methuselah (
singmod) wrote in
singillatim2025-05-10 08:02 pm
Entry tags:
- *event,
- ari tayrey: mili,
- bruce wayne: kia,
- chloe frazer: tess,
- cornelius hickey: kates,
- dorian gray: kates,
- edward little: jhey,
- eren jaeger: attack on titan,
- frodo baggins: tossino,
- john irving: gabbie,
- kate marsh: cheryl,
- kieren walker: cheryl,
- konstantin veshnyakov: jhey,
- levi ackerman: dem,
- levi jordan: cirape,
- louis de pointe du lac: tea,
- natalie scatorccio: alexis,
- randvi: tess,
- reiner braun: kas,
- root: liv,
- sameen shaw: iddy,
- snow white: carly,
- tim drake: fox,
- tim gutterson: raye
i was following the pack all swaddled in their coats
MAY 2025 EVENT
PROMPT ONE — THE SHUDDERING EARTH: Quake activity in the area, paired with decaying infrastructure, reveals a way for Interlopers to make their way to the coast.
PROMPT TWO — THE LONG ROAD: Interlopers can now embark on the long and dangerous journey to Silverpoint, and make some grim discoveries on the way.
PROMPT THREE — TRY HONESTY: A dream leads to Interlopers being a little more honest with one another, in different kinds of ways.
THE SHUDDERING EARTH
WHEN: Early May, onwards.
WHERE: Everywhere, Carter Hydrodam.
CONTENT WARNINGS: themes of natural disasters; earthquakes; potential avalanches; themes of exploration/survival; potential injuries, potential cold injuries/hyperthermia risk.
Seismic activity is well known within the Northern Territories. Both last year, and over the last month or so, Interlopers have felt intermittent tremors — the ground quaking beneath their feet, enough to upset some objects around homes but never quite enough to cause some serious damage. Interlopers have been fortunate, but the damage caused by these quakes have long left their scars over the years in this world: railroads and roads buckled and crumbled, bridges destroyed and tunnels and pathways caved in, cutting off access. The quakes can cause some serious damage.
Interlopers will find that out in the late evening of one otherwise calm day in May.
Animals will notice the signs of the impending quake before humans do, growing restless and agitated in the hour or so before the shaking starts.
A low tremor that makes items in homes quiver, the ground vibrating beneath your feet. It quickly grows more violent — items can be sent flying if they’re not secured. Light fixtures sway overhead, furniture will shake and topple over, dust and debris could rain down from above — some places worse than others, depending on the building.
Diving for shelter is the best thing to do, out of the way of windows and objects that can fall over. Finding something sturdy to take cover under. The shaking grows intense, especially in the Lakeside area. There is a strange and terrible churning of metal and stone, a crash, something giving way. Roars and crackles of noise.
In Lakeside, where the quake is far more intense, the sound reverberates around the area, but the sound can even be heard so far as in Milton — distant but noticeable. It comes from the direction of the Hydrodam.
The quake is fortunately short-lived and finally dies down. Interlopers will be able to come out of hiding and assess the damage and check on one another for injuries. Within Milton and Lakeside, some buildings that have never been inhabited by Interlopers and remained empty for a long time (and thus in states of disrepair) will be found severely damaged. Water pipes may burst, causing flooding in some unused buildings — ultimately rendering them now useless and uninhabitable.
Generally, it looks like large swathes of the area have come out unscathed — but there is a risk of avalanches in some of the more remote locations near to the mountains. It might take several days for Interlopers to take stock and assess properly, even check further afield.
Interlopers who choose to investigate the Hydrodam will come to find that sections of the dam itself have given way, the metal burst open and water spilling outwards and down the river towards the coast. The huge gorge which separates Lakeside and The Coast is a raging torrent. In time, these waters will eventually calm but it looks like the previously flooded sections of the dam that had meant it was completely inaccessible might be now free to explore with the fact the water had .
The Hydrodam has been in a state of disrepair for some time. Before The Flare, it barely had a skeleton crew running things. Now, with no one to maintain the dam itself following previous quake activity — it looks like this quake has been the straw that broke the camel’s back.
Traversing through the dam will reveal that the lower levels are now accessible and can be entered. But Interlopers should take caution: while the lower dam is now free to explore, this section of the dam still contains freezing cold water that can reach knee deep on the average person. What’s worse is these sections are filled with debris: equipment, furniture and even random junk and industrial supplies that had been once stored there. Some are broken, and can can injury to the unsuspecting traveller.
Travelling through the dam through an Aurora would be incredibly dangerous due to damage in the building, with exposed wiring and partially flooded areas not mixing great companions. The utmost care should be taken when exploring and finding the way through, or it may spell trouble.
But what it will lead to is a way out. On the other side of the dam.
And a way out to the coast.
THE LONG ROAD
WHEN: Early May, onwards.
WHERE: Carter Hydrodam, The Coast
CONTENT WARNINGS: themes of exploration/survival; potential injuries, potential cold injuries/hyperthermia risk; corpses; dead npcs.
Coming out and down from the other side of the Hydrodam will bring Interlopers to the destroyed Connector Bridge and onto Coastal Highway — the main road that leads to Silverpoint. There are a few extra outbuildings on this side of the dam which are dry but not particularly comfortable — but it’ll make do in the face of recovering from getting through the dam itself.
But after that? The world is far more open compared to Lakeside and certainly less sheltered than Milton, meaning winds are incredibly biting and difficult to contend with whilst travelling. There is little in terms of cover, and thus Interlopers may need to really plan well in order to keep themselves alive. Hopefully Interlopers have come well prepared for the journey ahead of them.
A great deal of the landscape has been damaged by quakes, making the terrain difficult to navigate: with huge, icy ridges and gorges in the earth and roads — providing ample danger to travellers. But sticking roughly to the road means a straight-forward way down but it will take several days to walk down, given the difficulty.
There is nowhere indoors to shelter on this journey save for a single garage and gas station about half-way through the trek south. Interlopers will need to brave the outdoors, even sleeping out doors or in the shallow, sheltered caves that may be seen just off the road. Interlopers will need to huddle for warmth, keeping an eye on one another to make sure they make it through the night. The gas station will provide decent shelter and warmth, however, and even boasts a few supplies left of food, water and fuel. Some one has definitely been here, but with it being so remote, it’s no wonder it’s generally been left alone.
The reasons why will soon come to light.
On the road down, Interlopers will make grim discoveries: frozen, partially mummified remains of people, half-hidden in the snow and ice. Many of them appear poorly dressed for the journey, and look to have died from hypothermia or some other kind of cold-induced injury. Some may be found as if they had simply collapsed in the snow and died. Others may be found in small groups, huddled and slumped together — having succumbed to the cold. Suitcases and bags will be littered around with them — sometimes luggage will be left abandoned alone, as if someone just gave up carrying it.
Some Interlopers will realise: these are the remains of Milton’s original residents. The ones that made it out of Milton and Lakeside, only to die on the way to the coast. Dozens upon dozens of bodies, making you wonder if anyone ever made it out alive at all.
One long road, a graveyard.
And then, in the distance, where the ocean stretches out before your eyes: the outline of a village can be seen before the land meets the water. Civilisation? People?
As twilight falls, more curiously, a light blinks slowly on the landscape. It may be easier or hard to spot, depending on the time of day. What… is that?
Silverpoint.
TRY HONESTY
WHEN: May and into June.
WHERE: Everywhere.
CONTENT WARNINGS: themes of honesty/forced honesty; potential body horror.
It begins with a dream. You stand in the atrium of a large cave, lit by a large campfire — the smoke drifting out an opening in the cave’s roof above. Someone sits by the fire with their hands covering their face and as you draw closer and closer to the flames, you realise it is a woman who sits on the opposite side of the flames. For some, they will not know who this woman is but some will recognise her: Enola.
She does not speak, does not look at you. She keeps her face hidden behind her hands, almost-childlike as she sits. The light is low but it’s a pleasant, peaceful kind of ambiance — even if Enola’s actions are a little strange, almost troubling. If you listen carefully, you’re almost sure you can quietly hear crying.
Across the campfire, on your own side of it, there are three stones laid out on the floor, each of them carved with a rune of sorts. It’s hard to tell what the runes mean, exactly. They don’t appear to be in any symbolic or runic language you’ve seen before. Even if you don’t understand them, you find yourself drawn to one of these runes.
You move to kneel on the cave floor and you reach forwards. Your hand hovers over it — a strange thrum in the air, like you can feel some kind of energy of vibration coming from it. You reach for the stone, Enola doesn’t move. As you move to pick up the stone, you feel the sharp burning sting of pain—
The dream ends.
You awaken. Not the sharp snapping of sleep to waking. Just the simple, natural waking that comes when one wakes up. But you feel… different somehow.
Honest. But honest, how exactly?
It all depends which rune you picked in your dream.
HEART RUNE: Interlopers who chose this rune will find themselves more emotionally honest. How this manifests is an aura of colour that surrounds the Interloper which will reflect their current emotional state — ie. golden for happy, shades of grey for exhaustion/tiredness, pinks for romantic feelings. The aura is dynamic and can shift with colours and even have multiple colours in play, depending on the complexities of the emotions.
MIND RUNE: Interlopers who chose this rune will find themselves with an honest mind, and will feel compelled to speak it. They are honest with their words: blunt and to the point, avoiding lies or bending truths. They may even feel compelled to reveal things that have been playing on their mind for some time — choosing to clear the air, and potential dirty laundry.
FORM RUNE: Interlopers who chose this rune will find themselves physically honest. Their previous hurts and injuries will become visible on their skin. This can be previous injuries or sicknesses the Interloper has sustained over the course of their life — even if they are now long since healed. It could be a physical manifestation of emotional or mental pain in some way. Your body no longer holds it secrets, they’re now plain and open for the world to see.
FAQs
1. Players are free to destroy their own homes/make them uninhabitable if they wish. Please amend the Housing Spreadsheet to reflect this. Commercial/Public buildings are off limits for destruction but players can handwave any other random buildings/empty homes in Milton that have been destroyed in the quake.
2. THE HOT SPRINGS ARE OKAY. Just a little snowed in.
3. The Hydrodam (and it's hot showers) will have seen damage done to it and will require repairs/maintenance.
1. The Coast is now accessible to all players. Please see this page for further information.
2. Beach.....................
3. As a reminder. It takes about 24 hours to get from Milton to the Carter Hydrodam. Once out of the Dam, travel down to Silverpoint will take a number of days.
4. Three minor NPCs have been introduced! Molly, the owner of The Frozen Angler; her teenage son Jace; and Father Thomas of St Christopher's Church. There will be an opportunity to ask them questions, a top level of which can be found below!
5. Marra will not be open for interactions just yet.
1. The durations of the effects are down to player choice, but will last at a minimum of three days or can last up to a full month or so and even continue into June.
2. The Form Rune's effects are purely cosmetic and will not actively harm the Interloper.
3. The Heart Rune's effects will only be visible to Interlopers.
4. Players can only play with one rune, they cannot choose to go with more than one.

reiner braun | attack on titan
The Long Road
Silverpoint
Try Honesty
Wildcard
( ooc: come at me with something else! i'm here for plotting. will match prose or brackets )
the shuddering earth
She’s heard that houses collapsed in town.
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silverpoint
“One of the locals who scavenges the beach here told me the ice extends a fair distance, but there is open sea between that ice and the mainland.”
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try honesty
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The long road
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try honesty
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rng says LONG ROAD, but we could always timeskip to honesty later (and skip the misunderstanding)~
o7 !
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the long road.
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Levi | Fear & Hunger 2: Termina
Levi weathers the quake in Milton, outside checking traps at the time. He grabs hold of a tree until the shaking stops and then carefully makes his way back to town, surveying the damage. Did you get hurt? Are you stuck under something? Maybe you just want help picking up everything that fell. Levi will offer help to anyone he sees until he eventually makes it back to the community hall and begins helping straighten things there.
The Long Road
Honestly, Levi wasn't all that interested in the new road opened. He was fine in Milton, having grown used to it (or as much as one can) and shifting into a routine most days. But when he heard there was a new area he feels its his duty to scout. He was a Free Runner, he was given that power for a reason (even if he didn't really know or care why) so he was going to use it. He ate more, anyway, so helping out as a way to balance that out was always good.
When they finally get to Silverpoint he's pretty tired though. Its been quite awhile since he's done any sort of multi-day march and even though he keeps active its not the same as walking for days straight. Thankfully there seems to be a bar, so one evening early in the trip he can be found there.
"N-no, I'm old enough to drink," He says as Molly eyes him. "I'm 19. I-I'll be 20 at the end of the month. Please?" He doesn't know if Molly believes him or if the whole situation was too much for her to care about ages, but she does end up serving him.
Unlike Daan.Try Honesty Probable CWs: Child soldiers, domestic, child and institutional abuse
Its not long after he gets back to Milton that Levi has the dream. Its worrying, since weird dreams often happened around trouble here but waking up to find himself covered in bruises seemed strangely anti-climactic. It was very weird, and shocking to look at but none of the old wounds seem to have been reopened, nor did any of it hurt. So it was probably fine to just go on about his day as normal? He'll try at least.
Since he's mostly keeping himself covered the extent of the damage isn't that obvious. He has two black eyes, a deep slash on his right cheek as well as other cuts, scrapes and bruises all over his face. There's some bruising on his neck, possibly indicating someone choked him once. If you catch him inside with his gloves off his knuckles are all bloody and the callouses on his fingers and palms are much more obvious than usual. There's also what looks like a bullet wound on his left hand.
Very little of Levi seems to be undamaged, but the most gruesome parts are normally hidden from sight.
Wildcard
Got something else in mind? Hit me up or just throw it at me. plotting comment or
((The honesty prompt doesn't HAVE to include those warnings, but since everything is so obvious it will be easier to get him to talk about his past. Also, as always, will match style.))
The Long Road
He spends time resting at the inn before he heads out again. There's much to do; he can't just sit around. He'll be fine. People need him to be fine.
Although his "condition" leaves him unable to drink alcohol, maybe he can find something warm to drink or eat at the bar. He slips into the space just in time to hear Levi pleading his case to the owner of the establishment before he finally does get served. With a smile, Konstantin finds a seat next to him and leans in on his elbows.
"Having something to take the edge off, I see. Are you really almost twenty?"
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the long road
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the long road, solidarity suffering
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Chloe Frazer | Uncharted
The Shuddering Earth
It's late evening when the ground starts shaking, but it's just the start of Chloe’s day. She's just finishing pulling back her hair when the floor seems to lurch and she dives into her bedroom doorway. All she can do at this point is hope that the damage that had happened up here at Midsummer isn't enough to bring the house down around her.
There's a horrible noise - fortunately too distant to be her house - but she emerges unscathed. Unfortunately, the greenhouse isn't so lucky. It's still standing, but there are cracks and it doesn't look like the boiler is heating it any longer.
Chloe curses and ducks inside the greenhouse to grab the plastic sheeting she's scavenged to start patching and insulating.
Anyone coming up to check on the situation will be greeted by her struggling out from behind the plastic sheeting she's hanging, hair in disarray.
“Hey. You made it out of that okay? Did you hear that noise?”
Maybe something fell down in town.
Try Honesty
It's killing her, but Chloe knows she can't go on a long trek through an unexplored area while she gets sick going outdoors during the day. She’s had to stick around Milton, but it's okay. There's a lot of damage to repair around the farm.
It isn't long after the group leaves that she has the dream about Enola. Yeah, she's crying but it does look like she got out of that Darkwalker thing better than Chloe did. Maybe this rune thing is something that's going to help her fix this.
It does not help her fix this.
It starts out mild. After a long day working on fixing things at the farm, she finds strange bruises on her body. Somehow without noticing she gets split knuckles. No matter how much she showers she seems to always be covered in a thin layer of muddy water.
One morning she finds that the scar on her right bicep, a decade-old graze she’d taken trying to be a hero, has reopened, as well as a split on her left cheekbone that she’d picked up from Asav just prior to her arrival in the Northern Territories.
What the hell?
She bandages up the wounds that are bleeding, and heads into town to look for help.
try honesty
Nah. He's good.
So he keeps to his usual routine, up early when it's still quiet enough to go grab a little more firewood and see what needs done after the quake. It's weird how quiet it is, really — even less people in town and— well, now it's weirder and also really fucking awful: he clocks Chloe heading into town as he's leaving and does a double take at the sight of her. Horror shifts into his expression.
"Jesus Christ, Chloe—!" he's hurrying over to her, practically sliding to a halt when he's close enough and immediately hovering, not sure what to do. "What happened? Who did this?"
Who. Like someone did it. That's his first thought because that seems about right, to be honest.
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The Shuddering Earth
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shuddering earth
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Shudddering Earth
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try honesty
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Shuddering Earth
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Try Honesty
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try honesty
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the shuddering earth.
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Randvi | Assassin’s Creed
The Long Road (four prompts)
I. (for Levi Ackerman)
Randvi is fortunate that her home is spared the worst of the tremors of the earth. Truthfully the majority of the damage they see is due to having three unhappy wolves indoors when it happens.
She fears that the sound they hear at the worst of the shaking is the train bridge finally collapsing, and the next morning she and Ulfrùn head to the mines to check it out. The bridge has survived, clinging on by one hand, but the hydrodam does not look as good.
Once she arrives at the dam, she sees someone familiar inside.
“Levi. This damage is due to the tremors of the earth?”
II.
After they've gathered their supplies and set out, the trip is gruelling. Randvi carries Ulfrùn through the icy water, then uses her Lightbringer power to help people dry off.
The trip takes nearly a week - Randvi’s additional speed thanks to the blessing of the Old Bear is balanced out by her need to take things a bit slower due to her limited vision and the length of Ulfrùn’s stride - and there are some miserable nights sleeping in the cold outdoors.
Randvi’s heart soars at the sight of the building several days into the trip. One night indoors feels like a luxury. She points, turning to the person next to her.
“Look!”
It isn't the coast, but it will do.
[That night, Randvi will have a dream about Enola, and the mind rune will be active for any threads set at a later date.]
III.
It isn't long into the next day that they realize why this 'gas station' had shown signs that people had rested there. Many people did not make it much further.
Randvi steps away, upset, as members of the group with them begin searching through the bodies and abandoned bags.
“We need to lay these people to rest before we continue.”
IV.
Randvi’s mood is sombre for the next several days, as they once again have to sleep in the cold. Hopefully her power can make the difference between their group and the one they'd encountered on the road.
Eventually, smoke comes into view. Silverpoint. And there are people! Living people!
Hope has to be balanced with caution - many of the living people in Lakeside had been hostile to them, after all - but that is hard to remember as she picks up her pace.
Later, Randvi can be found all around town: in the bar, learning songs from the locals; beachcombing and exploring the sea ice; negotiating trade deals; even having a somewhat strained conversation with the local Christian priest.
iv
He's been exploring the entire place ever since arriving, aside from when it's necessary to rest, and being out and about so much means his path soon crosses with Randvi's; so few faces are familiar in Silverpoint that someone he knows certainly stands out, and his aura lights up a mix of golden and seafoam green.
"It's been some time." James greets her lightly, as they encounter each other near the docks.
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IV.
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III
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iii.
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iii
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Milton?
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I
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Raylan Givens | Justified
Earthquakes weren't new to Milton and Raylan had been here long enough that they didn't freak him out quite as badly as before, though that fact was distinctly tied to whether Raylan was underground or not. Goose's whining and pacing got Raylan out of the house before the quake strikes and when it does, he can't do much other than stand there and watch Milton start to suffer. The sound felt thunderous, vibrating right through the Marshal and his first concern was Tim, doubled only by the sight of Chloe's old house, Tim's new haunt starting to crumble into itself.
Once he was sure that Tim was okay, Raylan was off, out and through Milton. He stops at every levelled house on his way to the Community Hall, searching through the rubble and sending Goose in to sniff, calling for souls that might be trapped under it all. In the end, he pulls out two bodies and leaves them covered near their homes for later handling. When he comes into the Community Hall, he moves with purpose, head on a swivel as he looks for damage and the injured, ready for something to do to help.
Over the rest of May, Raylan would spend some of his time harvesting goods from the piles of rubble, building piles and carting wood off to a house that still stood, that he used to store all the good material that he could from these headstones of a time gone by. As much as he wished he could be emotionally sterile about it all, when he came across a small memento or a broken family photo, he can't help but stop and think about the people that used to live here. What became of them and what might become of all them here in Milton.
The Long Road - At Milton
News had filtered that some folks were preparing to leave, and Raylan actively searches for those people, hungry for what might have been reveled on the other side. Ready to ask the favor of information and aware that it was a 50/50 chance on his guesses, he approaches people with a raised long and lean finger with an "Hey, excuse me - are you gettin' ready to go see what the damage is over in Lakeside?"
A few days after the small group leaves for Lakeside and whatever lay beyond, Raylan packs a backpack of goods and hikes towards the mines. He had it in his mind to go and see if the mines had survived the earthquake, judge the state of their stability so he could decide if it was better that it was blocked or closed off. Goose whines to come with him, only to be told - "Go back home. Stay with Tim. I'll be back in a few hours."
It would be the first time anyone would see Goose in Milton without Raylan at his side.
Try Honesty - MIND Rune
Raylan had long hated dreams. Either they were ugly or they were heart-breaking, with very little give in the middle to find something that was a niche of fantasy. He was almost jealous of others who talked about dreams where they flew or had magic or relived a cherished family dinner. His were only ever about the dark forests of Harlan, or the adrenaline high of a gunfight followed by a horror show, stuck in reliving the worst parts of his life. His were generally the reason that he keep odd hours and didn't sleep properly.
Enola's dream didn't do itself any favors, him stuck between the anxiety of trying to figure out what was wrong with her and the draw of the Runes. He knew they were runes, but nothing beyond that, and when he woke, he felt strange. Trying to ignore it, Raylan goes about his day in an attempt to stay busy and schluff off the feeling setting inside him.
That meant more work, as much as he could manage. Wherever someone finds him, he'll be Doing - repairing something, prepping a log to be drug back to his house for chopping, or out in the forests, bow and arrow out and at the ready. As things get closer to June, Raylan spends more time on four paws, often dragging in an animal of some kind or another for dressing and drying. Better he work than let this feeling of Honesty take him over and drown him in things he'd rather not feel.
WildCard
Would you rather run into Raylan somewhere else? He's staying in Milton but moving a lot around the area and is easily found! Ideas can be hashed out in a journal PM or on plurk - you'll find me at figmented !
try honesty
It's been a dusty gray color the whole time, except for when he first noticed it and it flashed an alarming shade of red. Once the initial shock wore off, and he determined it didn't appear particularly harmful, it faded back to gray.
What the fuck.
He's sitting on the couch, a glass of pine wine in his hand. He's not necessarily waiting for Raylan, but when the other man comes out of his room, Tim glances up expecting to see his partner in a similar predicament. When he doesn't, he scowls, and the aura around him darkens to almost black.
"Oh, that's bullshit."
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The Long Road
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try honesty;
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Try Honesty + wolfy wildcard?? lmk if it works
It's great!
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Ari Tayrey | Original
Tayrey has a spacer's habits, still, even after her months planetside. At the first tremor strong enough for her to take notice of, she stands reflexively. Raise the alarm. Get to astrogation. The standard procedures flash through her mind, even as she consciously rejects them as absurd. She isn't shipside. She also isn't in the Tower of her childhood. Nothing she knows applies. As a second tremor makes her stagger and catch hold of the nearest door handle, she tries to think it through. Vibrations, in a place without terraforming. It takes her longer than she'd like to reach the inevitable conclusion. When she does, she braces herself against the door, waits it out.
When she steps outside, her own home seems unharmed. The interior, certainly, is undisturbed - her attitude to housekeeping is eccentric at best, here, but today it has saved her. Locked cupboards, cloth storage bags affixed to walls and sealed tight. Leave nothing loose that you wouldn't mind being hit by if the gravity failed. Savitskaya had been appallingly particular about it, and Tayrey, her protégé, was now no different. Natural gravity or not. She walks cautiously around the building, surveying it. No more than superficial damage. Nothing her own patching can't fix.
Her front door still open, she walks a short way out. One outer wall of a neighbouring house has been reduced to rubble, its roof caving. It was already in such disrepair, thinks Tayrey. Long uninhabited. When she sees someone approaching, she waves. 'No critical damage,' she says, gesturing back to her own home. 'Probability smiled. How about you?'
2. The Long Road (On the Road) (possible cw for talk of death and funerary practices, maybe religion)
Despite the conditions, Tayrey had set off on the journey cheerfully. She could cope with the cold, she knew how to handle herself on expedition - and if she had any fears or misgivings? There are precious few people a young Tradeliner lieutenant can confide in with such matters. More important to represent the lines well. She is, after all, their sole representative. So she dresses well, with thermal layers under her spacer uniform, and that long bright blue coat buttoned tightly. She carries a well-supplied backpack, and doesn't grumble once about the lack of an anti-grav sled, not least because she doubts many here would even understand what she's missing.
Tayrey is in fact the picture of stoic sensibility right up until she finds the bodies in the snow. She'll say nothing at first, only cast a disapproving glance at anyone she thinks isn't taking sufficient care and respect when searching through their supplies. There's necessity, and then there's decency, and one doesn't mean you can forget the other.
Yet after walking long hours on a road that seems to her to be marked by bones, scattered with the detritus of the dead, Tayrey stops by the remains of a group that could have been a family.
'I'm sorry,' she says. 'I would remember you. I would honor you, if I could. For your courage, and your struggle. I did not know you, but the universe does.' Her words are audible, but in a reverent, almost prayerful tone. She touches the round patch on her sleeve, and then waits, silently, ignoring the chill wind that tugs at her coat.
3. Try Honesty (Still on the Road) (cw: talk of accident and injury, blood)
The night after she sees the bodies, Ari Tayrey has a dream...
The next day, her composure is rattled. There's a clean bandage across her forehead, and she's clutching her left arm to her chest as if she's hurt it. There's no visible injury, but she's wrapped up so well in coat and gloves that absence of evidence can't be taken for evidence of absence.
She tries to approach someone she thinks she might be able to help. 'Peace and prosperity! I know there's no... qualified doctor here, but do you have a medic's training?'
Wildcard
[Poke me if you have other ideas! I'm at
The Long Road
Konstantin spends much time just looking down at the bodies as the road stretches on, taking time to pause, take in the frigid corpses, and then carry on. He doesn't stop to search them. He doesn't fault others for doing so, and eventually he knows he will, too. But just not yet. His guilty conscience pulses, uncomfortably, like a fluttering bird locked behind his ribcage. He thinks of the bodies of so many young men lost in battle, back when he served.
A voice brings him out of his own thoughts, and he looks up to see a familiar face in uniform. He'd set out with a smaller group of his own and then merged into this larger one. He doesn't interrupt the young woman while she speaks, just stands off to the side watching as the words fall into silence, broken only by the harsh sting of wind giving its thin shriek.
Konstantin pulls back his thick fur hood, though lifts the collar of his coat upwards to protect his neck and jaw. As he does, he steps a bit closer.
"Lieutenant," he says quietly by way of greeting, head tipped forwards. He looks down at the remains, grouped. They died together; the implication of a familial unit is clear and poignant. There were similar groups of corpses like this when he'd first arrived at Milton. He remembers finding a mother and her two children.
"Are you all right?"
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The Shuddering Earth
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kate marsh | life is strange
— one
— two [ cw: dead body ]
☮ if these walls can talk and read all my thoughts | the long road / try honesty
☮ wildcard
Radio Kate
[ messages with the strike-through are messages that are not broadcast due to the distance. other messages are receivable on nights there is an Aurora. ]
wynonna earp
edward little
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tim drake
long road/try honesty
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Dorian Gray | The Confessions of Dorian Gray | ota!
cw: body horror, blood, burns, injuries, more will probably be added as threads progress
After that odd dream, Dorian Gray wakes up, looks at his mirror, and promptly vomits up last night's meal from stress. He looks horrible. His skin is covered with burns, blistering from the heat. Dorian knows precisely where those are from—World War 2, when he ran into a burning building to burn away the ghosts of the past haunting him. There's a savage bite mark on his shoulder—Iceland, 2009, mauled by a werewolf. Iceland was lovely. Learning that his portrait could take on lycanthropy was not. His neck is bruised, marked with rope burn. Now that's interesting. He was hung one time, throttled by the neck. But those circumstances were...complicated. It's not a wound he wants to dwell on.
Despite the fact that his face is objectively a horror show (as is his chest, equally bruised and beaten and sporting a lovely little appendicitis scar), the thing that freaks out Dorian most of all are the two small puncture wounds on his neck. They're barely visible, about an inch or two apart, and Dorian knows precisely what that is. Toby. His lost love. The one who got away.
Obviously, he's not showing this to anybody.
Dorian's already a bit of a ghost, lingering in the church, not going outside unless he has to, sleeping throughout the day until the faintest hints of twilight. But unfortunately, he needs food. So, wearing very un-Dorianlike attire (a hoodie, a scarf wrapped around his mouth, the bulkiest clothes possible), he makes his way out and about. He'll go to the community center to get provisions and the woods to attempt foraging. He'll talk if someone starts to talk to him, but it's obvious Dorian does not want to be seen right now (a bit counterintuitive, mate, don't dress yourself like you're trying to hide from facial recognition software).
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So she's pretty bundled up herself when she runs into Dorian in the forest one evening. Something about him reminds her a bit of Astarion and how much he’d hated those duck mittens.
“Hey,” she calls as she approaches. “Some earthquake, huh? Church make out okay?”
Maybe he lost his stuff.
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Tim Drake | DC Comics
<Milton> cw: natural disaster, deaths, societal collapse as a result of urban earthquake (Gotham City is its own content warning, lol)
He wakes up and knows he has another trick to learn. He's just not sure if he has it in him anymore. He's an unfortunate one- Tim takes one look in the mirror and knows he's in for a bad day. He peers outside of the home he's holed himself in and doesn't see many others walking around glowing obnoxious colors like he is. He looks at the back of his hand-- just above it, the dim light of copper-orange almost looks like licks of flames. Tim waits for the mottled bruise of purple to follow. It doesn't.
And then: an earthquake.
And more flaring colors.
Green. Sharp and present. Blue. Spiking, stretching, searching. Yellow. Green- steady. Steady. Yellow. The old bruise of memories.
He's covered head to toe when the tremors stop. Covered in awkward hues and uncomfortable, incoherent splotches of... emotion. Covered with heavy hoods and gloves and scarves. He doesn't have time to learn about the tricks Enola's blessed them with right now, though: he's been in the aftermath of an earthquake before, a bigger one than this, knows it's crucial to act now and not a second later. Tim Drake moves door to door, takes stock, counts heads. He's deceptively cautious as he steps through ruins, as if he's been trained, knows when it's safe to put his foot down on fallen and unsteady planks of wood and when it isn't. He has. He's small and fast... and there's a lot of ground to cover before nightfall.
Behind him, Laelaps. One of the wolfdog pups. She tries to root through the mess of collapse too; Tim ultimately has to scold her off. She... she's not trained. And right now is not about hurt feelings. It's about efficiency.
<Lakeside> cw: weapons, injury, overworking as a coping mechanism
[Travel wasn't on his mind after-- everything. But he's here after long and grueling hours on his feet. It's almost a relief, real and heavy, when he kneels down in the rubble with only one thing on his mind. For a moment, the light of his glows violet- distant love, and through the first inconvenient injury of a pinched wrist under splintered hardwood slats Tim wonders if this is the thrill he'd been left behind so many times for:
he's digging, knowing there's a treasure buried down below the crumbled cabin.
Something that he needs, something he has finally found a use for after so, so long. He had seen the signs on his way here from Milton- he had studied the science as best as he could in the past years and months.
He's going to go hunting but first he needs the tools. And he'd hidden them all under Black Bear.
And then, at last: bear traps.
Several of them, strewn across the clean snow as Tim fishes them out with weaker and weaker arms. None are set, but still Laelaps keeps her distance and only watches.]
<mid- to late- May> cw: discussion of big game hunting, illegal/cruel animal trapping, survival themes
"The moose will be migrating," he explains. Tim has his backpack full of hideous metal teeth. The bag sounds with every step, clinking and clanging. He is alight with-- muted shades of that copper-orange. That gnawing and open pit of what's possible open now for everyone to see: he can do more. He needs to do more.
Avarice. Arrogance. Take your pick because Tim sure isn't: he'd rather be set on fire, he thinks. Anyway,
"Last year the tracks were pointing towards the lake. Over the span of, I don't know, two weeks, there were more spottings than in all the months before then. There's no reason for the migration to have stopped but there is... reason to believe the earthquake would have triggered an early start."
He's got binoculars and bear traps and miles walked today where his very skin feels like it's about to slough off and he needs... this. Has needed this since the Polar Sun heralded the beginning of the end for him. Tim's colors flash a patient, calculating... green. He will do this.
He'll pull his own weight. And then some. Orange. A dangerous red. Tim doesn't like spilling blood, but- he knows how.
"Get the herd stampeding and with the traps set we can bag several animals in one day. We know where they're heading. It can't get any more straightforward than that."
Indigo-gray. Blue-gray. Gray. Like a boulder in a deadfall. Like a bullet fired out of a long gun. Like ash.
"It's all about acing the timing."
Today isn't the day for the ambush.
But Tim- and Laelaps far, far away- won't let the night come before he has a kill to bring back to Milton.
He lives for the night... but even glowing like cheap pyrotechnics, Tim can't see through all black. So you're welcome to keep him company until the darkness begins to bite as much as the spring frost does.
<Wildcard>
[hit me. plotting comment is here or find me on plurk @ fourboars!]
lakeside
Concern prompts him to move quickly, but before he gets too close, he notices the dog; she doesn't seem distressed in the way he'd expect if there were someone trapped, and so concern for someone's safety shifts slightly toward a mix of curiosity and caution. If it isn't someone in danger, then what are they doing in such a damaged building?
Once he's close enough, he sees motion, and... Traps? Eyebrows furrowed, James isn't sure if Tim's noticed him in return yet, but if not he will soon enough--]
What are you doing?
[The answer's somewhat obvious, but still. The real question is how Tim knew the traps were here, rather than that he's retrieving them.]
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wildcard - let me know if this doesn't work!
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milton | cw: injuries, domestic abuse
cw deaths mention, natural disaster
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mid- to late- may
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+ Little, cw: brief suicidal thoughts/actions
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the shuddering earth
The plan had been to spend the day inside, which sounds boring, but he'd also foraged himself a few books to crack into. Granted, they're all non-fiction survivalist books, but it sounds better than spending another day freezing his ass off outside gathering firewood or hunting. The plan is promptly ruined by the world shaking around him.
There's earthquakes in Kentucky. But in Kentucky, he'd be in a government or apartment building, and the answer would be to take cover. The answer here, he quickly decides, is to go outside.
It's a struggle-- he stumbles, falls into the desk, narrowly avoids the toppling bookshelf, but manages to get out the door and in the middle of Greene Street. The continued shaking forces him low to the ground, and he watches as the walls of the house start to give way. It's not like he has a particular emotional attachment to it, but there's something undeniably jarring about suddenly losing your shelter.
He doesn't stick around long after making contact with Raylan. Just because he managed to make it out okay doesn't mean others didn't. So it becomes a little search and rescue operation, stopping by various destroyed buildings around Milton and calling out to anyone who may be hurt or trapped.
"Hello? Holler if you're trapped."
try honesty
He absolutely hates these dreams.
At least the PTSD nightmares made sense. There was a reason for them. This dream, like the odd one he had when he woke up here, is impossible to decipher. A crying woman in front of a campfire, three stones with different runes on each. He really only picks up the first one to get a better look at it, and that's when he wakes up.
The air around him is colored a charcoal gray, and he feels... vulnerable? Honest.
It only takes a single conversation with Raylan to make sense of what's going on. He knew weird things happened here, but knowing doesn't actually do anything to prepare him for the weird things happening to him. There's a simple solution, though. Avoid absolutely everyone until it goes away. And refuse to humor the possibility that it won't.
For the next few weeks, he makes himself scarce. He stays home as much as he can tolerate, but the restlessness isn't something he can fight forever. When he does go out, it's to go deep into the woods surrounding Milton. Sometimes with a rifle, sometimes with a fishing pole, always with the dark cloud of gray irritation around him. For the most part, he avoids town, with the exception of trips to the community hall to drop off freshly caught fish and hunted game.
wildcard
[ Literally throw whatever you want at me, I'm game for anything! Plotting comment here for any plot discussions/ideas, and you can also find me on plurk at
The Shuddering Earth
It didn't save him from the horror of watching Chloe's old house - Tim's new house - tilt and start to fall in on itself. Raylan tried to not keep dibs on the man, that would be categorically creepy, and so he didn't know if Tim was in or not. Raylan's dark brain being what it was, the default assumption was the darkest one.]
TIM! [It's shouted as he sprints into a dead run towards the house, fear of the worst blooming adrenaline out in his chest. He wasn't going to make it to the door before it all comes crashing in, but damnit if he wasn't going to try anyway.]
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Try Honesty
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James Fitzjames | The Terror
Shuddering Earth (Milton)
The Long Road (The Road and Quonset)
The Long Road (Silverpoint)
Wildcard
the long road, the road itself
When he hears James's footsteps, Hickey looks up and instantly gets an expression similar to a dog that's doing something it absolutely shouldn't be doing. He pauses, frowns, tenses up a bit, then decides this isn't something he should worry about. What's Fitzjames going to do, tell him not to grave rob? Man can't do anything about that.
Instead, Hickey's going to give him a little nod before returning to paw through the clothes. ] Dunno why we brought some of those things on our march out anyway. Even if we came across a fort or those natives, what the hell would they want with a plate?
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Shuddering earth - Milton
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The Long Road
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the long road (silverpoint)
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Shuddering Earth (Lakeside)
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silverpoint
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shuddering earth - milton!
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the long road -- the road
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Cornelius Hickey | The Terror (AMC) | ota!
Of course Hickey's going to Silverpoint. He needs to get out of Milton for a bit, to see new sights, to get new experiences and just get the hell out of town for a bit. This past month has been ridiculous. Too many memories, too many new revelations, just too much of everything. A nice trip is the perfect thing to clear his head.
And annoyingly? Hickey is very good at the journey. A combination of Free Runner, Old Bear's Blessing, and general polar experience hauling things on long journeys means that he's moving steady, he's climbing across icy gorges with no hesitation, he's acing this journey.
Which means that occasionally, Hickey takes a little break.
He can be found lying against one of the craggy gorges created by the earthquake, looking up at the sky, sunning himself like a lizard on a rock. Or he can be found kneeling down next to a corpse, just blatantly rifling through their luggage, eyeing their boots with interest. They do look like they'd fit...but he'd have to probably break the body at the foot in order to wriggle them off. Frozen corpse like this, it won't have any give.
the long road - silverpoint
Beachcombing wreckage from ships? Don't mind Hickey as he does.
He can be found all over Silverpoint, picking up knickknacks and little things. This area isn't as deserted as Milton is—or at least, because it's new territory, Hickey's a little hesitant before doing a blatant breaking and entering. But the beach? That's free real estate.
He picks up a few things of interest that have washed up on the shore. Some silverware that washed up from who knows where. A watch, probably left in the cabin by some long-dead sailor. It's waterlogged, but it could at least be used for trading.
And then he hits what might be the motherload. A crate full of something. Hickey's eyes are wide with excitement as he grabs some driftwood and attempts to start prying the crate open. Anyone who's within sight will get a once-over and a holler of,
"Help a man out? I'll split whatever's in here with you."
midjourney
As she speaks, she notices Cornelius Hickey eyeing a body with a particular interest and scowls.
“We still have plenty of rations.”
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Silverpoint
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midjourney
Re: midjourney
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Silverpoint
Re: Silverpoint
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silverpoint
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Zoey Westen | Original Character
plotting! |
PRE-EVENT.
THE SHUDDERING EARTH.
THE SHUDDERING EARTH; afterwards
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rescue!
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THE LONG ROAD: MILTON
TRY HONESTY (heart rune).
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WILD CARD.
Frodo Baggins // Lord of the Rings // OTA
It's been an entire day since Frodo had the dream, but it's not visible until now. Last night, removing any layers at all hadn't been an option, with the meager cover of the cave they'd found. Only now, in the gas station, does he dare unwrap his scarf and take off the outer layers until he's wearing only two sweaters. After removing the boots he reluctantly wears, he leans back against a wall and closes his eyes with a deep breath of relief.
He's not so certain this place is warm enough to expel all the cold that's settled in his very marrow, but it's something.
What he doesn't see is how haggard his face suddenly is. How much thinner it seems, as though he hasn't had a good meal for weeks, perhaps months. The dark circles under his eyes are especially startling against his pale skin. And although his neck is largely covered by fabric, the skin you can see is alarmingly red and irritated.
THE LONG ROAD
A.
For all that it's absolutely miserable, being on the road again makes Frodo feel like a weight has been lifted off his shoulders. There's no guarantee it will actually get them anywhere, but the simple fact that they are moving instills in him a sense of purpose and hope. It's scary, though. Hope. He tries to think about Sam, as he adjusts his scarf over his face to try to keep out the biting wind. Dear Sam, who always embraced hope at every turn, every obstacle, every struggle. Embraced it, then held on so tight it couldn't possibly escape his grasp.
Frodo has to hope. What else is there?
It doesn't make it any easier when they come across the first collection of bodies. Half buried in snow as they are, it takes a moment for Frodo to realise what it is. More precisely, it's when he sees a backpack sticking up from one of the bodies. That's when he comes to an abrupt stop, staring with wide eyes to take it in.
Then, he turns to look up the road they came, putting two and two together. The empty town they'd all taken shelter in. The heavy weight of tragedy that hung in the air around it. That followed them here.
"Milton," he breathes, and then meets the eyes of another Interloper.
Aside from the dark circles still visible from the night of the dream, his blue eyes shine with burgeoning tears he won't shed. Not today, at least.
B.
There is drink at The Frozen Angler.
The realisation is so amazing that Frodo can't possibly resist buying some. It's not a very good idea, given that he doesn't have much to trade to begin with and food is more valuable than drink, but he is only a Hobbit.
Rather, he can't resist trying to buy some. For the first time, he is truly irritated that these people have never heard of Hobbits, Halflings or little folk.
Unlike Levi, he doesn't manage to convince Molly he can drink, just yet. Although it's possible she's not actually concerned about his short stature and more concerned about the fact that he still kind of looks like hell thanks to the dream. Even so, his reaction won't make him look any more his actual age when that irritation grows into anger courtesy of Old Bear's Blessing and he more or less stomps out and slams the door behind him with more force than he himself knew that he possesses.
Luckily, it doesn't break the frame or the door itself.
WILDCARD
[ Frodo can be found a bit all over Silverpoint, but particular at the Angler and the beach. He's also available for chats and such on the road. Plotting comment is here and you can always hit me up on Plurk
ALSO I will match style if you like brackets! ]
b
Randvi scurries outside after Frodo. She carries the bear’s anger as well, but still looks at him with a bit of judgment.
“Did that make you feel better?”
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long road - B
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try honesty;
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try honesty
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eren jaeger | attack on titan
TWs: All prompts this time may contain references to war, violence, omnicide, injury, body horror, unreality. I'm happy to gloss over anything as necessary.
A; SHUDDERING EARTH
B; LONG ROAD
C; WILDCARD
long road, beach (I'm happy to play around with Mind Rune Honesty!)
It certainly makes the harrowing journey to Silverpoint worth it, though he would also have said it was worth it for the adventure alone. Of course, it was objectively foolish of him to make the trek, considering his "condition". Even now, he's in bad shape, one arm curled around his middle as he moves slowly along the shore. He should head back in, soon. He doesn't need to test his limits right now. (He still can't help trying, most days.)
There's someone else here. Konstantin pauses, watching the figure in the near-distance: a young man, it looks like. He's seen him around Milton, knows he's a fellow Interloper, though he's never spoken to him before. He doesn't want to interrupt the other; he knows what it is to stand in quiet solitude, knows that the sight of the ocean is mesmerising. ...But the minutes tick by, and the wind is especially sharp and bitter out here, and he's wincing against it as he pulls his fur-lined hood up over his head. It's time to go in, but... how could he leave the other?
"Hello!" He calls, voice loud and layered in a strong Russian accent. He starts trudging that way on heavy boots, slowly drawing closer. "Everything okay?"
mind rune it is!
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long road, garage
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shuddering earth
tw for attack on titan's everything i guess, extra dose of weird unreality bullshit
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Silverpoint beach;
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A! he also had the mind rune, so i'm cool with double forced honesty!
double mind rune it is hehehe
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more BEACH
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Long road; daylight
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Konstantin Veshnyakov & Edward Little
CLOSED STARTERS
happy to plot something! feel free to hmu @ plotting
— Natalie Scatorccio
He almost doesn't come out after the tremours stop, but he remembers when this happened once before, and his own heart won't let him turn a blind eye no matter how much the rest of him wants to. Someone could need help, and so there he is, bundled up in full uniform, cap tipped low over his eyes to shield his face as much as possible from the sun's light. He's weak in the face of it, ill. The affliction he suffers from now makes him a creature of the darkness.
He looks miserable as it is, but add on the effects of that dream he'd had... and now his emotional state is a visible aura glow around him. Right now it's grey to match his melancholy and unease.
Carefully, Edward lifts gloved hands to start clearing rubble from one of the homes whose porch crumbled in. It's one that's been abandoned since his arrival here, but with a wave of new Interlopers coming in recently, someone might have taken up residence. He's trying to keep to himself as he works, but at some point he does call out to a woman nearby whom he's never seen before. ]
Pardon me, madam! Do you happen to know if anyone's been living here?
— Kieren Walker
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— William Gibson
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— Bigby Wolf (cw: bullet wound, blood, many suicide things)
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— Vasiliy Ardankin (cw: rune-conjured gunshot wound, blood)
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Root | Person of Interest
For this occasion she leaves Bear at home and, once she's getting down to the lower levels of the dam, is cautious enough to actually flick on her cochlear implant. She has a limited battery life for it so she's loathe to use it, but this setting is inherently dangerous, and she doesn't want anyone to surprise her while she's solo. Shaw will come check on her in enough hours, of course, but they're both independent people and they aren't attached at the hip at all times. Root works alone often and for a one-day expedition like this, they don't mind splitting up.
She can be found scavenging electrical equipment in particular in the lower levels of the dam, cautiously kneeling by the flooded sections and using fishing line with a weight on the end to try to drag things out without getting wet herself. Anything she retrieves she starts examining and dismantling, taking apart. There's a cascade of broken equipment and parts all around her where she's set up a makeshift workstation, and then-- she spots something.
It's across an ice-cold section of water potentially rife with obstacles, but there's intact surveying equipment, the kind that might have zinc-air batteries. Exactly what she needs.
Root straightens up abruptly and starts making a plan to get there, casting around for an approach.
>LONG ROAD
+SHAW
+/-HONESTY
Root and Shaw can be found together, with their dog Bear, along the coastal road. They're easy to spot once set up for camp: there's a tent, a fire made, and they rotate watches. Whether it's the dog or one of them awake, they're hard to sneak up on -- but not necessarily unwelcoming. It's useful to have allies and Root is still wholeheartedly following the Machine's ethos that she should be saving all the nobodies, so it'll be an open, curious reception for anyone who stumbles across them. Just one that might come with a barking dog or a shotgun pointed barrel-first.
Maybe this is after the honesty runes take effect, or maybe it isn't; it's a several-day trip, after all.
>FROZEN ANGLER
+HONESTY
She does all this with utmost confidence, nursing a drink of whatever's on offer. Every time she orders a new drink, she slips Molly, the bartender, a sly look or a wink that's overtly flirtatious.
She's liable to walk right up to you and start a conversation, no matter how standoffish or intimidating the customer. There's a warm orange aura flickering around her, curiosity and engagement, more focus than might seem called for in a beautiful woman in a pub carrying a drink. She's picked the heart rune and has adjusted to it by now; annoying as it is, she's mostly trying to ignore it. It's not like she can see whatever it's broadcasting, anyway.
"Come here often?"
[ ooc: Threads for prompt two include Shaw tagging along for a three-person thread. Hit me up on plurk @ chirality or discord @ whiskeyqueer for a custom starter! Also happy to do brackets if you prefer! ]
> FROZEN ANGLER
At least he hasn't had the embarrassing moment of trying to argue his age like the other Levi did. Whether it's thanks to the barkeep deciding his eyebags look too deep to belong to a teenager, or the fact that it apparently hadn't occurred to him to try ordering an alcoholic drink rather than tea, is anyone's guess.
He's nursing a steaming mug at the moment, looking almost pleased, as much as it's possible to decipher from his non-expressions anyway. There's a deep, fairly fresh-looking scar running down the right side of his face. There's a flickering aura around him, mostly in a dull shade of exhaustion gray, though a few specks of annoyance orange might flicker when a stranger decides to invade his personal space.
He regards Root for a moment, expression blank. He doesn't think he's seen her around Milton before, but it's not like he's spent much time there since the latest influx of newcomers.
"First time, actually," he grumbles, voice mild despite the apparent displeasure. "It's a bit of a walk from my place."
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frozen angler (cw: bullet wound, bleeding, area man displaying Chad-like Behaviour)
cw: area man picks exceptional target for Chad-like behavior
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long road
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Scavenging
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> SCAVENGING. walks in late with starbucks etc
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closed to louis!
This is a different kind of energy. An energy that compels him to speak about what's on his mind. And though he has spoken about Connor's disappearance with many people when it was still ongoing, he's shut up about it ever since it turned out the kid really was gone. It was one thing to talk with others about looking for Connor, and it's another thing entirely to talk about how he feels about the other's disappearance.
Bigby doesn't do talking about feelings.
And yet.. today he does, apparently. Because before he realizes what he's doing, his feet are already carrying him over to the general store. Of all places. To Louis, of all people.
Because the moment he spots the other in there, Bigby simply says: "We have to talk."
back from surprise hiatus im sorry!! i forgot we can only choose one rune but louis can chat anyway
Bigby wouldn't be his first choice of conversation partner, not by a long shot, and it's strange that Bigby seeks him out. Louis pinches the bridge of his nose. He's so tired.
"Whatever it was, it wasn't me."
you putting a gun to louis' head to make him talk....
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Bruce Wayne | DCEU
cw: murder
Try Honesty
cw: body horror; injuries
The shuddering earth
Chloe should run, but she has to know. Is this what she could have done to Hickey that night in the woods?
“Hey, what happened to him?”
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shuddering earth, slightly wildcard!
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Try Honesty
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Benton Fraser | Due South
B. Try Honesty
3. Wildcard!
the long road
[ Tom has joined up in some fashion or another---he's not stupid enough to travel on his own, not here. He has no powers and no real survival gifts for combat. Fishing won't stave off the dark walker.
Besides. It's all about community, man. A place where everyone can come together. the journey, not the destination, even if the journey is becoming more and more depressing with each step forward. Like now, with that handsome Ken doll quietly stacking stones. Tom lingers just behind him, small, portable video camera from home at his side. ]
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honesty.
John Doe | Malevolent (Podcast)
Discussion of The Long Road - closed to housemates
Discussion of The Long Road - Townsfolk
Try Honesty - Red John, Green John, 123
long road
She's seen this guy around enough that he doesn't make her jump out of her skin like he might otherwise have, but it is weird to be talked at so normally by a creature.
“I can see why people are excited. Everyone was pretty hyped when the path through the mine to Lakeside was first cleared. I think the people thinking we’re getting off this island are a little too optimistic, though.”
Re: long road
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Long Road
Re: Long Road
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Try Honesty
Re: Try Honesty
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shuddering.
Re: shuddering.
try honesty TWO with nsfw talk because it's never too late to shitpost
Re: try honesty TWO with nsfw talk because it's never too late to shitpost
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try honesty THREE let's make it a hat trick babey
Re: try honesty THREE let's make it a hat trick babey
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Joel Miller | TLOU
content warnings: brief mention of dead bodies
content warnings: mentions of suicide, and loss, death of a child, and an apocalypse
the shuddering earth.
Well, Vasiliy is running up to him at a speed that would best be described as hauling ass as soon as he drops his heavy kit bag in the snow. ]
Hold on! I can catch you!
[ Granted, he probably doesn't look like he's doing much catching of anyone—a tall 5'7" in 1940 is now short, and he's never been able to build much muscle bulk, only firmness and tone on a consistently rather slight frame now hidden by layers of winter clothing. ]
(no subject)
The Long Road [ a ]
Re: The Long Road [ a ]
Dustin Henderson 🗲 Stranger Things
content warning: looting a corpse, brief mention of circumstances & survival
try honesty
[ Eddie is glad the kid is here; he really is. He plays clear favorites when it comes to his group of Hellfire kids, and he’d have picked Dustin over the rest of them any day. But Dustin’s appearance has also left him totally on edge and terrified, because as the adults in this situation, he’s well aware that it’s now on him and Steve to keep not only themselves alive, but the kid as well,, which isn’t going to be half as easy as it sounds.
He hasn’t forgotten Max’s disappearance from this place, and despite his worries being slightly eased by his own disappearance and reappearance, he’s never actually stopped looking for signs of what might have happened to her. He doesn’t want a repeat of that, so for now, he sticks close. Not so close that it’s stifling or irritating, but he’s definitely more wary than he was before.
He’s seated himself on the floor nearby with a battered comic book he’d managed to uncover from someone’s garbage, missing too many pages to actually form a real story, but still something to look at. And he absolutely is not hanging on Dustin’s very word. His gaze flicks up when he starts babbling, and merely turns the page of his comic. ]
Jesus Christ. You better not be possessed or something, dude.
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long road.
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