singmod: (Default)
methuselah ([personal profile] singmod) wrote in [community profile] singillatim2023-09-09 11:30 pm

extinction is the rule

SEPTEMBER 2023 EVENT


PROMPT ONE — THE AURORA: AFTERSHOCKS: The Aurora comes, bringing chaos to the town of Milton. Electronics go haywire, and the Interlopers learn of the original citizens of Milton.

PROMPT TWO — THE HOUR OF THE WOLF: Tainted by the Aurora and attracted to the noise of people inhabiting the town, several packs of wolves descend upon Milton.

PROMPT THREE — IT SPEAKS: A voice comes to the Interlopers, one that knows them and their darkest fears and deepest insecurities, persuading them to fade into the Long Dark by any means necessary.

THE AURORA: AFTERSHOCKS


WHEN: Sporadic nights over the next month.
WHERE: Milton area.
CONTENT WARNINGS: supernatural horror; ‘ghost’ horror; hauntings; death of npcs in various ways including suicide, murder or exposure to elements.

After the feast, and making sure the newcomers to Milton are seen to, Methuselah packs up. He will explain to others that while he will return to check in, he is no resident of Milton and will not stay. He is a nomad, something he has been all his life. He lives in nature. That is where he belongs. But he does assure that people are welcome to remain sheltered in the Hall if they wish to. And sure enough, the old man leaves, wishing the newcomers well. He can still be found out in the wilderness, and will shelter and feed those out exploring should they come across him.

And so the days and nights of this world roll on. The initial time of those who have come to be stranded in this world is unsettled. The weather is always changing, even if it remains bitterly cold. On some nights throughout the next month, however, the snow clouds clear and Interlopers are given a rare, clear night. At first, it’s beautiful: without the light pollution, all the stars can be seen, the moon casts an eerie glow upon the snow in the dead silence of the night. One might even say there is a kind of peace that comes with it all. And for some of these evenings, they pass by: uneventful and silent — the long darkness of an endless winter’s night.

But on others, it isn’t so uneventful. The noise starts: faint at first, but then growing louder. Something in the heavens above. An ethereal, high-pitched chorus of sounds difficult to place. There’s a kind of electrical buzzing with it all, a low, endless hum punctuated with cracks and pops that echo. The sky is alive with sound, louder than anyone could ever expect it to. With it comes the swirling streaking of colour against the inky black of night, growing brighter and brighter as the night goes on: The Aurora has come.

And it isn’t the sky that comes to life too: the whole town does too. Streetlights, illuminating the town’s roads; lights in stores and homes will come alive, buzzing and flickering often. Previously abandoned cars will turn on, their headlights blaring but faltering. Electronics that had previously seemed broken flick on — and whilst there are no broadcasts available on televisions, and the radio waves only drone on in static, both only occasionally blaring standard emergency broadcasts. Any computers and phones will turn on, but will have no internet or reception. Instead, Interlopers may find texts and emails — many of them unsent. The everyday lives of their users stored within, now readable.

But there’s something else too. The Aurora doesn’t just awaken the electronics of the town. Dotted around, in the streets, in homes, in stores, the lights of the Aurora begin to take shape: spectral-like forms of people, their faces hard to make out, details difficult to define. They move in glitching patterns, they speak with voices distorted by static. Eagle-eyed Interlopers may recognise the forms of some, a body or an action:

These are the residents of Milton, in their last moments on this earth.

The forms act out short scenes on repeat: a desperate fight between two men over a vehicle, a murder in a store during a riot, a suicide alone in one of the many houses. An argument over the communication lines going down. A sobbing teen curled up on his bed. A child stares up at the skies, their hands over their ears, crying in fright. A woman begs for her father to leave his home and head to the coast with her, to try to make it to the mainland, but he refuses to leave. A man succumbs to the cold walking alone in the outskirts of town without proper clothing for the elements. Several of these ‘ghosts’ are people fleeing before they stop and simply gasp, staring off into the distance for a few seconds before they drop dead on the spot.

There is nothing that can be done to stop these endless loops. Nothing to help these poor souls. Each of these moments are captured by the Aurora: final, desperate and tragic moments in some unknown, chaotic time. Some of these ‘ghosts’ maybe stop after so many loops — flickering out into nothing, others will last all night. But all will be gone by the morning and the Aurora comes to an end. There are answers, and there are none.

THE HOUR OF THE WOLF


WHEN: Sporadic nights over the next month.
WHERE: Milton.
CONTENT WARNINGS: (wild) animal attacks, altered wildlife, possible character injury/death, possible (wild) animal injury/death.


The growing presence of people within the town of Milton has meant more light, more warmth, more noise. The Aurora has created great change, but people are not the only thing the ethereal lights in the sky has brought down upon this old mining town.

When the sun slips below the horizon, and the clear skies of burnt embers and inky blues alight with stars, they come.

A lone howl, long and haunting. It is the first signal, which carries on the air. You can’t seem to place from which direction it comes from, it feels like it encompasses you. Then another voice joins it, and another, and another. A chorus of them. As the sound echoes off, another fills its place: a strange feral chittering, snarling and snapping — the drumming of feet upon the snow, heading right for you.

Wolves.

Unnatural, glowing green eyes in the dark — tendrils of light seeping from them as they rush in and encircle those they come across outside. They come in packs of three or more, and they are clever. They’re quicker than any wolf you’ve ever known, bigger and hardier too. They will try to strike fast by zipping in when you’re distracted, snapping and nipping at legs or trying to take quick bites out of arms before drawing back. They work together to bring their prey down, a solid unit of noise and teeth. They will hunt down those who hide inside, try to claw their way inside of homes and buildings — dead set on finding you and tearing you apart. There is no hiding from them. They will find you.

But breaking the pack can send them back. If they’re broken, their morale is depleted. Fire is your biggest friend: torches, campfires and flames will keep them mostly at bay and only the bravest of these packs may attack. Striking them with flares or flames will actually send them into brief retreats. Bullets and arrows are effective with both noise and injuring the wolves, and although hitting one will be difficult due their speed, it’s possible. Killing one of these wolves will dissolve the pack’s morale entirely, and the rest will flee off into the night.

Until next time. Maybe it’s best you don’t stick around. They do hold a relentless determination.


IT SPEAKS


WHEN: Over the next month, possibly longer.
WHERE: Milton.
CONTENT WARNINGS: psychological horror; mental manipulation; themes of suicide; themes of depression; potential self-harm; potential feelings of isolation; potential attempted suicide.

There are whispers. Small, at first. Distracting. Perhaps it is only the wind you hear. Milton is so quiet, even with the new hustle and bustle of the new people to this place. Wood creaks and the trees rustle, there are plenty of sounds you could mistake it for.

‘Interloper.’ It is an old voice. Something deep and dark and ancient. Something impossible, older than the earth itself. It floats into your ears and nestles there, sending an ice-cold shiver down your spine. Even to the most stoic and unshakeable souls, it is a unnerving voice. It feels wrong. It feels like an ending. To hear the voice is deeply unsettling... and yet... you recognise it.

It comes to you, in the dead of night when sleep is far. In the long stretches of day as you go about your business, as you travel across the frigid landscape or gather firewood or try to pass the time within whatever home you’ve made for yourself. For some the voice will be clear as day, for others it may be some distant whisper — something gently murmuring in your ear. But the voice will be heard, no matter the person.

‘Interloper. Do you know what it means?’ It asks. ‘It means one that involves itself in a place it does not belong. You do not belong.’

That it isn’t the only thing it tells you. For everyone, it’s different. It knows you. It picks up on any weakness, any insecurity. It makes you feel small, insignificant. It tells you all the quiet, terrible things you hide down within yourself. For days, weeks, the voice is there. Speaking to you. It will wear you down, insist you are not wanted, that you do not belong here.

... And wouldn’t it be better if you weren’t here at all?

The voice seeks to break you. It will push you to your limit. Sleep will become hard to find, your spirits low and hollow. In time you might seem to believe it. Maybe it’s better if you weren’t here. You don’t belong in this place, why should you stay?

‘Disappear, Interloper. Go into the Long Dark.’

Perhaps you next find yourself atop the steep cliffs, looking down into the Milton Basin below. Perhaps you find yourself with a gun in your hand, or a rope. Perhaps you find your feet carrying you out into the snow. You’re going to disappear. You’re going to go into the Dark.

Or maybe the voice isn’t so loud. You can push it down, ignore it. Perhaps Faith is what keeps you steady, perhaps knowing who you are despite your faults stops the voice from taking over. Maybe you can help those who can’t block out the voice. Words of encouragement, affirmation, kindness, determination, even spite. The voice wants you dead, but you will not let it. You will not fall. You will not let anyone else fall, either.
FAQs

THE AURORA: AFTERSHOCKS


1. While examples are given, players are encouraged to come up with their own ghostly loops of similar loops. The key thing to remember is that the people of Milton have descended into public disorder. Fights, arguments and murders have occurred, as have suicides or other unexplained deaths. People are frightened. They want to leave the town.

2. Ghostly loops cannot be interacted with, only witnessed.

3. There is no way of putting these 'ghosts' to rest. These loops are more like residual memories, as if the energy of the townsfolk remained, and have been reconstructed by the Aurora.

4. The wolf attacks and Auroras occur on sporadic nights over the course of the next month, with the Aurora being the first thing, then the wolves. It's unlikely you'll get both on the same night. While the wolves are attracted to the Interlopers' activity, the Aurora's light and noise will keep them away from the town during Aurora Nights.

5. Sharp-eyed Interlopers may notice that the 'ghosts' of those who are staring off into the distance before gasping and dropping dead are looking skyward, towards the east.

THE HOUR OF THE WOLF


1. Due to the Aurora's influence, these wolves are harder, better, faster, stronger, than typical wild wolves. They do not die as easily, and are much more difficult to wound and kill. But not impossible. Scaring the wolves will be far easier to accomplish.

2. Wolves will return, sometimes more than once on the same night, or on other nights during the month. The only sure-fire way to have them stop coming back is to kill the pack.

3. Wolf meat is technically edible. But not advised due to parasites. Characters are still welcome to harvest the wolves they kill, however. Who would say no to a cool ass wolf cape.

4. The wolf attacks and Auroras occur on sporadic nights over the course of the next month, with the Aurora being the first thing, then the wolves. It's unlikely you'll get both on the same night. While the wolves are attracted to the Interlopers' activity, the Aurora's light and noise will keep them away from the town during Aurora Nights.

IT SPEAKS


1. Characters can be talked down and broken from the voice's influence by others. Genuine connection and empathy will work massively, but even encouragement and affirmations to keep surviving will be powerful enough to break the voice's hold.

2. Players are welcome to play with the length of time the voice can be heard with characters. Some may want to have it over a short space of time, others can have this progress over a longer time period.

3. The voice can come at any time over the next month.

jackdawvision: (cause i've been living in a half life)

[personal profile] jackdawvision 2023-09-14 05:22 am (UTC)(link)
I meant the sky, mate.

[The aurora’s still going, a riot of colors against the darkness of the near-permanent night sky. Edward leans back on his palms, turns his face up toward it like a man who’s only seen a sight like this once or twice in his life.

He breathes out slowly. Breathes in the chill Alaskan air.]


Come on, get up here. Easier to watch the lights instead of the ghosts. [He inclines his head, and adds:] Unless you can’t climb?
bigbaddy: (007)

[personal profile] bigbaddy 2023-09-17 05:28 pm (UTC)(link)
[ There's a grumble. ]

I can climb just fine.

[ Maybe he could climb even a little bit better if he wasn't stuck in a human form permanently in this place, but-- maybe that's exactly why he's getting a touch huffy about it.

Bigby sure wouldn't otherwise have considered climbing up there, after all. Not even if someone asked. But now it feels like he's got something to prove, so the man can't quite resist. He walks up to the building, looking at it for a moment to find the right foot- and handholds, and then actually does make his way up relatively easily until he's right there on the roof with Edward. ]


'm just not sure it's a great idea to watch these lights when they're making ghosts appear all over the place.

[ .. Though. You know.

He's already up here now anyway, so he just lets out an exasperated sigh as he allows himself to just sit down. ]
jackdawvision: (off course; are we instruments of)

[personal profile] jackdawvision 2023-09-18 02:43 pm (UTC)(link)
Not any better than me, though. [Said matter-of-factly. He is being a little arrogant about it, sure, but he knows his own skill well. He knows damn well what he's good at, what he's best at, and climbing's one of them. He pulls one knee up, rests an elbow on top of it as he watches the aurora.

Hell of a sight.]


What, you think the lights could've had a hand in what killed these people? [As ridiculous as it sounds, Edward is actually curious to know Bigby's opinion. Someone else had already presented this theory, someone who didn't really give Edward his name, and it's as plausible as any they have right now, since they really only have shit-all in the way of concrete evidence for...well, anything.]
bigbaddy: (Default)

[personal profile] bigbaddy 2023-09-20 09:32 pm (UTC)(link)
[ Bigby rolls his eyes - though just faintly. Really, if he was truly annoyed, there'd be so much worse he could do, and so much worse he usually doesn't even hesitate to do. This is more a high school levels gesture of 'sure, dude.'

Besides, there's more important matters here than discussing who's the better climber, an honour that Bigby doesn't really care about in the first place anyway. Matters like figuring out what the hell is going on here, since finding the answer to that might bring them a step closer to finding their way home.

Or so the guy hopes, anyway. ]


Nah.

[ It's not even the idea that lights can't kill people. Bigby has seen a whole lot in his many, many years. Surely there's some light that could kill people easily. ]

It doesn't seem like the cause. It just seems like it's bringing them back somehow. Like something about the lights is summoning the souls back here-- or whatever remains of them, anyway.

[ It's speculation, but not without any basis. It just truly is what this all looks like to Bigby, even if all comparison material he may have in his memories isn't necessarily one to one directly applicable here. ]
jackdawvision: (that size can't be measured)

[personal profile] jackdawvision 2023-09-23 03:42 pm (UTC)(link)
They're already damned enough. I don't see a purpose to bringing them back to play out their deaths. [Edward fiddles lightly and somewhat absently with his hidden blade, watching it spring out of its housing before he slides it back out of view with a flick of his wrist.] Perhaps it's been doing this all this time since they died, and it's only now that anyone else was in town to watch it.

[Or perhaps something is trying to warn them, although that theory isn't one that Edward particularly subscribes to. For one thing, there's not really much to see beyond all the people dying, and for another, everyone in town very clearly died by their own hand or by someone else's or by exposure to the elements. There's no mystery to the direct cause there, just to whatever the fuck pushed them to that point.

He can't help but wonder if it was something that started happening long before Milton's last moments. A town doesn't die all at once.]


Well, I know for certain that the lights are connected to whatever happened to our houses that it's all so bright now. [He is so new to electronic lights and honestly he kinda hates them.]
bigbaddy: (003)

[personal profile] bigbaddy 2023-09-25 06:07 pm (UTC)(link)
What, the electricity? [ Bigby starts, sounding a touch surprised by the way the other words it - but it doesn't take him very long to realise why Edward is sounding that way when he speaks about the brightness.

After all, Bigby originally came from a world without any of that stuff too. It's just that he's been in the mundy world for long enough to at least be somewhat used to it. ]


I dunno what the link is between those two things. [ He instead continues, slowly shaking his head. ] What kind of power would both show the spirits of the dead and make electronics work? It makes absolutely no sense.

[ He sighs - a very, very deep sigh - before adding: ]

Guess this whole shithole's like that though.