methuselah (
singmod) wrote in
singillatim2024-09-09 11:48 pm
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Entry tags:
- *event,
- arthur lester: maniette,
- benton fraser: lorna,
- billy prior: karen,
- casper darling: mimi,
- charles rowland: giz,
- chloe frazer: tess,
- cornelius hickey: kates,
- daisy johnson: amy,
- edward little: jhey,
- eren jaeger: lyn,
- francis crozier: gels,
- illarion: lark,
- james fitzjames: ami,
- jane margolis: amber,
- john irving: gabbie,
- kate marsh: cheryl,
- kieren walker: cheryl,
- konstantin veshnyakov: jhey,
- lalo salamanca: amber,
- levi ackerman: dem,
- levi jordan: cirape,
- louis de pointe du lac: tea,
- michonne grimes: cloude,
- ragnar lothbrok: lily,
- randvi: tess,
- reiner braun: kas,
- sameen shaw: iddy,
- sandor clegane: em,
- scratch: laus,
- snow white: carly,
- tim drake: fox,
- trixie: gels,
- vasiliy ardakin: yasmine,
- wynonna earp: lorna
it must be that old evil spirit
SEPTEMBER 2024 EVENT
PROMPT ONE — PAINFUL REMINDERS: An Aurora briefly connects the Interlopers to their homeworlds, and with it are able to receive items from home — but these ones will bring no comfort to them.
PROMPT TWO — THE ENEMY WITHIN: Strange and familiar occurrences begin in Milton and Lakeside, growing in frequency and danger for the Interlopers. Who can truly be trusted among their numbers?
PROMPT THREE — BAD BLOOD: The Forest Fighters finally come to Milton, and with it: they bring the yawning grave.
PAINFUL REMINDERS
WHEN: 5th - 9th of September.
WHERE: Everywhere.
CONTENT WARNINGS: potentially upsetting themes; themes of loneliness/isolation.
For many, the sight of the Aurora is now one they have become used to. There have been plenty of them over the year that has passed since the Interlopers first came to the Northern Territories. Often, they have been a sign of great danger, with plenty of unsettling and unnatural things happening when the skies light up. Other times they have been the herald of aid — a link between Interlopers and Enola, gifting them with abilities to help them survive in this world. There is no real knowing what kind of force the Aurora is, truly. And there is a tension that holds amongst the Interlopers as the day turns to night and there is the soft sound that grows louder.
The ethereal, high-pitched chorus of sounds, is difficult to place. Perhaps it sounds like voices, or discordant strings. And with it, the low-drone of electrical buzz — punctuated with the echoing pops and sharp cracks. The sky is alive with sound, and with it comes the swirling streaking of colour against the inky black of night, growing brighter and brighter as time goes on — greens, blues, pinks and purples shifting and dancing across the night. And much like every Aurora before this one, the electricals of the world come to life too. Homes, streetlamps, cars long-stranded in the snow. Man’s world comes alive, buzzing and flickering precariously.
But there are no ghosts like there once was a year ago. No terrible weather, no poisonous fog. If one could call it a ‘normal’ Aurora, that’s what it appears to be. But there is something else in amongst all the light and noise. Snatches of things: whispers of conversations, names called, laughter and tears.
You realise you recognise these voices. They are the voices of home. Perhaps you hear your mother, your siblings or friends. Whoever they are, you can hear them. And although they might not be able to hear you — for one brief night, the Aurora has connected you, bridged the gap between your world and this one. You may sit for a while, simply listening to the voices, relishing in hearing those from back home. If others join you, you will find yourself compelled to speak of them: to share in stories about those from back home — the connections you share with them.
It’s strange, though. These voices do not fill you with comfort or joy. Instead you are left with feelings of sadness, anger, and isolation. The Aurora has connected Interlopers, but now you feel so cut off from home, cut off from friends and loved ones — reminded of everything left behind. Everything you long for. Everything you have lost.
Something strange skips through the sky, a warping of the sound. It’s unsettling. Something feels... wrong, somehow.
It’s not just the voices that will remind you of this. Something else comes through the Aurora after that night. A small token will be brought through. Whatever the item may be, when you go to sleep and next wake, you will find said item. It may be placed on your bedside, on your desk or dining room table.
The item, you will find, will bring you a reminder of pain. Of sadness. Of horror. Perhaps it’s something you haven’t thought of in some time. Maybe it is something that has lingered in the back of your mind. Perhaps it is a part of you, waiting to be uncovered. A sign of something to come. A painful reminder of your past, or an ominous omen of your future.
THE ENEMY WITHIN
WHEN: The month of September.
WHERE: Everywhere.
CONTENT WARNINGS: kidnapping/attempted kidnapping; attempted murder; murder; vandalism; arson; assault; animal mutilation; corpse mutilation/manipulation/desecration; themes of peril/terror; possible character/npc injuries; possible character/npc death.
It starts with strange happenings at night, things left to be found by the next morning. Those within Lakeside many find themselves unsurprised by it, given their location, but the scenes found in Milton are a foreboding sight.
Mutilated bodies of animals: rabbits, ptarmigans, even deer — mangled and strewn about the streets, blood upon the snow. Some may awaken in the middle of the night to the sounds of their windows breaking, with houses on the Outskirts being targeted more than those in the middle of town. There is… a kind of unrest in the world.
It escalates.
Some may leave their home for the day and return in the evening to find the place trashed: items broken, precious foodstuffs thrown about the place and destroyed. Those within the Outskirts are once again particularly vulnerable, as are those within Lakeside. Fires are started in some of the abandoned buildings of Milton. Something, someone is targeting the Interlopers.
It is hard to pin-point who exactly, and it only puts the Interlopers on high alert. Nothing like this has never happened before. This is new, especially in Milton.
As the month progresses, the acts become more serious. Fires may be started in the middle of the night in Interlopers’ homes while they sleep. Some are attacked in the night, others are taken from their beds. Some killed within their very homes. Of the Interlopers that go missing, their mutilated remains may be found days later out in the wilds.
In Milton, soon enough, someone is bold enough to come out from the darkness, out from the gloom of the night. Interlopers may be attacked in broad daylight — by those they may recognise as newer Interlopers of the community, who appeared from the wilds: lost and shivering, with nowhere else to go. Some of them have been within Milton for a few months now.
Those in Lakeside will face something similar: Forest Talkers are making a move, rogue and isolated incidents — done with sabotaging attempts at hunting and taking a more direct approach.
They have no qualms about being captured or killed, only determined to get rid of as many of the Interlopers as they can. They whisper, they scream: “You don’t belong here. You should never have come here. It wants you gone, it wants us all gone. The end is here, it’s too late for any of us. Nature must run its course. The yawning grave has been opened.”
The attack is on two fronts: the first of Forest Talkers in Lakeside amplifying their actions. The second in Milton, enemies within the ranks of the Interlopers, Forest Talkers hiding as Interlopers.
Within Milton, newer Interlopers will likely be met with suspicion as being some of the Forest Fighters as a result of these individual acts of violence. As the numbers of Milton have been infiltrated, and it’s easy to have mistrust amongst those newer to the community. In-fighting is likely, and the entire town is stuck in some terrible, tense state — unsure of who to trust within their own numbers. In the days and weeks that follow, it remains like this. Acts of violence and vandalism — chaos and disorder.
BAD BLOOD
WHEN: The night of 27th - 28th September.
WHERE: Milton.
CONTENT WARNINGS: attempted murder; murder; vandalism; arson; assault; mentions of blood; themes of peril/terror; possible character/npc injuries; possible character death/npc death; actual NPC death.
Towards the end of the month, the moon is full. They call it the Harvest Moon, but colour seeps into it — oranges and reds: a blood moon, partially eclipsed. The night is calm and cloudless, but there’s an uneasy feeling in the night.
The earth groans, the rumble of another quake that’s plagued the Northern Territories since the beginning of August. It is the only warning Interlopers will get — if they may realise it as a warning. To some, when they look back, it’s a omen, a starting pistol.
They do not come through the Mines. Thanks to the efforts of Interlopers to guard the entrances of the Milton Mines, they know better. They come to town from the south, not the north.
The quakes of August and September have opened a new way from Lakeside to Milton. They are led by their Leader: a man dressed in white, a large deer skull upon his head. And while their numbers are small in comparison, they come armed and with the determination to get rid of the Interlopers once and for all. As they come into town, they launch their attack.
More fires will be set, Interlopers will be attacked with abandon. Shot at, stabbed, beaten. It is a mass execution. They will not stop until the Interlopers, or them, are dead.
Well, the majority of them. There are just under a dozen teenagers and younger people amongst their ranks who have shown hesitance toward violence in the past. Perhaps they can be reasoned with. Perhaps there may be a way to convince them to abandon their cause. There is fear in their eyes. Some of them do not want to die. They fear the yawning grave.
What will do you then, Interloper? Are you willing to fight for your life? Are you willing to take another’s to save your own, or a friends? Will you hide, or run? What choice will you make? The Forest Talkers have long since made their own choice. Now you must make yours.
It is another night of chaos on a town already scarred by the events of June. Interlopers will note two familiar faces in the fray: at some point during the night both Methuselah and Young Bill will arrive. While Methuselah will concentrate on aiding the wounded and trying to shelter Interlopers the best he can, Young Bill will help protect Interlopers from the Forest Talkers with his rifle in hand. But fortunately, it is just for one single night. Ammunition runs out, sides are switched, and people are killed. As dawn approaches, Forest Talker numbers dwindle. Either killed, incapacitated or defected. In the early morning light, bodies lie in the snow both Interloper and Forest Talker alike.
Those trying to hunt down the leader will see him slipping inside an empty cabin, heavily wounded. Following after him, they will find him settling himself down to kneel on the floor. The white of his tactical gear stained red with blood as it blooms from his wounds. Slowly, he removes the deer skull from his head to reveal a clean-shaven man in his late twenties with a shock of white-blond hair. His eyes are blue, calm.
He sets the skull down, panting and sweating. He is dying. He is not afraid.
“My name is Mallory, not that it matters now. We are dead, you and I.” he says softly. “We exist in a dying world.”
He is in much pain from his wounds. He moves again to sit cross-legged on the floor. A hand touches the bloodied fabric of his front and he laughs humourlessly.
“You don’t understand, do you? The end must come. That is the order of things. The end must come so the world can be reborn. That is how it’s always worked. When the world is swallowed, it will grow again from the earth.”
It is a story. The story of the Darkwalker. Some believe it to be the end of the world, but Young Bill had once said there is another telling of the tale. A creation myth. The Darkwalker swallows the world and returns to its slumber within the earth. Within it, everything its swallowed grows again and the world returns.
“We fought against man’s actions to ruin this place, not knowing our true purpose. The Devourer has shown me the truth, and I sought to put that into action.” His head tilts to one side. “The yawning grave is opened. Does new life not grow from the decay? It is a cycle. The grave and the cradle.”
He finds it difficult to breathe, but he presses on.
“You fight to live. You come here and you do not see what you are. You are only delaying the inevitable, perverting the true course. Prolonging the suffering. You are the Interlopers, you are not part of nature’s design. The Darkwalker does not want you here. And where it fails, we have tried to succeed.”
There’s another laugh, something catching in his throat. He coughs, blood bubbling from his lips.
“And failed. For now. The First Cursed cannot hold it forever. She, too, delays the inevitable." Even as he is dying, he still have the energy to sneer. He speaks of Enola. "A woman who plays at being a god. What right does she have? All must go into the Long Dark. ... As will I. Return me to the grave.”
Mallory’s head dips, his body sagging. He inhales once more and then stops.
FAQs
1. Players must sign up for items. See the toplevel on the plotting post.
2. Items will face the same warps/nerfs as everything else that is brought into the game.
3. Items can be no bigger than something your character can reasonably carry.
4. While items do not have to belong to your character, there has to be a good reason why they’d receive such an item — ie. something related to your character.
1. The Forest Talkers within Milton are a number of NPCs that have been pre-selected from NPCs who arrived in April and August. Not all of them will show their true intentions as the month goes on but will continue to stay hidden.
2. Two NPCs killed in the June Event were also Forest Talkers. … Good… job?
3. The following NPC Interlopers will out themselves as Forest Talkers at this stage: Devon Busswood; Rita Yee; Realm Lovejoy.
1. Following the events of this prompt, Interlopers now have an additional way into Lakeside. It’s still rather dangerous: it’s through a partially collapsed cave system that ends into abandoned bunker on the Lakeside side. The game map will be marked accordingly in due course.
2. Some Interlopers may recognise a familiar face in the Forest Talker ranks: the man who was kidnapped by Interlopers previously in July has returned. Looks like he made good on his promise. He's come back to cause problems.
3. The following NPC Interlopers will out themselves as Forest Talkers during the attack: Jackie Blackmore; Ross Huguet; Jennifer Kitchen; Daniel Kresco.
4. As a reminder of numbers: around fifty Forest Talkers will show up for the attack.
5. There is an OOC vote on the fate of the remaining Forest Talkers, the link is here.
James Fitzjames | The Terror
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i; this is rly more a shitpost cameo than a tag
How the fuck should I know?
( He returns without even a glance, nor a single falter in his gait. Truly the least helpful passerby in the history of forever, bye. )
menace behavior and I approve
So it's with great effort that he ignores the absurdly tall man in armor, but if--when--they meet again this will be A Thing.]
ii
Hickey, who is totally wearing the boots he looted off of Fitzjames's corpse.
The question takes him aback mostly because why the hell would Fitzjames ask him this? After a moment, he answers, "What, that hum? That's the lamps, mate. It happens with every aurora."
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"Not that." The hum. Though good to know that part always happens, he supposes. "There's something else to--"
Wait. Those shoes look familiar, and for a moment he does think the low light and his vision problems--not to mention the possibilities of hallucinations--are playing a trick on him. But the lamp light shines against the distinctive gold lettering, and although he can't actually read them from this distance, that can't be a coincidence.
At least he manages not to follow the immediate instinct to look down and double check that he's wearing his own boots. He is. He doesn't have any other shoes and would have noticed if he were somehow without his boots.
There's silence, for a moment, and he's entirely put the voices out of his mind for now. But what the hell is he supposed to say about this? Maybe he is hallucinating. That would at least explain this nonsense.
"Your boots make quite a statement." Because either they are his, or Hickey's made them look like his, and either way there's a great deal to unpack there.
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i
When he hears the far more familiar hiss of radio static his head jerks up, making him feel like a hunting dog with a scent, but it means he sees the man in a greatcoat half-clambered in a truck - he doesn't recognise the models of any of the damn vehicles - and makes eye contact with him, and he gives a short huff of surprise.
"Ah, well- perhaps a little? Let me have a look." His own London accent is still a little prim, but congenial as he makes his way over, curiosity winning over despite himself.
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He gives Arthur enough space not to crowd him, but stays close enough to watch. "I've passed it several times in recent days, but it had never made any sound before."
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i.
He waves at the open air, the Aurora dancing around them. "An antenna on this automobile picks up information carried on a type of radiation created by a coupled electric and magnetic field, called radio waves. The waves are processed by that piece of equipment and the information in them is projected as sound by the speakers. Ah..."
He glances around the truck, then points to the visible speakers in the front and back of the truck. "Here and here."
A beat, and he makes a little moue. "Of course, if you're asking why it only works during the Aurora, I don't have anything other than a best guess to give you."
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"The information is all around us, but we cannot hear it without this device?" That... He supposes that could make sense. And then something else occurs to him, what had been said about a magnetic field and the correlation with the the Aurora--
"The Aurora and magnetism are connected, so if the information is transferred in that way, perhaps that's why it works during the Aurora only."
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i.
Like sure she'd seen her dad use the car radio to hear the news, or tune in to his favourite station where they played hymns or gave sermons. But the one in her dad's car is a little more high-tech than this one — digital.
"They play music, for the most part. Talkshows. News. That sort of thing. There aren't any more broadcasts, though." Even the internet doesn't work anymore. She doubts radio-stations will be working. "Maybe emergency broadcasts, if they're still going."
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He's used to news, in particular, taking a great deal of time to reach other places, and requiring a messenger to make the trip to deliver it. Is this thing works faster that that, however it works?
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WILDCARD
"Captain, I admit I have been thinking of you."
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It's a relief to encounter Jopson almost immediately, and that he seems to be alright, at least at first glance.
"Likewise, lieutenant. Are you well?"
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I. - get ready for some of my patented “completely wrong information”
“Supposedly, it can make other sounds, but whatever aether powers that function is depleted here. If you wish to hear music, they have a player at the library with discs, and young Edward puts on a concert every aurora at his home on Bear’s Bend.”
hell yeah the best kind of information
But a different part of that catches his attention most, and it's a familiar name. "Edward...?" There's probably more than one Edward here, and he can't imagine the lieutenant putting on a concert, but he absolutely can't pass up figuring this out for sure.
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[cw: violence, death, blood, ptsd, dissociation]
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[cw: violence, death, gore, blood, ptsd, dissociation, looting a body]
iii
He clears his through, hoping not to startle the man, and half turns from the scene. He raises his gun, surveying the area to make sure no one tries to take advantage of James's distraction.
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He lowers his gun, realizes Levi seems to be keeping watch, and after another moment's hesitation and a mental struggle over whether he should say something to justify himself, returns to what he'd been doing. It'll take a few more minutes to finally free the sweater, and he intermittently glances back to see if Levi's still there.
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ii; general cw for violence!
But right now there's not much time to think about it. Not just because of the darkness, or the chaos, but because of the very thing that likely made James wander over in this direction in the first place - the sound of battle. It may be difficult for James to immediately tell what's going on with all the chaos going on, but if he looks for a moment, there's the sight of someone having been pushed down in the snow. It's Billy, which one may be able to tell from the fact there aren't that many people this tall and lanky in town, even though his features are obscured by the fact there's another man hovering over him. The latter man is holding a knife, looking like he's attempting to hold Billy down so he can plunge said knife into him.
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cw: person on fire
cw ptsd/flashback
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i. (let me know if it needs anything)
She’s keeping an eye out for her fellow Interlopers, as she fights. Those that have been here with her a while, and those who are more newly arrived. And when she sees him, an unfamiliar figure that reminds her of Crozier a little, on his knees beside the dead body of a Forest Talker (in shock; he's in shock), she’s moving instinctively as she catches sight of another Forest Talker moving towards him, murderous intent on their face.
And she races through the snow placing herself between the Forest Talker and the man on his knees. As she runs, she palms a throwing dagger and sends it lashing out to hit the attacker in his left leg.
works great!
\o/
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ii
The Forest Talker jumps Goodsir outside the community hall, and frankly it's an easy job. Goodsir gets his elbows out and he certainly fights back, but he gets knocked to the ground and then feels the cold barrel of a gun at his temple.
He closes his eyes tightly, bracing himself for the shot that does not come. Instead, there are voices.
"Don't kill that one."
"Why the hell not?"
"He's one of the doctors. We can use him. Or kill him later if he refuses. Knock him out and tie him up."
Panic surges in Goodsir's chest and he remembers Terror camp, hiding before Des Voeux (or was it Manson? Or Armitage? He can't remember who it was, and that bothers him) entered the tent and knocked him down, leaving his head ringing as he was roughly hauled to his feet and half-dragged to the mutineers' sledge.
"Wait—" he shouts, and then everything goes dark.
When Fitzjames comes along, he'll find one of the Forest Talkers tying the hands of a prone and unconscious Harry Goodsir.
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Closed to Irving
The town is chaotic, to put it mildly, with constant fighting and screaming and gunshots, and fires break out seemingly at random amidst it all. By the time James makes it to the cabin he's ended up in several altercations himself, but is more or less unscathed, at least when it comes to any new ailments.
And, intending to keep it that way, he both knocks and identifies himself; he doesn't exactly expect anyone in this cabin to be particularly trigger-happy, but after nearly being shot in a previous incident of startling someone, he's deciding to be cautious.
"Lieutenants? Miss Marsh? It's Fitzjames." His voice is loud enough to hopefully be heard through the door, but he isn't shouting; he doesn't want to attract attention from anyone else, and is keeping a wary eye on his surroundings as he waits to see if someone comes to the door.
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Closed to Raju
But the situation has changed, tensions have heightened, and James' main concern is to check in on Francis; most importantly he wants to be sure his First is alright, but he also wants to get his opinion on what exactly is happening here. This entire thing feels like it came from nowhere, and James is sure he must be missing context, but with everyone so suspicious and on edge it's not as though he can ask just anyone.
A small, renovated hunting lodge to the west of town is what James remembers of the description Francis gave, and it isn't a huge amount to go on, but with a little determination and patience it should be enough. The first few places he considers don't seem to be right and he passes them by, but eventually one location looks promising and he decides to approach.
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He'd forgotten how boring it is. And he's never been on watch some place this cold; it turns out boredom makes the cold's bite deeper. Raju can't even wear the mittens in his pocket, he has to wear the rough fingerless gloves he'd made so he can fire if he needs to, and he's huddled into the thick blanket he's always used here in place of a coat, shivering a little, grateful Francis will have a harder time seeing through the windows now because Raju won't be able to settle down warm inside until he's spent enough time out here.
The footsteps, when they come, are obvious. It becomes very easy to keep himself still, the alert, quiet feeling dropping over him all at once. Raju straightens, settling himself between the wood shed and the back of a tree, waiting until the footsteps sound just close enough. Then he darts out, bow in his hands and arrow ready against it.
"Stop where you are," he orders, voice coming from some uncompromising place deep in the back of his chest. "If you run, I'll shoot."
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I think it's crozier to the rescue directly after this one
Crozier to save the day!
poor crozier truly does not need this stress
he doesn't DX
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