methuselah (
singmod) wrote in
singillatim2026-01-25 09:51 pm
Entry tags:
darkness brings evil things
THE DARKWALKER COMES
The Darkwalker comes to Milton, devouring two long-standing Interlopers. But its presence lingers in the wake of the deaths — signalling to Interlopers another change to the world, the ending of all things.
WHEN: January 28th.
WHERE: Milton.
CONTENT WARNINGS: death of playable characters; supernatural death; mention of dead bodies; themes of death; supernatural beings; themes of terror; themes of peril; heightened states / states of mania.
DARKNESS BRINGS EVIL THINGS
The sun was meant to rise in mid-January. It did not, and so Interlopers exist in the perpetual polar night — with only brief hours of twilight and the moon and stars to guide them in the long, endless days of their permanent winter. In the dark, the snow continues to fall and the blizzards rage on, with temperatures continuing to stay dangerously low. The world is a restless thing, and the winter rages on.
On the night of January 28th, the night is a rare, calm one. The skies are clear, the new moon has barely just begun. Stars litter the inky black, brightly twinkling. It’s beautiful to admire from the safety of the indoors where it is warm — the air is too biting and bitter to be outside for long.
Slowly, one by one, the stars begin to go out.
In the night, a guttural ancient call — low and furious and hungry.
It has been some time since the Darkwalker struck so directly, so intimately. Now, out of nowhere, it comes. A green gloom descends upon the world, and the night is dark and terrible. A cold wave of fear washes over you, and everything feels wrong. There is a need to hide, a need to flee. Something ancient and primal: that quiet part of your mind that feels like prey — trapped, cornered and close to death. You need to make yourself small, insignificant.
You hide. Under beds, in closets, in whatever space you can cram yourself in. You gather those close to you and hide yourself away — desperate for safety, to be spared. The fear is irrational, unable to be overcome — even by the bravest or most stoic of Interlopers.
For some, for those touched by the Darkwalker, it is more like a jolt of electricity — something hot and sweet and wanting. You feel as if your bones are alight, your minds are ablaze and a desperate hunger sets in. You have never felt more alive in your entire life. No substance, no experience can compare. You are not afraid, you are giddy enough it makes you sick, it makes you dangerous.
In the distance, like the booms of cannon fire — the steady beat of footsteps. It comes from the East, punctuated by the unnatural roars and moans of the being, unable to be likened to anything else. It draws nearer and nearer. It is coming for Milton.
You cannot do anything to stop it. You cry, you whimper, you cling. Or you fall to your knees, overcome by your mania and hunger — laughing into the night.
It seems to go on forever, building into a crescendo. Your heart beats so hard you fear it may burst from your chest, as if you might die from it — from horror or ecstacy.
A faint wail, a sob. It echoes in the distance. Pained. Enola.
Then there is silence. The Darkwalker’s immediate presence is gone, and its effect on you slowly begins to subside. You can breathe, you can move. But the green gloom lingers, and the stars do not return. The world remains in its fraught darkness.
And now what remains: finding who the Darkwalker has devoured.
Chloe Frazer will be found in the Farmhouse, her mangled and lifeless body curled and contorted upon the floorboards of her living room. She had waited patiently to meet the Darkwalker; this was one thing she could not control, one puzzle she could not solve. And yet, she had made her peace with it. It lifted her from her feet, twisted her bones and left her a crumpled heap — an expression frozen in fear.
Randvi can be found outside her home, her body in the same manner as Chloe. She had gone to face the Darkwalker head on, out in the open. She had left her belongings behind meticulously, ensured whatever she could pass on to others would be left for them to find. She had met the Darkwalker with Ulfrùn at her side. The wolf-dog had been afraid, but after the Darkwalker had devoured the Interloper — she had returned to her master’s side, barking into the night to alert others.
Around her, her footsteps that brought her to this spot. Strange 'waves' in the snow, too. Hard to define as to what exactly made them. And... faint glimmers of green, intangible. Almost like a residue — which will vanish in the coming hours. The same residue will be found around Chloe, too. Her home will not appear disturbed. No open doors, the Darkwalker has no use of them.
Preparations must be made, Interlopers must be mourned and laid to rest.
And the Interlopers are left with the same chilling reminder: this is the ending of all things.
FAQs
1. Essentially, a 'party post' for reactions to the Darkwalker's attack, the immediate aftermath, and any funerary preparations. Have... fun???
2. Information on the Darkwalker's attack can be found here.
3. An OOC Rundown for the original Darkwalker's attack, which includes some FAQs can be found here.
4. Notes about the characters:
Chloe: Valuables up for grabs: Chloe's residence of the farmhouse/greenhouse, which has hot running water; a cattle prod; a Ganesh figure.
Randvi: Valuables up for grabs: An enchanted spear, crafted with Young Bill during The Hunted arc; Old Bear claw; a hidden blade; a walkman with metal music tapes. Randvi's dog Ulfrùn will also now be ownerless, but Tess has said that perhaps Maelle can take her in.

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This one hurt. He'd known both Randvi and Chloe for what felt like so long. Chloe was one of the few people he'd showed his more sarcastic side to. Randvi's world with its multiple gods seemed so much closer to his own that the ones nearer to his time. He would miss both of them, but things were left behind.
Not long after the bodies were found, and it was confirmed there were no others, Levi makes his way to the greenhouse. Chloe had worked so hard on it, and he wasn't going to let it die without her. He'd helped with it a lot but he wanted to go over all of it to take stock.
...She wouldn't want him just giving away the food. He had to try and remember to trade, though he wasn't really sure what to trade for anything here.
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He liked Chloe well enough. She had a familiar practicality about her, she hated cops, she let him have some vegetables in exchange for helping tend to her greenhouse. (He'll likely continue doing that, depending who ends up taking care of it.)
But Randvi had been a peer of sorts, a sister-in-arms, one of the very few people he fully trusted and perhaps one who knew the most about him. They'd scouted together many times, they'd confronted the Old Bear, and they'd seen Yong Bill off together.
It seems it's his turn to see her off now, and he can only hope her death here doesn't cut her life short back wherever she'd come from before she gets the chance to embark on some adventure herself again, rather than just record it for her scouts.
He can be found sitting vigil with a campfire near Randvi's house, bringing a rabbit to Ulfrun, or fighting the frozen ground with whatever pickaxe-adjacent tool he's managed to find in the church yard.
Depending what of her belongings remain by the time he learns of this, he'll want to see if one of her charges want to take her dog or her stuff -- he assumes she'd want that -- so he'll leave it all be where it is, though he might move remaining food items to the Community Hall's storage (there's no sentimental value to it, and the dead don't eat) -- unless, of course, Maelle or someone else close to her wishes to stay in the house.
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He makes his way to the greenhouse simply because he doesn't know what else to do. Honestly, he wants to punch something. He wants to break the Darkwalker in half, he wants to rip it limb from limb, he wants to fight. But he can't do that. So maybe he can make sure that the greenhouse still works, that people won't abandon it, simply because Chloe died. It's a good resource.
Hickey slams open the door to the greenhouse a lot louder than he was planning. He's still running on rage, still absolutely radiating with anger as he looks over at Levi. "What the hell are you doing here?"
He looks like he's taking stock. He looks like he might help. But Hickey's anger isn't putting the two and two together right now.
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He feels absolutely wonderful. This is fantastic, the best high he's ever had. Nothing he's ever felt before could compare to this and he doubts anything he ever could experience could match it. For Dorian, a hedonist, someone who chases pleasure at the expense of everything and everyone in his path, this is electric. He's hungry, so hungry, hungry enough that he could and just might hurt anyone who comes his way, but more than that? Dorian feels electric.
Fuck, and he thought cocaine was great! This is all that and more! He'll do anything to chase this feeling and falls to his knees, still laughing all the while.
It's only when the Darkwalker vanishes, when the overwhelming presence is gone, that Dorian comes back to himself. The hunger still lingers, but so does the mania. And Christ, how he wants to hold onto that feeling as long as he can. His laughter dies down, trailing off, as Dorian gets back to his feet. He feels hot and sweaty, like the aftermath of a good fuck. But he knows he's not the only person here. And he still has questions. Questions and concerns, because at the end of the day,
"What the fuck was that?" Dorian hoarsely asks, partly to himself, partly to anyone in the room with him.
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But fuck he needs to punch something. That anger is pulling him, propelling him. Part of him wants to haul off and hit Levi just so he can do something, but that won't be something of any use and that realization just makes him angrier. Hickey simmers in his own rage for a moment before,
"Wood pile. Chloe's got one, yeah? Know where it is? What about an axe?"
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