singmod: (Default)
methuselah ([personal profile] singmod) wrote in [community profile] singillatim2024-09-09 11:48 pm

it must be that old evil spirit

SEPTEMBER 2024 EVENT


PROMPT ONE — PAINFUL REMINDERS: An Aurora briefly connects the Interlopers to their homeworlds, and with it are able to receive items from home — but these ones will bring no comfort to them.

PROMPT TWO — THE ENEMY WITHIN: Strange and familiar occurrences begin in Milton and Lakeside, growing in frequency and danger for the Interlopers. Who can truly be trusted among their numbers?

PROMPT THREE — BAD BLOOD: The Forest Fighters finally come to Milton, and with it: they bring the yawning grave.


PAINFUL REMINDERS


WHEN: 5th - 9th of September.
WHERE: Everywhere.
CONTENT WARNINGS: potentially upsetting themes; themes of loneliness/isolation.

For many, the sight of the Aurora is now one they have become used to. There have been plenty of them over the year that has passed since the Interlopers first came to the Northern Territories. Often, they have been a sign of great danger, with plenty of unsettling and unnatural things happening when the skies light up. Other times they have been the herald of aid — a link between Interlopers and Enola, gifting them with abilities to help them survive in this world. There is no real knowing what kind of force the Aurora is, truly. And there is a tension that holds amongst the Interlopers as the day turns to night and there is the soft sound that grows louder.

The ethereal, high-pitched chorus of sounds, is difficult to place. Perhaps it sounds like voices, or discordant strings. And with it, the low-drone of electrical buzz — punctuated with the echoing pops and sharp cracks. The sky is alive with sound, and with it comes the swirling streaking of colour against the inky black of night, growing brighter and brighter as time goes on — greens, blues, pinks and purples shifting and dancing across the night. And much like every Aurora before this one, the electricals of the world come to life too. Homes, streetlamps, cars long-stranded in the snow. Man’s world comes alive, buzzing and flickering precariously.

But there are no ghosts like there once was a year ago. No terrible weather, no poisonous fog. If one could call it a ‘normal’ Aurora, that’s what it appears to be. But there is something else in amongst all the light and noise. Snatches of things: whispers of conversations, names called, laughter and tears.

You realise you recognise these voices. They are the voices of home. Perhaps you hear your mother, your siblings or friends. Whoever they are, you can hear them. And although they might not be able to hear you — for one brief night, the Aurora has connected you, bridged the gap between your world and this one. You may sit for a while, simply listening to the voices, relishing in hearing those from back home. If others join you, you will find yourself compelled to speak of them: to share in stories about those from back home — the connections you share with them.

It’s strange, though. These voices do not fill you with comfort or joy. Instead you are left with feelings of sadness, anger, and isolation. The Aurora has connected Interlopers, but now you feel so cut off from home, cut off from friends and loved ones — reminded of everything left behind. Everything you long for. Everything you have lost.

Something strange skips through the sky, a warping of the sound. It’s unsettling. Something feels... wrong, somehow.

It’s not just the voices that will remind you of this. Something else comes through the Aurora after that night. A small token will be brought through. Whatever the item may be, when you go to sleep and next wake, you will find said item. It may be placed on your bedside, on your desk or dining room table.

The item, you will find, will bring you a reminder of pain. Of sadness. Of horror. Perhaps it’s something you haven’t thought of in some time. Maybe it is something that has lingered in the back of your mind. Perhaps it is a part of you, waiting to be uncovered. A sign of something to come. A painful reminder of your past, or an ominous omen of your future.

THE ENEMY WITHIN


WHEN: The month of September.
WHERE: Everywhere.
CONTENT WARNINGS: kidnapping/attempted kidnapping; attempted murder; murder; vandalism; arson; assault; animal mutilation; corpse mutilation/manipulation/desecration; themes of peril/terror; possible character/npc injuries; possible character/npc death.

It starts with strange happenings at night, things left to be found by the next morning. Those within Lakeside many find themselves unsurprised by it, given their location, but the scenes found in Milton are a foreboding sight.

Mutilated bodies of animals: rabbits, ptarmigans, even deer — mangled and strewn about the streets, blood upon the snow. Some may awaken in the middle of the night to the sounds of their windows breaking, with houses on the Outskirts being targeted more than those in the middle of town. There is… a kind of unrest in the world.

It escalates.

Some may leave their home for the day and return in the evening to find the place trashed: items broken, precious foodstuffs thrown about the place and destroyed. Those within the Outskirts are once again particularly vulnerable, as are those within Lakeside. Fires are started in some of the abandoned buildings of Milton. Something, someone is targeting the Interlopers.

It is hard to pin-point who exactly, and it only puts the Interlopers on high alert. Nothing like this has never happened before. This is new, especially in Milton.

As the month progresses, the acts become more serious. Fires may be started in the middle of the night in Interlopers’ homes while they sleep. Some are attacked in the night, others are taken from their beds. Some killed within their very homes. Of the Interlopers that go missing, their mutilated remains may be found days later out in the wilds.

In Milton, soon enough, someone is bold enough to come out from the darkness, out from the gloom of the night. Interlopers may be attacked in broad daylight — by those they may recognise as newer Interlopers of the community, who appeared from the wilds: lost and shivering, with nowhere else to go. Some of them have been within Milton for a few months now.

Those in Lakeside will face something similar: Forest Talkers are making a move, rogue and isolated incidents — done with sabotaging attempts at hunting and taking a more direct approach.

They have no qualms about being captured or killed, only determined to get rid of as many of the Interlopers as they can. They whisper, they scream: “You don’t belong here. You should never have come here. It wants you gone, it wants us all gone. The end is here, it’s too late for any of us. Nature must run its course. The yawning grave has been opened.”

The attack is on two fronts: the first of Forest Talkers in Lakeside amplifying their actions. The second in Milton, enemies within the ranks of the Interlopers, Forest Talkers hiding as Interlopers.

Within Milton, newer Interlopers will likely be met with suspicion as being some of the Forest Fighters as a result of these individual acts of violence. As the numbers of Milton have been infiltrated, and it’s easy to have mistrust amongst those newer to the community. In-fighting is likely, and the entire town is stuck in some terrible, tense state — unsure of who to trust within their own numbers. In the days and weeks that follow, it remains like this. Acts of violence and vandalism — chaos and disorder.

BAD BLOOD


WHEN: The night of 27th - 28th September.
WHERE: Milton.
CONTENT WARNINGS: attempted murder; murder; vandalism; arson; assault; mentions of blood; themes of peril/terror; possible character/npc injuries; possible character death/npc death; actual NPC death.

Towards the end of the month, the moon is full. They call it the Harvest Moon, but colour seeps into it — oranges and reds: a blood moon, partially eclipsed. The night is calm and cloudless, but there’s an uneasy feeling in the night.

The earth groans, the rumble of another quake that’s plagued the Northern Territories since the beginning of August. It is the only warning Interlopers will get — if they may realise it as a warning. To some, when they look back, it’s a omen, a starting pistol.

They do not come through the Mines. Thanks to the efforts of Interlopers to guard the entrances of the Milton Mines, they know better. They come to town from the south, not the north.
The quakes of August and September have opened a new way from Lakeside to Milton. They are led by their Leader: a man dressed in white, a large deer skull upon his head. And while their numbers are small in comparison, they come armed and with the determination to get rid of the Interlopers once and for all. As they come into town, they launch their attack.

More fires will be set, Interlopers will be attacked with abandon. Shot at, stabbed, beaten. It is a mass execution. They will not stop until the Interlopers, or them, are dead.

Well, the majority of them. There are just under a dozen teenagers and younger people amongst their ranks who have shown hesitance toward violence in the past. Perhaps they can be reasoned with. Perhaps there may be a way to convince them to abandon their cause. There is fear in their eyes. Some of them do not want to die. They fear the yawning grave.

What will do you then, Interloper? Are you willing to fight for your life? Are you willing to take another’s to save your own, or a friends? Will you hide, or run? What choice will you make? The Forest Talkers have long since made their own choice. Now you must make yours.

It is another night of chaos on a town already scarred by the events of June. Interlopers will note two familiar faces in the fray: at some point during the night both Methuselah and Young Bill will arrive. While Methuselah will concentrate on aiding the wounded and trying to shelter Interlopers the best he can, Young Bill will help protect Interlopers from the Forest Talkers with his rifle in hand. But fortunately, it is just for one single night. Ammunition runs out, sides are switched, and people are killed. As dawn approaches, Forest Talker numbers dwindle. Either killed, incapacitated or defected. In the early morning light, bodies lie in the snow both Interloper and Forest Talker alike.

Those trying to hunt down the leader will see him slipping inside an empty cabin, heavily wounded. Following after him, they will find him settling himself down to kneel on the floor. The white of his tactical gear stained red with blood as it blooms from his wounds. Slowly, he removes the deer skull from his head to reveal a clean-shaven man in his late twenties with a shock of white-blond hair. His eyes are blue, calm.

He sets the skull down, panting and sweating. He is dying. He is not afraid.

“My name is Mallory, not that it matters now. We are dead, you and I.” he says softly. “We exist in a dying world.”

He is in much pain from his wounds. He moves again to sit cross-legged on the floor. A hand touches the bloodied fabric of his front and he laughs humourlessly.

“You don’t understand, do you? The end must come. That is the order of things. The end must come so the world can be reborn. That is how it’s always worked. When the world is swallowed, it will grow again from the earth.”

It is a story. The story of the Darkwalker. Some believe it to be the end of the world, but Young Bill had once said there is another telling of the tale. A creation myth. The Darkwalker swallows the world and returns to its slumber within the earth. Within it, everything its swallowed grows again and the world returns.

“We fought against man’s actions to ruin this place, not knowing our true purpose. The Devourer has shown me the truth, and I sought to put that into action.” His head tilts to one side. “The yawning grave is opened. Does new life not grow from the decay? It is a cycle. The grave and the cradle.”

He finds it difficult to breathe, but he presses on.

“You fight to live. You come here and you do not see what you are. You are only delaying the inevitable, perverting the true course. Prolonging the suffering. You are the Interlopers, you are not part of nature’s design. The Darkwalker does not want you here. And where it fails, we have tried to succeed.”

There’s another laugh, something catching in his throat. He coughs, blood bubbling from his lips.

“And failed. For now. The First Cursed cannot hold it forever. She, too, delays the inevitable." Even as he is dying, he still have the energy to sneer. He speaks of Enola. "A woman who plays at being a god. What right does she have? All must go into the Long Dark. ... As will I. Return me to the grave.”

Mallory’s head dips, his body sagging. He inhales once more and then stops.


FAQs

PAINFUL REMINDERS



1. Players must sign up for items. See the toplevel on the plotting post.

2. Items will face the same warps/nerfs as everything else that is brought into the game.

3. Items can be no bigger than something your character can reasonably carry.

4. While items do not have to belong to your character, there has to be a good reason why they’d receive such an item — ie. something related to your character.


THE ENEMY WITHIN


1. The Forest Talkers within Milton are a number of NPCs that have been pre-selected from NPCs who arrived in April and August. Not all of them will show their true intentions as the month goes on but will continue to stay hidden.

2. Two NPCs killed in the June Event were also Forest Talkers. … Good… job?

3. The following NPC Interlopers will out themselves as Forest Talkers at this stage: Devon Busswood; Rita Yee; Realm Lovejoy.


BAD BLOOD


1. Following the events of this prompt, Interlopers now have an additional way into Lakeside. It’s still rather dangerous: it’s through a partially collapsed cave system that ends into abandoned bunker on the Lakeside side. The game map will be marked accordingly in due course.

2. Some Interlopers may recognise a familiar face in the Forest Talker ranks: the man who was kidnapped by Interlopers previously in July has returned. Looks like he made good on his promise. He's come back to cause problems.

3. The following NPC Interlopers will out themselves as Forest Talkers during the attack: Jackie Blackmore; Ross Huguet; Jennifer Kitchen; Daniel Kresco.

4. As a reminder of numbers: around fifty Forest Talkers will show up for the attack.

5. There is an OOC vote on the fate of the remaining Forest Talkers, the link is here.

copacetic: (34)

[personal profile] copacetic 2024-09-18 06:22 pm (UTC)(link)
[ Jane jumps slightly at the sight of Randvi's appearance, but she does have the decency to feel bad about it. ]

Don't worry about it. I was an asshole when I was a kid, too. [ She realizes she's staring and looks away. She's dying to know what happened, but it's not like you can just ask someone that. ]
meadqueen: (Default)

[personal profile] meadqueen 2024-09-19 07:58 am (UTC)(link)
This is the second time we have had an incident with food or drink altering people’s minds. I cannot imagine it will be the last, so exercise caution.
copacetic: (33)

[personal profile] copacetic 2024-09-19 11:37 pm (UTC)(link)
Yeah? Thanks. What happened last time?

[ Fuck it, she can't help herself. ] And what happened to you? [ Rude, Jane.]

And yu can have my bag. If you want. Not like I need it.
meadqueen: (Default)

[personal profile] meadqueen 2024-09-20 01:25 am (UTC)(link)
It was much more what you would expect from mind-altering foods: changes in mood, hallucinations…

[Randvi is getting used to people staring at her face, but she’d forgotten for a moment that she wouldn't have looked like this when this woman saw her last.]

It is not a new injury, simply not one I had when I was nineteen.

Where did it come from? The bag.
copacetic: (12)

[personal profile] copacetic 2024-09-22 04:19 pm (UTC)(link)
[ Jane doesn't like the sound of that. Sounds too much like drugs for her taste. ] So what, they just, like, drug people?

What happened? Because if some guy did this to you, I know ways to handle that.

[ Jane hesitates. ] The bag? Oh. Uh. I found it. It's one of those gifts they give us from home or something. I don't know.
meadqueen: (Default)

[personal profile] meadqueen 2024-09-22 06:54 pm (UTC)(link)
This thing with the tea was much more direct than what happened before. The foods that caused hallucinations were seemingly innocuous items that we have all eaten before and since, harvested from the same place we get our food from now. It was as if nature itself altered them and then changed them back.

[Who even knows?]

If a man had done this, he would not be doing much else, though I do appreciate the concern. It was a bear that did this to me.

[Randvi eyes the bag dubiously, remembering the box by her bed.]

What was in it?
copacetic: (41)

[personal profile] copacetic 2024-09-23 04:39 pm (UTC)(link)
[ Jane doesn't like the sound of that. Food that can drug you? And you don't know it? Yeah, no thanks. More than anything, she's worried about what dumb shit she might do trying to find it again, if the high is good. But she keeps that to herself, mostly because she has no idea how to explain that to a Viking. ]

Jesus.

[ Jane's eyes go wide when Randvi says a bear did this, though. ] A bear? Damn. [ She's maybe a little bit more low-key about it than most, just because that's who she is, but it's obvious even so that she's taken aback and slightly impressed. ] And you lived? That's a pretty big deal. Most people don't survive bear attacks like that. I guess you really are a Viking.

[ As to the question of, "What was in it?" Jane's immediate impulse is to lie, which is her immediate impulse with most things regarding her addiction. Instead she just decides to talk around it, and maybe lie by omission a little. ]

Oh. Uh. Nothing important. Just some things from home. Some money, but I can't use that here. [ Damn, that still stings. ]
meadqueen: (Default)

[personal profile] meadqueen 2024-09-23 09:17 pm (UTC)(link)
I was fortunate that someone was nearby and heard the attack happen. He was able to frighten it away.

[She looks at the bag again.]

I do not wish to take it from you, whatever was in there. I received a box from my home that had something terrible inside it, and I wouldn't want a bag that was used similarly.
copacetic: (21)

[personal profile] copacetic 2024-09-26 12:31 am (UTC)(link)
Yeah? [ Jane smiles a little. ] Sounds like you've got a real knight in shining armor.

[ At the news that Randvi had received "something terrible" from home, Jane can't help herself. ]

Wait. How terrible? [ Randvi is from back in the day, so Jane is anticipating that it might be something pretty bad... ]
meadqueen: (Left)

[personal profile] meadqueen 2024-09-26 08:24 pm (UTC)(link)
A night? I'm not sure what that means. [Guess who predates the chivalric code, girl.]

It was horrible. A part of a person.
copacetic: (25)

[personal profile] copacetic 2024-09-27 12:26 am (UTC)(link)
Oh. Uh. [ Jane fumbles, trying to think of how to explain that reference. It's funny. She wouldn't have thought she'd have to explain "knights" to an old-timey person. When she thinks about it, it makes sense — Vikings and European knights are different — but it's still so jarring. ] Sorry. It's not like, at night. It's a person. Like a hero. When somebody from my time says it like that, though, they're teasing you about having a boyfriend. A man who takes care of you.

A part of a...? [ Jane looks at her with wide-eyed concern. ] Oh, God! No, no! Nothing that bad. It was just money I shouldn't have. That's all.

What person was in your bag?!
Edited 2024-09-27 00:36 (UTC)
meadqueen: (Tower)

[personal profile] meadqueen 2024-09-27 03:59 am (UTC)(link)
Oh. [She thinks about that.] We are friends, but not in that way.

I received a wooden box containing my husband’s forearm. Severed at the elbow. I don't know who would do that to him.
copacetic: (18)

[personal profile] copacetic 2024-09-30 03:06 pm (UTC)(link)
[ Jane turns a little green. ] Your husband's... arm...? Holy shit. I guess things were brutal back when you were alive, huh? And I thought my time was bad.
meadqueen: (Default)

[personal profile] meadqueen 2024-10-01 08:44 am (UTC)(link)
[Pointedly:] I am alive now.

[Not the point, though.]

It was not - someone tortured him. I don't know who would do that, or why.
copacetic: (41)

[personal profile] copacetic 2024-10-01 06:29 pm (UTC)(link)
[ It shocks Jane, even though it makes sense when she takes even half a second to think about it. Randvi is alive now, as much as she is. She's so used to thinking of 2009 as the now, and anything before that as the past, that it's odd to think of herself existing at the same time as a Viking.

But she does. Here. ]
Yeah. You are.

[ Randvi plainly talking about torturing people so plainly is a little shocking too, for a different reasons, but Jane does her best to keep her cool. ] Shit. Sorry to hear it. [ She exhales. ] For a princess, you're a tough bitch. I don't think I could handle that. Getting an arm. That's not really, like, a thing where I come from. Unless you're in a drug cartel or something.
meadqueen: (Default)

[personal profile] meadqueen 2024-10-03 07:25 am (UTC)(link)
[Randvi did not handle it well - there had been screaming and tears and she’d set a curtain on fire - but that is far too embarrassing to say aloud.]

Thank you. I don't know what that is, a drug cartel.
copacetic: (16)

[personal profile] copacetic 2024-10-06 11:24 pm (UTC)(link)
Don't worry about it. A drug cartel is like...it's a group of bad people who get together to do bad things. They sell drugs that ruin people's lives and get people addicted to using them. They're pretty violent. Some of them even kidnap people and sell them into slavery or prostitution, too.

I don't think you have to worry about anyone like that here, though.
meadqueen: (Default)

[personal profile] meadqueen 2024-10-07 05:05 am (UTC)(link)
[Randvi nods, though she doesn't know what drugs are either.]

Like bandits. Yes, I’d imagine that they send this sort of threat to one another.
copacetic: (Default)

[personal profile] copacetic 2024-10-07 04:39 pm (UTC)(link)
Yeah, pretty much. If you're not part of their world, you don't really have to worry about seeing things like that. At least where I'm from.
meadqueen: (Default)

[personal profile] meadqueen 2024-10-08 06:11 am (UTC)(link)
I always knew that he could be injured or killed in war, but this was not a war wound.
copacetic: (30)

[personal profile] copacetic 2024-10-08 07:19 pm (UTC)(link)
[ Jane tries to actually think about that. She sort of knows what it's like to have a friend who is doing something dangerous. It's not like Jesse's on-the-job death was 0%. But even then, the casualness with which Randvi says, "I knew he could die in war," still shocks her. After all, Jesse was still doing something he knew was dangerous and outside the law. But Randvi talks like a war in an everyday reality for the average person. Jane struggles to understand that as she tries to imagine what could be so bad it'd be worse than "a war wound". All she says is... ]

I'm... s-sorry. Do you wanna talk about it? [ That's how people emotionally support each other, right? thinks the woman who has never successfully emotionally supported anyone without the aid of substances in her entire life. Actually, she's pretty sure it is. Yes. Nailed it. ]
Edited (html/spelling) 2024-10-08 19:20 (UTC)
meadqueen: (Left)

[personal profile] meadqueen 2024-10-09 04:38 am (UTC)(link)
I don't know. [Right now, she doesn't know anything. What's happened, who is alive, whether her village is safe.] It's like… when you arrived, did you find something from home on the table at the feast? How would the aurora have known to look for Sigurd, find his arm, and put it in my house?