Lakeside Entrance, and more wires and flooded areas to traverse. But you can taste it: something on the air. You’re close.

You’ve made it, Interloper.

BRAVE NEW WORLD


WHEN: Mid-month, onwards.
WHERE: Milton Mines (Lakeside Entrance); The Ravine; Lakeside area.
CONTENT WARNINGS: themes of exploration/survival; themes of peril; acrophobia; potential character/npc death from falls; potential injuries, potential cold injuries/hyperthermia risk;

Coming out of the mines, you will be greeted by a small mining camp and railway track enclosed by mountains on both sides. It’s incredibly sheltered here, with little wind chill and not as much snow on the ground compared to some of the more open areas of Milton. It may be best to rest here for the rest of the night. There are several portacabins that were used to house some of the former miners, along with additional cabins with one being some kind of foreman’s office, one that served as a kind of mess hall and one for bathing/toilet needs.

While there is little in terms of supplies left in there, some scraps may be found here and there — plus the cabins will provide decent shelter from the cold, which may be the last Interlopers will get ahead of the long walk down through the mountain track and into Lakeside. There is also plenty of coal left lying around, too — allowing for Interlopers to craft fires to keep warm. Even with it being sheltered, it’s still cold out.

In terms of where to go from here, the only way seems to be to follow the track. It’s a long walk, but rather straightforward if you keep to the tracks. A good few hours of it, but it’s quiet — and there doesn’t seem to be much in the way of wildlife or windchill here. It almost seems too easy, or as easy as it could be in regards to a long walk through thick snow.

Until you come face to face with the ravine.

The world opens up to you, with the tracks stretching over a huge valley via a… mostly sturdy-looking wooden and steel bridge. There doesn’t seem to be any way around it, no alternative route of getting over to the other side. Crossing the bridge is the only option. Care should be taken, with Interlopers now being vulnerable to the wind and the snow-laden tracks. As sturdy as the bridge looks, it seems to creak and groan under the weight of a single footstep. There even appears to be the remains of fall train-carts in the depths, from some unfortunate incident years ago. It’s probably fine.

Crossing the bridge and continuing down the tracks will eventually have the world opening up even more — you’ve finally reached Lakeside. Thick boreal forests crowd around the tracks, and in places, Interlopers will note that the tracks have buckled and become badly damaged. When they find roads, they will also find them in similar states of disrepair from beneath the snow. Following them for another hour or so will eventually lead to Lakeside’s Maintenance Yard. From here, there is a road, with directions: signs pointing towards Milton, the Coast, Lakeside Resort and the Carter Hydrodam.

For those interested in searching the Maintenance Yard, they will be greeted by a large, fenced in building. Fortunately, a great deal of the fencing has been damaged with the bad weather and it is easy enough to gain access. The place is a bit of a mess: scrap metal, wood, and dissued trucks and cars litter the yard, along with wood that can be used for kindling and firewood. Inside the Maintenance Yard, it is a little bit of a mechanic’s dream. There’s plenty of tools in this place, and even a forge which could be used for crafting if someone has the patience to fire it up and keep it hot for long enough. There’s plenty of stores of coal, at least. But in terms of a living space, there’s not much else other than a small break room with some comfy chairs to catch some quick shut-eye. Searching the Yard for any letters or such will reveal a similar theme to that of Milton: difficulty in reaching the Mainland with postage and correspondences, the lack of staffing, and the problems with wildlife. There are also complaints and concerns over growing dangers of small quakes causing damage to the roads and rail system.

Following the road towards the Lakeside Resort is a mostly quiet and pleasant enough trek, as long as one keeps close to or on the road there as much as possible. The Resort is largely secluded, even if it is around the actual lake itself, and it’s easy to see just why this place would have been a popular vacation place.

The resort is a collection of a dozen luxury cabins dotted around the edge of the lake, each of them with a decent amount of space between them for privacy. The cabins themselves are sturdy and well built, but look far more modern and almost designer in terms of style - with huge almost floor to ceiling windows and spacious porches for that perfect lakeside view, and open plan rooms and balconies. Each of the cabins contain multiple bedrooms, suitable for vacationing families and mix both modern technology and more rustic means of heating homes — making them ideal for all weathers.

A couple of the cabins are not completed, appearing to be a kind of expansion of the resort that was not finished. Build materials still remain here. Some of the cabins on the furthest side appear to have become victims of vandalism, having been broken into and completely trashed with windows smashed, furniture missing and broken, and any goods completely ransacked from the place. There are perhaps five cabins out of the twelve that remain fully intact and may contain useful items such as food, basic medical supplies and tools, and will certainly be excellent shelters for those looking for somewhere to stay.

There is also a Camp Office, situated at the east side of the lake. Used as a kind of main office of maintenance for the cabins, along with an office or tourist centre of sorts. It has a decent stock of hiking and outdoor essentials. The Camp Office does also have a small living space upstairs — presumably used by Lake staff or rangers, with a wood stove and kitchenette, along with a bathroom and several bunk-beds. It appears that the Camp Office wasn't abandoned until a short while ago — no more than a couple of months.

Following the road to the Hydrodam is a trickier one than the one to the Resort. There is a higher volume of predator wildlife here, with wolf howls closer and more frequent. With the current state of wildlife’s behaviours, it is likely to face attacks from wolves on the way there. The Carter Hydrodam has clearly seen better days. It seems to have fallen into disrepair and may have only been run by a small skeleton crew. While the Hydrodam is gated and locked up tight, it’s possible to break in through the gate and gain access.

While the lower dam is currently out of bounds, Interlopers will be able to get into the upper levels of the main building of the Hydrodam, which consists mostly of offices, maintenance rooms, a medical bay, and rooms banked with control panels, plus staff areas. The med bay is relatively well stocked, but might need a little forced entry with certain medical lockers and cabinets. Tools and other useful items can also be found here, along with bunk rooms, a small canteen and bathrooms/showers. It might be possible with some work to get access to hot water here — the showering systems run on a back-up furnace system, and while some of the pipes are broken, it might be possible to fix them to get the hot water system up and running again.

Following the road to the Coast will find a dead end. The bridge that heads over towards that direction has been damaged beyond repair, and there looks to be no way of getting around it. Perhaps, much like with getting out of Milton, there may be an alternate way of getting further south, but time will tell.

But for now, here is an entirely new region, ripe for the picking. While it appears some places have already seen minor scavenging (with the exception to the vandalism and looting of some of the resort cabins), Lakeside is largely untouched. It is full of game to hunt, an expansive lake to take up ice-fishing in, and indoor locations to search through for supplies. Some Interlopers may decide to stay here permanently now that it’s easier to travel between Lakeside and Milton.

THE ECHO


WHEN: Aurora Nights, the month of March.
WHERE: Everywhere
CONTENT WARNINGS: supernatural/otherworldly afflictions; themes of grief; themes of loss

There are roughly no more than ten Aurora nights during the month of March, and everything occurs as usual: the insanely bright colours swirling in the skies before you, the crackles and pops of static in the air providing percussion to the strange, ethereal chorus of almost-electrical sounds. The electrics of the world around coming alive with its usual sputtering and falters. There is much mystery to these strange, almost supernatural phenomena — but they almost feel like a kind of staple in the Northern Territories.

But on these nights something different happens.

If you listen closely, the sound of weeping can be heard on the air. Those with the Aurora Call Feat will be particularly drawn to the sound, and will hear it more clearly compared to their fellow Interlopers. It is the sound of a woman, and those paying attention might be able to recognise the voice it belongs to: it is the same woman heard over the static of radios and televisions in December and early January. The same woman that spoke to Interlopers, telling them to sleep, with the promise of help — thus granting some of them powers. It is the same voice that screamed out the night La’an Noonien-Singh died, and the night of those recently killed in the church.

She is… grief-stricken. Her weeping is a raw and anguished thing, and the more you listen, the more it seems to grip at you. You feel her pain, maybe it echoes within your own. Those you have lost, those you have failed or hurt — a reverb that grows stronger as the night continues. It is an all-consuming pain, its depths endless. It brings tears to your eyes.

You carry this pain, as she does.

You feel it in your very bones, in your flesh and sinew. It’s an exhaustive pain, and as the night progresses, you find yourself incredibly weary. In a strange state of fatigue that won’t even allow you to sleep.

You may find yourself going in search of comfort amongst friends, or loved ones. To hold a hand, to embrace them — to not be alone in this pain you feel.

But it is a pain that is too great.

On these nights, you will find yourselves alone, without the comfort you would otherwise lean on. You will not be soothed by that comfort of others. For as long as the Aurora lasts, reaching out and touching others will bring real physical pain to you. It will hurt to touch others, and physical contact will produce a sharp biting pain, even for those who may not feel pain otherwise. Too much. It’s… too much.

Some of you were told once, in a dream: “Don’t you understand it now? We are all connected. The Aurora connects us.”

Once the lights in the sky fade, that pain will finally ease and the woman’s sobs will go quiet — but it will return once more, when the next Aurora comes.
FAQs

EXIT STRATEGY


1. It is entirely possible for NPC Interlopers to die in the mines due to electrocution, and players are free to use NPCs — we ask that players give mods a heads up so that the masterlist can be updated accordingly.


BRAVE NEW WORLD


1. The lower dam is currently completely physically impossible to access. The door that leads there is jammed shut. Characters will notice half-frozen water leaking on the floor around the door.

2. It is possible to find bodies in Lakeside, however there is a... suspiciously low amount of them, and the rare ones found by characters will have been there for some time. They will have appeared to have died of exposure.

3. Wolves can be found in Lakeside, and their tracks are incredibly common. Interactions with wolves can happen in the exploration of this region, and they will behave much like they did during the September event and be incredibly hostile to players.

4. Bears are also common in Lakeside, and their tracks can also be found. They technically should be still hibernating, and much like wolves — they will be aggressive towards Interlopers. Keep your distance!

5. Lakeside unlocking comes with a Companion Event of an Interation with a new NPC!

THE ECHO


1. Essentially: physical touch with others will bring Interlopers physical pain. Sorry about that.

2. It is possible for Interlopers with Aurora Call to attempt to reach out to the woman. Those interested can inquire into what that interaction may be like! They can find out what that entails here.
tarakan: (well that's a weird choice)

exit strategy

[personal profile] tarakan 2024-03-11 02:58 am (UTC)(link)
"It will be fine," grumbles Hilbert in return as Ruby grumbles about the water. Perfectly fine. It will be cold, but that is about it. After all, is warm enough. Do not have to worry about frostbite.

"You will simply need to change socks if they get wet." Wait a moment. "You brought spare pair of clothes, yes?"
guidemyway: (A moment of quiet is all it takes)

[personal profile] guidemyway 2024-03-12 01:25 am (UTC)(link)
"I don't know about that- It's really, really cold!" Okay. The grumbling in turning into more of a squeal as she pushes through the water- quickly shuffling through until it gets up to her knees. Thankfully she is wearing thigh high boots.

"I did, I did! But I'm going to need to survive long enough to change!"
tarakan: (can't be helped)

[personal profile] tarakan 2024-03-12 05:37 pm (UTC)(link)
"I believe in your ability to survive long enough," Hilbert lightly sasses as he sloshes in the water after Ruby. Unfortunately, he's not wearing thigh high boots, so his socks are absolutely getting wet. As he makes it to the other side, he looks around the mine shaft.

"Fortunately, fuse will be easy enough to repair once we find it. Simple mechanical work."
guidemyway: (I'm what inspired the fairytale)

[personal profile] guidemyway 2024-03-16 01:53 am (UTC)(link)
"T-thanks for the vote confidence!" She however does not have as much confidence that she'll get though. Until she actually makes it to the other side along with him. The heavy breathing- and the teeth chatting do start to die down pretty quickly. Like someone may have been being a big baby about the cold water.

"See- I'd believe that if everything here worked like it did back where I'm from. I haven't seen a speck of Dust since I got here." But then she adds in a second later. "Not that it's stopped me from trying to figure out how things work here."
tarakan: (can't be helped)

[personal profile] tarakan 2024-03-16 03:01 pm (UTC)(link)
"I assume that you mean something different when you say 'dust'?" Hilbert raises an eyebrow before lightly pointing out, "After all, abandoned house I claimed for myself certainly was dusty."

He offers no sympathy. Instead, once he's on the other side, Hilbert takes off his shoes so he can try and squeeze out some of the water in his water-logged socks before the journey continues.
guidemyway: (3769888 (19))

[personal profile] guidemyway 2024-03-19 02:20 am (UTC)(link)
"Yeah. Sort of. At least it would be pretty dangerous if you found Dust laying around in your house. Trust me, I once saw someone sneeze and cause an explosion in a courtyard because they sneezed some out." It was her. She was the one who exploded on her first day.

"It's an energy source where I'm from. Comes in crystals, or powder for the most part. And we use to do basically anything you'd use electricity for here. Along with a whole lot of other incredible things."

Well she's going to take this chance to squeeze her cape and anything else she has with her dry. Her feet stayed dry- but that doesn't mean she got out totally unscathed.
tarakan: (well that's a weird choice)

[personal profile] tarakan 2024-03-21 01:56 am (UTC)(link)
"It sounds remarkably useful," Hilbert muses, with a little frown. And it does indeed: an energy source, usable in multiple forms. He has ten billion questions about the nature of Dust and will happily take this moment to try and dry off a little bit while asking a few of those questions.

And don't mind him as he starts with,

"But how can you 'sneeze it out'?"
guidemyway: (Did you mean to make me)

[personal profile] guidemyway 2024-03-23 05:08 pm (UTC)(link)
"It is! I didn't think my world could get along without it. But I mean outside whatever is going on here, I guess you guys manage fine without it." It was definitely weird and cool to see how things worked in another world.

And she replies a little sheepishly.

"So someone was kind of rudely shaking a bottle of it at me, and the cap was loose. And some got up up my nose.

When I sneezed it came out in a blaze of glory." People survive that kind of stuff happening all the time, right?
tarakan: (smug russian bastard)

[personal profile] tarakan 2024-03-23 07:01 pm (UTC)(link)
Hilbert just...looks very confused. No, people don't survive that kind of stuff happening, he doesn't entirely know how Dust works but the idea of sneezing out concentrated power, strong enough to power a light, that should fry out someone's nasal passage right? It sounds like it should!

"The more I hear about Dust, more I wish to study it. Strong enough to power things, portable enough to carry in bottle, gentle enough that getting some up your nose did not send you immediately to hospital."
guidemyway: (3999546 (46))

[personal profile] guidemyway 2024-03-27 03:02 am (UTC)(link)
How do you explain that you have a soul powered forcefield back in your world to protect and gradually heal you from harm? It wasn't exactly easy.

"I could crack open some of my bullets back in town if you wanted to get a look. But it's mostly just powder here." She's tried and hasn't had a whole lot use of it.

"It is generally fine to touch- But it can be more dangerous if you're not careful with it." She gives a shrug. "I wasn't exactly being careful when it got up my nose, but it wasn't totally my fault either."
tarakan: (i can mutate this!)

[personal profile] tarakan 2024-03-28 02:06 am (UTC)(link)
"Foolish to waste bullets," Hilbert points out, "especially considering that Darkwalker exists."

He's giving Ruby an odd look as he thinks more about Dust and it's capabilities. That look is one hundred percent the look of someone who's viewing another person (or in this case, the possibilities raised by said other person) as a science experiment. Dust sounds useful. He'd kill for a proper laboratory set-up.

"Still. If it somehow appears in this world, would be interested to see in action."
guidemyway: (3769888 (20))

[personal profile] guidemyway 2024-03-31 08:28 pm (UTC)(link)
"Normally I'd agree with you." She said with a light shrug. She did hate the idea of letting them go to waste. "But my rifle is pretty heavily customized- And it hasn't been working either since I got here." There's a brief pause before she continues. "Odds are they'll go to better use being used for something else than trying to build something new that can use them."

Ruby blinks lightly at the look. She was a little bit of a rarity back in her world but was luckily still coming to terms with the idea that someone had been hunting and experimenting on people like her. It wasn't something she had fully internalized yet so it sort of brushed over her head.

"Well a weird boar had a picture of my friends in it's gut a couple months ago. Who knows what else we could find around here."
tarakan: (well that's a weird choice)

[personal profile] tarakan 2024-04-02 12:20 am (UTC)(link)
That creepy mad scientist expression absolutely vanishes when Hilbert hears the phrase 'weird boar with a picture of my friends in it's gut.' Because hey Ruby. What the fuck.

Instantly, his analytical brain is trying to piece out a way where this makes sense. The rational part of his brain quickly shoots it down, it doesn't make sense, what. How could the boar know who Ruby's friends were to begin with? Never mind the even more disgusting question of how did she get the picture out of it's gut.

"Is that normal here? Boar ingesting sentimental items."
guidemyway: (I can't define)

[personal profile] guidemyway 2024-04-02 12:48 am (UTC)(link)
What!? That isn't normal? How was she supposed to know that?

She for the most stares blankly as he goes through the goes through the motions on this one. She hadn't put so much thought into it at the time. But when he asks the question the gears start turning in her head.

"Okay. I'm not exactly sure about that. I think people said it was some kind of Earth holiday around the time it came around. It just kind of walked up to me and threw up the whole picture onto the ground there. I don't even know where it would have gotten it. I'm not from here in the first place."
tarakan: (captain that's dumb)

[personal profile] tarakan 2024-04-02 09:50 pm (UTC)(link)
An Earth holiday that involves receiving gifts. An animal that involves the gift giving. There is one major gift holiday he can think of, though the animal aspect could involve disparate traditions.

"Fascinating. It seems this Earth has boar equivalent of traditional figure who gives gifts during winter holiday—Santa Claus, Magi, Ded Moroz." That sure was some Russian for that last name. "Few traditions involve animal giving gifts, though must be some out there."

Hey wait a moment.

"And it threw up picture? Cannot be sanitary."
guidemyway: (Open wide)

[personal profile] guidemyway 2024-04-10 01:28 am (UTC)(link)
Ruby blinks in surprise hearing that. She hadn't exactly gotten the low down on a lot of Earth holidays and this one seemed pretty cool.

"Woah. So this piggy was doing the whole job that a regular guy would do where you're from? He's more talented than I thought." She said with a grin.

...And then a pause.

"Well. It was in the frame at least." That does not make it any more sanitary, Ruby.