methuselah (
singmod) wrote in
singillatim2024-07-10 05:05 pm
Entry tags:
- *event,
- bigby wolf: jelle,
- chloe frazer: tess,
- cornelius hickey: kates,
- francis crozier: gels,
- jason todd: jessi,
- john irving: gabbie,
- kate marsh: cheryl,
- konstantin veshnyakov: jhey,
- levi jordan: cirape,
- louis de pointe du lac: tea,
- randvi: tess,
- snow white: carly,
- svetlana nazarova: kota,
- the doctor: kris,
- thomas jopson: kota,
- william gibson: jelle,
- wynonna earp: lorna
there'll be oats in the water
JULY 2024 EVENT
PROMPT ONE — THE AURORA: REDUX: A storm finally arrives, and with it — Enola extends her hand to help the Interlopers once more, granting them new abilities.
PROMPT TWO — PENSIVE LOOKOUT: With the Forest Talker efforts focused on sabotaging hunting efforts, Interlopers can attempt to explore the Pensive Lookout Tower, where they can uncover secrets from the diary of Sam Bouchard — the former firewatch worker of the summer of 2014.
PROMPT THREE — A PEEK INSIDE: A group of Interlopers get their hands on one of the Forest Talkers in search of answers — and get a little more than they bargained for.
THE AURORA: REDUX
WHEN: Mid-month, for three days.
WHERE: Everywhere.
CONTENT WARNINGS: supernatural/extreme weather; lightning storms; potentially disturbing dreams; dreams of being trapped in ice; dreams of animal death; dreams of the death of loved ones.
July brings warmer weather. The fog has lifted, and the daylight returned — but an odd kind of pressure lingers in the air, the kind that feels similar with oncoming storms but something still feels off about it all. Measurements and readings are erratic, with them often making little sense. It’s hard to predict just what might be coming, but sure enough something is coming.
Hold on a little longer, Enola told you. A storm is coming.
It comes quickly, the gathering of storm clouds. At first, it looks as if a kind of snowstorm is moving in, but there’s something else at play here. Within the grey, cloudy skies, there is a tell-tale sound of an Aurora mixed within those clouds.
And with it, in amongst the dark, the swirling colours. Greens, pinks and purples weaving through the clouds, almost mesmerising to watch. The air is alive with sound: static noise, cracks and pops: a storm and the Aurora mixed into one. For those who’ve been here long enough, it’s a worrying, unnerving sight. The storm rumbles with the low roar of distant thunder, growing ever closer. The electronics of the world begin to come alive, and in the static of it all — you begin to hear Enola’s voice even clearer than before.
After so much darkness, now there is so much light. A lightning storm — aurora colours mingling with the grey clouds, punctured with crackles of lightning. Something powerful and strange — flash forking across the skies, followed by booms of thunder.
The storm lasts three days, and even though her voice is soft — you hear it over all the noise, nestled gently in your ear.
“You're still here. It means something. This isn’t the end, I refuse to let it be the end. It can’t win. You won’t go into the Dark.” Enola tells you. ”I will make you more than what you are, more than what was stolen from you. This place will not be your end. I have to try. We have to try. Together. I showed some of you, once. I’ll show you again.”
She tells you to sleep. For some, they recognise this and realise what may end up happening. For others it feels like going out on a limb. But you sleep, and perhaps a dream may come to you.
COLD FUSION: The colours of the Aurora dance around you in your dreamscape. You dream of a great hall of ice: as if it had been carved into some great ridge of it. You walk through it, marvelling at the beauty of it — a blue gloom, echoing with each of your footsteps. But as you take one particular step, the ground cracks and collapses beneath you, sending you into dark, frozen waters. In seconds, the water freezes around you, encompassing you in thick ice, your entire body trapped within it. The coldness burns you, and you are stuck there — frozen in agony. The pain is immeasurable, your entire body crushed and searing from the ice. There is no escape, no reprieve.
A voice speaks to you, perhaps it is the voice of a stranger, perhaps it is the voice of someone you know: Do you know how you survive the cold?’ They ask you. You do not know, and you wait for the answer: ‘You become colder than it.
Your eyes close. You believe those words, you do. You must become colder than the cold itself. And so you will. Your breathing slows, your heart slows and the cold… it stops hurting, it doesn’t burn. The ice around you begins the crack.
When you awaken the first thing you realise is despite the temperature, you are completely cosy and warmed. You do not feel the slightest chill. It is perhaps only once you are around other than you truly notice the difference to you — you are cold to the touch, lacking the heat you once had. An understanding comes: you are at one with the cold, it will not beat you, it will not cause you agony. Winter is at peace within you: perfect Cold Fusion.
MOON TOUCHED: The colours of the Aurora dance around you in your dreamscape. You dream of running through the silent woods at night. The moon is full above you, the air is calm and still. Hunger draws you forward, everything is so sharp and vivid in your senses, even in this dreamscape. You hear the crispness of the snow beneath your feet, smell the scent of the pines on the air, feel how warm you are against the coldness around you.
The snuffling of a rabbit catches your attention, and you swiftly leap after it, jaws opening and closing around its neck as you capture it. You bite down hard, feeling the crunch of its bones as they break, the sweet coppery taste of blood filling your mouth and nose. You lift your head towards the stars, blood on your tongue. You realise you are not a person at all, but a beast on all fours: a wolf, content and filling your belly with meat.
You wonder, for a brief moment: were you ever a person at all?
You do not know the answer to the question. You do not seem to worry about such a thing but there’s a flash of warning on the air. Something you cannot quite place, but you know that you should not forget it.
When you awaken, you feel… different, somehow. Everything seems a little sharper, as if the world around you had been dull, or behind some pane of frosted glass. With it comes a strange balance of calmness and chaos, tameness and wildness, fear and bravery. You find yourself looking for the moon in the skies and when you finally find it, it hits you — this is what it means to be Moon Touched.
INTERLOPER’S SACRIFICE: The colours of the Aurora dance around you in your dreamscape and then fade into nothing. You dream of kneeling in a darkened, charred wood. You are not alone. In this dreamscape, you dream of a loss, or a time you have never felt more helpless in your life. Perhaps it is when someone you knew died before you, or you stood as someone was sick and injured and you were unable to do a thing. As you kneel, they are there with you: sick or dying or even dead in your arms. You cannot do anything but hold them, and the helplessness is overwhelming.
You look up and a woman in furs stands before you, her expression solemn. Enola herself. There are tears in her eyes, as if she shares the very pain you do: the loss, the grief, the hopelessness, the powerlessness. She approaches you and lowers herself to kneel in front of you and your companion, bracing your shoulders for a long, lingering moment. There are no words, none from neither of you.
Enola shifts slightly, leans forwards. She kisses your forehead, much like when a parent kisses their child: sweet and tender.
And then you feel it, as if you are set alight: an agonising pain that encompasses you whole — so painful you cannot even open your mouth to scream. You feel yourself growing weak, the corners of your vision blurring into black. It feels as if you might die from the pain, and you want for it to stop but it doesn’t.
Enola pulls away and you gasp, slumping in exhaustion, but still alive, somehow. You stare at her, sweating and clamouring for breath, and she offers you a sad smile. Never again. you feel the words inside of you. This time, it will be different. Better.
When you awaken, you can still feel the kiss upon your forehead — enough to make your fingers reach up to touch it, your entire body tingling a little. A small voice in the back of your mind whispers, reminding you as you find yourself looking down at your hands: never again. Never again, you tell yourself and the comprehension comes to you: you have chosen. This is what it means to be: this is your sacrifice. The Interloper’s Sacrifice.
NOTHING: The colours of the Aurora dance around you in your dreamscape, but only for a moment. The edges of your vision begin the blur with black, slowly closing in until everything goes dark and you fall into a deep, dreamless sleep. You awaken, and although you feel rested, as if the dreamless darkness has helped you feel a little more ready to take on the day — nothing else about you has changed.
PENSIVE LOOKOUT
WHEN: The month of July.
WHERE: Pensive Lookout Tower, Lakeside.
CONTENT WARNINGS: themes of survival; possible fall injuries/treacherous climbs; themes of terror; themes of diminished sanity; themes of starvation.
The Old Hunting Lodge is located in the southern-most area of Lakeside, and its surrounding area is generally considered no-go territory with the presence of the Forest Talkers. As June turned into July, the Forest Talker’s presence in the wilds of Lakeside has begun to grow again — but their efforts appear to be focused on sabotaging the efforts of Interlopers, Methuselah and Young Bill in hunting fresh game. If anything, it could mean that with attentions drawn away — perhaps the braver sorts of the Interlopers can explore the area a little more fully.
There’s little in terms of buildings of interest in this area. The wilderness is thick and deep here. Perhaps the odd ransacked cabin once belonging to a local may be stumbled across — its contents picked clean, presumably by the Forest Talkers. Many of these buildings will be completely inhabitable due to the damage done — with some cabins being razed to the ground.
However, on higher ground, with a good hike to access it, stands a watch tower.
These lookout towers could mean a number of things: a chance to access supplies that may have otherwise been forgotten about due to the hike to get up there, a better view of the surrounding area, and the possibility of a radio — given the sign of a radio transmitter that can be found blinking a feeble red on Aurora nights.
With the snow on the ground it’s a little more treacherous, but given the circumstances, anything’s worth a shot, right? Those who attempt the hike may fall foul to slips and trips along the steep slow to reach the tower, and should take care in the ascent. Even with the warmth of July, it’s difficult. One might hope this might make the place a decent outpost, if you think about it. Somewhere hard to reach, and with such a vantage point.
Reaching the tower and climbing it to its interior will it largely intact but a mess. Someone has lived here for some time. Interlopers will find no food here, but some useful tools that belonged to the lookout: binoculars, maps, a compass, an alidade. There is even a radio sat upon a desk, and with it — a journal.
The journal, Interlopers will find, belonged to a man named Sam Bouchard — the firewatcher for the season during the previous year, detailing the months of his arrival and ending in November last year. It is unknown what happened to Sam, but his journal will perhaps offer some insight and even some information.
A PEEK INSIDE
WHEN: The month of July.
WHERE: The Gas Station, Milton.
CONTENT WARNINGS: themes of kidnapping; imprisonment; self-starvation; blood/minor injuries; psychological torment, supernatural abilities.
The Forest Talkers have a long history in the Northern Territories, long before Interlopers started arriving in Milton. Champions of nature, they have sought to put an end to the industries and tourism-related expansions in the Lakeside area, first peacefully and then… not-so-peacefully. But with the events known as the ‘The Flare’ last year, Forest Talkers have been… acting peculiarly, disturbingly, aggressively.
There are plenty of questions to be asked. But the Forest Talkers are difficult to communicate with. Previous attempts have ended up in aggression or being ignored entirely. And now, even with the events of the previous month coming to an end — game remains difficult to find, and Forest Talkers are keen on sabotaging any attempts of hunting made by Interlopers, Young Bill or Methuselah. And more importantly: what is the yawning grave?
It starts as mutterings between tired and disgruntled Interlopers. They need answers, and there’s got to be a way in trying to get some. They’re hungry and exhausted and so many of their numbers are now dead. Those mutterings grow, and soon enough a plan is put into place. A small group of Interlopers embark into Lakeside and wait.
Soon enough, it bears fruit. A man is captured, bound and blindfolded — quietly and secretly brought back to Milton to be held up in the unused Gas Station to be questioned. It is not the leader, but surely one of them is better than no one at all. He is injured, but not enough to kill him. It will prove challenging in trying to get answers out of him, but soon enough the Interlopers will get him to talk.
News of the Forest Talker in their midst will inevitably spread, as most things do in small communities. Secrets are hard to guard. It won’t be just those behind the kidnapping who might end up coming across the man being held in the Gas Station.
Anyone who goes to investigate will find the man sat on the floor in quiet contemplation. Attempts of conversation will be met with long, silent stares — holding your gaze for an uncomfortably long time. He will spurn any gestures of kindness: spit on the floor at Interloper’s feet, refuse any food offered — as if the man has chosen to starve himself in protest. He says nothing, at first.
But after some time, he will look into an Interloper’s eyes and utter something. A word. A phrase. It may be a name, or a place. It may be a specific thing an Interloper has read, or been spoken to by someone. Something that holds meaning to the Interloper. It may be the name of a loved one from home, or the last words ever spoken to you by a friend. Something the man shouldn’t know.
Whatever it is that he speaks to you, it is not something that will fill you with hope or fondness to remember — but quite the opposite. A reminder of something painful, of a loss, or some other thing that caused you misery. As if he had reached right inside your mind and plucked some painful part of your past from you and spoken it to the wind.
The Forest Talker smiles, and will say nothing else. The damage has already been done.
FAQs
1. The next three Aurora Feats are unlocked! Please see the following page for more information.
2. Aurora Feats are completely optional.
3. Interlopers will only receive ONE Aurora Feat. The only time this is available is this month. After July, players will have to wait for the next Feat round for another chance at an Aurora Feat.
4. This Aurora/storm will last a full three days, darkening the skies almost to night.
1. Interlopers who dwell in the lookout for the next Aurora will find the radio works, albeit poorly. They will be able to pick up the same broken morse code message.
2. There are no signs of blood/injury that befell Sam in the lookout. It appears he made good on what he wrote on in his journal and attempted to leave to get to Silverpoint.
1. While only a small number was involved in the kidnapping itself, anyone can discover the fact there's a Forest Talker being held in Milton.
2. In terms of appearance, the Forest Talker is very much your typical average white guy. Bearded, weathered by the cold, someone who's lived several years without much in the way of comforts or luxuries.

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He stretches his legs out, rubbing them down.
"What does this do?"
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"It's not a cure, of course. If only," he laments under his breath. "A remedy, though. For some, I should say. It depends how frail your joints are, the degree of severity. It may help a little, a lot, or not at all. What heat on your limbs does, though, is it makes your blood vessels bigger." He demonstrates with his hands, moving them apart briefly to show a wide path.
"The bigger they are, the more blood and nutrients go to your joints and muscles. Relaxing them. In theory," he smiles a little. He's focused on what he's doing, pressing the cloths against his skin. As he does, he moves to press his thumb on the side of one kneecap, attempting to loosen tight muscles from the climb. "Tell me if that hurts or just shove my hand away. Effective with either method!"
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"It hurts, but don't stop," he breathes.
It's a different feeling than the aches and pains of the scurvy in his joints, and he welcomes it.
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With his free hand, briefly, he covers Thomas' as he gives a little nod, a small smile. Then he pats his hand and continues, talking out loud. "The knee joint is an incredible mechanism, when you think of all that it bears. The largest joint in the body, in fact. There's cartilage there, that first layer against the bone. Think of it as..." He squints a bit, briefly looking up as he searches for the words, then back down. "Shock absorber. Disperses friction as you walk. Tissue, membranes, tendons, ligaments, all working in tandem."
As he explains, he pays attention to Thomas' other knee, too, of course, trying to reduce any swelling there as he goes, though the heat will hopefully help a bit with that, too. "It's really remarkable, everything you don't see just under the surface. But when something's been hurt, damaged, well, we just have to try a few things, eh?"
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The Doctor makes it easy to learn, at least. And the warmth on his joints helps them to stop aching so badly as he leans back against the wall to enjoy it for a while.
"Did you visit the hot springs? In Milton. It's the only place I feel - relaxed."
And now he knows why.
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But in the reverse — "It'd be good for you to get over there yourself more, if you can manage it." The only problem with warm compresses like this, without the ongoing heat of electricity, is eventually the warmth will vanish. But while they're in the tower, he'll keep up boiling water in frequent intervals, at least.
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He closes his eyes, letting his hands fall. He's going to stay relaxed, even if it kills him. He's already not looking forward to the trek back down the hill, though he is grateful the cold won't touch him this time.
"What happens when you sit?" he wonders. "If you were to stay here a moment, quiet?"
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It's not, not really. Sure, he does get restless easily, he likes to move to and fro, but a little while ago when he'd sat there beside Thomas, the world didn't tilt over on its axis, nothing went dreadfully wrong. It was a moment of peacefulness there beside him.
Some things are very hard for him to admit to others, let alone to himself. He doesn't mean to be this way — difficult sometimes, to get to the depths of him. It's fear, yes, years of being afraid and alone. No one deserves how challenging he can make it to get close to him, but it means so much to him that Thomas is trying. There's a deeper truth he wants to say, the real answer to the question, but it's sitting there in his chest, trying to work itself out as moves the extra warm compress to Thomas' left knee now.
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"Come and sit with me again, sir," he tells him. "I promise you will not miss anything going by if you do."
He wants time to sit and enjoy the warmth on his legs, and he has a feeling that the Doctor will be up and down, trying to keep the rags warm, which means constantly keeping water boiling. Which means not sitting down at all.
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"I wouldn't leave you, no," he's quick to promise. "I wouldn't ever." It wouldn't be the first time he's made a dangerous promise, one that could so easily be broken by forces beyond his control, but it slips out nonetheless. And he does believe the earnestness in his friend's words, that nothing will be missed by sitting a while.
"You're a taskmaster, Thomas Jopson," he jokes, making a show of sighing heavily, but he does shuffle his weight to sit beside him again, shoulder to shoulder.
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He closes his eyes again briefly, only opening them so he can pull the wraps off when they cool. His trousers are slowly lowered back over his legs and he sits back again.
"What is your mind telling you?" he asks, deliberately slow.
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"It's turning around and around, like a tilt-a-whirl. Did I do this, that, remember this, remember that, don't forget, and this other thing." It's interesting to attempt speaking it out loud, and he realizes what chaos it really is. He takes a few deliberate deep breaths, forcing his hands to stop fidgeting slowly, keeping his eyes closed. "Just beneath there's...a bit of peace. A quiet that I don't usually get close to."
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He tucks his hair behind his ears.
"I try to - imagine a waterfall. The noise is loud, overwhelming, and I can't hear anything over it. I can only see the water as it falls. It's lovely, really, and I am mesmerized by the way the light plays and reflects off of the water as it crashes down."
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The image he paints of the waterfall is easy to see in his mind's eye and he holds onto it. He takes a moment, deep breaths, and his breathing gradually slows.
"I can see it, your waterfall. It's lovely," he remarks softly. "And all you have to do is stand there. Nothing else."
Just the peace of that. It's okay to sit here, to stay in this, his body itself beginning to relax along with his breaths.
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He doesn't sleep soundly or deeply, so any movement would threaten to rouse him, but he takes what he can, what little rest he has.
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Good, he thinks. He needs this rest, however long he can grasp it. While Thomas sleeps, he keeps thinking of that waterfall and the light, the sun setting and the stars poking out. And now he's imagining a distant planet with a waterfall that would come to life in the dark of night and sing, and if he could, he would show it to Thomas. That would be lovely. For now, he keeps watch over him, staying peaceful — amazingly.
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He looks up at the Doctor with a soft laugh. "You are still whole and sane," he smiles, voice a little husky. "And I know you were still."
He would never take credit for it, but he's glad to see it. That sort of frantic energy is exhausting, and he has no desire to see his friend stress on it.
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It won't actually drive him mad(der) if he takes a rest sometimes. Maybe this is what progress is. Growing!
He's glad he rested, though, he needed it. "Hungry? Thirsty? Any other word ending in Y that needs doing?"
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He makes a note to ask what in the world a gold star has to do with anything, but that's for later.
There's too much on his mind now, this swell of affection for someone who actually cares for him in return. Someone who - notices the small things. "I am grateful you stayed," he says, looking down. "May I tell you something? Something no one else knows?"
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"Yes, anything of course. I'll keep it safe," he promises, squeezing his hand.
Cw: description of character death
"I called for them but no one heard me. They pulled the sledge away and I crawled after them until I had no more strength."
He looks to his hands, the ones that had dragged him on his belly through rock and ice.
Cw: more description of character death
The way that Thomas was left behind — that's another thing altogether. To be near death, to hear someone close, to reach for them but they've already gone. He's not sure what he's looking for as he examines his friend's hands a bit closer, gently turning over the one he's holding. He dragged himself forward with this in his last moments, knuckles and fingertips scraping the ground, and that makes the Doctor tighten his hold instinctively. It pains him to the core to think of it, to be able to see it so clearly.
"With your last breaths..." His voice shakes for a moment and he clears his throat, steadying it. "You crawled across the earth, past death itself, and here you are and we're sitting together in a lookout tower in this —" Whatever this place really is. "I'm sorry you've carried that, those memories."
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And he has to face the men who left him, who took his Captain from him, and the ones who died before they even got to that point. That, he thinks, is the hardest part.
He squeezes his hand. "Don't be sorry for me. This is another chance this is - everything I could have asked for."
He lets out a breath. "I am - angry at the one who left me. He is here, amongst the others. He was a coward, but I cannot hold it against him."
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"It is that," he's quick to agree. A second chance. How, he doesn't know. The power here, what it's done and what it can still do — it continues to elude him. But it's brought people here from the edge of death and he's grateful for it. It defies all logic, all the laws of time as he knows it, but he's grateful. "And I'm glad for it," he adds quietly.
He'll keep hold of his hand as long as holds on in return. The chill isn't too much for him, not now. What he feels most right now is another surge of protectiveness.
"Not everyone could. To feel anger for it, what was done to you, but to understand it at the same time. Have you spoken with him much here?"
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He leans against him again, keeping his hand where it is, letting him hold it there a while. He doesn't want to let go; the touch is far too soothing.
"Sir..." There's a question there, right on the tip of his tongue. But he loses his nerve just as quickly as it came.
He shakes his head. "Never mind."
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cw: mentions of war, suicidal ideation (sorry this got so long!)
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