methuselah (
singmod) wrote in
singillatim2024-07-10 05:05 pm
Entry tags:
- *event,
- bigby wolf: jelle,
- chloe frazer: tess,
- cornelius hickey: kates,
- francis crozier: gels,
- jason todd: jessi,
- john irving: gabbie,
- kate marsh: cheryl,
- konstantin veshnyakov: jhey,
- levi jordan: cirape,
- louis de pointe du lac: tea,
- randvi: tess,
- snow white: carly,
- svetlana nazarova: kota,
- the doctor: kris,
- thomas jopson: kota,
- william gibson: jelle,
- wynonna earp: lorna
there'll be oats in the water
JULY 2024 EVENT
PROMPT ONE — THE AURORA: REDUX: A storm finally arrives, and with it — Enola extends her hand to help the Interlopers once more, granting them new abilities.
PROMPT TWO — PENSIVE LOOKOUT: With the Forest Talker efforts focused on sabotaging hunting efforts, Interlopers can attempt to explore the Pensive Lookout Tower, where they can uncover secrets from the diary of Sam Bouchard — the former firewatch worker of the summer of 2014.
PROMPT THREE — A PEEK INSIDE: A group of Interlopers get their hands on one of the Forest Talkers in search of answers — and get a little more than they bargained for.
THE AURORA: REDUX
WHEN: Mid-month, for three days.
WHERE: Everywhere.
CONTENT WARNINGS: supernatural/extreme weather; lightning storms; potentially disturbing dreams; dreams of being trapped in ice; dreams of animal death; dreams of the death of loved ones.
July brings warmer weather. The fog has lifted, and the daylight returned — but an odd kind of pressure lingers in the air, the kind that feels similar with oncoming storms but something still feels off about it all. Measurements and readings are erratic, with them often making little sense. It’s hard to predict just what might be coming, but sure enough something is coming.
Hold on a little longer, Enola told you. A storm is coming.
It comes quickly, the gathering of storm clouds. At first, it looks as if a kind of snowstorm is moving in, but there’s something else at play here. Within the grey, cloudy skies, there is a tell-tale sound of an Aurora mixed within those clouds.
And with it, in amongst the dark, the swirling colours. Greens, pinks and purples weaving through the clouds, almost mesmerising to watch. The air is alive with sound: static noise, cracks and pops: a storm and the Aurora mixed into one. For those who’ve been here long enough, it’s a worrying, unnerving sight. The storm rumbles with the low roar of distant thunder, growing ever closer. The electronics of the world begin to come alive, and in the static of it all — you begin to hear Enola’s voice even clearer than before.
After so much darkness, now there is so much light. A lightning storm — aurora colours mingling with the grey clouds, punctured with crackles of lightning. Something powerful and strange — flash forking across the skies, followed by booms of thunder.
The storm lasts three days, and even though her voice is soft — you hear it over all the noise, nestled gently in your ear.
“You're still here. It means something. This isn’t the end, I refuse to let it be the end. It can’t win. You won’t go into the Dark.” Enola tells you. ”I will make you more than what you are, more than what was stolen from you. This place will not be your end. I have to try. We have to try. Together. I showed some of you, once. I’ll show you again.”
She tells you to sleep. For some, they recognise this and realise what may end up happening. For others it feels like going out on a limb. But you sleep, and perhaps a dream may come to you.
COLD FUSION: The colours of the Aurora dance around you in your dreamscape. You dream of a great hall of ice: as if it had been carved into some great ridge of it. You walk through it, marvelling at the beauty of it — a blue gloom, echoing with each of your footsteps. But as you take one particular step, the ground cracks and collapses beneath you, sending you into dark, frozen waters. In seconds, the water freezes around you, encompassing you in thick ice, your entire body trapped within it. The coldness burns you, and you are stuck there — frozen in agony. The pain is immeasurable, your entire body crushed and searing from the ice. There is no escape, no reprieve.
A voice speaks to you, perhaps it is the voice of a stranger, perhaps it is the voice of someone you know: Do you know how you survive the cold?’ They ask you. You do not know, and you wait for the answer: ‘You become colder than it.
Your eyes close. You believe those words, you do. You must become colder than the cold itself. And so you will. Your breathing slows, your heart slows and the cold… it stops hurting, it doesn’t burn. The ice around you begins the crack.
When you awaken the first thing you realise is despite the temperature, you are completely cosy and warmed. You do not feel the slightest chill. It is perhaps only once you are around other than you truly notice the difference to you — you are cold to the touch, lacking the heat you once had. An understanding comes: you are at one with the cold, it will not beat you, it will not cause you agony. Winter is at peace within you: perfect Cold Fusion.
MOON TOUCHED: The colours of the Aurora dance around you in your dreamscape. You dream of running through the silent woods at night. The moon is full above you, the air is calm and still. Hunger draws you forward, everything is so sharp and vivid in your senses, even in this dreamscape. You hear the crispness of the snow beneath your feet, smell the scent of the pines on the air, feel how warm you are against the coldness around you.
The snuffling of a rabbit catches your attention, and you swiftly leap after it, jaws opening and closing around its neck as you capture it. You bite down hard, feeling the crunch of its bones as they break, the sweet coppery taste of blood filling your mouth and nose. You lift your head towards the stars, blood on your tongue. You realise you are not a person at all, but a beast on all fours: a wolf, content and filling your belly with meat.
You wonder, for a brief moment: were you ever a person at all?
You do not know the answer to the question. You do not seem to worry about such a thing but there’s a flash of warning on the air. Something you cannot quite place, but you know that you should not forget it.
When you awaken, you feel… different, somehow. Everything seems a little sharper, as if the world around you had been dull, or behind some pane of frosted glass. With it comes a strange balance of calmness and chaos, tameness and wildness, fear and bravery. You find yourself looking for the moon in the skies and when you finally find it, it hits you — this is what it means to be Moon Touched.
INTERLOPER’S SACRIFICE: The colours of the Aurora dance around you in your dreamscape and then fade into nothing. You dream of kneeling in a darkened, charred wood. You are not alone. In this dreamscape, you dream of a loss, or a time you have never felt more helpless in your life. Perhaps it is when someone you knew died before you, or you stood as someone was sick and injured and you were unable to do a thing. As you kneel, they are there with you: sick or dying or even dead in your arms. You cannot do anything but hold them, and the helplessness is overwhelming.
You look up and a woman in furs stands before you, her expression solemn. Enola herself. There are tears in her eyes, as if she shares the very pain you do: the loss, the grief, the hopelessness, the powerlessness. She approaches you and lowers herself to kneel in front of you and your companion, bracing your shoulders for a long, lingering moment. There are no words, none from neither of you.
Enola shifts slightly, leans forwards. She kisses your forehead, much like when a parent kisses their child: sweet and tender.
And then you feel it, as if you are set alight: an agonising pain that encompasses you whole — so painful you cannot even open your mouth to scream. You feel yourself growing weak, the corners of your vision blurring into black. It feels as if you might die from the pain, and you want for it to stop but it doesn’t.
Enola pulls away and you gasp, slumping in exhaustion, but still alive, somehow. You stare at her, sweating and clamouring for breath, and she offers you a sad smile. Never again. you feel the words inside of you. This time, it will be different. Better.
When you awaken, you can still feel the kiss upon your forehead — enough to make your fingers reach up to touch it, your entire body tingling a little. A small voice in the back of your mind whispers, reminding you as you find yourself looking down at your hands: never again. Never again, you tell yourself and the comprehension comes to you: you have chosen. This is what it means to be: this is your sacrifice. The Interloper’s Sacrifice.
NOTHING: The colours of the Aurora dance around you in your dreamscape, but only for a moment. The edges of your vision begin the blur with black, slowly closing in until everything goes dark and you fall into a deep, dreamless sleep. You awaken, and although you feel rested, as if the dreamless darkness has helped you feel a little more ready to take on the day — nothing else about you has changed.
PENSIVE LOOKOUT
WHEN: The month of July.
WHERE: Pensive Lookout Tower, Lakeside.
CONTENT WARNINGS: themes of survival; possible fall injuries/treacherous climbs; themes of terror; themes of diminished sanity; themes of starvation.
The Old Hunting Lodge is located in the southern-most area of Lakeside, and its surrounding area is generally considered no-go territory with the presence of the Forest Talkers. As June turned into July, the Forest Talker’s presence in the wilds of Lakeside has begun to grow again — but their efforts appear to be focused on sabotaging the efforts of Interlopers, Methuselah and Young Bill in hunting fresh game. If anything, it could mean that with attentions drawn away — perhaps the braver sorts of the Interlopers can explore the area a little more fully.
There’s little in terms of buildings of interest in this area. The wilderness is thick and deep here. Perhaps the odd ransacked cabin once belonging to a local may be stumbled across — its contents picked clean, presumably by the Forest Talkers. Many of these buildings will be completely inhabitable due to the damage done — with some cabins being razed to the ground.
However, on higher ground, with a good hike to access it, stands a watch tower.
These lookout towers could mean a number of things: a chance to access supplies that may have otherwise been forgotten about due to the hike to get up there, a better view of the surrounding area, and the possibility of a radio — given the sign of a radio transmitter that can be found blinking a feeble red on Aurora nights.
With the snow on the ground it’s a little more treacherous, but given the circumstances, anything’s worth a shot, right? Those who attempt the hike may fall foul to slips and trips along the steep slow to reach the tower, and should take care in the ascent. Even with the warmth of July, it’s difficult. One might hope this might make the place a decent outpost, if you think about it. Somewhere hard to reach, and with such a vantage point.
Reaching the tower and climbing it to its interior will it largely intact but a mess. Someone has lived here for some time. Interlopers will find no food here, but some useful tools that belonged to the lookout: binoculars, maps, a compass, an alidade. There is even a radio sat upon a desk, and with it — a journal.
The journal, Interlopers will find, belonged to a man named Sam Bouchard — the firewatcher for the season during the previous year, detailing the months of his arrival and ending in November last year. It is unknown what happened to Sam, but his journal will perhaps offer some insight and even some information.
A PEEK INSIDE
WHEN: The month of July.
WHERE: The Gas Station, Milton.
CONTENT WARNINGS: themes of kidnapping; imprisonment; self-starvation; blood/minor injuries; psychological torment, supernatural abilities.
The Forest Talkers have a long history in the Northern Territories, long before Interlopers started arriving in Milton. Champions of nature, they have sought to put an end to the industries and tourism-related expansions in the Lakeside area, first peacefully and then… not-so-peacefully. But with the events known as the ‘The Flare’ last year, Forest Talkers have been… acting peculiarly, disturbingly, aggressively.
There are plenty of questions to be asked. But the Forest Talkers are difficult to communicate with. Previous attempts have ended up in aggression or being ignored entirely. And now, even with the events of the previous month coming to an end — game remains difficult to find, and Forest Talkers are keen on sabotaging any attempts of hunting made by Interlopers, Young Bill or Methuselah. And more importantly: what is the yawning grave?
It starts as mutterings between tired and disgruntled Interlopers. They need answers, and there’s got to be a way in trying to get some. They’re hungry and exhausted and so many of their numbers are now dead. Those mutterings grow, and soon enough a plan is put into place. A small group of Interlopers embark into Lakeside and wait.
Soon enough, it bears fruit. A man is captured, bound and blindfolded — quietly and secretly brought back to Milton to be held up in the unused Gas Station to be questioned. It is not the leader, but surely one of them is better than no one at all. He is injured, but not enough to kill him. It will prove challenging in trying to get answers out of him, but soon enough the Interlopers will get him to talk.
News of the Forest Talker in their midst will inevitably spread, as most things do in small communities. Secrets are hard to guard. It won’t be just those behind the kidnapping who might end up coming across the man being held in the Gas Station.
Anyone who goes to investigate will find the man sat on the floor in quiet contemplation. Attempts of conversation will be met with long, silent stares — holding your gaze for an uncomfortably long time. He will spurn any gestures of kindness: spit on the floor at Interloper’s feet, refuse any food offered — as if the man has chosen to starve himself in protest. He says nothing, at first.
But after some time, he will look into an Interloper’s eyes and utter something. A word. A phrase. It may be a name, or a place. It may be a specific thing an Interloper has read, or been spoken to by someone. Something that holds meaning to the Interloper. It may be the name of a loved one from home, or the last words ever spoken to you by a friend. Something the man shouldn’t know.
Whatever it is that he speaks to you, it is not something that will fill you with hope or fondness to remember — but quite the opposite. A reminder of something painful, of a loss, or some other thing that caused you misery. As if he had reached right inside your mind and plucked some painful part of your past from you and spoken it to the wind.
The Forest Talker smiles, and will say nothing else. The damage has already been done.
FAQs
1. The next three Aurora Feats are unlocked! Please see the following page for more information.
2. Aurora Feats are completely optional.
3. Interlopers will only receive ONE Aurora Feat. The only time this is available is this month. After July, players will have to wait for the next Feat round for another chance at an Aurora Feat.
4. This Aurora/storm will last a full three days, darkening the skies almost to night.
1. Interlopers who dwell in the lookout for the next Aurora will find the radio works, albeit poorly. They will be able to pick up the same broken morse code message.
2. There are no signs of blood/injury that befell Sam in the lookout. It appears he made good on what he wrote on in his journal and attempted to leave to get to Silverpoint.
1. While only a small number was involved in the kidnapping itself, anyone can discover the fact there's a Forest Talker being held in Milton.
2. In terms of appearance, the Forest Talker is very much your typical average white guy. Bearded, weathered by the cold, someone who's lived several years without much in the way of comforts or luxuries.

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He's not always the best at sharing the deeper parts of himself, but he can understand a shared thing being easier to carry, in theory. Or he hopes at least. It means something that he was trusted with it.
At the question not asked, though, he gently prods. "You had a question, though."
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There's that longing and shared affection and he is always very aware of how close they are, but that's not his life. He thinks of Crozier, living in his hut with someone else caring for him and - he doesn't want to feel that lost again.
"Is it nearly time for your soup? I'm afraid that your pockets may have marinated them a bit too long," he says smoothly, smiling, tucking his hair behind his ear. He takes his hand away, freeing the Doctor from his grasp, should he want it.
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He's an idiot about these things and he doesn't clue in, not even with his own feelings. They are there, buried, pushed aside for idiotic reasons. His own desperate fear of losing someone he cares for so profoundly, of getting closer and closer and having to face that loss again. Deep down, too, his own self-loathing holds him back; anyone would deserve better than him, wouldn't they? So...yes, it's better this way, isn't it? He thinks to reach back for his hand again, to cling selfishly, but what would he say? Does he even know? His mouth opens and closes, like he wants to try, something wants to work itself out, but it's...Thomas was right to let go of him. Right. Yes. The soup.
He can pivot just as well himself, smiling easily, following Thomas' lead. "Soup, yes! Oh, you'll love this! Pocket marination adds complexity and depth of flavor, trust me."
Getting to work fiddling with the stove, getting water boiling, he begins to wash the mushrooms and prepare the few herbs herbs they could find. It won't be much, not enough, but something they foraged and made themselves.
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He realizes, however, that he isn't always right, and that he might have made a slight miscalculation in his assessment of this particular situation. He lets the Doctor get up and fiddle, and Thomas stays where he is for a long moment.
As the water boils, Thomas stands and joins him, his throat dry. He's a little unsteady on his feet, his knees still a little sore, but he takes the Doctor's arm to catch himself.
"Allow me to assist," he mutters.
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"Don't push yourself. Just take it slow." On some level, he understands, though, the need to move about. "It needs...salt and pepper and garlic and so many things we don't have, but no, no, it'll be good. Delicious, even. What else, what else..." He scratches his head and looks around the small cabin here in the tower. Most of the ingredients have been picked through, not much left at all. Perhaps this will have to be enough as it is.
He looks to Thomas then, just making sure he's steady. "We don't have any stale bread or crackers in that pack of yours, do we?"
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"But I do have some - "
He doesn't finish his sentence, diving into his pack instead and returning triumphantly with a small, sealed can.
"Broth," he tells him. "It should add some flavor. I had been carrying it with me on my treks between Lakeside and Milton."
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Lost in his thoughts, it takes a moment for his attention to be diverted back to Thomas, and now he smiles more brightly, snapping his fingers again at the sight of the can. "Or broth! Excellent. That'll do us."
A modest feast, perhaps, but a good one. "Crack it open, will you? We'll add that, let it simmer just a bit longer and we're in for a treat."
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He puts a hand on the Doctor's arm, feeling his excitement and anticipation, his joy at feeling useful and helpful.
And Thomas, so meticulous and reserved, leans over and presses a kiss to his cheek.
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"Oh, that, that, that was a kiss, a good one, lovely," he fumbles stupidly and may or may not be blushing. "If that's for luck, we'll need all we can get with this soup." He's bad at this, he's so bad at this. Apologies to Thomas. He's clumsy but he's smiling softly, his head still ducked as he stirs the soup and reaches out for a moment to squeeze Thomas' hand with his free one.
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He laughs and he laughs until he's almost falling over with it because it's just such an absurd situation to be in and he's got an excess of nervous energy that needs to get out somehow.
He's a dead man back in the arctic at the top of a lookout tower with an alien that he has such affection for and he's acting like this because of course he is.
"Ah, well, if you had done that earlier, we wouldn't be in this predicament, sir."
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He moves to cross his arms loosely over his chest now, leaning back against the counter a bit as the soup boils with the broth. But he's only barely holding back his own laugh, his eyes light and cheerful. That laugh, oh, that does mean something. It's a good one, a sound he wants to chase and hear again, not least because Thomas is just so...very alive with it, and this is what he wants to hold onto most. Thomas, like this.
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"Those who call themselves perfect are the first ones at fault," he points out.
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"You can do this, you know. Anytime. Hold my hand. Or not, or...yes. That." Whatever 'that' is, he doesn't explain. There's a little laugh under his breath, though, and after holding Thomas' gaze for a moment, he ducks his head, just looking down at their joined hands. He will never be very good at this, apparently, but the fondness is there.
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But he isn't going to let him get away with being vague.
"No, no, sir. Tell me what 'that' is," he says, hoping to get him flustered again.
It really is too easy.
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It's a wonder Thomas hasn't walked off at this point, he thinks. He rubs the back of his neck with his free hand, clearing his throat a little.
"That, more specifically now, could be...well, anything, really. Uh, this sort of...holding hands." He already said that, didn't he? "Closeness. And everything I'm terrible at explaining. It means...I like being with you, Thomas. Is there enough 'that' in that?"
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"Then kiss me like you wish to before your soup burns." And he adds, for a bit of emphasis. "Sir."
The evening is here, their day is done, and Thomas is exhausted in every sense of the word. But this is important.
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But this is all they have, this strange and desolate place that's both an end of so much and somehow a second chance, a renewal, of so many other things. It's hope, even in the worst of darknesses, and he doesn't know how or why, but hope is what he clings to so tightly, and isn't that what this is, too? Hope in connection, in being more than just alone here.
"Thomas, I —" He what? Now, now, he'll fumble this and hesitate more than he already has? No, he can't, he can't, he won't, not after all that he's been through. He can focus on him, he can do this, he can be selfish for just a moment. For a little while, maybe, he can even quiet the desperate fear of losing him before this has even become more than just a thought.
Could he stop running, for one moment? For this? It's the remembrance of what Thomas shared a little while ago, too, his knowledge of everything before he was brought here — that's what pushes him past his own fears enough to lean in.
"Fine, fine, shutting up now!" He is still, predictably, clumsy. He can't figure out where he wants to or should put his hands. He starts with resting both on Thomas' shoulders as he closes his eyes and his lips lightly graze his, but then one hand moves down to his forearm, his hand again, all the while he deepens the kiss. And, evidently, can't figure out where to place his hands.
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The hands on his shoulders are tentative, but Jopson isn't as nervous. He isn't as worried. Not anymore.
He takes the Doctor's hands and places them around his waist instead, meeting his kiss with enthusiasm, guiding him as best he can. Here, Jopson is happy to lead. Here, he's happy to show him what he's doing.
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"And just whose fault is that?" He calls over his shoulder, teasing, settling his hands on the countertop now as he settles and leans in to inhale the aroma a moment. "Well, it's — it's just developed a very deep complexity of flavors, that's all."
He looks back at Thomas, though, sticking his tongue out at him briefly before moving to the pack to grab the mugs they brought.
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"I think you best leave the cooking to me," he says with all the sincerity he can muster in this moment. It really is difficult to think of words when his head is spinning a little and he's rather flustered himself. Fortunately, he's had plenty of practice already.
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The cold touch to his hands is soothing, and he's happy to let Thomas take over, while he sets the mugs and a few spoons down on the small table in the lookout tower. Although, it's...more of a desk, really, and his thoughts briefly turn to Sam again. Sam, who stored his things here, who lived here for months alone, who vanished. That's somehow an easier thing to think about than all the rest, though his eyes occasionally drift back to Thomas until he settles.
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As he pouts the meager offerings into cups, he picks up a few of the objects left behind. The compass is of particular interest and he sits down with it, spinning it gently in his hands.
"What do you reckon happened to him?" he wonders, letting a little of his natural drawl escape.
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"He noted leaving here, making a go of it and trying to get to Silverpoint. I know it's probably the most logical conclusion that he's dead — met with a large animal, our disagreeable friends in the forest, or...fear itself." He pauses on the word, taking a breath, shaking his head a little. "I don't like to imagine him gone, though. He's lost. And anything or anyone lost can be found."
The thing is, despite his words, it's not that the Doctor has a rosy view of their circumstances or what befell anyone here before their arrival. His overly hopeful nature is often proportional to just how much he does accept the dark reality of everything around them. The dark and terrible things will always be there. If Sam is dead, that is a truth that his own words can't erase, that believing otherwise won't fix. But since they don't know the answer and since the night is long and dark as it is, he will opt for the answer that sits a little easier in him for a moment.
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cw: mentions of war, suicidal ideation (sorry this got so long!)
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