methuselah (
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singillatim2024-06-05 12:00 am
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Entry tags:
- *event,
- benton fraser: lorna,
- bigby wolf: jelle,
- billy gibson: jelle,
- casper darling: mimi,
- chloe frazer: tess,
- cornelius hickey: kates,
- damian wayne: cass,
- edward little: jhey,
- francis crozier: gels,
- jessica hamby: devi,
- john irving: gabbie,
- kate marsh: cheryl,
- kieren walker: cheryl,
- konstantin veshnyakov: jhey,
- lalo salamanca: amber,
- lestat de lioncourt: beth,
- levi ackerman: dem,
- levi jordan: cirape,
- louis de pointe du lac: tea,
- peter parker: trace,
- randvi: tess,
- rorschach: shade,
- ruby rose: josh,
- sam carpenter: lia,
- snow white: carly,
- svetlana nazarova: kota,
- tim drake: fox,
- vasiliy ardakin: yasmine,
- wynonna earp: lorna
seven devils all around you, seven devils in your house
JUNE 2024 EVENT
PART ONE — A SIGN OF THINGS TO COME: The Darkwalker claims another victim, and that is only the beginning of troubles for the Interlopers as they face a month of endless night and green gloom.
PART TWO — POLAR SUN: As June continues, Interlopers are faced with food insecurity as wildlife flees; tensions grow as they face hunger and the Darkwalker's continued influence. On the day of the Summer Solstice, the tension finally breaks and violent chaos descends upon Interlopers.
PART THREE — REPRIEVE: The end is in sight, and an ally comes to the Interloper’s aid.
A SIGN OF THINGS TO COME
WHEN: June 1st, then onwards.
WHERE: Milton area; Lakeside area (Carter Hydrodam).
CONTENT WARNINGS: death of playable character; supernatural death; mention of dead body; themes of death; supernatural beings; themes of terror; themes of peril.
The evening is quiet and still. May draws to a close and while the sun does not completely set, it dips low enough for the sky to grow a little darkdim with twilight. The midnight sun is almost upon the Northern Territories, the air is warmer than it has ever felt — even if it remains chilly. If this is summer, it is but a gentle brush of reprieve against the unyielding winter. The Interlopers wind down for the night, many turn to their beds to sleep, others sit awake and ponder their existence in this world. They think of home, of loved ones, of their predicament here in this place. The Forest Talkers, the strange beasts and monsters they’ve encountered.
The moon wanes in the skies, nestled amongst the stars. For those still awake to notice, they can see it: slowly, one by one, the stars begin to go out. Then the moon's light is swallowed whole, and a blanket of green gloom descends upon the Northern Territories.
The sky is dark and green and terrible. Many of those will recognise it, what this means and what will come. Others will not understand it, not know what it is that awaits them all.
They will soon find out: the Darkwalker comes.
Under a green sky, a cold fear washes over you — squeezing the breath from your lungs. Interlopers will find themselves overcome with that fear, and everything in their bodies and minds tells them to run. To flee. And so you run, heading for cover. Curtains will be drawn, some may hide under beds, within closets or wardrobes. Some desperately attempt to conceal themselves, make themselves small, unseen. Some Interlopers, in that fear, may rush to friends or loved ones to hide with them, others may simply cower alone — crawling and whimpering away from the night. The fear is irrational, unable to be overcome — even by the bravest or most stoic of Interlopers.
For those within Milton, it is further away but is by no means less potent: Interlopers will find themselves frozen with the constant loom of the Darkwalker’s arrival — even if it does not come to Milton. Those within Lakeside, however, will feel the true force of this presence: more like a knife edge — painfully gripping your heart as it draws close.
The Darkwalker howls: indescribable, unnatural, demonic. Low moans and groans. It comes from the east, the faint booms of footsteps in the distance growing ever nearer. It is coming, once more. It's coming for one of you. And still, you are powerless, unable to do anything. And it is an agony, awaiting its arrival. You cry, you whimper, you cower. Curling up for some shred of comfort, and finding none.
For those in Lakeside, through the fear, they may be able to note the path: a straight line from the east towards Carter Hydrodam. It seems to go on forever, building into a crescendo. Your heart beats so hard you fear it may burst from your chest, as if you might die of fright.
There is an almighty sound; the Darkwalker devours and even with the distance you can hear it. The sound of gnashing teeth, and… laughter. There is no scream, no bright light in the sky — Enola is silent this time. There is only that laughter, echoing off into the night.
The skies do not return to normal. The green gloom hangs in the air. It is done, but it is not yet over. While the overwhelming fear dissolves away, but a kind of… dread remains on the air — almost palpable.
The Darkwalker has devoured another. Braver souls who go out to investigate into Lakeside will find just who has been devoured once they reach the Hydrodam — although it may be a day or two before they will find the body in the medical bay.
At least it is cold enough that the rot does not fully set in — but death will certainly be here.
And this is but the beginning of the Interloper’s troubles.
POLAR SUN
WHEN: The month of June, up to Midsummer’s Eve + Summer Solstice.
WHERE: Milton area; Lakeside area.
CONTENT WARNINGS: themes of survival; food scarcity/food insecurity; supernatural weather; altered mental states; mental manipulation; themes of violence; potential character injury; potential character death; potential NPC death.
In the coming weeks and days, and weeks, the green gloom lingers. From the Darkwalker’s attack, there is no sun. No day, no night. No stars or moon or sun. No Auroras. Just the gloom and biting cold. Life becomes increasingly hard on Interlopers: higher expenditure on fuel — fires and lanterns are imperative to keep the darkness and the cold at bay.
With the green gloom in the air, the wildlife becomes more scarce — as if it has been frightened away into the deeper parts of the wilds. It will be harder to bring in fresh meat in both Milton and Lakeside, and Interlopers will find that they will have to rely on whatever stores they have — and perhaps even rationing for a while.
And it’s not the only thing frightened. Even with the debilitating fear that comes with the Darkwalker’s attack gone, there is still a kind of fear that lingers on the air that slowly eats away at the Interloper’s resolve over time.
Interlopers will find themselves anxious, on edge. Some will be prone to anger in their fear, others prone to fits of melancholy: tearfulness and sorrow. Between the cold, the lack of fresh game and the fear on the air — it’s no wonder spirits are low. Bickering and minor upsets between Interlopers are likely.
They call it the midnight sun, the polar day. It's opposite is the polar night. This is neither and both. On the day of midsummer's eve, that fear on the air is even more palpable. The air feels a little stifling at times, as if the pressure is all off — often quite oppressive, a strange kind of tension. There is something brewing, a low burning thing that begins from the moment Interlopers wake — heavy and sharp in their chest.
’So, Interloper. What will you do now?’ A voice sneers in your ear. The very same voice that has haunted Interlopers since the very beginning. The Darkwalker finally speaks after all these weeks of gloom since its most recent attack. ’When all is gone, when even the sun does not rise? What will you do then?’
A nervousness sits within you as you remember the Darkwalker’s words. What will you do if the sun does not rise? If the darkness is all that is left? If the food runs out? Your wonderings will continue to gnaw away within you. The darkness is hollowing.
’Will you lean on others, like you have always tried to do?’ the voice continues. ’What bonds you hold with them, the ones with those around you. But how strong are they, truly? Can you trust them? Will it matter when your belly is empty and your heart is low? Perhaps it is time to see.
’Never forget, Interloper. I am the Rot. And I will rot within you.’
As the day progresses into the Solstice, that tension lingers in the air, and the wonderings within you continue to wear at you. You find yourself becoming more and more agitated as time goes on. Those feelings that have been brewing for some time now have started to grow close to boiling. You may snap at others, grow restless, become enraged at the tiniest of things — the upsets wildly out of proportion for the smallest slights or issues.
You find your thoughts wandering, too. Perhaps it is to someone you know in this place, or perhaps it is to someone previously unknown to you. Maybe you have an issue with this person, or perhaps the voice’s influence extends further — not only adding to your agitations but creating them, too. A slight, a grudge, a bias.
You feel a bitter gnawing within you. The nightmarish green gloom above you persists and everything bubbles up from within. From the dark, the anger within you become too much. The tension finally snaps.
For some, it might come out as a vicious argument where you air your grievances, or finally let slip the things you’ve been holding close to your chest. A verbal beat down, incredibly hurtful in nature. For others, things may be drawn to getting physical. A literal beat down where your fists grow bruised and bloody, or perhaps even worse. Whatever it is, you want to do damage to someone else — there is darkness here, and so many things come out in the dark, don’t they?
Like a ripple, all around you: all hell breaks loose. Chaos erupts, and the air is filled with violence.
Let’s hope you might stop, or someone else stops you, before someone gets killed.
REPRIEVE
WHEN: Circa three days after the Summer Solstice.
WHERE: Milton.
CONTENT WARNINGS: blood.
All things must come to an end, even the most violent of deadly storms. In the midst of the seemingly endless violence of the night, you find yourself outside. Maybe you're fleeing from another Interloper, maybe you're desperately trying to reach someone you care for, maybe you're simply trying to find somewhere new to hide. Interlopers are hunting one another, blood lies on the snow, bodies too — some breathing, some not.
Perhaps it is a trick of the light. Perhaps it's the Darkwalker’s influence still warping your already frayed mind. Or it's the blood in your eyes, your battered and bruised body struggling to get through it all.
In the gloom, you see it. See her.
A woman, dressed in furs, stones and shells glimmering on her chest like armour, stands in the snow before you. Thin and pale, eyes sunken. Her chest heaves with each breath as she looks around with wide eyes. Her hands are bare and bloody. It drips slowly from her fingers. Is it her blood? Or someone else's? You cannot tell, but you cannot mistake how thick it coats her skin.
Her head turns to look at you. You are stunned, but not frightened. Even through the gloom, after a moment or two, her eyes widen in recognition: she knows you.
Slowly and silent, other than her noisy breathing, she draws close to you. Maybe in turn you draw close to her, closing the distance between you. Up close, her eyes are blue, and sad. You cannot mistake the sorrow in them. She is tired, weary. Her hair is dark, worn loose and long. For some, you feel as if you've seen her before, but you can't quite place her face.
Softly, she says your name.
For some, there may be no recognition. This woman is a stranger, who knows your name somehow. She has been silent the past couple of months, after all.
For others, hearing her speak brings a sudden, jarring realisation: this is Enola.
She’s here. Enola. All this time, she’s whispered to you in dreams, in static, in the very air itself.
She raises one hand, dark and dripping in the green light. Lightly, her fingers brush against your chest. You don’t feel the pressure of them, don’t feel the odd heat of blood — only the weight of her stare as she holds your gaze. It’s a long moment of peace in amongst the chaos.
You feel her exhaustion, a tiredness that sinks into your very bones. Apologies, too. You have never known anything like it. But there’s something else too, something that takes a moment or two to put your finger on. Defiance. A renewal. Something shifts in the air, a growing tension, different from the kind that’s been held on the air throughout the month. It’s the coming of a storm, the rolling clouds, the growing rumble of thunder before the first lightning strike.
Enola nods, her expression grave. She pulls away and turns from you — her head lifting towards the skies as she walks. Her arms raise, bloodied hands twisting and tensing before her. They curl, almost into fists, and she makes a gesture: the slow tearing of something huge and invisible before her — a shriek spilling from her lips. A battle-cry, a last stand, a wail of agony. It echoes.
The sky cracks and splits open before you, dazzling light and colours blinding your vision into pure white. The world tilts too hard below your feet, and you don’t remember passing out.
When you awaken, Enola is gone. The skies are clear and blue, the sun is high in the sky. As you pick yourself up from the snow, in the harsh light of the polar day, blood has never looked so red. The horrors of the night laid bare. Interlopers are dead, but the Darkwalker’s influence is gone. For now.
In the wake of Midsummer, all Interlopers can do is try reconcile. Bury the dead, rebuild, lick wounds. But that feeling in the air still remains — that different, new kind of tension that has come with Enola’s appearance. The first of the lightning bolts has struck, but more are coming.
FAQs
1. Alexander Hilbert has been devoured by the Darkwalker. His remains can be found in the Hydrodam. The following note has been left by Kates concerning his death: ‘Sveta gets possession of his research notes + blood samples + creepy lab journal because it's all in Russian, lmao.’
2. Information on the Darkwalker’s attack can be found here.
3. Usually, after the Darkwalker attacks, the sky would return to normal. This won’t happen. Instead, the usual atmospheric changes that occur during Darkwalker attacks will remain in place as June continues..
1. For an idea how the setting appears for June, it's like what you see in the game during the Escape The Darkwalker Challenge. Inside, there'll be a degree of green shades to rooms etc via what comes through windows but with it being lit up via fires and light sources, the gloom will be chased back.
2. Characters are free to use this event to kill NPC Interlopers. Methuselah and Young Bill are off the table, as are two marked NPC Interlopers. Please let Mods know if you intend on doing this for record keeping!
3. These acts of violence can be physical or verbal altercations, players are encouraged to work with the prompt however they'd like! However, anything potentially world-altering (ie. building destruction) must be first discussed with mods.
4. Interlopers under the Darkwalker's influence can be stopped in a number of ways. Showing genuine care and compassion in the face of violence is one way. Knocking an Interloper out is another way. Sometimes killing an Interloper may be needed, or simply restraining them and keeping them locked up somewhere so they can't hurt anyone else until the night is over would also work.
5. Talismans made by Heartman back in March with a Ward Sigil against the Darkwalker will come into effect during this prompt. It's been an ongoing process, with new Interlopers being offered them from their arrival. Players are free to choose what kind of talisman they received, or if they chose to get one at all. Their effectiveness is dependent on the type of blood used on the talisman.
— Animal Blood: Interlopers carrying talismans using blood from animals found in the world, such as deer, rabbits or wolves will find themselves more susceptible to the Darkwalker’s influence and disposition towards violence. They will be much harder to break out of the hold over them, and become almost frenzied state.
— Monster Blood: Interlopers carrying talismans using blood from any creatures or monsters that Interlopers have encountered in their time in the Northern Territories, such as the Serpent from December’s TDM will find there are no negative nor positive effects. The talisman is essentially useless. and Interlopers will fall under the Darkwalker's influence.
— Interloper Blood: Interlopers carrying talismans using blood for Interlopers will be offered protection/resistance from the Darkwalker’s influence and disposition towards violence. They may be slightly affected but will have their wits about them more compared to others. If the blood came from an Interloper with an Aurora Feat — this protection/resistance will be largely increased, an the Interloper may even feel braver, less affected by the fear in the atmosphere.
— No Talisman: Similar to the Monster Blood Talisman, Interlopers will be affected typically by the Darkwalker's influence in due course.
There are no additional affects with an Interloper using their own blood, just if they have an Aurora Feat or not.
6. Animals owned by Interlopers will be more frightened and will want to hide away in the build up — they will be disturbed by the world. Mostly lying down and whining/restlessness. They may display some signs of aggression on occasion, but not to the same degree of humans.
7. Forest Talkers are hidden away and will not be able to be reached during the Solstice.
1. Enola can only be met alone, but she will appear to all Interlopers in Milton.
2. Enola will be nowhere to be found afterwards, there are no tracks to be followed. She has simply vanished.
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[ He manages to duck out of the way of the punch just in time, feeling the air from the blow whizzing by his head. He striaghtens and gives the man a shove, not wanting to hurt him but not wanting him to hurt Billy.
He makes sure to shift around, standing in front of Billy and shaking his head. ]
What are we even doing here? What's the problem?
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But things are a little too serious for that right now. Even if it's not exactly life threatening - Billy hopes, anyway! - he still doesn't want to get beaten up. ]
I-- I accidentally bumped into him in the dark. [ Billy explains, nerves definitely audible in his voice. It doesn't help that his hands feel hot right now. So hot. He knows what that is a sign of, and it takes a lot to hold his powers back here, especially when his emotions feel like they're only growing more powerful. ] He got angry.
[ .. which may be a mild way of putting that, since the man seems extremely angry.
And not letting up. Even after getting shoved by Peter, he seems to want to continue the fight, lunging at Peter this time to try and shove him to the ground - like his target has shifted from Billy to Peter at the latter's interference in all of this. ]
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Shifting around, he puts himself in front of Billy again and throws his hands up. ]
Come on, there's no need to do this. Someone's going to get hurt and I don't want it to be me. Or you. Or him. Just...get out of here, man. Get out of here.
[ Would the man listen? Who knows but Peter's not letting him get to Billy. ]
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He's not used to this. He doesn't even know what to say about what Peter is doing right now. Billy strangely feels relieved to receive aid in a situation he didn't expect to get it, but a part of him also feels guilty, especially in the fact of how relentless the man seems to be.
Even now he's already trying to climb back onto his feet to try and come for Peter again. ]
M-- Peter. [ Billy manages, nerves audible in his voice. ] You shouldn't--
[ Help me, he wants to say. Because he doesn't want Peter to get hurt. But Billy doesn't want to be stuck in this situation with the man all by himself either, so he can't force the words out of his mouth. ]
He won't stop. [ He instead says. ]
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[ He glances back, notices that Billy's trying to get up and he steps a little closer, offers a hand to help him while he keeps an eye on the other man. ]
He'll stop.
[ If Peter had to make him stop, he'd stop. ]
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(He isn't sure if he'd do this same thing for Peter, and something about that makes him feel guilty, but-- maybe what he can do in return is make sure he isn't getting Peter hurt here by being a liability in this situation. By making sure he's at least up on his own feet, and not holding the other's hand when Peter may need that.)
.. scratch that, Peter definitely needs that. The other man is getting up as well, trying to get in another punch. It's hard to tell if he's aiming for Peter or Billy with the two of them standing in a line, but Billy knows to get out of the way anyway. Fire nervously sparks above his now free hand. ]
He isn't!
[ Granted, usually Billy just has way too cynical takes on the world.
This time, though, he happens to be right. It feels like the man is too angry. That he won't stop until he's made to, one way or another. ]
no subject
So, he drops Billy's hand, curious about the heat, but letting it go for now. Instead, he brings an arm up to block the punch. He grabs the other man by his shoulders and pulls him down, kneeing him in the gut and then grabbing him so he can send a straight jab to his face to try and knock him out. ]
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Which - thankfully - leaves Peter and Billy safe for now.. though the latter's jaw is definitely dropping as he watches this entire thing. It's not like he's never seen people fight before, that's not where the surprise is coming from. It's more that it's Peter that's doing it, and also the skill he's doing it with. It seems to be going too well for just him randomly brawling.
So even though there's a lot to be said here, the first thing that comes out of Billy's mouth is just-- ]
Do you.. do this often?
[ He look so surprised. His tone matches the expression, really. Considering Peter kind of seemed like an inventor after Billy found out about the odd spider web things before, Billy did not imagine him to also be a fighter on top of it. That's not how being a nerd is supposed to work, Peter!! ]
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[ He doesn't want to lie to Billy but the truth is probably going to be harder to swallow. So, he just goes with the easiest thing and moves over to Billy. ]
You good? All right? Hit your head or anything?
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And he confirms it soon enough by adding: ]
I-- I am alright. [ The stammer is mostly because he's still getting used to someone asking. Someone caring.
Peter truly remains a mystery with all his weird generous kindness that seems to expect nothing in return. ] I have had worse.
[ Understatement of the century, honestly. ]
Maybe we should go find shelter. I don't think it is safe to be out here right now.
[ That we is intentional though - he doesn't just want to shrug Peter off after the other saved him. He wants to talk to him some more, but.. maybe not out here, when people are so easily agitated and could attack them all over again. ]
no subject
[ Peter doesn't reach to touch Billy, deciding to let Billy dictate that but he does hover close, just in case Billy were to take a tumble.
He looks around. ]
Okay, come on. Let's go find somewhere to wait this out. We don't need anymore of that kind of thing tonight.
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Come.
[ Billy starts walking. It's not incredibly steady, but at least he is moving, rather than finding himself nailed frozen to the spot. Judging by how he's definitely heading in a specific direction though, it seems like the man has a destination in mind despite his unsteady walk. ]
You can sit at my house for a while. I imagine Cornelius is out right now either way. [ The other definitely hasn't been home a whole lot with this darkness hanging over town - but Billy doesn't blame him. If anything, it's probably better for them to have a little less contact right now with how tense everything is. They'd likely just bicker about it. ] Things should be safe there.
[ Unless someone gets the terrible idea to break in, but Billy is trying real hard to not think about the fact that there might be a repeat of that as well. ]
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[ He'd appreciate the refuge for a little bit and he doesn't mind being around Billy at all. ]
Glad things seem to have worked out okay for now.
[ Because it definitely could have been worse. ]
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[ He may not be the type to give other people praise unnecessarily, but this is different. Peter certainly has earned it - for defending him, for sticking up for him. Billy won't forget that. ]
I did not know you were capable of fighting like that. I certainly am not. [ So if it had been Billy by himself?
Well, he either that guy would have killed him, or Billy would have had to use his power to kill that guy instead. He likes the latter option better than the former, obvious, but it still isn't great. Being helped out by Peter feels much better. ]
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[ He shrugs like it's no big deal or anything like that. ]
I got bullied a bit in school so better to know how to defend myself than to ust let it happen, you know? Spent less time getting my nose punched this way.
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It is not that easy to learn something like that though, is it?
[ If it was, then surely Billy could have learned how to fight too. But he couldn't. ]
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[ And a spider bite but that would be a little too much to explain right now. ]
I had to keep at it but it was a pretty good thing to learn. Comes in handy in a lot of situations. Obviously.
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[ Granted, it's not like Peter is the most buff guy around.
But anyone looks more buff standing next to Billy, who is so tall and thin that he kind of looks like if a skeleton made a wish to become a real boy. It makes his implication pretty clear - he doesn't think it's in the cards for absolutely anyone, and especially not for Billy himself. ]
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[ He shrugs one shoulder. If not for the spider bite, he doesn't think he'd be anything like he is so that's the big contributor there.
But, maybe he'd have learned eventually. Figured out how to put his hands in front of his face and not get knocked around by bullies. ]
I think it's one of those things that anyone can really do if you practice a lot. And I did because I didn't want to constantly get stuffed into lockers. You probably haven't had that happen but it's not fun, believe me.
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They were that cruel to you?
[ It seems mean. Are lockers like.. some sort of cabinets, maybe?? It would have to be something big enough to fit a person like Peter into, anyway.. ]
For no reason?
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[ Peter shrugs and rubs at the back of his neck. ]
They think it makes them powerful and popular. It's a pretty common thing where I'm from. Not fun but common. Unfortunately.
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[ Not that Billy has ever really experienced bullying like that - but he likes to think that's more because he tends to keep his head down. It's difficult to bully someone you hardly even notice being around. Better forgotten than harassed, he thinks.
But maybe Peter never had that choice. ]
But to me you don't seem like the type who would find themselves in the path of people like that. [ Peter seems smart, after all. It's not something Billy would think about just anyone, but he's willing to grant the other this much.
Smart enough to know to avoid those people. ]
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[ And sometimes he had and then, things had changed. For the better, really, but he knows he has to be careful or he could really hurt someone.
He shrugs, crooked smile on his face. ]
So, figure be ready for the morons who wanna hurt people who just wanna go out about their lives. And if I know how to defend myself, I can defend other people too. Help where I can.
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You are one of the strangest people I have ever met.
[ Another pause, though shorter. Billy seems to realize something, or maybe he's just thinking back on what Peter did for him a few moments ago, and it'd make him feel outright guilty if he didn't at least add: ]
I do not necessarily mean that to be a bad thing. [ Not the kind of strange Peter is, anyway. He's just strange since he's so hard for Billy to understand. He's not nearly as altruistic himself - not even close to it - so he has a hard time wrapping his head around it. Even though he's appreciative of the help all the same. Especially right now. ]
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You're not the first person to tell me that.
[ So yeah, he's well aware. ]
It took me awhile to be comfortable with the fact that maybe I was kind of weird and different. But, I kind of like it now.