methuselah (
singmod) wrote in
singillatim2023-09-09 11:30 pm
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Entry tags:
- *event,
- barbie: zelly,
- bigby wolf: jelle,
- bucky barnes: gail,
- callisto: iddy,
- castiel: noodle,
- clayton epps: thalia,
- cornelius hickey: kates,
- din djarin: cosmo,
- eddie munson: hannah,
- edward kenway: effy,
- edward little: jhey,
- erichthonios: fey,
- grace marks: bobby,
- harry goodsir: karin,
- holland march: chase,
- joel miller: noodle,
- kate marsh: cheryl,
- ken: laus,
- kieren walker: cheryl,
- levi jordan: cirape,
- max briest: justine,
- mohinder suresh: anna,
- nie huaisang: marlowe,
- nikolai lantsov: eden,
- number five: kayla,
- remy "thirteen" hadley: kaye,
- rorschach: shade,
- roy kent: cathy,
- simon "ghost" riley: milk,
- steve harrington: katy,
- takashi shirogane: terra,
- thomas richardson: beth,
- vash the stampede: fen,
- zoey westen: bri
extinction is the rule
SEPTEMBER 2023 EVENT
PROMPT ONE — THE AURORA: AFTERSHOCKS: The Aurora comes, bringing chaos to the town of Milton. Electronics go haywire, and the Interlopers learn of the original citizens of Milton.
PROMPT TWO — THE HOUR OF THE WOLF: Tainted by the Aurora and attracted to the noise of people inhabiting the town, several packs of wolves descend upon Milton.
PROMPT THREE — IT SPEAKS: A voice comes to the Interlopers, one that knows them and their darkest fears and deepest insecurities, persuading them to fade into the Long Dark by any means necessary.
THE AURORA: AFTERSHOCKS
WHEN: Sporadic nights over the next month.
WHERE: Milton area.
CONTENT WARNINGS: supernatural horror; ‘ghost’ horror; hauntings; death of npcs in various ways including suicide, murder or exposure to elements.
After the feast, and making sure the newcomers to Milton are seen to, Methuselah packs up. He will explain to others that while he will return to check in, he is no resident of Milton and will not stay. He is a nomad, something he has been all his life. He lives in nature. That is where he belongs. But he does assure that people are welcome to remain sheltered in the Hall if they wish to. And sure enough, the old man leaves, wishing the newcomers well. He can still be found out in the wilderness, and will shelter and feed those out exploring should they come across him.
And so the days and nights of this world roll on. The initial time of those who have come to be stranded in this world is unsettled. The weather is always changing, even if it remains bitterly cold. On some nights throughout the next month, however, the snow clouds clear and Interlopers are given a rare, clear night. At first, it’s beautiful: without the light pollution, all the stars can be seen, the moon casts an eerie glow upon the snow in the dead silence of the night. One might even say there is a kind of peace that comes with it all. And for some of these evenings, they pass by: uneventful and silent — the long darkness of an endless winter’s night.
But on others, it isn’t so uneventful. The noise starts: faint at first, but then growing louder. Something in the heavens above. An ethereal, high-pitched chorus of sounds difficult to place. There’s a kind of electrical buzzing with it all, a low, endless hum punctuated with cracks and pops that echo. The sky is alive with sound, louder than anyone could ever expect it to. With it comes the swirling streaking of colour against the inky black of night, growing brighter and brighter as the night goes on: The Aurora has come.
And it isn’t the sky that comes to life too: the whole town does too. Streetlights, illuminating the town’s roads; lights in stores and homes will come alive, buzzing and flickering often. Previously abandoned cars will turn on, their headlights blaring but faltering. Electronics that had previously seemed broken flick on — and whilst there are no broadcasts available on televisions, and the radio waves only drone on in static, both only occasionally blaring standard emergency broadcasts. Any computers and phones will turn on, but will have no internet or reception. Instead, Interlopers may find texts and emails — many of them unsent. The everyday lives of their users stored within, now readable.
But there’s something else too. The Aurora doesn’t just awaken the electronics of the town. Dotted around, in the streets, in homes, in stores, the lights of the Aurora begin to take shape: spectral-like forms of people, their faces hard to make out, details difficult to define. They move in glitching patterns, they speak with voices distorted by static. Eagle-eyed Interlopers may recognise the forms of some, a body or an action:
These are the residents of Milton, in their last moments on this earth.
The forms act out short scenes on repeat: a desperate fight between two men over a vehicle, a murder in a store during a riot, a suicide alone in one of the many houses. An argument over the communication lines going down. A sobbing teen curled up on his bed. A child stares up at the skies, their hands over their ears, crying in fright. A woman begs for her father to leave his home and head to the coast with her, to try to make it to the mainland, but he refuses to leave. A man succumbs to the cold walking alone in the outskirts of town without proper clothing for the elements. Several of these ‘ghosts’ are people fleeing before they stop and simply gasp, staring off into the distance for a few seconds before they drop dead on the spot.
There is nothing that can be done to stop these endless loops. Nothing to help these poor souls. Each of these moments are captured by the Aurora: final, desperate and tragic moments in some unknown, chaotic time. Some of these ‘ghosts’ maybe stop after so many loops — flickering out into nothing, others will last all night. But all will be gone by the morning and the Aurora comes to an end. There are answers, and there are none.
THE HOUR OF THE WOLF
WHEN: Sporadic nights over the next month.
WHERE: Milton.
CONTENT WARNINGS: (wild) animal attacks, altered wildlife, possible character injury/death, possible (wild) animal injury/death.
The growing presence of people within the town of Milton has meant more light, more warmth, more noise. The Aurora has created great change, but people are not the only thing the ethereal lights in the sky has brought down upon this old mining town.
When the sun slips below the horizon, and the clear skies of burnt embers and inky blues alight with stars, they come.
A lone howl, long and haunting. It is the first signal, which carries on the air. You can’t seem to place from which direction it comes from, it feels like it encompasses you. Then another voice joins it, and another, and another. A chorus of them. As the sound echoes off, another fills its place: a strange feral chittering, snarling and snapping — the drumming of feet upon the snow, heading right for you.
Wolves.
Unnatural, glowing green eyes in the dark — tendrils of light seeping from them as they rush in and encircle those they come across outside. They come in packs of three or more, and they are clever. They’re quicker than any wolf you’ve ever known, bigger and hardier too. They will try to strike fast by zipping in when you’re distracted, snapping and nipping at legs or trying to take quick bites out of arms before drawing back. They work together to bring their prey down, a solid unit of noise and teeth. They will hunt down those who hide inside, try to claw their way inside of homes and buildings — dead set on finding you and tearing you apart. There is no hiding from them. They will find you.
But breaking the pack can send them back. If they’re broken, their morale is depleted. Fire is your biggest friend: torches, campfires and flames will keep them mostly at bay and only the bravest of these packs may attack. Striking them with flares or flames will actually send them into brief retreats. Bullets and arrows are effective with both noise and injuring the wolves, and although hitting one will be difficult due their speed, it’s possible. Killing one of these wolves will dissolve the pack’s morale entirely, and the rest will flee off into the night.
Until next time. Maybe it’s best you don’t stick around. They do hold a relentless determination.
IT SPEAKS
WHEN: Over the next month, possibly longer.
WHERE: Milton.
CONTENT WARNINGS: psychological horror; mental manipulation; themes of suicide; themes of depression; potential self-harm; potential feelings of isolation; potential attempted suicide.
There are whispers. Small, at first. Distracting. Perhaps it is only the wind you hear. Milton is so quiet, even with the new hustle and bustle of the new people to this place. Wood creaks and the trees rustle, there are plenty of sounds you could mistake it for.
‘Interloper.’ It is an old voice. Something deep and dark and ancient. Something impossible, older than the earth itself. It floats into your ears and nestles there, sending an ice-cold shiver down your spine. Even to the most stoic and unshakeable souls, it is a unnerving voice. It feels wrong. It feels like an ending. To hear the voice is deeply unsettling... and yet... you recognise it.
It comes to you, in the dead of night when sleep is far. In the long stretches of day as you go about your business, as you travel across the frigid landscape or gather firewood or try to pass the time within whatever home you’ve made for yourself. For some the voice will be clear as day, for others it may be some distant whisper — something gently murmuring in your ear. But the voice will be heard, no matter the person.
‘Interloper. Do you know what it means?’ It asks. ‘It means one that involves itself in a place it does not belong. You do not belong.’
That it isn’t the only thing it tells you. For everyone, it’s different. It knows you. It picks up on any weakness, any insecurity. It makes you feel small, insignificant. It tells you all the quiet, terrible things you hide down within yourself. For days, weeks, the voice is there. Speaking to you. It will wear you down, insist you are not wanted, that you do not belong here.
... And wouldn’t it be better if you weren’t here at all?
The voice seeks to break you. It will push you to your limit. Sleep will become hard to find, your spirits low and hollow. In time you might seem to believe it. Maybe it’s better if you weren’t here. You don’t belong in this place, why should you stay?
‘Disappear, Interloper. Go into the Long Dark.’
Perhaps you next find yourself atop the steep cliffs, looking down into the Milton Basin below. Perhaps you find yourself with a gun in your hand, or a rope. Perhaps you find your feet carrying you out into the snow. You’re going to disappear. You’re going to go into the Dark.
Or maybe the voice isn’t so loud. You can push it down, ignore it. Perhaps Faith is what keeps you steady, perhaps knowing who you are despite your faults stops the voice from taking over. Maybe you can help those who can’t block out the voice. Words of encouragement, affirmation, kindness, determination, even spite. The voice wants you dead, but you will not let it. You will not fall. You will not let anyone else fall, either.
FAQs
1. While examples are given, players are encouraged to come up with their own ghostly loops of similar loops. The key thing to remember is that the people of Milton have descended into public disorder. Fights, arguments and murders have occurred, as have suicides or other unexplained deaths. People are frightened. They want to leave the town.
2. Ghostly loops cannot be interacted with, only witnessed.
3. There is no way of putting these 'ghosts' to rest. These loops are more like residual memories, as if the energy of the townsfolk remained, and have been reconstructed by the Aurora.
4. The wolf attacks and Auroras occur on sporadic nights over the course of the next month, with the Aurora being the first thing, then the wolves. It's unlikely you'll get both on the same night. While the wolves are attracted to the Interlopers' activity, the Aurora's light and noise will keep them away from the town during Aurora Nights.
5. Sharp-eyed Interlopers may notice that the 'ghosts' of those who are staring off into the distance before gasping and dropping dead are looking skyward, towards the east.
1. Due to the Aurora's influence, these wolves are harder,
2. Wolves will return, sometimes more than once on the same night, or on other nights during the month. The only sure-fire way to have them stop coming back is to kill the pack.
3. Wolf meat is technically edible. But not advised due to parasites. Characters are still welcome to harvest the wolves they kill, however.
4. The wolf attacks and Auroras occur on sporadic nights over the course of the next month, with the Aurora being the first thing, then the wolves. It's unlikely you'll get both on the same night. While the wolves are attracted to the Interlopers' activity, the Aurora's light and noise will keep them away from the town during Aurora Nights.
1. Characters can be talked down and broken from the voice's influence by others. Genuine connection and empathy will work massively, but even encouragement and affirmations to keep surviving will be powerful enough to break the voice's hold.
2. Players are welcome to play with the length of time the voice can be heard with characters. Some may want to have it over a short space of time, others can have this progress over a longer time period.
3. The voice can come at any time over the next month.
no subject
[He eyes the axe. Could he carry it as he climbed up? He's not sure how the best way to carry it would be.]
no subject
[He eyes the axe himself and seems to catch real fast with the other man's thoughts. Or so he thinks.]
You can have it, of course! I do admit I barely know how to swing it.
no subject
It's not any thinner up here. I can try to cut off the crossbar, though. Or...the wires in some...thing. Or...hm.
[He looks out towards the houses.]
Maybe it'd be easier to get some off of a house?
no subject
Huh.. and here he thought he'd be able to cut off the cables there or something, maybe smashing whatever kept them in place, but if the other man says it doesn't seem any easier perhaps the metallic bits he can see from down there are larger or sturdier than he thinks. He turns his head toward the house, then, nodding.]
I mean... we can try? I think the cable that brings in power to the house is relatively close to the window too so it's probably more accessible anyway.
[He's still not moving there, though, mostly waiting under the other man just in case. Not that he expected him to slip down, mind you, but Erichthonios was a prudent person who had been raised to worry about things going possibly wrong.]
They're pretty strong, right? I have some experience with restraining items so I hope to be able to craft a net or some chains with them.
no subject
[He waits for Erich to move well away from the pole before dropping the ax. Much easier than trying to climb down with it. Once the ax has finished any bouncing, or whatever, it's gonna do he starts down the pole. Its much faster this way.]
The wires seem really strong. I'm not sure if they're really attached up there or it's just guiding where they go.
no subject
We can see at the house. And, yes, they seem to be quite strong, this is why I was considering to do the... probably the stupid thing and see if the dangerous canines can be contained with them.
[He grabs the ax, securing it to the belt once more, and waits for the other man to reach the ground before starting to move toward the nearest connected building.]
I do admit I'm not familiar with most things around here, but creating chains and nets and cages is almost like second nature to me so... oh, well, let's get inside first. It'll also be a bit warmer so...
no subject
[He says as he heads towards the nearest house.]
no subject
[At least they bark when they're around so he has time to get inside pretty quickly if he's there doing some laundry (He's washing his socks and underwear in a cold bucket, it's sad.) or adjusting a few things. Still, he can tell there's plenty of predators around the area.]
Do you perhaps know if, hum... they are edible? I'd rather not kill any of the animals but at the same time it could be something we'd have to do and... well... it would be a waste just to let them there, right?
[And inside they were. Erich hummed not even bothering to loot around, the house had already probably been stripped of anything valuable, and headed toward the second floor. With a bit of care, the window could be used to reach the energy lines... right?]
no subject
I don't know if I'd eat them. There's something wrong with them...it might not matter but it might be, um, contagious? somehow.
no subject
You do have a solid point there. It comes to my mind that, you know... most parasites just die during the cooking process and most of the most dangerous pathogens, like rabies, lack any documentation that shows any correlation between the consumption of the meat of a rabid animal and contracting the illness.
[A long pause follows before he gets up, standing in balance on the windo and trying to reach for the long, metallic cable up there. Darn, just out of reach.]
Then again, even in those cases it is a dangerous exposure... so I guess we should avoid eating them as you say. It... I do admit I'm rather hungry, lately, but I'd rather not contract anything weird.
[A groan before walking back in and looking around, maybe he can throw a sheet up on the line and use it to balance himself better...?]
Any idea of how to get to it?
no subject
The rabbits and squirrels and other smaller things seem to be fine. I've eaten some. I can probably get you some of you want, or there's probably still food in some of the stores or the community center.
[Hm. He peers out the window at the wire. There's no way he can reach it from here...he's not sure if climbing up to the roof and reaching it that way would work.]
If they have, like, a rake or something we could try that. Or I could try and shoot it down.
[That'd be wasting a bullet, but if this plan worked it'd be worth it. He thinks.]
no subject
They do seem fine, but I can't say I have the heart to hunt and kill anything that looks so innocent, no matter how deceiving looks can be. I am aware that it's not a susteinable approach but... I guess I will check some of the houses on the outside. Some still have little stashes of food.
Granola bars have been my main diet for days.
[He stops then, looking up at the line and crossing his arms. Wasting a mini-cannon's ammo seems.... not the best idea to him. Not when they don't know how the presence of dangerous creatures may or may not escalate in future.]
I will look for a rake or a hoe. That or... maybe you can hold me and I can try to reach from the window? I'm just worried about slipping down, really...
[And he'd rather take the risk of falling down himself instead of lletting Levi take another one after just cllimbing up a frozen pole]
no subject
Hm.
[He looks over Erich, considering. He wasn't the strongest, but he was I'm pretty good shape. He's not sure he could lift Erich, but holding onto him for support he thinks he can do.]
If you're willing I can do that. As long as you don't move around too much it should be fine.
no subject
I... I can do that, yes.
[No need to lift him. He's a lanky, tall guy, and he can probably... yes. There's a hand sickle and this may be awkward but he can at least try to reach. The man takes a deep breath before climbing on the window frame, needless to say even glancing down proves to be a terrible idea, but he's too far to go back now.]
Just... hold onto my robe, in case? Should be enough to pull me back.
[He's definitely glad he's wearing warm trousers under it, if he was to hang down from his robe he wouldn't at least end up flashing anyone. And... there he is, trying to reach up and get a grasp of the cable.]
I think there's a small metallic bit anchoring it up there... let me see if I can cut it or something.
no subject
Alright.
no subject
Maybe he he fully weights on it, since he's tall and heavy enough, he can take it out? It's a terrible idea, yet he goes for it, reaching up and putting his entire weight on the cord, trying to get it to move in any way. And after a long moment? It does. Something breaks inside the wall, probably the thin wires that follow once the main cable starts splitting, and the man... almost falls down.
One hand now is up in the wind, still holding the cable, while the other attempts to reach for the place's roof. What keeps him from falling is the one foot on the window's frame and Levi's arms around his leg, keeping him in position while the metallic rope supports him.]
Okay, huh...
[What now? He certainly doesn't like having a foot mid hair and looking down from up there, but...]
We're on the first floor, so if you can just... if I fall down against the wall and you manage to hold me for a moment, I think I can just handle the second fall once I'm closer to the ground.
[Thankfully, they were just on floor one. He just had to let the cable go for now, right?"]
no subject
You sure? I could try to pull you back in.
[Of course Erich would probably end up with bruises either way.]
no subject
Whatever you think is safer for you. I'd hate to drag you down as well.
no subject
[He waits for a response from Erich before doing anything, but if its a go ahead he'll start tugging Erich in. He's stronger than he looks.]