methuselah (
singmod) wrote in
singillatim2024-06-05 12:00 am
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Entry tags:
- *event,
- benton fraser: lorna,
- bigby wolf: jelle,
- billy gibson: jelle,
- casper darling: mimi,
- chloe frazer: tess,
- cornelius hickey: kates,
- damian wayne: cass,
- edward little: jhey,
- francis crozier: gels,
- jessica hamby: devi,
- john irving: gabbie,
- kate marsh: cheryl,
- kieren walker: cheryl,
- konstantin veshnyakov: jhey,
- lalo salamanca: amber,
- lestat de lioncourt: beth,
- levi ackerman: dem,
- levi jordan: cirape,
- louis de pointe du lac: tea,
- peter parker: trace,
- randvi: tess,
- rorschach: shade,
- ruby rose: josh,
- sam carpenter: lia,
- snow white: carly,
- svetlana nazarova: kota,
- tim drake: fox,
- vasiliy ardakin: yasmine,
- wynonna earp: lorna
seven devils all around you, seven devils in your house
JUNE 2024 EVENT
PART ONE — A SIGN OF THINGS TO COME: The Darkwalker claims another victim, and that is only the beginning of troubles for the Interlopers as they face a month of endless night and green gloom.
PART TWO — POLAR SUN: As June continues, Interlopers are faced with food insecurity as wildlife flees; tensions grow as they face hunger and the Darkwalker's continued influence. On the day of the Summer Solstice, the tension finally breaks and violent chaos descends upon Interlopers.
PART THREE — REPRIEVE: The end is in sight, and an ally comes to the Interloper’s aid.
A SIGN OF THINGS TO COME
WHEN: June 1st, then onwards.
WHERE: Milton area; Lakeside area (Carter Hydrodam).
CONTENT WARNINGS: death of playable character; supernatural death; mention of dead body; themes of death; supernatural beings; themes of terror; themes of peril.
The evening is quiet and still. May draws to a close and while the sun does not completely set, it dips low enough for the sky to grow a little darkdim with twilight. The midnight sun is almost upon the Northern Territories, the air is warmer than it has ever felt — even if it remains chilly. If this is summer, it is but a gentle brush of reprieve against the unyielding winter. The Interlopers wind down for the night, many turn to their beds to sleep, others sit awake and ponder their existence in this world. They think of home, of loved ones, of their predicament here in this place. The Forest Talkers, the strange beasts and monsters they’ve encountered.
The moon wanes in the skies, nestled amongst the stars. For those still awake to notice, they can see it: slowly, one by one, the stars begin to go out. Then the moon's light is swallowed whole, and a blanket of green gloom descends upon the Northern Territories.
The sky is dark and green and terrible. Many of those will recognise it, what this means and what will come. Others will not understand it, not know what it is that awaits them all.
They will soon find out: the Darkwalker comes.
Under a green sky, a cold fear washes over you — squeezing the breath from your lungs. Interlopers will find themselves overcome with that fear, and everything in their bodies and minds tells them to run. To flee. And so you run, heading for cover. Curtains will be drawn, some may hide under beds, within closets or wardrobes. Some desperately attempt to conceal themselves, make themselves small, unseen. Some Interlopers, in that fear, may rush to friends or loved ones to hide with them, others may simply cower alone — crawling and whimpering away from the night. The fear is irrational, unable to be overcome — even by the bravest or most stoic of Interlopers.
For those within Milton, it is further away but is by no means less potent: Interlopers will find themselves frozen with the constant loom of the Darkwalker’s arrival — even if it does not come to Milton. Those within Lakeside, however, will feel the true force of this presence: more like a knife edge — painfully gripping your heart as it draws close.
The Darkwalker howls: indescribable, unnatural, demonic. Low moans and groans. It comes from the east, the faint booms of footsteps in the distance growing ever nearer. It is coming, once more. It's coming for one of you. And still, you are powerless, unable to do anything. And it is an agony, awaiting its arrival. You cry, you whimper, you cower. Curling up for some shred of comfort, and finding none.
For those in Lakeside, through the fear, they may be able to note the path: a straight line from the east towards Carter Hydrodam. It seems to go on forever, building into a crescendo. Your heart beats so hard you fear it may burst from your chest, as if you might die of fright.
There is an almighty sound; the Darkwalker devours and even with the distance you can hear it. The sound of gnashing teeth, and… laughter. There is no scream, no bright light in the sky — Enola is silent this time. There is only that laughter, echoing off into the night.
The skies do not return to normal. The green gloom hangs in the air. It is done, but it is not yet over. While the overwhelming fear dissolves away, but a kind of… dread remains on the air — almost palpable.
The Darkwalker has devoured another. Braver souls who go out to investigate into Lakeside will find just who has been devoured once they reach the Hydrodam — although it may be a day or two before they will find the body in the medical bay.
At least it is cold enough that the rot does not fully set in — but death will certainly be here.
And this is but the beginning of the Interloper’s troubles.
POLAR SUN
WHEN: The month of June, up to Midsummer’s Eve + Summer Solstice.
WHERE: Milton area; Lakeside area.
CONTENT WARNINGS: themes of survival; food scarcity/food insecurity; supernatural weather; altered mental states; mental manipulation; themes of violence; potential character injury; potential character death; potential NPC death.
In the coming weeks and days, and weeks, the green gloom lingers. From the Darkwalker’s attack, there is no sun. No day, no night. No stars or moon or sun. No Auroras. Just the gloom and biting cold. Life becomes increasingly hard on Interlopers: higher expenditure on fuel — fires and lanterns are imperative to keep the darkness and the cold at bay.
With the green gloom in the air, the wildlife becomes more scarce — as if it has been frightened away into the deeper parts of the wilds. It will be harder to bring in fresh meat in both Milton and Lakeside, and Interlopers will find that they will have to rely on whatever stores they have — and perhaps even rationing for a while.
And it’s not the only thing frightened. Even with the debilitating fear that comes with the Darkwalker’s attack gone, there is still a kind of fear that lingers on the air that slowly eats away at the Interloper’s resolve over time.
Interlopers will find themselves anxious, on edge. Some will be prone to anger in their fear, others prone to fits of melancholy: tearfulness and sorrow. Between the cold, the lack of fresh game and the fear on the air — it’s no wonder spirits are low. Bickering and minor upsets between Interlopers are likely.
They call it the midnight sun, the polar day. It's opposite is the polar night. This is neither and both. On the day of midsummer's eve, that fear on the air is even more palpable. The air feels a little stifling at times, as if the pressure is all off — often quite oppressive, a strange kind of tension. There is something brewing, a low burning thing that begins from the moment Interlopers wake — heavy and sharp in their chest.
’So, Interloper. What will you do now?’ A voice sneers in your ear. The very same voice that has haunted Interlopers since the very beginning. The Darkwalker finally speaks after all these weeks of gloom since its most recent attack. ’When all is gone, when even the sun does not rise? What will you do then?’
A nervousness sits within you as you remember the Darkwalker’s words. What will you do if the sun does not rise? If the darkness is all that is left? If the food runs out? Your wonderings will continue to gnaw away within you. The darkness is hollowing.
’Will you lean on others, like you have always tried to do?’ the voice continues. ’What bonds you hold with them, the ones with those around you. But how strong are they, truly? Can you trust them? Will it matter when your belly is empty and your heart is low? Perhaps it is time to see.
’Never forget, Interloper. I am the Rot. And I will rot within you.’
As the day progresses into the Solstice, that tension lingers in the air, and the wonderings within you continue to wear at you. You find yourself becoming more and more agitated as time goes on. Those feelings that have been brewing for some time now have started to grow close to boiling. You may snap at others, grow restless, become enraged at the tiniest of things — the upsets wildly out of proportion for the smallest slights or issues.
You find your thoughts wandering, too. Perhaps it is to someone you know in this place, or perhaps it is to someone previously unknown to you. Maybe you have an issue with this person, or perhaps the voice’s influence extends further — not only adding to your agitations but creating them, too. A slight, a grudge, a bias.
You feel a bitter gnawing within you. The nightmarish green gloom above you persists and everything bubbles up from within. From the dark, the anger within you become too much. The tension finally snaps.
For some, it might come out as a vicious argument where you air your grievances, or finally let slip the things you’ve been holding close to your chest. A verbal beat down, incredibly hurtful in nature. For others, things may be drawn to getting physical. A literal beat down where your fists grow bruised and bloody, or perhaps even worse. Whatever it is, you want to do damage to someone else — there is darkness here, and so many things come out in the dark, don’t they?
Like a ripple, all around you: all hell breaks loose. Chaos erupts, and the air is filled with violence.
Let’s hope you might stop, or someone else stops you, before someone gets killed.
REPRIEVE
WHEN: Circa three days after the Summer Solstice.
WHERE: Milton.
CONTENT WARNINGS: blood.
All things must come to an end, even the most violent of deadly storms. In the midst of the seemingly endless violence of the night, you find yourself outside. Maybe you're fleeing from another Interloper, maybe you're desperately trying to reach someone you care for, maybe you're simply trying to find somewhere new to hide. Interlopers are hunting one another, blood lies on the snow, bodies too — some breathing, some not.
Perhaps it is a trick of the light. Perhaps it's the Darkwalker’s influence still warping your already frayed mind. Or it's the blood in your eyes, your battered and bruised body struggling to get through it all.
In the gloom, you see it. See her.
A woman, dressed in furs, stones and shells glimmering on her chest like armour, stands in the snow before you. Thin and pale, eyes sunken. Her chest heaves with each breath as she looks around with wide eyes. Her hands are bare and bloody. It drips slowly from her fingers. Is it her blood? Or someone else's? You cannot tell, but you cannot mistake how thick it coats her skin.
Her head turns to look at you. You are stunned, but not frightened. Even through the gloom, after a moment or two, her eyes widen in recognition: she knows you.
Slowly and silent, other than her noisy breathing, she draws close to you. Maybe in turn you draw close to her, closing the distance between you. Up close, her eyes are blue, and sad. You cannot mistake the sorrow in them. She is tired, weary. Her hair is dark, worn loose and long. For some, you feel as if you've seen her before, but you can't quite place her face.
Softly, she says your name.
For some, there may be no recognition. This woman is a stranger, who knows your name somehow. She has been silent the past couple of months, after all.
For others, hearing her speak brings a sudden, jarring realisation: this is Enola.
She’s here. Enola. All this time, she’s whispered to you in dreams, in static, in the very air itself.
She raises one hand, dark and dripping in the green light. Lightly, her fingers brush against your chest. You don’t feel the pressure of them, don’t feel the odd heat of blood — only the weight of her stare as she holds your gaze. It’s a long moment of peace in amongst the chaos.
You feel her exhaustion, a tiredness that sinks into your very bones. Apologies, too. You have never known anything like it. But there’s something else too, something that takes a moment or two to put your finger on. Defiance. A renewal. Something shifts in the air, a growing tension, different from the kind that’s been held on the air throughout the month. It’s the coming of a storm, the rolling clouds, the growing rumble of thunder before the first lightning strike.
Enola nods, her expression grave. She pulls away and turns from you — her head lifting towards the skies as she walks. Her arms raise, bloodied hands twisting and tensing before her. They curl, almost into fists, and she makes a gesture: the slow tearing of something huge and invisible before her — a shriek spilling from her lips. A battle-cry, a last stand, a wail of agony. It echoes.
The sky cracks and splits open before you, dazzling light and colours blinding your vision into pure white. The world tilts too hard below your feet, and you don’t remember passing out.
When you awaken, Enola is gone. The skies are clear and blue, the sun is high in the sky. As you pick yourself up from the snow, in the harsh light of the polar day, blood has never looked so red. The horrors of the night laid bare. Interlopers are dead, but the Darkwalker’s influence is gone. For now.
In the wake of Midsummer, all Interlopers can do is try reconcile. Bury the dead, rebuild, lick wounds. But that feeling in the air still remains — that different, new kind of tension that has come with Enola’s appearance. The first of the lightning bolts has struck, but more are coming.
FAQs
1. Alexander Hilbert has been devoured by the Darkwalker. His remains can be found in the Hydrodam. The following note has been left by Kates concerning his death: ‘Sveta gets possession of his research notes + blood samples + creepy lab journal because it's all in Russian, lmao.’
2. Information on the Darkwalker’s attack can be found here.
3. Usually, after the Darkwalker attacks, the sky would return to normal. This won’t happen. Instead, the usual atmospheric changes that occur during Darkwalker attacks will remain in place as June continues..
1. For an idea how the setting appears for June, it's like what you see in the game during the Escape The Darkwalker Challenge. Inside, there'll be a degree of green shades to rooms etc via what comes through windows but with it being lit up via fires and light sources, the gloom will be chased back.
2. Characters are free to use this event to kill NPC Interlopers. Methuselah and Young Bill are off the table, as are two marked NPC Interlopers. Please let Mods know if you intend on doing this for record keeping!
3. These acts of violence can be physical or verbal altercations, players are encouraged to work with the prompt however they'd like! However, anything potentially world-altering (ie. building destruction) must be first discussed with mods.
4. Interlopers under the Darkwalker's influence can be stopped in a number of ways. Showing genuine care and compassion in the face of violence is one way. Knocking an Interloper out is another way. Sometimes killing an Interloper may be needed, or simply restraining them and keeping them locked up somewhere so they can't hurt anyone else until the night is over would also work.
5. Talismans made by Heartman back in March with a Ward Sigil against the Darkwalker will come into effect during this prompt. It's been an ongoing process, with new Interlopers being offered them from their arrival. Players are free to choose what kind of talisman they received, or if they chose to get one at all. Their effectiveness is dependent on the type of blood used on the talisman.
— Animal Blood: Interlopers carrying talismans using blood from animals found in the world, such as deer, rabbits or wolves will find themselves more susceptible to the Darkwalker’s influence and disposition towards violence. They will be much harder to break out of the hold over them, and become almost frenzied state.
— Monster Blood: Interlopers carrying talismans using blood from any creatures or monsters that Interlopers have encountered in their time in the Northern Territories, such as the Serpent from December’s TDM will find there are no negative nor positive effects. The talisman is essentially useless. and Interlopers will fall under the Darkwalker's influence.
— Interloper Blood: Interlopers carrying talismans using blood for Interlopers will be offered protection/resistance from the Darkwalker’s influence and disposition towards violence. They may be slightly affected but will have their wits about them more compared to others. If the blood came from an Interloper with an Aurora Feat — this protection/resistance will be largely increased, an the Interloper may even feel braver, less affected by the fear in the atmosphere.
— No Talisman: Similar to the Monster Blood Talisman, Interlopers will be affected typically by the Darkwalker's influence in due course.
There are no additional affects with an Interloper using their own blood, just if they have an Aurora Feat or not.
6. Animals owned by Interlopers will be more frightened and will want to hide away in the build up — they will be disturbed by the world. Mostly lying down and whining/restlessness. They may display some signs of aggression on occasion, but not to the same degree of humans.
7. Forest Talkers are hidden away and will not be able to be reached during the Solstice.
1. Enola can only be met alone, but she will appear to all Interlopers in Milton.
2. Enola will be nowhere to be found afterwards, there are no tracks to be followed. She has simply vanished.
no subject
[ It's the only clear answer she's got; everything else is tied up in a bunch of stuff she doesn't know how to parse. They are friends and she knows he does worry, is probably worried right now for herself as well as for Kate.
And she— needs to see for herself that he's okay, too. Anything could have happened in the last few hours, someone else might have gone after him. He might be lost in the woods. She has no idea.
But none of that is anything she can say aloud; she'd only worry Kate. Wynonna affects a little of her blasé disinterest, as her gut tightens and tangles and squeezes again, as her thoughts worry at her like a dog. ]
I've got your back, kiddo. He can always yell at me again if he needs to yell at someone. I'm a way better target.
no subject
Kate's quiet for a short while. Just concentrating on walking as they get closer and closer to town. The sky is back to normal, sure. But everything else..? ]
Can— can you make sure he's okay, too? [ There's a little pause, as if she's trying to put the words together. ] Everything's... been a lot. For him, too. I don't... really know how he's doing right now.
no subject
[ Her voice is grim in her worry, her jaw tight as she escorts Kate through the trees and back toward the safety — however dubious — of the Community Hall. She doesn't really know how Little's doing right now, either, but she can make an educated guess and say: probably not great, considering the situation, which is a shit sandwich.
It gnaws at her, the need to find him, to know for herself if he's made it through in one piece or if some other new horrible thing has happened to him while she's been caught between places, but she does her best to keep it from her expression, to keep it from Kate. ]
Good thing we're talking again, huh? Or that would be really awkward.
no subject
But... I'm really glad you two are talking again. [ She does mean that. ] You guys are not fun when you argue. Like, yikes.
[ Have you any idea how hard it was to concentrate on trying to reach Mr Goodsir while that was going on? ]
no subject
[ It's easier to dunk on Little than it is to let herself think about the way worry is seeping through her, unwelcome and gut-churning. ]
And I'd like to point out he started yelling first.
[ So mature, Wynonna... ]
no subject
Kate raises her eyebrows at her for a moment. ]
You both suck for yelling. [ She is... trying to be diplomatic... but also, like: ] ... I've never even heard him yell like that before.
[ Way to go, Wynonna. In a 'yikes' kinda way. ]
no subject
[ It's mild, but: the sharp, visceral response she gets to that judgmental thought is a frustratingly familiar one. Kate's far from the first to tell her she sucks, but it's never great to hear. ]
He's human, Kate. The guy deserves to yell once in a while. If he keeps repressing all the shit he's pissed off about, his head's gonna explode. Give him a break.
no subject
There's better ways to go about things than yelling. I yelled at Mr Hickey and look how great that worked out. [ Kate sighs, it wheezes more than anything. ] Wish the Aurora could send us like... a therapist or something.
no subject
[ Oh, good, they're getting to the edge of the woods; she can almost see the Community Hall from here. Only a few more minutes where she can get scolded by a teenager for something that happened months ago. ]
All I'm saying is the guy spends enough time beating himself up for not being perfect. He doesn't need anyone else telling him he's doing shit wrong.
no subject
... I know he does. [ Which... also sucks. ] The amount of times I keep— I always tell him he does enough. He does a whole lot. He does the best he can. He just doesn't think it's ever enough.
Again. Therapist would be super neat in this place.
cw: mention of (badly done, unwilling) electroshock therapy
[ Even now, she sometimes feels a ghost of those shocks at the word demon. She hadn't called the damn things revenants during those sessions, at least. Small favors, or she'd be psychosomatically zapping herself with every other thought. ]
Well, maybe he's right. Not like anything we manage to do is usually enough to fix shit completely, so sometimes you gotta blow off a little steam. There are way worse ways than yelling at somebody, believe me.
no subject
There are way worse ways than yelling at somebody, believe me. Kate raises her eyebrows a little at that. Say no more, Wynonna. Kate doesn't need to know, she's good. ]
Maybe he needs a hobby. [ There's a beat. ] Patrolling doesn't count. But like... I don't know. Drawing helps me, like... put my energy into something.
for a long overdue wrap
[ But she's got to find him first, which is going to be its own problem once she's gotten Kate to the Community Hall and made sure she's safe. There's no chance Little's not out trying to calm the masses or help people, which means she's got about a million places to check.
But she's got Kate to take care of, first. ]
Come on. We can brainstorm some options once I get you back in the hall.