singmod: (Default)
methuselah ([personal profile] singmod) wrote in [community profile] singillatim2024-09-09 11:48 pm

it must be that old evil spirit

SEPTEMBER 2024 EVENT


PROMPT ONE — PAINFUL REMINDERS: An Aurora briefly connects the Interlopers to their homeworlds, and with it are able to receive items from home — but these ones will bring no comfort to them.

PROMPT TWO — THE ENEMY WITHIN: Strange and familiar occurrences begin in Milton and Lakeside, growing in frequency and danger for the Interlopers. Who can truly be trusted among their numbers?

PROMPT THREE — BAD BLOOD: The Forest Fighters finally come to Milton, and with it: they bring the yawning grave.


PAINFUL REMINDERS


WHEN: 5th - 9th of September.
WHERE: Everywhere.
CONTENT WARNINGS: potentially upsetting themes; themes of loneliness/isolation.

For many, the sight of the Aurora is now one they have become used to. There have been plenty of them over the year that has passed since the Interlopers first came to the Northern Territories. Often, they have been a sign of great danger, with plenty of unsettling and unnatural things happening when the skies light up. Other times they have been the herald of aid — a link between Interlopers and Enola, gifting them with abilities to help them survive in this world. There is no real knowing what kind of force the Aurora is, truly. And there is a tension that holds amongst the Interlopers as the day turns to night and there is the soft sound that grows louder.

The ethereal, high-pitched chorus of sounds, is difficult to place. Perhaps it sounds like voices, or discordant strings. And with it, the low-drone of electrical buzz — punctuated with the echoing pops and sharp cracks. The sky is alive with sound, and with it comes the swirling streaking of colour against the inky black of night, growing brighter and brighter as time goes on — greens, blues, pinks and purples shifting and dancing across the night. And much like every Aurora before this one, the electricals of the world come to life too. Homes, streetlamps, cars long-stranded in the snow. Man’s world comes alive, buzzing and flickering precariously.

But there are no ghosts like there once was a year ago. No terrible weather, no poisonous fog. If one could call it a ‘normal’ Aurora, that’s what it appears to be. But there is something else in amongst all the light and noise. Snatches of things: whispers of conversations, names called, laughter and tears.

You realise you recognise these voices. They are the voices of home. Perhaps you hear your mother, your siblings or friends. Whoever they are, you can hear them. And although they might not be able to hear you — for one brief night, the Aurora has connected you, bridged the gap between your world and this one. You may sit for a while, simply listening to the voices, relishing in hearing those from back home. If others join you, you will find yourself compelled to speak of them: to share in stories about those from back home — the connections you share with them.

It’s strange, though. These voices do not fill you with comfort or joy. Instead you are left with feelings of sadness, anger, and isolation. The Aurora has connected Interlopers, but now you feel so cut off from home, cut off from friends and loved ones — reminded of everything left behind. Everything you long for. Everything you have lost.

Something strange skips through the sky, a warping of the sound. It’s unsettling. Something feels... wrong, somehow.

It’s not just the voices that will remind you of this. Something else comes through the Aurora after that night. A small token will be brought through. Whatever the item may be, when you go to sleep and next wake, you will find said item. It may be placed on your bedside, on your desk or dining room table.

The item, you will find, will bring you a reminder of pain. Of sadness. Of horror. Perhaps it’s something you haven’t thought of in some time. Maybe it is something that has lingered in the back of your mind. Perhaps it is a part of you, waiting to be uncovered. A sign of something to come. A painful reminder of your past, or an ominous omen of your future.

THE ENEMY WITHIN


WHEN: The month of September.
WHERE: Everywhere.
CONTENT WARNINGS: kidnapping/attempted kidnapping; attempted murder; murder; vandalism; arson; assault; animal mutilation; corpse mutilation/manipulation/desecration; themes of peril/terror; possible character/npc injuries; possible character/npc death.

It starts with strange happenings at night, things left to be found by the next morning. Those within Lakeside many find themselves unsurprised by it, given their location, but the scenes found in Milton are a foreboding sight.

Mutilated bodies of animals: rabbits, ptarmigans, even deer — mangled and strewn about the streets, blood upon the snow. Some may awaken in the middle of the night to the sounds of their windows breaking, with houses on the Outskirts being targeted more than those in the middle of town. There is… a kind of unrest in the world.

It escalates.

Some may leave their home for the day and return in the evening to find the place trashed: items broken, precious foodstuffs thrown about the place and destroyed. Those within the Outskirts are once again particularly vulnerable, as are those within Lakeside. Fires are started in some of the abandoned buildings of Milton. Something, someone is targeting the Interlopers.

It is hard to pin-point who exactly, and it only puts the Interlopers on high alert. Nothing like this has never happened before. This is new, especially in Milton.

As the month progresses, the acts become more serious. Fires may be started in the middle of the night in Interlopers’ homes while they sleep. Some are attacked in the night, others are taken from their beds. Some killed within their very homes. Of the Interlopers that go missing, their mutilated remains may be found days later out in the wilds.

In Milton, soon enough, someone is bold enough to come out from the darkness, out from the gloom of the night. Interlopers may be attacked in broad daylight — by those they may recognise as newer Interlopers of the community, who appeared from the wilds: lost and shivering, with nowhere else to go. Some of them have been within Milton for a few months now.

Those in Lakeside will face something similar: Forest Talkers are making a move, rogue and isolated incidents — done with sabotaging attempts at hunting and taking a more direct approach.

They have no qualms about being captured or killed, only determined to get rid of as many of the Interlopers as they can. They whisper, they scream: “You don’t belong here. You should never have come here. It wants you gone, it wants us all gone. The end is here, it’s too late for any of us. Nature must run its course. The yawning grave has been opened.”

The attack is on two fronts: the first of Forest Talkers in Lakeside amplifying their actions. The second in Milton, enemies within the ranks of the Interlopers, Forest Talkers hiding as Interlopers.

Within Milton, newer Interlopers will likely be met with suspicion as being some of the Forest Fighters as a result of these individual acts of violence. As the numbers of Milton have been infiltrated, and it’s easy to have mistrust amongst those newer to the community. In-fighting is likely, and the entire town is stuck in some terrible, tense state — unsure of who to trust within their own numbers. In the days and weeks that follow, it remains like this. Acts of violence and vandalism — chaos and disorder.

BAD BLOOD


WHEN: The night of 27th - 28th September.
WHERE: Milton.
CONTENT WARNINGS: attempted murder; murder; vandalism; arson; assault; mentions of blood; themes of peril/terror; possible character/npc injuries; possible character death/npc death; actual NPC death.

Towards the end of the month, the moon is full. They call it the Harvest Moon, but colour seeps into it — oranges and reds: a blood moon, partially eclipsed. The night is calm and cloudless, but there’s an uneasy feeling in the night.

The earth groans, the rumble of another quake that’s plagued the Northern Territories since the beginning of August. It is the only warning Interlopers will get — if they may realise it as a warning. To some, when they look back, it’s a omen, a starting pistol.

They do not come through the Mines. Thanks to the efforts of Interlopers to guard the entrances of the Milton Mines, they know better. They come to town from the south, not the north.
The quakes of August and September have opened a new way from Lakeside to Milton. They are led by their Leader: a man dressed in white, a large deer skull upon his head. And while their numbers are small in comparison, they come armed and with the determination to get rid of the Interlopers once and for all. As they come into town, they launch their attack.

More fires will be set, Interlopers will be attacked with abandon. Shot at, stabbed, beaten. It is a mass execution. They will not stop until the Interlopers, or them, are dead.

Well, the majority of them. There are just under a dozen teenagers and younger people amongst their ranks who have shown hesitance toward violence in the past. Perhaps they can be reasoned with. Perhaps there may be a way to convince them to abandon their cause. There is fear in their eyes. Some of them do not want to die. They fear the yawning grave.

What will do you then, Interloper? Are you willing to fight for your life? Are you willing to take another’s to save your own, or a friends? Will you hide, or run? What choice will you make? The Forest Talkers have long since made their own choice. Now you must make yours.

It is another night of chaos on a town already scarred by the events of June. Interlopers will note two familiar faces in the fray: at some point during the night both Methuselah and Young Bill will arrive. While Methuselah will concentrate on aiding the wounded and trying to shelter Interlopers the best he can, Young Bill will help protect Interlopers from the Forest Talkers with his rifle in hand. But fortunately, it is just for one single night. Ammunition runs out, sides are switched, and people are killed. As dawn approaches, Forest Talker numbers dwindle. Either killed, incapacitated or defected. In the early morning light, bodies lie in the snow both Interloper and Forest Talker alike.

Those trying to hunt down the leader will see him slipping inside an empty cabin, heavily wounded. Following after him, they will find him settling himself down to kneel on the floor. The white of his tactical gear stained red with blood as it blooms from his wounds. Slowly, he removes the deer skull from his head to reveal a clean-shaven man in his late twenties with a shock of white-blond hair. His eyes are blue, calm.

He sets the skull down, panting and sweating. He is dying. He is not afraid.

“My name is Mallory, not that it matters now. We are dead, you and I.” he says softly. “We exist in a dying world.”

He is in much pain from his wounds. He moves again to sit cross-legged on the floor. A hand touches the bloodied fabric of his front and he laughs humourlessly.

“You don’t understand, do you? The end must come. That is the order of things. The end must come so the world can be reborn. That is how it’s always worked. When the world is swallowed, it will grow again from the earth.”

It is a story. The story of the Darkwalker. Some believe it to be the end of the world, but Young Bill had once said there is another telling of the tale. A creation myth. The Darkwalker swallows the world and returns to its slumber within the earth. Within it, everything its swallowed grows again and the world returns.

“We fought against man’s actions to ruin this place, not knowing our true purpose. The Devourer has shown me the truth, and I sought to put that into action.” His head tilts to one side. “The yawning grave is opened. Does new life not grow from the decay? It is a cycle. The grave and the cradle.”

He finds it difficult to breathe, but he presses on.

“You fight to live. You come here and you do not see what you are. You are only delaying the inevitable, perverting the true course. Prolonging the suffering. You are the Interlopers, you are not part of nature’s design. The Darkwalker does not want you here. And where it fails, we have tried to succeed.”

There’s another laugh, something catching in his throat. He coughs, blood bubbling from his lips.

“And failed. For now. The First Cursed cannot hold it forever. She, too, delays the inevitable." Even as he is dying, he still have the energy to sneer. He speaks of Enola. "A woman who plays at being a god. What right does she have? All must go into the Long Dark. ... As will I. Return me to the grave.”

Mallory’s head dips, his body sagging. He inhales once more and then stops.


FAQs

PAINFUL REMINDERS



1. Players must sign up for items. See the toplevel on the plotting post.

2. Items will face the same warps/nerfs as everything else that is brought into the game.

3. Items can be no bigger than something your character can reasonably carry.

4. While items do not have to belong to your character, there has to be a good reason why they’d receive such an item — ie. something related to your character.


THE ENEMY WITHIN


1. The Forest Talkers within Milton are a number of NPCs that have been pre-selected from NPCs who arrived in April and August. Not all of them will show their true intentions as the month goes on but will continue to stay hidden.

2. Two NPCs killed in the June Event were also Forest Talkers. … Good… job?

3. The following NPC Interlopers will out themselves as Forest Talkers at this stage: Devon Busswood; Rita Yee; Realm Lovejoy.


BAD BLOOD


1. Following the events of this prompt, Interlopers now have an additional way into Lakeside. It’s still rather dangerous: it’s through a partially collapsed cave system that ends into abandoned bunker on the Lakeside side. The game map will be marked accordingly in due course.

2. Some Interlopers may recognise a familiar face in the Forest Talker ranks: the man who was kidnapped by Interlopers previously in July has returned. Looks like he made good on his promise. He's come back to cause problems.

3. The following NPC Interlopers will out themselves as Forest Talkers during the attack: Jackie Blackmore; Ross Huguet; Jennifer Kitchen; Daniel Kresco.

4. As a reminder of numbers: around fifty Forest Talkers will show up for the attack.

5. There is an OOC vote on the fate of the remaining Forest Talkers, the link is here.

gildedlife: (41)

James Fitzjames | The Terror

[personal profile] gildedlife 2024-09-10 11:40 pm (UTC)(link)
[open and closed starters below | plotting comment | wildcards welcome!]
Edited 2024-09-10 23:42 (UTC)
gildedlife: (28)

[personal profile] gildedlife 2024-09-10 11:46 pm (UTC)(link)
Painful Reminders [OTA]

[i]
The aurora had always been James' favorite thing about the arctic. Watching the lights dance across the sky had never really lost its wonder, and unlike so many of the other beautiful things--the ice, the snow, the water--the aurora had also never become a threat. It was just something beautiful.

And so when it flares to life one night, he doesn't hesitate to go out to look at it, and it is truly spectacular. The colors are intense and bright, and even if the strange sound that accompanies it is unusual and slightly ominous, he can ignore that. It's nice to just be able to enjoy something, if just for a little while.

He is also soon distracted from the natural lights to turn his attention toward the unnatural ones, and then toward the radio in a nearby broken-down truck. He's gotten used to the vehicles by now, as strange as they still ultimately are, but had paid little attention to the radios; now, however, they're fascinating, even if the one he's messing with is only emitting static.

It's probably clear he's never seen a radio before, turning the knobs at almost random, an although most of his focus is on that, he is paying enough attention to notice when someone approaches. From where he's half-sitting in the truck, he turns to glance at the new presence, then gestures toward the radio.

"Do you know how it works?"


[ii]
After a little while, something shifts.

Maybe it's that he's less distracted, maybe it's that he's wandered a little further from the hum of electronics, but whatever it is, he begins to hear what sounds like a voice. At first, he thinks he's imagining it; as it becomes more clear, he wonders if he's simply hallucinating. It's entirely possible it's the latter, and if so, he should probably go back to the cabin where he's been staying.

As he begins to return, the familiar voice doesn't fade, even when the hum of electronics kicks back in. Not only can he tell who is speaking, he can hear the individual words, and the clarity of it is what prompts him to ask the first person he sees--

"Do you hear something?"

He should be more specific, but if he is hallucinating, the last thing he really wants to do is ask someone if they hear a voice.
Edited 2024-09-10 23:47 (UTC)
dogmeats: (inkonic-got-hound-74)

i; this is rly more a shitpost cameo than a tag

[personal profile] dogmeats 2024-09-11 06:06 am (UTC)(link)
( "Do you know how it works?" Fitzjames asks, perhaps before actually getting a good look at the man passing by. When he does, he'll notice it's a man in a full suit of medieval fucking armor, carrying a literal sword in one hand and a string of dead rabbits in the other. )

How the fuck should I know?

( He returns without even a glance, nor a single falter in his gait. Truly the least helpful passerby in the history of forever, bye. )
gildedlife: (17)

menace behavior and I approve

[personal profile] gildedlife 2024-09-11 04:49 pm (UTC)(link)
[The urge to roll his eyes and make a quip about how of course, he should've known better than to assume this stranger might know something is strong, but he probably shouldn't do that in this situation. Probably.

So it's with great effort that he ignores the absurdly tall man in armor, but if--when--they meet again this will be A Thing.]
friendsfordinner: (definitely up to something)

ii

[personal profile] friendsfordinner 2024-09-11 01:48 pm (UTC)(link)
Unfortunately for Fitzjames, the first person he sees is Hickey. Hickey, returning home from a trek in the forest, two dead rabbits slung over his shoulder. Hickey, looking remarkably modern in his coat and trousers with one noticeable exception.

Hickey, who is totally wearing the boots he looted off of Fitzjames's corpse.

The question takes him aback mostly because why the hell would Fitzjames ask him this? After a moment, he answers, "What, that hum? That's the lamps, mate. It happens with every aurora."
gildedlife: (38)

[personal profile] gildedlife 2024-09-11 03:51 pm (UTC)(link)
Unfortunately, between the darkness, the Aurora and its resulting shadows, and the unfamiliar clothes, James with his still less than stellar vision doesn't recognize Hickey until it's too late. And now that he's started the conversation, he has to pretend like he'd meant to.

"Not that." The hum. Though good to know that part always happens, he supposes. "There's something else to--"

Wait. Those shoes look familiar, and for a moment he does think the low light and his vision problems--not to mention the possibilities of hallucinations--are playing a trick on him. But the lamp light shines against the distinctive gold lettering, and although he can't actually read them from this distance, that can't be a coincidence.

At least he manages not to follow the immediate instinct to look down and double check that he's wearing his own boots. He is. He doesn't have any other shoes and would have noticed if he were somehow without his boots.

There's silence, for a moment, and he's entirely put the voices out of his mind for now. But what the hell is he supposed to say about this? Maybe he is hallucinating. That would at least explain this nonsense.

"Your boots make quite a statement." Because either they are his, or Hickey's made them look like his, and either way there's a great deal to unpack there.

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lestercraft: (oh what's this)

i

[personal profile] lestercraft 2024-09-12 06:01 am (UTC)(link)
Arthur had just been exploring, trying to keep his head down while the aurora was out, despite the hiss of whispers dogging his footsteps - it's a relief to have something else to focus on besides his past haunting him.

When he hears the far more familiar hiss of radio static his head jerks up, making him feel like a hunting dog with a scent, but it means he sees the man in a greatcoat half-clambered in a truck - he doesn't recognise the models of any of the damn vehicles - and makes eye contact with him, and he gives a short huff of surprise.

"Ah, well- perhaps a little? Let me have a look." His own London accent is still a little prim, but congenial as he makes his way over, curiosity winning over despite himself.
gildedlife: (34)

[personal profile] gildedlife 2024-09-14 12:26 am (UTC)(link)
James slides out of the seat and backs a few steps from the truck to give Arthur room, and sure, perhaps he could've stayed where he was and Arthur gotten into the other side of the truck, but he's not familiar enough with vehicles to immediately think of that. Besides, the truck is at a slight angle anyway, so it probably would've been annoying to get into from the other side.

He gives Arthur enough space not to crowd him, but stays close enough to watch. "I've passed it several times in recent days, but it had never made any sound before."

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maintiensledroit: (vlcsnap-2023-11-25-19h59m46s317)

i.

[personal profile] maintiensledroit 2024-09-12 01:58 pm (UTC)(link)
Fraser sets a hand on the roof and leans to look at the man inside the truck, very much as he's done several hundred times to speak to Ray or to some other driver. "I do, yes."

He waves at the open air, the Aurora dancing around them. "An antenna on this automobile picks up information carried on a type of radiation created by a coupled electric and magnetic field, called radio waves. The waves are processed by that piece of equipment and the information in them is projected as sound by the speakers. Ah..."

He glances around the truck, then points to the visible speakers in the front and back of the truck. "Here and here."

A beat, and he makes a little moue. "Of course, if you're asking why it only works during the Aurora, I don't have anything other than a best guess to give you."
gildedlife: (41)

[personal profile] gildedlife 2024-09-14 11:18 pm (UTC)(link)
...Alright, well, he'd asked, so he probably should've been expecting an answer he doesn't necessarily understand. Still, he's a bit caught offguard by just how little of that he gets, and mentally scrambles a moment trying to piece together enough of the explanation to be able to not sound like a complete idiot when he responds. Or hopefully not sound like an idiot, anyway.

"The information is all around us, but we cannot hear it without this device?" That... He supposes that could make sense. And then something else occurs to him, what had been said about a magnetic field and the correlation with the the Aurora--

"The Aurora and magnetism are connected, so if the information is transferred in that way, perhaps that's why it works during the Aurora only."

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castitas: (052)

i.

[personal profile] castitas 2024-09-14 08:29 pm (UTC)(link)
"Sorta. I.. never actually learned to drive."

Like sure she'd seen her dad use the car radio to hear the news, or tune in to his favourite station where they played hymns or gave sermons. But the one in her dad's car is a little more high-tech than this one — digital.

"They play music, for the most part. Talkshows. News. That sort of thing. There aren't any more broadcasts, though." Even the internet doesn't work anymore. She doubts radio-stations will be working. "Maybe emergency broadcasts, if they're still going."
gildedlife: (42)

[personal profile] gildedlife 2024-09-16 12:08 am (UTC)(link)
"Convenient." James doesn't understand all of that--in this context 'driving' is a little nebulous, and he's not sure what a talkshow is--but he gets enough to realize how useful this invention could be, were it working. "How quickly can the information travel?"

He's used to news, in particular, taking a great deal of time to reach other places, and requiring a messenger to make the trip to deliver it. Is this thing works faster that that, however it works?

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lieutenantsteward: (oh no concern)

WILDCARD

[personal profile] lieutenantsteward 2024-09-16 02:33 am (UTC)(link)
Thomas has been jumpy since the voices, since the terrible aurora and the voices, but there's always a part of him that cares for people. Especially his people. There have been talks of strange happenings in Lakeside, so he worries more for them, for his neighbors, but when he comes across Fitzjames that month, he feels compelled to reach out immediately.

"Captain, I admit I have been thinking of you."
gildedlife: (41)

[personal profile] gildedlife 2024-09-16 08:44 pm (UTC)(link)
James has made the trip to Lakeside partially just to see the situation out there, but the vast majority of his reasoning is specifically to check in on Jopson. He doesn't doubt that Jopson can take care of himself, but that isn't really the point; the point is that he shouldn't simply be left to do so. Just because they aren't on the ships anymore, or lost out there on the endless expanse of shale, doesn't mean the bonds that have formed between those of the expedition are suddenly gone. Just because he isn't truly their commander any longer doesn't mean he's going to simply abandon them, any of them.

It's a relief to encounter Jopson almost immediately, and that he seems to be alright, at least at first glance.

"Likewise, lieutenant. Are you well?"

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meadqueen: (Default)

I. - get ready for some of my patented “completely wrong information”

[personal profile] meadqueen 2024-09-16 07:53 am (UTC)(link)
Randvi likes to observe the technology on aurora nights, and it seems that these new Saxons do as well.

“Supposedly, it can make other sounds, but whatever aether powers that function is depleted here. If you wish to hear music, they have a player at the library with discs, and young Edward puts on a concert every aurora at his home on Bear’s Bend.”
gildedlife: (34)

hell yeah the best kind of information

[personal profile] gildedlife 2024-09-16 09:39 pm (UTC)(link)
James has yet to find a library, but he's curious about the idea of music; there had been a hand organ and some metal punched disks to go with them on the ships, but they'd been left behind on the walkout. It's been awhile since he heard music.

But a different part of that catches his attention most, and it's a familiar name. "Edward...?" There's probably more than one Edward here, and he can't imagine the lieutenant putting on a concert, but he absolutely can't pass up figuring this out for sure.

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gildedlife: (13)

[personal profile] gildedlife 2024-09-10 11:48 pm (UTC)(link)
Bad Blood [OTA]

[i]
[cw: violence, death, blood, ptsd, dissociation]
In general, it's very good advice not to bring a knife to a gunfight, especially if your knife is not really a knife but a large shard of porcelain. But, to be fair, he hadn't exactly started the fight, so the uneven match-up had been out of desperation rather than foolishness.

That's likely also why he'd won, the will to live combining with previous experience and a fluke of luck; when the Forest Talker had appeared from seemingly nowhere, James had whirled around to face him, and the motion combined with the snow had thrown him briefly off balance. That had been the moment the Forest Talker had chosen to fire his rifle, the shot a very close miss but a miss nonetheless.

The next few minutes are a violent struggle, first for the gun, then James' improvised knife, and then it's over. Now there is a man dead in the snow, a jagged slash torn through his throat, and James on his knees next to the body just staring, frozen and silent in shock.


[ii]
James is armed with a much better weapon now, the rifle a comforting weight in his hands despite his unfamiliarity with the exact design of it; he's figured out how to load it, at least as far as he can tell, but is not entirely confident that shooting it won't reveal he's made a mistake. He'd prefer not to find out the hard way that he's done something that would cause a misfire or worse.

Fortunately, a gun is intimidating enough in itself that he may be able to avoid firing it at all. He makes his way through the town, looking for anyone he knows--others from the expedition, the few people he's met here--and running toward the sound of any fighting in an attempt to intervene or assist.


[iii]
[cw: violence, death, gore, blood, ptsd, dissociation, looting a body]
He, thankfully, does not have to kill this person. They are already dead when James finds them, sprawled out in the snow, their head an unrecognizable mess of pieces from either close-range gunfire or someone who lost themselves in their use of a blunt weapon. No matter which explanation, it's horrifying, and he finds himself far away for a moment--the man ahead of him on the ladder has been shot in the head, there's part of a leg lying in the snow, nearly every single body in the row of corpses is missing something--before he can mentally shake himself back to the present.

A quick glance around, rifle at the ready, and James confirms there's no one else in the immediate vicinity even if shouts and gunfire are still clearly audible from other altercations nearby. He has an opportunity and a short amount of time, and he needs to take advantage of both.

The body belonged to someone tall and large enough that the thick, forest green knitted sweater they're wearing might end up being a little big on James, especially with all the weight he's lost, but it'll work. It'll work, and it looks warm, and this person isn't using it anymore. There is no reason not to take it.

But getting a sweater off a dead body is far easier said than done, however, especially when trying to avoid getting any more gore on it than absolutely necessary. James ends up having to put the rifle on the ground next to him so he can use both hands, and the process takes both a bit more time than he's expecting and a lot more concentration, enough so that he doesn't notice someone stumbling upon the scene.
Edited 2024-09-14 16:49 (UTC)
solitarysoul: commisioned art (Serious)

iii

[personal profile] solitarysoul 2024-09-14 05:14 pm (UTC)(link)
He'd moved closer to James and the body because he wasn't sure what was going on. Were they still fighting or was this some sort of weird ritual like he'd seen before? Neither, thankfully, since its easy enough to ID looting once he gets close enough. It left one vulnerable, though, and since he's labeled James as a 'boat guy' Levi assumes he's safe.

He clears his through, hoping not to startle the man, and half turns from the scene. He raises his gun, surveying the area to make sure no one tries to take advantage of James's distraction.
gildedlife: (22)

[personal profile] gildedlife 2024-09-16 12:00 am (UTC)(link)
The throat-clearing does startle James, but to be fair to Levi, at this point anything would have. The rife is back in his hands in a moment, but as quick as he is, it would absolutely not have been fast enough had Levi wanted to shoot him; that's enough to tip him off to the fact that this is not an enemy, even before he places Levi as the kid he'd talked to about the Darkwalker.

He lowers his gun, realizes Levi seems to be keeping watch, and after another moment's hesitation and a mental struggle over whether he should say something to justify himself, returns to what he'd been doing. It'll take a few more minutes to finally free the sweater, and he intermittently glances back to see if Levi's still there.

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notarat: (011)

ii; general cw for violence!

[personal profile] notarat 2024-09-15 12:45 pm (UTC)(link)
Usually the sight of James with a gun would be relatively alarming to Billy, especially when he can't know for sure what anyone might have told the other man at this point - it's why he hasn't really bothered to seek out James after their initial conversation when the other had first shown up in this place.

But right now there's not much time to think about it. Not just because of the darkness, or the chaos, but because of the very thing that likely made James wander over in this direction in the first place - the sound of battle. It may be difficult for James to immediately tell what's going on with all the chaos going on, but if he looks for a moment, there's the sight of someone having been pushed down in the snow. It's Billy, which one may be able to tell from the fact there aren't that many people this tall and lanky in town, even though his features are obscured by the fact there's another man hovering over him. The latter man is holding a knife, looking like he's attempting to hold Billy down so he can plunge said knife into him.

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cw: person on fire

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cw ptsd/flashback

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pythianwoman: (careful aim)

i. (let me know if it needs anything)

[personal profile] pythianwoman 2024-09-17 10:07 am (UTC)(link)
Zoey has been on the move since this started. Since the earthquake. She might not have her gift of sight here but she knows a warning, a portent, when she sees one. Thankfully, whatever had brought her here, or whatever had had some influence on it, had seen fit to give her weapons. She doesn’t know if that was just luck or something more, but it doesn’t matter. She’s gathered more since she first arrived here, done what she can to gather more. She’s always been better with blades than guns. (Note to self; ask Raylan to teach her to shoot after all this is over.)

She’s keeping an eye out for her fellow Interlopers, as she fights. Those that have been here with her a while, and those who are more newly arrived. And when she sees him, an unfamiliar figure that reminds her of Crozier a little, on his knees beside the dead body of a Forest Talker (in shock; he's in shock), she’s moving instinctively as she catches sight of another Forest Talker moving towards him, murderous intent on their face.

And she races through the snow placing herself between the Forest Talker and the man on his knees. As she runs, she palms a throwing dagger and sends it lashing out to hit the attacker in his left leg.
Edited 2024-09-17 10:08 (UTC)

works great!

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\o/

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bestsir: (oh no)

ii

[personal profile] bestsir 2024-09-23 07:06 pm (UTC)(link)

The Forest Talker jumps Goodsir outside the community hall, and frankly it's an easy job. Goodsir gets his elbows out and he certainly fights back, but he gets knocked to the ground and then feels the cold barrel of a gun at his temple.

He closes his eyes tightly, bracing himself for the shot that does not come. Instead, there are voices.

"Don't kill that one."

"Why the hell not?"

"He's one of the doctors. We can use him. Or kill him later if he refuses. Knock him out and tie him up."

Panic surges in Goodsir's chest and he remembers Terror camp, hiding before Des Voeux (or was it Manson? Or Armitage? He can't remember who it was, and that bothers him) entered the tent and knocked him down, leaving his head ringing as he was roughly hauled to his feet and half-dragged to the mutineers' sledge.

"Wait—" he shouts, and then everything goes dark.

When Fitzjames comes along, he'll find one of the Forest Talkers tying the hands of a prone and unconscious Harry Goodsir.

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gildedlife: (33)

Closed to Irving

[personal profile] gildedlife 2024-10-08 12:59 am (UTC)(link)
It had been a great deal more difficult than he'd originally expected to make it to where he knows Edward, Irving, and Kate live.

The town is chaotic, to put it mildly, with constant fighting and screaming and gunshots, and fires break out seemingly at random amidst it all. By the time James makes it to the cabin he's ended up in several altercations himself, but is more or less unscathed, at least when it comes to any new ailments.

And, intending to keep it that way, he both knocks and identifies himself; he doesn't exactly expect anyone in this cabin to be particularly trigger-happy, but after nearly being shot in a previous incident of startling someone, he's deciding to be cautious.

"Lieutenants? Miss Marsh? It's Fitzjames." His voice is loud enough to hopefully be heard through the door, but he isn't shouting; he doesn't want to attract attention from anyone else, and is keeping a wary eye on his surroundings as he waits to see if someone comes to the door.

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gildedlife: (42)

Closed to Raju

[personal profile] gildedlife 2024-09-10 11:49 pm (UTC)(link)
The only reason James hadn't gone in search of Francis before now is that he's been behaving, for once. Sort of. It is definitely not because he doesn't want to hear any potential complaining about overexerting himself, and also definitely not because he is slightly worried he actually will overexert himself.

But the situation has changed, tensions have heightened, and James' main concern is to check in on Francis; most importantly he wants to be sure his First is alright, but he also wants to get his opinion on what exactly is happening here. This entire thing feels like it came from nowhere, and James is sure he must be missing context, but with everyone so suspicious and on edge it's not as though he can ask just anyone.

A small, renovated hunting lodge to the west of town is what James remembers of the description Francis gave, and it isn't a huge amount to go on, but with a little determination and patience it should be enough. The first few places he considers don't seem to be right and he passes them by, but eventually one location looks promising and he decides to approach.
load_aim_shoot: (serious grab)

[personal profile] load_aim_shoot 2024-09-11 03:25 pm (UTC)(link)
With the small open shed behind it filled with split wood, it's impossible to make the place look abandoned; still, its shudders are shut, spare planks scavenged from broken down furniture nailed over the windows. The door is locked. And Raju is spending more time outside than he wants to, keeping watch.

He'd forgotten how boring it is. And he's never been on watch some place this cold; it turns out boredom makes the cold's bite deeper. Raju can't even wear the mittens in his pocket, he has to wear the rough fingerless gloves he'd made so he can fire if he needs to, and he's huddled into the thick blanket he's always used here in place of a coat, shivering a little, grateful Francis will have a harder time seeing through the windows now because Raju won't be able to settle down warm inside until he's spent enough time out here.

The footsteps, when they come, are obvious. It becomes very easy to keep himself still, the alert, quiet feeling dropping over him all at once. Raju straightens, settling himself between the wood shed and the back of a tree, waiting until the footsteps sound just close enough. Then he darts out, bow in his hands and arrow ready against it.

"Stop where you are," he orders, voice coming from some uncompromising place deep in the back of his chest. "If you run, I'll shoot."

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Crozier to save the day!

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he doesn't DX

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