singmod: (Default)
methuselah ([personal profile] singmod) wrote in [community profile] singillatim2023-11-09 04:18 pm

nature offers a violence

NOVEMBER 2023 EVENT


PROMPT ONE — WHITEOUT: Methuselah makes an unexpected early return to Milton to warn Interlopers of an impending monster storm, and boy does it surely come.

PROMPT TWO — A CHOICE: Following the storm, sightings of a mysterious stag prompts a hunt down in the Basin and out in the Outskirts.

PROMPT THREE — REST MY WEARY BONES: While the storm causes a great deal of mess, it also uncovers some far more pleasant surprises. Hot springs.

WHITEOUT


WHEN: Early to mid-month.
WHERE: Milton.
CONTENT WARNINGS: extreme weather; storms; blizzards; themes of survival; possible character cold-related injuries; possible themes of peril.


In the times that he is no longer occupying the Community Hall in the center of town to help tend to the newcomers, Methuselah is out in the wilds. Despite his growing age, he is a hardened survivor, and has been more than accustomed to life living as a nomad, out in the thickest, deepest parts of nature. Sometimes he can be encountered, sheltered in a cave or out in the woods, huddled by a warm campfire, or busying himself with his latest game catch. He seems to be always on the move, never staying for too long, and never coming into town — unless it’s to begin preparations for the latest batch of new arrivals.

To see him returning to Milton outside of these times is a curious sight, and the grim expression he carries is enough to make anyone wary. Even his voice is grave. The warmth and kindness usually found in his expression is gone, replaced with a deathly seriousness. He doesn’t speak in jest.

"I am long used to this world and its weather, even with the changing times to more bitter nights." he will say. "I have seen the years rise and fall, too many to count. Please, I beg that you hear me with this— a storm is coming. Greater than some of you may have ever known. It is in the air, and we must prepare to see it through. We do not have much time. Three days, perhaps. But no more."

He will tell anyone and everyone; encouraging the word to be spread around. He will instruct on what needs to be done, what needs to be gathered. The storm will be long and hard, and will last for some time. With that, Methuselah will begin to prepare the Community Hall as a place of refuge with a stock of food, fuel and water to get through the storm. Interlopers will be free to join Methuselah and bunker down together, or can choose to bunker down on their own in their own homes, or with others.

You have only three days.

And sure enough, the storm comes. Maybe you can notice the signs too: the sudden updraft, the slow gathering of clouds, the drop in temperature, the changes of pressure in the air.

Halfway through the third day, the storm rolls in: a ferocious snow-storm unlike anything you’ve seen before. Even with the fading amount of daylight as mid-winter approaches, the sky turns as dark as night as will stay like night for the duration. Strong howling winds batter the town, and even the sturdiest of buildings creak and groan under the weight. Trees will be felled, some buildings might not fare the storm.

Relentless snow that falls so hard it’s a complete whiteout, and will be impossible to navigate if one were to step outside. Even then, it isn’t advisable. The temperature is bitter, with a frigid windchill. Going out in this kind of storm would be a death sentence. Staying out in it for longer than a half-hour will certainly kill you.

It would be best to wait it out, to huddle around warm fires in the darkness. It may certainly be a test of patience, depending on your choice of place to stay. The storm will last a full week, a stark reminder of what you are, the words you have heard in your arrival: thrown to Mother Nature’s mercy, the Interloper in her design.

But will you persist?

A CHOICE


WHEN: Mid-month, onwards to end of month.
WHERE: Milton Basin, Milton Outskirts.
CONTENT WARNINGS: survival themes; themes of hunting; possible animal death.


After the storm passes, there’s a certain kind of hush that falls upon Milton and its surrounding areas as Interlopers are left to pick through the wake. While the temperature certainly doesn’t get that much warmer, there’s days and nights of clear, calm weather — short afternoons of weak sunshine and nights of chilly peace, the moon hung high in the starry skies. Winter is drawing ever-closer, but it’s still for a little while.

In the early evenings, before the sun sets, there’s strange sightings of a particular white stag that can be found roaming the area — particularly down in the Milton Basin. It seems quite elusive, but there’s plenty of Interlopers that have been able to capture a glimpse over the coming days. Even Methuselah himself has seen this beast before, remarking there has long been tall tales of a ghostly stag that roams the Northern Territories and is said to bring good fortune to those who manage to hunt it down.

Perhaps you’re a little low on luck. Perhaps you’re feeling lucky. You’re going to find that stag.

Hunting down the stag, however, will take a great deal of patience and time. You might find yourself waiting several hours to wait for it to appear. Building a snow shelter, or hunkering down in some old shack might be needed in order to keep warm. But if you’re patient enough, and able to withstand the cold for long enough — the beast will soon make an appearance.

In the dying light of the day, it is there. It’s unlike any deer you’ve seen before: tall and majestic, with thick, soft fur of brilliant white. It almost looks ghost-like in some angles, it’s an incredibly beautiful creature. But it seems to have also noticed you, just as you have noticed it. It doesn’t dart away, however. Instead it stands before you, waiting for you to act.

You have a choice: slay the creature, or let it go.

It will not move until you make your decision, holding your gaze until you raise your weapon or until you lower it and give up your hunt. But there is a consequence to either action: if you choose to kill the stag, you will be rewarded with a sizeable bounty of venison. Eating said meat will help you feel fuller for longer, and the meat will keep for far longer than any other deer slain.

However, if you choose to spare the stag, the creature will lower its head, as if bowing to you. Then, it will disappear with a swirling of powdered snow. When you return home for the evening and go to sleep, the next morning you will find a gift at the foot of your bed: a pair of deerskin boots, or a deerskin blanket. These boots are supple, tough and waterproof — allowing for a great balance of mobility and warmth. The blanket is incredibly toasty, and will provide a great deal of comfort in the long nights ahead.


REST MY WEARY BONES


WHEN: Mid-month, onwards indefinitely.
WHERE: Milton Outskirts.
CONTENT WARNINGS: n/a.



The storm has blown in plenty of snow to make traversing the area much more difficult, but there’s something else of note that comes with its passing. While the storm has brought much devastation, and some places have been buried in snow drifts, plenty of snow in areas has been blown away, uncovering otherwise lost secrets within Milton. Clouds of what looks like steam can be noted not too far from town, towards the mountains of the north.

If Interlopers head to explore the clouds, they will find old trails leading up towards the mountains. It isn’t a particularly difficult journey, for once, and they will soon discover that the storm has blown away the previously blocked access to a cave. It appears that this is the right place.

The air is warm here, pleasantly so. Warm enough that hats and mittens and coats seem a little unnecessary. One might wonder if someone lives within, and that a great fire is stoked to keep the place warm. But there’s no one in sight, no sounds of life: human, animal or otherwise. If they press on, they will discover that the cave floor is well worn with footfall: plenty of people have come here before, and the reason why is soon revealed.

The air grows even warmer, and more humid. The space opening to reveal small pools of slow-flowing water, warm water. The stone houses a natural hot spring, and following the cave out the other side will lead to another space in the rock open to the air, where there are even larger pools of warm water, perfectly sized and deep enough to bathe in. It seems that this place was frequently used by the people of Milton, where their life of hardship could be forgotten for an hour or two.

The water is pleasantly hot, and incredibly inviting. After so long in the freezing cold without modern appliances and utilities, a natural hot spring sounds like an absolute luxury.

FAQs

WHITEOUT


1. Characters are free to play around with this prompt how they want. Maybe they're dumb enough to go into the cold and get injured or sick. Maybe they're stuck in the Community Hall for the week. Fights might break out as tensions run high whilst everyone's stuck together, or maybe you're actually having a nice time.

2. For those stuck in the Community Hall: there are board games and old school textbooks stored in cupboards. There is also a piano.

3. A floorplan of the Community Hall can be found here.

A CHOICE


1. .... Yes, you can pet the ghost stag.

2. Characters will get one choice only with the ghost stag, meaning they can't keep going back to find it to get extra gifts.

3. If characters can't agree on a course of action, whoever acts first will get their gift. The second character will have a chance to try again another time.

4. If both characters agree on sparing the stag, but players want different gifts (ie. one player wants the boots and one wants the blanket), characters will get the gift the player wants their character to receive.

REST MY WEARY BONES


1. The hot springs will now be a permanent fixture in the Milton Area, enjoy!
ployboy: <user name=eyecons> (And let there be light)

[personal profile] ployboy 2023-11-15 05:07 pm (UTC)(link)
[Ho.

ly.

Shit.

This has got to be the single most disturbing thing he's heard in his time in Milton, and Tim smiles at it anyway because he doesn't have a choice when there's public.

The quiet guy with the Soviet era rifle can hunt, track people.

S c r e a m i n g on the inside, thanks buddy.]


I'd think tracking animals should be easier to learn. They're predictable, in a sense.

[Tim spares Levi the horror of speaking up again; he signals for the guy to wait a sec and makes his way down and over (while still internally screaming because what the actual fuuuuu) ]

Hey. You know, I saw your note on the corkboard. It's what gave me the idea in the first place.
solitarysoul: commisioned art (Default)

[personal profile] solitarysoul 2023-11-15 05:55 pm (UTC)(link)
[He nods immensely grateful for Tim not prompting him to speak more. He moves away from the others a bit to meet Tim.]

Oh, you did?

[He did something useful? Awesome, he'd been second guessing his notes on the board since the second they were posted.]

I've done a little hunting, but I don't really know how to prepare anything. I wanted to learn for ah, uh [Friend? Does he have friends here? What even were friends?] Um, somebody else here. But I've talked about how we've needed to do it before.

[...he's not seen that guy he talked about it with lately. They'd also talked about looking for the next town...but if he was still somewhere out in this storm he was a goner. That sucked.]
ployboy: <user name=artbombs site=livejournal.com> (I'm as lonesome as the catacombs)

cw talking bout animal death

[personal profile] ployboy 2023-11-17 02:36 am (UTC)(link)
[He just nods, a quick confirmation. It's hard to not ask about what kind of game Levi's been tasked with hunting, but Tim remembers his first question to the guy, if he was a good shot.

When someone answers, you believe them the first time.]


Hopefully we can get you some practice in working through the animals sooner rather than later.

[Stone.

Cold.

The absolute disconnect from the reality of the process of, uh, processing, makes it easy.]


We'll get meat, fur... who were you talking about this with? Anyone I know?
solitarysoul: (u.u)

[personal profile] solitarysoul 2023-11-17 02:43 am (UTC)(link)
When this storm is over I'm sure I'll want something to do to make up for all the time stuck in here.

[He sighs and shakes his head.]

No...I haven't seen him in awhile.

[He does not expect a happy ending there.]
ployboy: <user name=eyecons> (You've been here before)

[personal profile] ployboy 2023-11-17 02:47 am (UTC)(link)
[Not quite what Tim expected to hear-- there's one... two? Notes on the Cork Board for missing persons. But there's no where to go. Nowhere Tim can fathom hasn't been searched already.

Tim shouldn't push; he's new. He doesn't understand the comings and goings.]


Well... what's he look like? I know some... people decide to risk it and stay in their homes.
solitarysoul: (Scope)

[personal profile] solitarysoul 2023-11-17 02:51 am (UTC)(link)
I've not seen him for awhile. He used to do patrols too...we talked about trying to find somewhere other than Milton out there. He might have tried to do that.

[That doesn't seem like the worst death. Sure, freezing seemed pretty bad, but at least he would have had a sense of purpose out there. Maybe Levi can imagine he found somewhere before the end.]
ployboy: (Carries me far away)

[personal profile] ployboy 2023-11-21 02:31 am (UTC)(link)
I'm sorry, Levi.

[That's sincere.

Their motley crew is all sorts of trouble, and troubling. The days Tim has been here, he's more or less taken stock. He doesn't have a list, though, of Interlopers.

Maybe he should get to work on that first.

But his brows furrow in either concern or concentration when he addresses Levi next.]
Speaking of... You shouldn't be stepping out to patrol with this blizzard. I've seen you come back in frozen solid, man. Are you even used to this weather?
solitarysoul: commisioned art (Default)

[personal profile] solitarysoul 2023-11-21 12:51 pm (UTC)(link)
It's fine. I didn't really know him.

[He's lost too many people to feel much grief over someone he barely knew.]

Oh, uh, i-its okay, I'm not going far. Just around the building.

[Usually.]
ployboy: <user name=wittystairs site=livejournal.com> (That's a short time goal)

[personal profile] ployboy 2023-12-31 10:26 pm (UTC)(link)
[Heard, and Tim spends no time at all in filing that response away in his folder of Why Levi Is Dangerous.]

Then do me a favor and tap me when you're about to slip out. I know keeping a list of people is frowned upon, but I don't see what's so wrong in making sure everybody in here makes it back when they take their laps outside.

[Jason maybe peeved him a little. A little.]
solitarysoul: commisioned art (Default)

[personal profile] solitarysoul 2023-12-31 11:01 pm (UTC)(link)
Oh, yeah, no problem. I can let you know when I'm going out and when I come back. If you want me to look for anything while I'm out there I can...but I really don't want to go far from the hall.
ployboy: (And some of us alive)

[personal profile] ployboy 2024-01-02 02:43 am (UTC)(link)
[Earnest, he shakes his head.] I wouldn't ask you to. I understand why you do it- keeping watch over what others can't. But it's ten minutes before hypothermia sets in. You're needed, okay?

And I'm a worrywart, obviously. So I appreciate it.
solitarysoul: (Scope)

[personal profile] solitarysoul 2024-01-02 02:46 am (UTC)(link)
[Ten minutes. He'll keep that in mind, but in a sea of white its hard to tell time (or anything) is passing.]

Y-yeah...something like that. Thanks.