methuselah (
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singillatim2023-09-09 11:30 pm
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Entry tags:
- *event,
- barbie: zelly,
- bigby wolf: jelle,
- bucky barnes: gail,
- callisto: iddy,
- castiel: noodle,
- clayton epps: thalia,
- cornelius hickey: kates,
- din djarin: cosmo,
- eddie munson: hannah,
- edward kenway: effy,
- edward little: jhey,
- erichthonios: fey,
- grace marks: bobby,
- harry goodsir: karin,
- holland march: chase,
- joel miller: noodle,
- kate marsh: cheryl,
- ken: laus,
- kieren walker: cheryl,
- levi jordan: cirape,
- max briest: justine,
- mohinder suresh: anna,
- nie huaisang: marlowe,
- nikolai lantsov: eden,
- number five: kayla,
- remy "thirteen" hadley: kaye,
- rorschach: shade,
- roy kent: cathy,
- simon "ghost" riley: milk,
- steve harrington: katy,
- takashi shirogane: terra,
- thomas richardson: beth,
- vash the stampede: fen,
- zoey westen: bri
extinction is the rule
SEPTEMBER 2023 EVENT
PROMPT ONE — THE AURORA: AFTERSHOCKS: The Aurora comes, bringing chaos to the town of Milton. Electronics go haywire, and the Interlopers learn of the original citizens of Milton.
PROMPT TWO — THE HOUR OF THE WOLF: Tainted by the Aurora and attracted to the noise of people inhabiting the town, several packs of wolves descend upon Milton.
PROMPT THREE — IT SPEAKS: A voice comes to the Interlopers, one that knows them and their darkest fears and deepest insecurities, persuading them to fade into the Long Dark by any means necessary.
THE AURORA: AFTERSHOCKS
WHEN: Sporadic nights over the next month.
WHERE: Milton area.
CONTENT WARNINGS: supernatural horror; ‘ghost’ horror; hauntings; death of npcs in various ways including suicide, murder or exposure to elements.
After the feast, and making sure the newcomers to Milton are seen to, Methuselah packs up. He will explain to others that while he will return to check in, he is no resident of Milton and will not stay. He is a nomad, something he has been all his life. He lives in nature. That is where he belongs. But he does assure that people are welcome to remain sheltered in the Hall if they wish to. And sure enough, the old man leaves, wishing the newcomers well. He can still be found out in the wilderness, and will shelter and feed those out exploring should they come across him.
And so the days and nights of this world roll on. The initial time of those who have come to be stranded in this world is unsettled. The weather is always changing, even if it remains bitterly cold. On some nights throughout the next month, however, the snow clouds clear and Interlopers are given a rare, clear night. At first, it’s beautiful: without the light pollution, all the stars can be seen, the moon casts an eerie glow upon the snow in the dead silence of the night. One might even say there is a kind of peace that comes with it all. And for some of these evenings, they pass by: uneventful and silent — the long darkness of an endless winter’s night.
But on others, it isn’t so uneventful. The noise starts: faint at first, but then growing louder. Something in the heavens above. An ethereal, high-pitched chorus of sounds difficult to place. There’s a kind of electrical buzzing with it all, a low, endless hum punctuated with cracks and pops that echo. The sky is alive with sound, louder than anyone could ever expect it to. With it comes the swirling streaking of colour against the inky black of night, growing brighter and brighter as the night goes on: The Aurora has come.
And it isn’t the sky that comes to life too: the whole town does too. Streetlights, illuminating the town’s roads; lights in stores and homes will come alive, buzzing and flickering often. Previously abandoned cars will turn on, their headlights blaring but faltering. Electronics that had previously seemed broken flick on — and whilst there are no broadcasts available on televisions, and the radio waves only drone on in static, both only occasionally blaring standard emergency broadcasts. Any computers and phones will turn on, but will have no internet or reception. Instead, Interlopers may find texts and emails — many of them unsent. The everyday lives of their users stored within, now readable.
But there’s something else too. The Aurora doesn’t just awaken the electronics of the town. Dotted around, in the streets, in homes, in stores, the lights of the Aurora begin to take shape: spectral-like forms of people, their faces hard to make out, details difficult to define. They move in glitching patterns, they speak with voices distorted by static. Eagle-eyed Interlopers may recognise the forms of some, a body or an action:
These are the residents of Milton, in their last moments on this earth.
The forms act out short scenes on repeat: a desperate fight between two men over a vehicle, a murder in a store during a riot, a suicide alone in one of the many houses. An argument over the communication lines going down. A sobbing teen curled up on his bed. A child stares up at the skies, their hands over their ears, crying in fright. A woman begs for her father to leave his home and head to the coast with her, to try to make it to the mainland, but he refuses to leave. A man succumbs to the cold walking alone in the outskirts of town without proper clothing for the elements. Several of these ‘ghosts’ are people fleeing before they stop and simply gasp, staring off into the distance for a few seconds before they drop dead on the spot.
There is nothing that can be done to stop these endless loops. Nothing to help these poor souls. Each of these moments are captured by the Aurora: final, desperate and tragic moments in some unknown, chaotic time. Some of these ‘ghosts’ maybe stop after so many loops — flickering out into nothing, others will last all night. But all will be gone by the morning and the Aurora comes to an end. There are answers, and there are none.
THE HOUR OF THE WOLF
WHEN: Sporadic nights over the next month.
WHERE: Milton.
CONTENT WARNINGS: (wild) animal attacks, altered wildlife, possible character injury/death, possible (wild) animal injury/death.
The growing presence of people within the town of Milton has meant more light, more warmth, more noise. The Aurora has created great change, but people are not the only thing the ethereal lights in the sky has brought down upon this old mining town.
When the sun slips below the horizon, and the clear skies of burnt embers and inky blues alight with stars, they come.
A lone howl, long and haunting. It is the first signal, which carries on the air. You can’t seem to place from which direction it comes from, it feels like it encompasses you. Then another voice joins it, and another, and another. A chorus of them. As the sound echoes off, another fills its place: a strange feral chittering, snarling and snapping — the drumming of feet upon the snow, heading right for you.
Wolves.
Unnatural, glowing green eyes in the dark — tendrils of light seeping from them as they rush in and encircle those they come across outside. They come in packs of three or more, and they are clever. They’re quicker than any wolf you’ve ever known, bigger and hardier too. They will try to strike fast by zipping in when you’re distracted, snapping and nipping at legs or trying to take quick bites out of arms before drawing back. They work together to bring their prey down, a solid unit of noise and teeth. They will hunt down those who hide inside, try to claw their way inside of homes and buildings — dead set on finding you and tearing you apart. There is no hiding from them. They will find you.
But breaking the pack can send them back. If they’re broken, their morale is depleted. Fire is your biggest friend: torches, campfires and flames will keep them mostly at bay and only the bravest of these packs may attack. Striking them with flares or flames will actually send them into brief retreats. Bullets and arrows are effective with both noise and injuring the wolves, and although hitting one will be difficult due their speed, it’s possible. Killing one of these wolves will dissolve the pack’s morale entirely, and the rest will flee off into the night.
Until next time. Maybe it’s best you don’t stick around. They do hold a relentless determination.
IT SPEAKS
WHEN: Over the next month, possibly longer.
WHERE: Milton.
CONTENT WARNINGS: psychological horror; mental manipulation; themes of suicide; themes of depression; potential self-harm; potential feelings of isolation; potential attempted suicide.
There are whispers. Small, at first. Distracting. Perhaps it is only the wind you hear. Milton is so quiet, even with the new hustle and bustle of the new people to this place. Wood creaks and the trees rustle, there are plenty of sounds you could mistake it for.
‘Interloper.’ It is an old voice. Something deep and dark and ancient. Something impossible, older than the earth itself. It floats into your ears and nestles there, sending an ice-cold shiver down your spine. Even to the most stoic and unshakeable souls, it is a unnerving voice. It feels wrong. It feels like an ending. To hear the voice is deeply unsettling... and yet... you recognise it.
It comes to you, in the dead of night when sleep is far. In the long stretches of day as you go about your business, as you travel across the frigid landscape or gather firewood or try to pass the time within whatever home you’ve made for yourself. For some the voice will be clear as day, for others it may be some distant whisper — something gently murmuring in your ear. But the voice will be heard, no matter the person.
‘Interloper. Do you know what it means?’ It asks. ‘It means one that involves itself in a place it does not belong. You do not belong.’
That it isn’t the only thing it tells you. For everyone, it’s different. It knows you. It picks up on any weakness, any insecurity. It makes you feel small, insignificant. It tells you all the quiet, terrible things you hide down within yourself. For days, weeks, the voice is there. Speaking to you. It will wear you down, insist you are not wanted, that you do not belong here.
... And wouldn’t it be better if you weren’t here at all?
The voice seeks to break you. It will push you to your limit. Sleep will become hard to find, your spirits low and hollow. In time you might seem to believe it. Maybe it’s better if you weren’t here. You don’t belong in this place, why should you stay?
‘Disappear, Interloper. Go into the Long Dark.’
Perhaps you next find yourself atop the steep cliffs, looking down into the Milton Basin below. Perhaps you find yourself with a gun in your hand, or a rope. Perhaps you find your feet carrying you out into the snow. You’re going to disappear. You’re going to go into the Dark.
Or maybe the voice isn’t so loud. You can push it down, ignore it. Perhaps Faith is what keeps you steady, perhaps knowing who you are despite your faults stops the voice from taking over. Maybe you can help those who can’t block out the voice. Words of encouragement, affirmation, kindness, determination, even spite. The voice wants you dead, but you will not let it. You will not fall. You will not let anyone else fall, either.
FAQs
1. While examples are given, players are encouraged to come up with their own ghostly loops of similar loops. The key thing to remember is that the people of Milton have descended into public disorder. Fights, arguments and murders have occurred, as have suicides or other unexplained deaths. People are frightened. They want to leave the town.
2. Ghostly loops cannot be interacted with, only witnessed.
3. There is no way of putting these 'ghosts' to rest. These loops are more like residual memories, as if the energy of the townsfolk remained, and have been reconstructed by the Aurora.
4. The wolf attacks and Auroras occur on sporadic nights over the course of the next month, with the Aurora being the first thing, then the wolves. It's unlikely you'll get both on the same night. While the wolves are attracted to the Interlopers' activity, the Aurora's light and noise will keep them away from the town during Aurora Nights.
5. Sharp-eyed Interlopers may notice that the 'ghosts' of those who are staring off into the distance before gasping and dropping dead are looking skyward, towards the east.
1. Due to the Aurora's influence, these wolves are harder,
2. Wolves will return, sometimes more than once on the same night, or on other nights during the month. The only sure-fire way to have them stop coming back is to kill the pack.
3. Wolf meat is technically edible. But not advised due to parasites. Characters are still welcome to harvest the wolves they kill, however.
4. The wolf attacks and Auroras occur on sporadic nights over the course of the next month, with the Aurora being the first thing, then the wolves. It's unlikely you'll get both on the same night. While the wolves are attracted to the Interlopers' activity, the Aurora's light and noise will keep them away from the town during Aurora Nights.
1. Characters can be talked down and broken from the voice's influence by others. Genuine connection and empathy will work massively, but even encouragement and affirmations to keep surviving will be powerful enough to break the voice's hold.
2. Players are welcome to play with the length of time the voice can be heard with characters. Some may want to have it over a short space of time, others can have this progress over a longer time period.
3. The voice can come at any time over the next month.
vash | trigun maximum
( plotting | permissions & info |
feel free to hit me up on the plotting post or plurk if you want a personalized starter!
i'm down for any wildcard prompts too & happy to match format.
— THE AURORA ( open )
Fortunately, that doesn't come to pass and after the first few times that it happens whenever the lights appear, he learns not to panic. The feathers and wings that tear themselves free from his skin turn out to be harmless — no mass destruction follows, his power continues to lie dormant. In fact, the wings are utterly useless, mostly an inconvenience he has to drag around. The only danger is being seen and mistaken for a hostile monster. The smart thing to do would be to hide out somewhere where he can't be found, but the thing is he keeps being lulled into a false sense of security when the aurora lights happen so sporadically and it affects him to different degrees each time.
Some nights he sprouts feathers that are easily hidden beneath his clothes. Whenever the feathers grow from his face, they blend decently with the fur trim on the hood of his red winter coat and a pair of orange snow goggles do well to hide the markings around his eyes whenever they appear. A single wing can be strapped against his back with a belt and hidden under the length of his coat. It makes for an awkward, bulky figure, but it allows Vash to still wander around town to appreciate the return of electricity or to bear sorrowful witness to the phantoms playing out their last moments. (If he can't help them, the least he can do is remember them.)
Other times he's not so lucky and when he grows more wings and feathers than he can feasibly conceal, he feels compelled to hide himself. When he catches it in time, he prefers to do so in the church and its living space, finding solace in his memory of a priest that the space reminds him of.
But maybe you come across Vash just as he's making a hasty retreat or he's burst into your residence in his search for a good place to hide or you stumble across one of his hiding places. Possibly you might catch him on his better nights, staring silently at or even crying over the apparitions. No matter which, wherever he goes, the scent of ozone hangs strong in the air around him. ]
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or drinking to restore his sanity bar, just trying to avoid looking at them. They still creeped him out, but since none of them attacked or even interacted with the living he figured they were safe.So he wasn't as on edge as he could be when Vash came bursting into the house he was searching. (He'd probably been through all of the non-claimed houses, and he knew it, but searching gave him something to do.) But that changed as soon as he turned to see who was causing the commotion.
He'd seen this guy before, but now he was different. Memories of the Moonscorched people in Prehevil came back unbidden. Those people had started normal, but (most of them at least) became deformed monsters. Not because of their deformity as much as because they attacked on sight. He'd even seen it happen to someone before his eyes.
So without thinking he draws his gun and points it at Vash. But even the flashbacks didn't get past the need to save ammo
it wasn't worth saving just him, so instead of firing he backs away. If he could evade it for long enough he could get away or trap it somewhere. Or draw his knife. Or something.]no subject
He doesn't realize it already is until he's taken two long strides into the house and hears a telltale noise he could recognize even in his sleep. He turns his head to see the gun being pointed at him and he's immediately expecting the smell of gunsmoke and the white hot all-too-familiar pain of getting shot, but none of that follows. Instead he has the time to recognize who's holding the gun and to throw up his hands in obvious surrender, freezing in place. ]
Wait, please! I don't mean any harm!
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...what?
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I'm sorry for startling you, I- thought this place was empty. I know I look a bit scary right now, but I promise I'm not here to hurt you.
[ His wings have been pretty uncooperative, moving largely out of his control and rather uselessly at that, but they seem to respond to his emotions somewhat. Fortunately that means they tuck in closer to his body in this instance, making himself smaller and (hopefully) less threatening. Even though it doesn't change the fact he still looks like a monster. ]
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What happened to you?
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I'm not sure. It seems like whatever's brought back the electricity affected me too.
[ It makes sense that it would to him, but how to even begin explaining that? Somehow he doubts anyone here knows what Plants are. He'd rather not have to explain and highly prefers to continue blending in among the humans, but well... current circumstances make that impossible. He might as well be honest. ]
I... ah, I'm not exactly human.
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[ He wishes he could say that the loss of control is new, but alas. It's just been a while since something forced out his true nature. ]
It's a long story, but I can assure you that I really mean no harm! I just wanted a place to hide, so I could avoid... well, that.
[ He's curling a few fingers in and redirecting his index finger to point at Levi's gun with a sheepish grin. Also totally not dancing around the question of what he is, no siree. ]
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[He says flatly. So far so good, though, so he lowers the rifle.]
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Well, have you ever heard of Plants?
[ A beat, before he adds since clarification is probably needed in a place where greenery actually exists: ]
Not the botanical kind.
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No.
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— IT SPEAKS ( open )
He patrols along the edge of the forest, near the basin, and the cliff's edge, keeping an eye out for anyone wandering around on their own. If he spots anyone who seems to be struggling, he approaches and calls out. ]
Hello! So sorry to bother you, could I ask you for a favor?
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.. not that it makes it all that much easier to deal with. A little bit, perhaps, but considering how relatively miserable finding himself here and having to deal with the town for the past while has already been, the voice sure isn't making it any easier.
And of course Bigby of all people isn't going to deal with it by talking to someone. Healthy coping mechanisms? We don't know them here.
It makes it fairly easy for Vash to find the man sitting on a big rock at the edge of the forest, his face buried in his hands - though it rises out of them when Vash speaks up, Bigby turning his gaze up to look at the other.
Something about his expression is mostly sceptical, though there's some curiosity in it, too. ]
.. Yeah?
[ He doesn't exactly sound eager, but at least he's willing to listen for a second here. ]
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Vash isn't deterred one bit though. He offers a smile, one he makes sure to be more on the sheepish side than his usual jovial ones. ]
Could I join you for a little bit? I'm not sure I quite trust myself to be on my own right now.
[ Not entirely true, but he's found that people are more likely to abide by a request for help than to just accept it. Vash glances up into the forest meaningfully — a place the voice seems eager to direct him to, maybe to succumb to the elements or become food for the wolves — and then back to the man, adding with more honesty: ]
And you look like you could use a distraction yourself.
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Sure.
[ The other did have the right idea, after all. Most people - Bigby included - are more willing to accept this sort of thing when it isn't presented like just an offer of help. Just like Vash is doing right now.
The rock certainly is big enough for both of them to sit on too. Bigby doesn't even have to scoot over.
And if Vash does take a seat, then Bigby will even offer - after a moment of semi-awkward silence: ]
So I assume that means you're hearing it too.
[ Bigby was already thinking everyone was hearing it. Not that he has never experienced self-loathing before, but it's been particularly stronger all of a sudden. And when the entire place has suffered the wolf attacks, why wouldn't they also suddenly all be suffering psychological warfare at the same time?
It only makes sense. Very depressing sense, but sense all the same. ]
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Thank you.
[ Vash moves to join Bigby on the rock, taking a seat without any hesitation whatsoever. He gently knocks some snow off his boots before drawing in his legs to sit cross-legged, clearly making himself comfortable. He's in no particular rush to speak — he's already imposing and sometimes just having someone else near is enough to help — but he's more than happy to talk when conversation is offered. ]
Yeah, seems like its really got it out for us "Interlopers".
[ He breathes out a put-upon sigh, shoulders sinking and lips pursing in a slightly exaggerated pout. As if strange lights and wolf attacks weren't enough to deal with on top of just surviving in this hostile, cold environment. ]
It's not very fair, huh? It's not like any of us asked to be brought here.
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[ It's a bit more edgy of a thing than he'd usually say, but-- well, after having been dealing with this voice for a little while already now, Bigby's nerves are pretty frayed. It makes him even worse at this entire social thing than he usually is, the words slipping out before he's even really thought about them.
Even though he's been trying hard otherwise to instill a sense of practicality into the people of the town, not wanting them to fall into this kind of despair-- and now it seems like it's gotten him in the end.
And maybe this guy sitting here next to him too. ]
You can do everything right, and you still get treated like shit in the end. [ If there's anything he's ever learned in his life.. ] Nice things don't necessarily happen to nice people.
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Vash tried to do everything right — even if he failed a lot of the time — and his body is littered with too many scars to count, largely inflicted by the humans he did his best to save, as a living testament of what Bigby is saying. (The voice tells him he deserved it. All of it. And maybe Vash believes it, but he has to carry on regardless.)
He hums an affirmative, placing his elbow on his knee to rest his chin on his hand, looking contemplative. ]
That's true, but it's no reason not to try your best and strive for nicer things. It also takes a lot more strength to remain kind in the face of adversity and unfair treatment, don't you think?
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What's the point in being kind? You've tried. Everyone still hated you. Still blamed you for everything.
.. Bigby takes a pack of cigarettes - a rapidly dwindling supply - out of his back pocket, putting one of them into his mouth before lighting it. ]
Have you ever managed to get any nicer thing actually done?
[ Surely the other must understand, if Vash is agreeing with him, saying it's true. Anyone who tries to do the nice thing knows just how much resistance you get at all times, just how hard people make it, even when you're trying to do something for their own good. ]
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He forces his gaze away, giving another thoughtful hum as he stares off into the distance and nods. ]
When it mattered most, my efforts paid off in the end.
[ All of his little kindnesses accumulated to form a bridge between humankind and his own, allowing understanding between Plants and humans through their shared experience of meeting him during his many years of wandering the planet. The connections he'd forged had mattered and helped put a stop to his brother's crusade that would see humanity wiped out. It's all he could have asked for even if, in the end, he ended up the same as always: a hunted man with a bounty on his head, running on his own. ]
What's that one saying? Nothing that is truly worth doing is ever easy. I suppose I've found that to be quite true. [ He follows up the statement with a deep sigh, putting on more sheepish and put-upon airs as a way to lighten the mood. ] It would be nice if it was easy for a change though.
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[ It's only after the words have already left Bigby's mouth that the man realises it's not exactly the kind thing to say here, especially with that sarcastic tone. And it's not as if Bigby is usually the most kind man around, but-- But even though hearing that from Vash did just make him feel worse - considering he doesn't feel at all like his own efforts panned out that way - it's not like the other is actively trying to be malicious to him.
It means he knows he shouldn't treat Vash that way. He doesn't take the words back directly. If anything, the other might see the realisation hit him a moment too late, Bigby bodily wincing before quickly taking another drag off his cigarette.
Instead he goes quiet for a moment until he speaks up again. ]
I did everything I could, and people still turned on me for it.
[ It's not really something he's confessed to anyone here. Not even as vaguely as he's doing right now.
But maybe he has to get it out here, or the voice is going to drive him insane with it if he holds it in forever. ]
I don't know why I still bother.
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He lets the silence fall for a moment, breathing in the secondhand smoke. Obviously, it's not like the brands from back home, but the smell of it is comforting in its general familiarity anyway. It's when the silence is broken again that Vash's full attention turns back to Bigby, attentive. ]
I know what that's like.
[ Whatever the other's circumstances might be, it's a simple understanding he can offer all the same. Rather than pry for details on what might have led to people to turn on Bigby despite Vash's inherent nosiness, he asks instead: ]
There must be something that keeps you going? Some outcome that you're hoping for despite it all?
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(It's a good thing Vash doesn't mind the smoke, really. At least it doesn't hang too thickly around them since they're outside, but it's still definitely there in the air.) ]
That's..
[ It's tempting to lie. Bigby is never upfront about this stuff, after all, for an entire myriad of reasons. He's not even good at opening up about it, doesn't know how to do it even if he'd try.
On the other hand, there's still that annoying as hell voice in the back of his mind, and it almost feels like punishment for not being honest in the first place. So after a mental screw it, he speaks up, even if he's fumbling his way through words he usually never says. ]
I just want to keep people safe.
[ Isn't that it, nowadays? ]
And then I'm suddenly thrown into another place entirely where people are constantly in danger. Where we could all easily die if we ran out of food, or if it'd get even colder. [ He shakes his head, staring down at his cigarette, rather than sideways at the other. ] It's insane. Like being thrown into my own personal hell.
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cw: mention in narration of a severed head
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