methuselah (
singmod) wrote in
singillatim2023-11-09 04:18 pm
Entry tags:
- *event,
- alluri rama raju: xil,
- bigby wolf: jelle,
- cornelius hickey: kates,
- dean winchester: verna,
- edward little: jhey,
- harry goodsir: karin,
- jack kline: jean,
- jason mcconnell: balsam,
- kate marsh: cheryl,
- kieren walker: cheryl,
- knives: lassie,
- la'an noonien-singh: amy,
- levi jordan: cirape,
- louis de pointe du lac: tea,
- max mayfield: jean,
- rei ayanami (ii): floral,
- rorschach: shade,
- thomas jopson: kota,
- tim drake: fox,
- vash the stampede: fen,
- vash the stampede: fyn,
- wynonna earp: lorna
nature offers a violence
NOVEMBER 2023 EVENT
PROMPT ONE — WHITEOUT: Methuselah makes an unexpected early return to Milton to warn Interlopers of an impending monster storm, and boy does it surely come.
PROMPT TWO — A CHOICE: Following the storm, sightings of a mysterious stag prompts a hunt down in the Basin and out in the Outskirts.
PROMPT THREE — REST MY WEARY BONES: While the storm causes a great deal of mess, it also uncovers some far more pleasant surprises. Hot springs.
WHITEOUT
WHEN: Early to mid-month.
WHERE: Milton.
CONTENT WARNINGS: extreme weather; storms; blizzards; themes of survival; possible character cold-related injuries; possible themes of peril.
In the times that he is no longer occupying the Community Hall in the center of town to help tend to the newcomers, Methuselah is out in the wilds. Despite his growing age, he is a hardened survivor, and has been more than accustomed to life living as a nomad, out in the thickest, deepest parts of nature. Sometimes he can be encountered, sheltered in a cave or out in the woods, huddled by a warm campfire, or busying himself with his latest game catch. He seems to be always on the move, never staying for too long, and never coming into town — unless it’s to begin preparations for the latest batch of new arrivals.
To see him returning to Milton outside of these times is a curious sight, and the grim expression he carries is enough to make anyone wary. Even his voice is grave. The warmth and kindness usually found in his expression is gone, replaced with a deathly seriousness. He doesn’t speak in jest.
"I am long used to this world and its weather, even with the changing times to more bitter nights." he will say. "I have seen the years rise and fall, too many to count. Please, I beg that you hear me with this— a storm is coming. Greater than some of you may have ever known. It is in the air, and we must prepare to see it through. We do not have much time. Three days, perhaps. But no more."
He will tell anyone and everyone; encouraging the word to be spread around. He will instruct on what needs to be done, what needs to be gathered. The storm will be long and hard, and will last for some time. With that, Methuselah will begin to prepare the Community Hall as a place of refuge with a stock of food, fuel and water to get through the storm. Interlopers will be free to join Methuselah and bunker down together, or can choose to bunker down on their own in their own homes, or with others.
You have only three days.
And sure enough, the storm comes. Maybe you can notice the signs too: the sudden updraft, the slow gathering of clouds, the drop in temperature, the changes of pressure in the air.
Halfway through the third day, the storm rolls in: a ferocious snow-storm unlike anything you’ve seen before. Even with the fading amount of daylight as mid-winter approaches, the sky turns as dark as night as will stay like night for the duration. Strong howling winds batter the town, and even the sturdiest of buildings creak and groan under the weight. Trees will be felled, some buildings might not fare the storm.
Relentless snow that falls so hard it’s a complete whiteout, and will be impossible to navigate if one were to step outside. Even then, it isn’t advisable. The temperature is bitter, with a frigid windchill. Going out in this kind of storm would be a death sentence. Staying out in it for longer than a half-hour will certainly kill you.
It would be best to wait it out, to huddle around warm fires in the darkness. It may certainly be a test of patience, depending on your choice of place to stay. The storm will last a full week, a stark reminder of what you are, the words you have heard in your arrival: thrown to Mother Nature’s mercy, the Interloper in her design.
But will you persist?
A CHOICE
WHEN: Mid-month, onwards to end of month.
WHERE: Milton Basin, Milton Outskirts.
CONTENT WARNINGS: survival themes; themes of hunting; possible animal death.
After the storm passes, there’s a certain kind of hush that falls upon Milton and its surrounding areas as Interlopers are left to pick through the wake. While the temperature certainly doesn’t get that much warmer, there’s days and nights of clear, calm weather — short afternoons of weak sunshine and nights of chilly peace, the moon hung high in the starry skies. Winter is drawing ever-closer, but it’s still for a little while.
In the early evenings, before the sun sets, there’s strange sightings of a particular white stag that can be found roaming the area — particularly down in the Milton Basin. It seems quite elusive, but there’s plenty of Interlopers that have been able to capture a glimpse over the coming days. Even Methuselah himself has seen this beast before, remarking there has long been tall tales of a ghostly stag that roams the Northern Territories and is said to bring good fortune to those who manage to hunt it down.
Perhaps you’re a little low on luck. Perhaps you’re feeling lucky. You’re going to find that stag.
Hunting down the stag, however, will take a great deal of patience and time. You might find yourself waiting several hours to wait for it to appear. Building a snow shelter, or hunkering down in some old shack might be needed in order to keep warm. But if you’re patient enough, and able to withstand the cold for long enough — the beast will soon make an appearance.
In the dying light of the day, it is there. It’s unlike any deer you’ve seen before: tall and majestic, with thick, soft fur of brilliant white. It almost looks ghost-like in some angles, it’s an incredibly beautiful creature. But it seems to have also noticed you, just as you have noticed it. It doesn’t dart away, however. Instead it stands before you, waiting for you to act.
You have a choice: slay the creature, or let it go.
It will not move until you make your decision, holding your gaze until you raise your weapon or until you lower it and give up your hunt. But there is a consequence to either action: if you choose to kill the stag, you will be rewarded with a sizeable bounty of venison. Eating said meat will help you feel fuller for longer, and the meat will keep for far longer than any other deer slain.
However, if you choose to spare the stag, the creature will lower its head, as if bowing to you. Then, it will disappear with a swirling of powdered snow. When you return home for the evening and go to sleep, the next morning you will find a gift at the foot of your bed: a pair of deerskin boots, or a deerskin blanket. These boots are supple, tough and waterproof — allowing for a great balance of mobility and warmth. The blanket is incredibly toasty, and will provide a great deal of comfort in the long nights ahead.
REST MY WEARY BONES
WHEN: Mid-month, onwards indefinitely.
WHERE: Milton Outskirts.
CONTENT WARNINGS: n/a.
The storm has blown in plenty of snow to make traversing the area much more difficult, but there’s something else of note that comes with its passing. While the storm has brought much devastation, and some places have been buried in snow drifts, plenty of snow in areas has been blown away, uncovering otherwise lost secrets within Milton. Clouds of what looks like steam can be noted not too far from town, towards the mountains of the north.
If Interlopers head to explore the clouds, they will find old trails leading up towards the mountains. It isn’t a particularly difficult journey, for once, and they will soon discover that the storm has blown away the previously blocked access to a cave. It appears that this is the right place.
The air is warm here, pleasantly so. Warm enough that hats and mittens and coats seem a little unnecessary. One might wonder if someone lives within, and that a great fire is stoked to keep the place warm. But there’s no one in sight, no sounds of life: human, animal or otherwise. If they press on, they will discover that the cave floor is well worn with footfall: plenty of people have come here before, and the reason why is soon revealed.
The air grows even warmer, and more humid. The space opening to reveal small pools of slow-flowing water, warm water. The stone houses a natural hot spring, and following the cave out the other side will lead to another space in the rock open to the air, where there are even larger pools of warm water, perfectly sized and deep enough to bathe in. It seems that this place was frequently used by the people of Milton, where their life of hardship could be forgotten for an hour or two.
The water is pleasantly hot, and incredibly inviting. After so long in the freezing cold without modern appliances and utilities, a natural hot spring sounds like an absolute luxury.
FAQs
1. Characters are free to play around with this prompt how they want. Maybe they're dumb enough to go into the cold and get injured or sick. Maybe they're stuck in the Community Hall for the week. Fights might break out as tensions run high whilst everyone's stuck together, or maybe you're actually having a nice time.
2. For those stuck in the Community Hall: there are board games and old school textbooks stored in cupboards. There is also a piano.
3. A floorplan of the Community Hall can be found here.
1. .... Yes, you can pet the ghost stag.
2. Characters will get one choice only with the ghost stag, meaning they can't keep going back to find it to get extra gifts.
3. If characters can't agree on a course of action, whoever acts first will get their gift. The second character will have a chance to try again another time.
4. If both characters agree on sparing the stag, but players want different gifts (ie. one player wants the boots and one wants the blanket), characters will get the gift the player wants their character to receive.
1. The hot springs will now be a permanent fixture in the Milton Area, enjoy!

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[Castiel's not sure what's more humbling about this younger and more foolish version of Dean. The fact that he has yet to suffer as he has, knowing full well the cross he bears for it, or the simple things - like his lack of tact and couthe. Both things Castiel himself had come to learn from Dean initially.]
He seems like an okay kid. I'm not sure whether or not he needs sleep. He told me it could go either way and offered to help me with my nightly routine.
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[ He's still skeptical about the angel bit but there's some pretty concrete evidence that Cas, at the very least, isn't lying about knowing a future version of him. ]
I mean, if you actually told me stuff I could help you with night stuff. It's not like I sleep twelve hours. [ HE CAN HELP TOO GOD. ]
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Castiel slips further into the water and shuts his eyes, keeping them closed for the time being.]
I can't do it here, and even when I was at full power I struggled with it.
[The ghost of a smile finds his lips again, this time at Dean's eagerness to help.]
You're already helping with the renovations. This is one of the few things I can do myself to assist not only you but Jack as well.
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Well, Dr. Brown, you still did it so it's awesome in my book. And what're you even doing at night, anyway? The coffee sure ain't ready when I get up, honey.
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I've been trying to source that for you, but coffee is hard to come by. I've been looking for a way to make some out of nuts, or mushrooms, something... I know how much you love your coffee.
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Mushrooms?
[ He rolls his head to look at Cas and laughs, but it isn't moving. It's just...funny. Funny that Cas, this rando that Dean doesn't know from Moe Larry or Curly. ]
I do, but you don't gotta do that. I was teasing you.
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[Dean liked his coffee the same way he liked to clean his weapon twice. One before bed and again the following morning. He liked to torque and rework all of his weaponry every other day it seemed. A soldier like any other that way.]
no subject
Oh, I-
[ He does; he thrives on caffeine to function, but. ]
I don't expect you to like, do stuff for me, you know. I'm sure there's some bark I can chew on or something. Don't waste your time on me. [ he doesn't deserve that. even now he knows he's undeserving. especially because of what cas is. a friggin angel trying to find him coffee? no, that's for someone more important. ]
no subject
[This time, unlike the rest Castiel holds his gaze, something long and lingering. He remembers Dean's self-hatred, his doubt, and he knows it's something he holds within himself but Castiel has never seen it and has never paid it any pittance.]
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That's really nice of you, man. You don't have to.
[ Cas' gaze makes him squirm, and he looks down and realizes in horror that he's floating like a turd in a pool, and frantically shoves himself back where he belongs. ]
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[And that sometimes going out of the way for the people that you care about was a necessary action. A justified way to show someone that you care, and with their situation being what it was the least he could do was source a hot drink for Dean.
Castiel is somewhat grateful when he watches Dean scramble to hide himself away. It's hardly the first time he's seen the male anatomy but he does know that Dean wouldn't appreciate any lingering glances where his manhood was concerned. A small smile curves his lips, at the expense of Dean's pride. It's endearing how flustered he gets.]
no subject
Sorry.
[ He's bright red and embarrassed, but he's pretty good about puffing up, blowing it off. ]
Guess I'm so big I just kinda escaped, there.
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I'm sure that's the cause and the buoyancy of the water has nothing to do with it.
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[ He settles in again after eyeing his lower half until he feels confident that little embarrassment won't happen again. ]
This place is weird. I don't even know what to do with myself half the time. [ He feels useless, and he sure doesn't like that. ]
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[It's not as if Dean didn't feel out of place later on but he got better at dealing with it and himself in unison. Castiel can't speculate on the exactness of what he's going through, at least not yet.]
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Like...what do I do? There's nothing to hunt, there's a bunch of people here way more capable than me.
[ And Dean needs to be needed - and it doesn't seem like anyone particularly does, here. Even Cas was here already setting up shop with a house and shit.
He's also aware he sounds whiny, so he forces a laugh and shrugs his shoulders and leans back, like it's fine. It's no big deal. ]
Guess it's a vacation.
no subject
[There was a time when Dean considered him to fit something along those lines. The abnormal, ambiguous, and not to be trusted. Castiel cranes his head on his neck to get a good look at Dean, and maps the differences that age casts upon his countenance so many years later.]
If you choose to look at it that way, it could be, but the people here still need help and guidance. If you're feeling hapless, you're of more use than you think.
no subject
[ He's not so sure about that, but he nods along; Cas knows better, he's been here longer. ]
I dunno what hapless means and I'm not sure I do, but I'm not gonna say not to using my hands.
no subject
[It's a simple definition of the word, but it explains it easily and without any unnecessary terms for Dean to grasp. Sure, vernacular aside he's not as well-read or experienced as the Dean that he comes to know. That comes with time, age, and circumstances he'd rather not have him face.]
You're good with them. That much remains true no matter the timeline.