singmod: (Default)
methuselah ([personal profile] singmod) wrote in [community profile] singillatim2024-03-09 11:41 pm

I'd sit there and look at the deserted lakes and I'd sing

MARCH 2024 EVENT


PROMPT ONE — EXIT STRATEGY: With the way via the main road a no-go, Methuselah finds a potential and very dangerous way out of the Milton area: the Milton Mines. During the Aurora, the Interlopers must find a way to safely navigate the mines and find a way through.

PROMPT TWO — BRAVE NEW WORLD: Interlopers make their way into the Lakeside area, and are free to explore the more of the Northern Territories: a place of both industry and leisure.

PROMPT THREE — THE ECHO: On Aurora nights, the aftermath of the Darkwalker's attack on the Interlopers continues to ripple through the community — with a painful affliction.

EXIT STRATEGY


WHEN: Mid-month.
WHERE: Milton Mines.
CONTENT WARNINGS: claustrophobic situations; potential injury/maiming; potential electrocution/electrocution injuries; potential burn injuries; hyperthermic situations; exploration horror;


Unusually, Methuselah returns to the town around the middle of the month. He is looking pleased and will ask that the Interlopers gather in the Community Hall. Once gathered, he climbs onto the small stage at one end of the Hall and explains that following last month’s Feast, he set out to try to find a way out of Milton, and he believes he may have found a way out.

He goes on to explain that although the Milton Mine has been closed for many years, there may still be access through the mine. The mine had two entrances through either sides of the stone, one on the Milton side since many of the residents worked the mine back in the day, but there was also an additional entrance on the opposite side, which led to a railway track that allowed easier export of coal and precious materials towards the coast. Having gained access, he believes the mine seems to mostly remain intact, but not easy to get through. However, he discovered that during the Aurora, the old mine and its electronics came to life — meaning a way through is certainly possible during those times with the added electronics in play.

It is not much, and it is certainly incredibly dangerous, but it is something. There is certainly no way out towards the south; towards the north might be the Interlopers’ best chance of finding a way out of Milton.

Methuselah will ask for any volunteers to join him in trying to find a way out via the mines, taking them up north and then waiting for an Aurora to happen before they can then make their way through and explore the mine system. Anyone is free to sign up, and he suggests someone drawing up a sign up sheet so that Interlopers have an idea of who is leaving the town on the journey.

The hike towards the mines is a long one, taking a few hours on an incline to reach the northern mountains. Waiting on the Aurora may take time, so setting up camp is the next step — waiting for night and hoping the skies fill with night soon. Interlopers are free to explore the mine beforehand, but will find a lot of it locked up tight. With areas unreachable without power and the darkness suffocating, they won’t get very far.

When the Aurora does finally come, the mine will come to life: the system’s lighting will come on throughout, albeit flickering and a little unreliable. Machinery and track systems whir and groan as the mine slowly cranks itself into functioning once more. While there are maps of the system to help Interlopers navigate the system — showing a second entrance labelled as ‘Lakeside Entrance’ — the true difficulty in getting through lies in wait.

Interlopers will find that parts of the system have been partially flooded: with the frigid water in places mostly ankle deep and others reaching no higher than knee-high on an average-height man. What’s worse, is the half-destroyed electrics ravaged by both time and the Aurora mean plenty of loose wires hanging here and there. It’s possible to accidentally catch yourself on them, meaning burn injuries and mild electric shocks — but care should be taken in checking if these wires may have fallen into these flooded parts. Stepping into these live waters will be far more deadly. They will also find that the electronically-powered gates that open through into areas may not function, with the fuses having been blown.

Gaining access through the mine is not impossible, however. It will simply require a little bit of legwork. One of the larger caverns of the mines houses a fuse board. Characters can switch off sections of the mines in order to traverse them safely, find new fuses in toolboxes scattered through the mines in order to open the gates and make their way through to gain access to the elevator of the mine — which will also require new fuses, in order to power the electrics to get it to function.

It is perhaps, most frustrating, that once Interlopers get the elevator working and head downwards into the final section of the mine, that they will come across hand-cranks — allowing them to use the elevator without the need for electricity. But at least the hard part is over, and the Interlopers now have a way through from Milton that doesn’t require relying on the Aurora to power the mine’s electrics.

On the lower section of the mine, there will be a handful of more gated rooms to get through before reaching the Lakeside Entrance, and more wires and flooded areas to traverse. But you can taste it: something on the air. You’re close.

You’ve made it, Interloper.

BRAVE NEW WORLD


WHEN: Mid-month, onwards.
WHERE: Milton Mines (Lakeside Entrance); The Ravine; Lakeside area.
CONTENT WARNINGS: themes of exploration/survival; themes of peril; acrophobia; potential character/npc death from falls; potential injuries, potential cold injuries/hyperthermia risk;

Coming out of the mines, you will be greeted by a small mining camp and railway track enclosed by mountains on both sides. It’s incredibly sheltered here, with little wind chill and not as much snow on the ground compared to some of the more open areas of Milton. It may be best to rest here for the rest of the night. There are several portacabins that were used to house some of the former miners, along with additional cabins with one being some kind of foreman’s office, one that served as a kind of mess hall and one for bathing/toilet needs.

While there is little in terms of supplies left in there, some scraps may be found here and there — plus the cabins will provide decent shelter from the cold, which may be the last Interlopers will get ahead of the long walk down through the mountain track and into Lakeside. There is also plenty of coal left lying around, too — allowing for Interlopers to craft fires to keep warm. Even with it being sheltered, it’s still cold out.

In terms of where to go from here, the only way seems to be to follow the track. It’s a long walk, but rather straightforward if you keep to the tracks. A good few hours of it, but it’s quiet — and there doesn’t seem to be much in the way of wildlife or windchill here. It almost seems too easy, or as easy as it could be in regards to a long walk through thick snow.

Until you come face to face with the ravine.

The world opens up to you, with the tracks stretching over a huge valley via a… mostly sturdy-looking wooden and steel bridge. There doesn’t seem to be any way around it, no alternative route of getting over to the other side. Crossing the bridge is the only option. Care should be taken, with Interlopers now being vulnerable to the wind and the snow-laden tracks. As sturdy as the bridge looks, it seems to creak and groan under the weight of a single footstep. There even appears to be the remains of fall train-carts in the depths, from some unfortunate incident years ago. It’s probably fine.

Crossing the bridge and continuing down the tracks will eventually have the world opening up even more — you’ve finally reached Lakeside. Thick boreal forests crowd around the tracks, and in places, Interlopers will note that the tracks have buckled and become badly damaged. When they find roads, they will also find them in similar states of disrepair from beneath the snow. Following them for another hour or so will eventually lead to Lakeside’s Maintenance Yard. From here, there is a road, with directions: signs pointing towards Milton, the Coast, Lakeside Resort and the Carter Hydrodam.

For those interested in searching the Maintenance Yard, they will be greeted by a large, fenced in building. Fortunately, a great deal of the fencing has been damaged with the bad weather and it is easy enough to gain access. The place is a bit of a mess: scrap metal, wood, and dissued trucks and cars litter the yard, along with wood that can be used for kindling and firewood. Inside the Maintenance Yard, it is a little bit of a mechanic’s dream. There’s plenty of tools in this place, and even a forge which could be used for crafting if someone has the patience to fire it up and keep it hot for long enough. There’s plenty of stores of coal, at least. But in terms of a living space, there’s not much else other than a small break room with some comfy chairs to catch some quick shut-eye. Searching the Yard for any letters or such will reveal a similar theme to that of Milton: difficulty in reaching the Mainland with postage and correspondences, the lack of staffing, and the problems with wildlife. There are also complaints and concerns over growing dangers of small quakes causing damage to the roads and rail system.

Following the road towards the Lakeside Resort is a mostly quiet and pleasant enough trek, as long as one keeps close to or on the road there as much as possible. The Resort is largely secluded, even if it is around the actual lake itself, and it’s easy to see just why this place would have been a popular vacation place.

The resort is a collection of a dozen luxury cabins dotted around the edge of the lake, each of them with a decent amount of space between them for privacy. The cabins themselves are sturdy and well built, but look far more modern and almost designer in terms of style - with huge almost floor to ceiling windows and spacious porches for that perfect lakeside view, and open plan rooms and balconies. Each of the cabins contain multiple bedrooms, suitable for vacationing families and mix both modern technology and more rustic means of heating homes — making them ideal for all weathers.

A couple of the cabins are not completed, appearing to be a kind of expansion of the resort that was not finished. Build materials still remain here. Some of the cabins on the furthest side appear to have become victims of vandalism, having been broken into and completely trashed with windows smashed, furniture missing and broken, and any goods completely ransacked from the place. There are perhaps five cabins out of the twelve that remain fully intact and may contain useful items such as food, basic medical supplies and tools, and will certainly be excellent shelters for those looking for somewhere to stay.

There is also a Camp Office, situated at the east side of the lake. Used as a kind of main office of maintenance for the cabins, along with an office or tourist centre of sorts. It has a decent stock of hiking and outdoor essentials. The Camp Office does also have a small living space upstairs — presumably used by Lake staff or rangers, with a wood stove and kitchenette, along with a bathroom and several bunk-beds. It appears that the Camp Office wasn't abandoned until a short while ago — no more than a couple of months.

Following the road to the Hydrodam is a trickier one than the one to the Resort. There is a higher volume of predator wildlife here, with wolf howls closer and more frequent. With the current state of wildlife’s behaviours, it is likely to face attacks from wolves on the way there. The Carter Hydrodam has clearly seen better days. It seems to have fallen into disrepair and may have only been run by a small skeleton crew. While the Hydrodam is gated and locked up tight, it’s possible to break in through the gate and gain access.

While the lower dam is currently out of bounds, Interlopers will be able to get into the upper levels of the main building of the Hydrodam, which consists mostly of offices, maintenance rooms, a medical bay, and rooms banked with control panels, plus staff areas. The med bay is relatively well stocked, but might need a little forced entry with certain medical lockers and cabinets. Tools and other useful items can also be found here, along with bunk rooms, a small canteen and bathrooms/showers. It might be possible with some work to get access to hot water here — the showering systems run on a back-up furnace system, and while some of the pipes are broken, it might be possible to fix them to get the hot water system up and running again.

Following the road to the Coast will find a dead end. The bridge that heads over towards that direction has been damaged beyond repair, and there looks to be no way of getting around it. Perhaps, much like with getting out of Milton, there may be an alternate way of getting further south, but time will tell.

But for now, here is an entirely new region, ripe for the picking. While it appears some places have already seen minor scavenging (with the exception to the vandalism and looting of some of the resort cabins), Lakeside is largely untouched. It is full of game to hunt, an expansive lake to take up ice-fishing in, and indoor locations to search through for supplies. Some Interlopers may decide to stay here permanently now that it’s easier to travel between Lakeside and Milton.

THE ECHO


WHEN: Aurora Nights, the month of March.
WHERE: Everywhere
CONTENT WARNINGS: supernatural/otherworldly afflictions; themes of grief; themes of loss

There are roughly no more than ten Aurora nights during the month of March, and everything occurs as usual: the insanely bright colours swirling in the skies before you, the crackles and pops of static in the air providing percussion to the strange, ethereal chorus of almost-electrical sounds. The electrics of the world around coming alive with its usual sputtering and falters. There is much mystery to these strange, almost supernatural phenomena — but they almost feel like a kind of staple in the Northern Territories.

But on these nights something different happens.

If you listen closely, the sound of weeping can be heard on the air. Those with the Aurora Call Feat will be particularly drawn to the sound, and will hear it more clearly compared to their fellow Interlopers. It is the sound of a woman, and those paying attention might be able to recognise the voice it belongs to: it is the same woman heard over the static of radios and televisions in December and early January. The same woman that spoke to Interlopers, telling them to sleep, with the promise of help — thus granting some of them powers. It is the same voice that screamed out the night La’an Noonien-Singh died, and the night of those recently killed in the church.

She is… grief-stricken. Her weeping is a raw and anguished thing, and the more you listen, the more it seems to grip at you. You feel her pain, maybe it echoes within your own. Those you have lost, those you have failed or hurt — a reverb that grows stronger as the night continues. It is an all-consuming pain, its depths endless. It brings tears to your eyes.

You carry this pain, as she does.

You feel it in your very bones, in your flesh and sinew. It’s an exhaustive pain, and as the night progresses, you find yourself incredibly weary. In a strange state of fatigue that won’t even allow you to sleep.

You may find yourself going in search of comfort amongst friends, or loved ones. To hold a hand, to embrace them — to not be alone in this pain you feel.

But it is a pain that is too great.

On these nights, you will find yourselves alone, without the comfort you would otherwise lean on. You will not be soothed by that comfort of others. For as long as the Aurora lasts, reaching out and touching others will bring real physical pain to you. It will hurt to touch others, and physical contact will produce a sharp biting pain, even for those who may not feel pain otherwise. Too much. It’s… too much.

Some of you were told once, in a dream: “Don’t you understand it now? We are all connected. The Aurora connects us.”

Once the lights in the sky fade, that pain will finally ease and the woman’s sobs will go quiet — but it will return once more, when the next Aurora comes.
FAQs

EXIT STRATEGY


1. It is entirely possible for NPC Interlopers to die in the mines due to electrocution, and players are free to use NPCs — we ask that players give mods a heads up so that the masterlist can be updated accordingly.


BRAVE NEW WORLD


1. The lower dam is currently completely physically impossible to access. The door that leads there is jammed shut. Characters will notice half-frozen water leaking on the floor around the door.

2. It is possible to find bodies in Lakeside, however there is a... suspiciously low amount of them, and the rare ones found by characters will have been there for some time. They will have appeared to have died of exposure.

3. Wolves can be found in Lakeside, and their tracks are incredibly common. Interactions with wolves can happen in the exploration of this region, and they will behave much like they did during the September event and be incredibly hostile to players.

4. Bears are also common in Lakeside, and their tracks can also be found. They technically should be still hibernating, and much like wolves — they will be aggressive towards Interlopers. Keep your distance!

5. Lakeside unlocking comes with a Companion Event of an Interation with a new NPC!

THE ECHO


1. Essentially: physical touch with others will bring Interlopers physical pain. Sorry about that.

2. It is possible for Interlopers with Aurora Call to attempt to reach out to the woman. Those interested can inquire into what that interaction may be like! They can find out what that entails here.
satanicpanics: (pic#15737674)

Eddie Munson | Stranger Things

[personal profile] satanicpanics 2024-03-11 03:56 am (UTC)(link)
[ plotting comment | [plurk.com profile] muttonchops | poultrylegs @ discord ]

open starters to follow
satanicpanics: (pic#15737630)

Brave New World; OTA

[personal profile] satanicpanics 2024-03-11 05:25 am (UTC)(link)
Maintenance Yard

[ It’s not at the top of his list, but Eddie loves cars. He loves driving them and working on them—preferably legally, but he’s well acquainted with both sides of that coin—and what he can peek of the maintenance yard behind the fence is a little corner of heaven.

The fence is so dilapidated, he doesn’t have to jump it so much as he has to shimmy through the gaps, and then he’s inside, free to help himself to the dragon’s hoard of scrap metal and vehicles. He peeks under the hoods of pickup trucks and vehicles that must be past his time, considering he doesn’t recognize any of the models. He mostly finds lots of corroded batteries and rusted engines that no one is ever going to get to work, even with a full tank of gas.
]

Well, that’s not getting repaired.

[ That’s fine. Other ways to bide one’s time. He slams the hood of a truck closed and skims the yard, and goes to pick through the tools instead. He comes back with a sledgehammer and begins to chant: ]

Two men enter, one man leaves. Two men enter, one man leaves. Two men enter, one man leaves.

[ He grins and brandishes his weapon with no intent to hurt anyone—just to mess around. Yes, he is making a Beyond the Thunderdome reference for those of you who know your Max Max films. ]


Lakeside Resort

[ This is…nice, actually. Nicer than Milton in that there are actually spots where the landscape is free of snow. Eddie was beginning to feel like he was losing his mind in that void of white, but a change of scenery helps.

He scurries around the resort, looking for ways to waste his time. You may catch him attempting to break into one of the more luxurious cabins. His old man would be proud. At this point, he’s owning up to his lockpicking abilities rather than taking shame in them. It’s a brave new world, and crime apparently comes in handy. He crouches down to sus out the lock, then pops right back up to call out to a fellow Interloper:
]

Gonna go out on a limb and say you don’t, but…you got a paperclip? Bobby pin? Something like that?

[ But mostly, no matter where he is, Eddie keeps a nervous eye on the lake. He never goes too close to it, but if someone else attempts to venture closer, he’ll reach out and grab their sleeve, almost on instinct. ]

Maybe, uh—maybe don’t do that.
solitarysoul: (uh?)

Lakeside

[personal profile] solitarysoul 2024-03-12 12:56 am (UTC)(link)
[Levi grew up near a probably-haunted lake, but he'd never really had any issues with it. So he didn't think anything of going to get a closer look until Eddie grabs his sleeve.]

Huh?

[He looks back to the other man.]

Did you see something in there?

[Lake monsters were very probable.]
satanicpanics: (pic#15855540)

[personal profile] satanicpanics 2024-03-12 04:51 am (UTC)(link)
Well, no, but…

[ Eddie grimaces out at the waters, and his logic tells him that he’s being stupid. Just because his last experience with a lake was haunting and nightmarish doesn’t mean that this one will be. Just because there was a gate to an alternate universe beneath his lake doesn’t mean there’s one here.

But his trauma tells him otherwise, sets off a million alarm bells in his head and tells him that anyone who sets foot in that lake is risking their bones being snapped into a million pieces by some unseen force.
]

Anything could be down there, right? We don’t actually know.
solitarysoul: commisioned art (hmm)

[personal profile] solitarysoul 2024-03-12 09:11 pm (UTC)(link)
[He watches the lake for a few moments before looking back to Eddie.]

I wasn't going to actually go out on the ice. I'd have no way of telling if its even strong enough.

[And also the very probable monsters.]

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guidemyway: (Watch it all Unfold)

Maintenance Yard

[personal profile] guidemyway 2024-03-12 02:22 am (UTC)(link)
[The biggest problem with not being from earth is that Ruby unfortunately does not know any Mad Max references. She does however always appreciate a big old sledge hammer. Don't mind her as she takes the opportunity to pull out her giant scythe to playfully swing around while approaching Eddie.]

That is an awesome hammer! Shame we can't attach a grenade launcher too it-
satanicpanics: (pic#16535147)

[personal profile] satanicpanics 2024-03-17 11:26 pm (UTC)(link)
[ That is a huge problem and she should get to work fixing that ASAP, but fortunately Eddie kind of expects that the pool of people who understand his reference is not going to be large. All the same, the grenade launcher suggestion is very in the spirit of Mad Max. ]

Whoa, shit!

[ He doesn’t actually expect Ruby would purposefully behead him, but that scythe comes just a little too close for his liking, so he and his sledgehammer duck, just to play it safe. ]

For the record, I’m not looking for a haircut today. But, uh… [ He gets over the scare fast, grinning. ] Find me someone who knows how to make a grenade launcher and we probably could.
guidemyway: (F3BcshrXsAMHLBP)

[personal profile] guidemyway 2024-04-03 01:01 am (UTC)(link)
[She wouldn't but she has been known to dice some things up by accident. So he's right to move out of the way. Either way it gets a grin out of her.]

Oh come on. I'm great barber- And it's only a matter of time before we all need haircuts here. [Especially when there isn't an actual barber around.] I'm pretty good when it comes to guns. Grenades are basically just bigger bullets, right? It can't be that hard.
pythianwoman: (Default)

Lakeside.

[personal profile] pythianwoman 2024-03-14 10:53 am (UTC)(link)
Zoey’s pausing briefly in her taking notes and sketches for the map she’s working on, giving her hand a bit of a break from furiously writing, when he calls out to her. She grins. “As a matter of fact, actually,” she replies, moving closer as she rummages around in her satchel for a moment. And then she’s pulling out a couple of bobby pins. “I do.”

And she holds them out to him.
satanicpanics: (pic#15737630)

[personal profile] satanicpanics 2024-03-18 04:00 am (UTC)(link)
"Well, shit, at least someone’s prepared," he replies with a wide grin. He ducks his head in a little bow of thanks and reaches out to take the bobby pins before turning back to the door. He crouches down to put himself at eye level with the lock and calls over his shoulder, "I sure hope you didn’t want these back."

Because now he’s pretty much decimating the bobby pins. He pulls off the rubber tips and twists them both into new shapes, and it’s clear he knows exactly what he’s doing as he works them into the lock and leans his ear close, straining to listen as he works the seized pins and springs open.

And soon enough, he pops his head back up and gives a little cackle. He turns the handle, the door pushes right up and he hops to his feet. He holds the mangled bits of wire back out to Zoey, grinning.

"But in case you did."
pythianwoman: (🍭 smirks)

[personal profile] pythianwoman 2024-03-23 11:04 am (UTC)(link)
“I’m always prepared,” she replies with a grin. “Well, most of the time.” Fortunately she’s good at thinking on her feet, too. (Not quite as good as she used to be, thanks to this place, but still damn good.) Then she sits back, silently watching him work. He knows what the fuck he’s doing, that’s obvious.

Zoey laughs, taking back the mangled bits of wire and tucking them back in a different pocket. Because honestly that’s what she’s got them for. Shit like this. (She wishes she had a proper lockpicking set, but sadly, she’ll have to continue to make do with bobby pins.) “Let me know if you need them again. I’ve got a stash.” Because yeah, no lock is keeping her out of where she wants to go. “Shall we see what lies within?”

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bigbaddy: (012)

lakeside resort

[personal profile] bigbaddy 2024-03-14 01:57 pm (UTC)(link)
[ .. huh.

Though Bigby does allow the gesture to stop him, no matter how easily he could slip out of it with his strength, the man does look pretty confused as to why Eddie is doing this in the first place. He wonders if the other is spotting something about the water, but.. as Bigby looks back at the lake, he can't see anything special about it.

It's just a lake. ]


I can handle some water, y'know. [ There's something a little dry to the way he says it, but it doesn't sound like he's going into full scolding mode like Eddie has seen him in before. Maybe because he's still curious why the other is being like this at all. ]
satanicpanics: (pic#15855540)

[personal profile] satanicpanics 2024-03-18 01:37 am (UTC)(link)
[ Eddie’s grip isn’t tight—just enough to cause a bit of resistance, but the expression on his face is one of genuine concern as his gaze keeps shifting towards the lake, his eyebrows knitted together. ]

Yeah, it’s not the water I’m worried about.

[ He would be grateful for the lack of a scolding, but he looks distracted and distant. ]

It’s the possibility of what’s in it.
bigbaddy: (Default)

[personal profile] bigbaddy 2024-03-22 11:11 pm (UTC)(link)
What do you think is in the water?

[ It sounds like Bigby is.. mostly taking him seriously. The fact that there's something dry and a little exasperated to his tone is the part that isn't helping that, hence the mostly.

But the fact that Bigby is bothering to ask, rather than shrugging him off and just waltzing right over to the waterside? That means he's willing to take this seriously enough to hear the other out first. ]


Did you see something in there? [ Surely he must have some reason to be saying that, right.

.. unless-- ]
This better not be some dumb prank.

[ Apparently he didn't realise that possibility until now, but it is Eddie. You never know with that guy. ]

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meadqueen: (Default)

Lakeside

[personal profile] meadqueen 2024-03-15 11:41 pm (UTC)(link)
[Randvi has recently moved into the house vacated by Edward Kenway, so while Eddie might not know her, she's familiar with Young Edward With The Music.

She indicates the pin holding the fox pelt to her cloak.]
Would this work, or is it too large?
satanicpanics: (Default)

[personal profile] satanicpanics 2024-03-20 01:36 am (UTC)(link)
[ Eddie doesn’t know her personally, but he does recognize her as someone he’s seen around a few times. He would be happy to be known as Young Edward With The Music, though. He leans in a little closer to squint at the pin. ]

That would work, but, uh…fair warning, you’re probably not getting it back the way you gave it to me.

[ If he’s going to pick the lock, he’s going to have to bend it. ]
meadqueen: (Default)

[personal profile] meadqueen 2024-03-20 01:49 am (UTC)(link)
I'm sure I can scavenge a finer one in town when we return.

[Randvi had seen small, finely-made pins on some of the clothing at the community hall.]

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satanicpanics: (pic#15855539)

Echo; OTA

[personal profile] satanicpanics 2024-03-11 05:25 am (UTC)(link)
[ The auroras have been more intense this month. Eddie’s noticed. He can feel the static in the air and the colors are significantly brighter, and while he hasn’t brought his amp and guitar with him to Lakeside (gratefully, for most of you), some nights, he just stands in the cold and watches the aurora for as long as it takes to smoke a cigarette.

He hears the scream that night, and it’s enough to make him drop his cigarette into the snow. He hasn’t heard such a raw, anguished level of weeping in his entire life. It settles into his bones, leaving him unsettled and frankly a little restless despite feeling so tired.

So he seeks out others, if only to form conversation.
]

So, like…we all heard it, right? That was the same woman from the radio, wasn’t it?
Edited 2024-03-11 05:40 (UTC)
tarakan: (well that's a weird choice)

Re: Echo; OTA

[personal profile] tarakan 2024-03-15 01:45 pm (UTC)(link)
[ That scream...is a lot. Even for someone like Hilbert, who's used to to odd things, it's rattled the hell out of him. He frowns for a moment, giving Eddie a nod before, ]

Do not know what you are talking about with radio. But yes. I heard that scream. [ And he has to ask, ] You have heard that woman before?
satanicpanics: (pic#15737589)

[personal profile] satanicpanics 2024-03-19 05:28 am (UTC)(link)
[ Eddie eyes this older man for a moment, and comes to the quick conclusion that he’s never seen him before and he must be a newer arrival. Their numbers are few, and it’s not particularly hard to spot someone new among them. It's even easier to spot when someone's gone missing. ]

Yeah. A couple times. You hear her on the radios sometimes when the Aurora's out. Sometimes the televisions as well.

[ Eddie is rattled too. A scream like that is enough to curdle anyone’s blood. It’s given him the type of goosebumps that make your skin hurt and he pulls his jacket tighter around himself, as if it’s going to help the inward chill. He doesn’t mention that her voice has become way clearer in recent months, how it started off little more than a mumble in the static and has since grown into something much close and legible. ]

Awhile back, she said—she said she’s stuck. That she needs help.

[ His eyebrows knit together and he shivers with the cold. ]

I’m guessing that’s still true.
tarakan: (Default)

[personal profile] tarakan 2024-03-21 02:01 am (UTC)(link)
[ Hilbert is trying to stay calm, stay collected. There's no need for panic, no need for...well, any sort of emotion. This is new data. He is going to process it like he processes all new data: as calmly and objectively as possible.

Even though he also feels like a raw nerve after hearing that woman's crying. He can't show that. He can't show weakness.

So he keeps his expression neutral, letting a little 'hmm' of interest before,
]

I wonder...something must have changed for her to go from simple conversation to out and out hysterics. Curious as to what it is.

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satanicpanics: (pic#15737492)

Wildcard; OTA

[personal profile] satanicpanics 2024-03-11 05:26 am (UTC)(link)
[ Anything not above. Feel free to reach out if you want to plan something! ]
lilredvamp: (Look what you made me do)

[personal profile] lilredvamp 2024-03-15 03:11 am (UTC)(link)
[ Jessica spends her time walking around at Lakeside, exploring the vacation cabins and other buildings. The world is still silence, save for the the occasional scream of an owl and the loud crunch of snow underneath her boots. She’s careful of where she aims her flashlight, as she doesn’t want to disturb other people sleeping.

Something caught her eye and she looked again. A footprint, some kind of animal. Maybe wolf, though it looks larger than the wolf she saw earlier at the ravine. And it doesn’t look like dog footprints either, but she doesn’t know anything about animal tracks.

Jessica looks around and sees somebody nearby. Someone like her who also walks around at night.


Hey! You! Can you tell what this is?

[ She jostles her flashlight, emphasizing the print.
satanicpanics: (pic#15737492)

[personal profile] satanicpanics 2024-03-19 03:07 am (UTC)(link)
[ Eddie doesn’t sleep so well—the combination of night terrors and the lingering pain of the injuries he arrived with make it difficult for him, especially in the cold. He knows that lurking at night isn’t the safest thing to do, but it’s what keeps him sanest, gives his thoughts someplace to wander so they don’t bounce around in his head all night long. At least h’s never the only one out and about. ]

Probably not.

[ But he’ll give it a try. He joins her in the circle of light and crouches down, careful not to disturb the tracks. He doesn’t know much about animal tracks either, but it’s possible that something much have stuck with him over the years, be it from reading a book or seeing something on television or even hearing something from the more outdoorsmen types around town. ]

Maybe a wolf? There’s been a couple of dogs around too, but, uh…I don’t think any of them have been this big.

[ He tilts his shaggy head, like a different angle is going to help give a proper answer. ]

You know, I think…I think it might be a bear.
lilredvamp: (August sipped away like a bottle of wine)

[personal profile] lilredvamp 2024-03-19 03:27 am (UTC)(link)
Are you serious?

[ Jessica is mildly exasperated, which leads to her deep southern accent coming out in full force. ]

Don’t they sleep all winter? I thought they hibernate.

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