methuselah (
singmod) wrote in
singillatim2025-05-10 08:02 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- *event,
- ari tayrey: millisa,
- bruce wayne: kia,
- chloe frazer: tess,
- cornelius hickey: kates,
- dorian gray: kates,
- edward little: jhey,
- eren jaeger: attack on titan,
- frodo baggins: tossino,
- john irving: gabbie,
- kate marsh: cheryl,
- kieren walker: cheryl,
- konstantin veshnyakov: jhey,
- levi ackerman: dem,
- levi jordan: cirape,
- louis de pointe du lac: tea,
- natalie scatorccio: alexis,
- randvi: tess,
- reiner braun: kas,
- root: liv,
- sameen shaw: iddy,
- snow white: carly,
- tim drake: fox,
- tim gutterson: raye
i was following the pack all swaddled in their coats
MAY 2025 EVENT
PROMPT ONE — THE SHUDDERING EARTH: Quake activity in the area, paired with decaying infrastructure, reveals a way for Interlopers to make their way to the coast.
PROMPT TWO — THE LONG ROAD: Interlopers can now embark on the long and dangerous journey to Silverpoint, and make some grim discoveries on the way.
PROMPT THREE — TRY HONESTY: A dream leads to Interlopers being a little more honest with one another, in different kinds of ways.
THE SHUDDERING EARTH
WHEN: Early May, onwards.
WHERE: Everywhere, Carter Hydrodam.
CONTENT WARNINGS: themes of natural disasters; earthquakes; potential avalanches; themes of exploration/survival; potential injuries, potential cold injuries/hyperthermia risk.
Seismic activity is well known within the Northern Territories. Both last year, and over the last month or so, Interlopers have felt intermittent tremors — the ground quaking beneath their feet, enough to upset some objects around homes but never quite enough to cause some serious damage. Interlopers have been fortunate, but the damage caused by these quakes have long left their scars over the years in this world: railroads and roads buckled and crumbled, bridges destroyed and tunnels and pathways caved in, cutting off access. The quakes can cause some serious damage.
Interlopers will find that out in the late evening of one otherwise calm day in May.
Animals will notice the signs of the impending quake before humans do, growing restless and agitated in the hour or so before the shaking starts.
A low tremor that makes items in homes quiver, the ground vibrating beneath your feet. It quickly grows more violent — items can be sent flying if they’re not secured. Light fixtures sway overhead, furniture will shake and topple over, dust and debris could rain down from above — some places worse than others, depending on the building.
Diving for shelter is the best thing to do, out of the way of windows and objects that can fall over. Finding something sturdy to take cover under. The shaking grows intense, especially in the Lakeside area. There is a strange and terrible churning of metal and stone, a crash, something giving way. Roars and crackles of noise.
In Lakeside, where the quake is far more intense, the sound reverberates around the area, but the sound can even be heard so far as in Milton — distant but noticeable. It comes from the direction of the Hydrodam.
The quake is fortunately short-lived and finally dies down. Interlopers will be able to come out of hiding and assess the damage and check on one another for injuries. Within Milton and Lakeside, some buildings that have never been inhabited by Interlopers and remained empty for a long time (and thus in states of disrepair) will be found severely damaged. Water pipes may burst, causing flooding in some unused buildings — ultimately rendering them now useless and uninhabitable.
Generally, it looks like large swathes of the area have come out unscathed — but there is a risk of avalanches in some of the more remote locations near to the mountains. It might take several days for Interlopers to take stock and assess properly, even check further afield.
Interlopers who choose to investigate the Hydrodam will come to find that sections of the dam itself have given way, the metal burst open and water spilling outwards and down the river towards the coast. The huge gorge which separates Lakeside and The Coast is a raging torrent. In time, these waters will eventually calm but it looks like the previously flooded sections of the dam that had meant it was completely inaccessible might be now free to explore with the fact the water had .
The Hydrodam has been in a state of disrepair for some time. Before The Flare, it barely had a skeleton crew running things. Now, with no one to maintain the dam itself following previous quake activity — it looks like this quake has been the straw that broke the camel’s back.
Traversing through the dam will reveal that the lower levels are now accessible and can be entered. But Interlopers should take caution: while the lower dam is now free to explore, this section of the dam still contains freezing cold water that can reach knee deep on the average person. What’s worse is these sections are filled with debris: equipment, furniture and even random junk and industrial supplies that had been once stored there. Some are broken, and can can injury to the unsuspecting traveller.
Travelling through the dam through an Aurora would be incredibly dangerous due to damage in the building, with exposed wiring and partially flooded areas not mixing great companions. The utmost care should be taken when exploring and finding the way through, or it may spell trouble.
But what it will lead to is a way out. On the other side of the dam.
And a way out to the coast.
THE LONG ROAD
WHEN: Early May, onwards.
WHERE: Carter Hydrodam, The Coast
CONTENT WARNINGS: themes of exploration/survival; potential injuries, potential cold injuries/hyperthermia risk; corpses; dead npcs.
Coming out and down from the other side of the Hydrodam will bring Interlopers to the destroyed Connector Bridge and onto Coastal Highway — the main road that leads to Silverpoint. There are a few extra outbuildings on this side of the dam which are dry but not particularly comfortable — but it’ll make do in the face of recovering from getting through the dam itself.
But after that? The world is far more open compared to Lakeside and certainly less sheltered than Milton, meaning winds are incredibly biting and difficult to contend with whilst travelling. There is little in terms of cover, and thus Interlopers may need to really plan well in order to keep themselves alive. Hopefully Interlopers have come well prepared for the journey ahead of them.
A great deal of the landscape has been damaged by quakes, making the terrain difficult to navigate: with huge, icy ridges and gorges in the earth and roads — providing ample danger to travellers. But sticking roughly to the road means a straight-forward way down but it will take several days to walk down, given the difficulty.
There is nowhere indoors to shelter on this journey save for a single garage and gas station about half-way through the trek south. Interlopers will need to brave the outdoors, even sleeping out doors or in the shallow, sheltered caves that may be seen just off the road. Interlopers will need to huddle for warmth, keeping an eye on one another to make sure they make it through the night. The gas station will provide decent shelter and warmth, however, and even boasts a few supplies left of food, water and fuel. Some one has definitely been here, but with it being so remote, it’s no wonder it’s generally been left alone.
The reasons why will soon come to light.
On the road down, Interlopers will make grim discoveries: frozen, partially mummified remains of people, half-hidden in the snow and ice. Many of them appear poorly dressed for the journey, and look to have died from hypothermia or some other kind of cold-induced injury. Some may be found as if they had simply collapsed in the snow and died. Others may be found in small groups, huddled and slumped together — having succumbed to the cold. Suitcases and bags will be littered around with them — sometimes luggage will be left abandoned alone, as if someone just gave up carrying it.
Some Interlopers will realise: these are the remains of Milton’s original residents. The ones that made it out of Milton and Lakeside, only to die on the way to the coast. Dozens upon dozens of bodies, making you wonder if anyone ever made it out alive at all.
One long road, a graveyard.
And then, in the distance, where the ocean stretches out before your eyes: the outline of a village can be seen before the land meets the water. Civilisation? People?
As twilight falls, more curiously, a light blinks slowly on the landscape. It may be easier or hard to spot, depending on the time of day. What… is that?
Silverpoint.
TRY HONESTY
WHEN: May and into June.
WHERE: Everywhere.
CONTENT WARNINGS: themes of honesty/forced honesty; potential body horror.
It begins with a dream. You stand in the atrium of a large cave, lit by a large campfire — the smoke drifting out an opening in the cave’s roof above. Someone sits by the fire with their hands covering their face and as you draw closer and closer to the flames, you realise it is a woman who sits on the opposite side of the flames. For some, they will not know who this woman is but some will recognise her: Enola.
She does not speak, does not look at you. She keeps her face hidden behind her hands, almost-childlike as she sits. The light is low but it’s a pleasant, peaceful kind of ambiance — even if Enola’s actions are a little strange, almost troubling. If you listen carefully, you’re almost sure you can quietly hear crying.
Across the campfire, on your own side of it, there are three stones laid out on the floor, each of them carved with a rune of sorts. It’s hard to tell what the runes mean, exactly. They don’t appear to be in any symbolic or runic language you’ve seen before. Even if you don’t understand them, you find yourself drawn to one of these runes.
You move to kneel on the cave floor and you reach forwards. Your hand hovers over it — a strange thrum in the air, like you can feel some kind of energy of vibration coming from it. You reach for the stone, Enola doesn’t move. As you move to pick up the stone, you feel the sharp burning sting of pain—
The dream ends.
You awaken. Not the sharp snapping of sleep to waking. Just the simple, natural waking that comes when one wakes up. But you feel… different somehow.
Honest. But honest, how exactly?
It all depends which rune you picked in your dream.
HEART RUNE: Interlopers who chose this rune will find themselves more emotionally honest. How this manifests is an aura of colour that surrounds the Interloper which will reflect their current emotional state — ie. golden for happy, shades of grey for exhaustion/tiredness, pinks for romantic feelings. The aura is dynamic and can shift with colours and even have multiple colours in play, depending on the complexities of the emotions.
MIND RUNE: Interlopers who chose this rune will find themselves with an honest mind, and will feel compelled to speak it. They are honest with their words: blunt and to the point, avoiding lies or bending truths. They may even feel compelled to reveal things that have been playing on their mind for some time — choosing to clear the air, and potential dirty laundry.
FORM RUNE: Interlopers who chose this rune will find themselves physically honest. Their previous hurts and injuries will become visible on their skin. This can be previous injuries or sicknesses the Interloper has sustained over the course of their life — even if they are now long since healed. It could be a physical manifestation of emotional or mental pain in some way. Your body no longer holds it secrets, they’re now plain and open for the world to see.
FAQs
1. Players are free to destroy their own homes/make them uninhabitable if they wish. Please amend the Housing Spreadsheet to reflect this. Commercial/Public buildings are off limits for destruction but players can handwave any other random buildings/empty homes in Milton that have been destroyed in the quake.
2. THE HOT SPRINGS ARE OKAY. Just a little snowed in.
3. The Hydrodam (and it's hot showers) will have seen damage done to it and will require repairs/maintenance.
1. The Coast is now accessible to all players. Please see this page for further information.
2. Beach.....................
3. As a reminder. It takes about 24 hours to get from Milton to the Carter Hydrodam. Once out of the Dam, travel down to Silverpoint will take a number of days.
4. Three minor NPCs have been introduced! Molly, the owner of The Frozen Angler; her teenage son Jace; and Father Thomas of St Christopher's Church. There will be an opportunity to ask them questions, a top level of which can be found below!
5. Marra will not be open for interactions just yet.
1. The durations of the effects are down to player choice, but will last at a minimum of three days or can last up to a full month or so and even continue into June.
2. The Form Rune's effects are purely cosmetic and will not actively harm the Interloper.
3. The Heart Rune's effects will only be visible to Interlopers.
4. Players can only play with one rune, they cannot choose to go with more than one.
John Doe | Malevolent (Podcast)
Discussion of The Long Road - closed to housemates
Discussion of The Long Road - Townsfolk
Try Honesty - Red John, Green John, 123
long road
She's seen this guy around enough that he doesn't make her jump out of her skin like he might otherwise have, but it is weird to be talked at so normally by a creature.
“I can see why people are excited. Everyone was pretty hyped when the path through the mine to Lakeside was first cleared. I think the people thinking we’re getting off this island are a little too optimistic, though.”
Re: long road
"Though I agree with you regarding... optimism. When creatures like the Darkwalks intend to keep people somewhere, a shore is... well," he says thoughtfully, "it may provide new resources, such as fish or salt, but an exit is... unlikely, in my opinion."
A pause before he adds-
"I realize that realism may not be helpful all the time, however. So... my apologies if that was... harsh."
no subject
Presumably that's what people are looking for.
“No worries about the realism. I said it first, didn't I?”
no subject
He's gotten a little better at social interaction, but there's still a considerable learning curve and he's well aware that major gaffes can have consequences. He's not good at anything but being honest, however.
"When you say 'went to hell', do we... know exactly what that means?"
no subject
They won't know anything for sure unless some of the people who had left for the coast survived.
no subject
He assumes this, but he's also wondering if perhaps the Darkwalker had just come in to take advantage of the situation. Or it's even possible that the Darkwalker had been a result of the cataclysm. A side effect.
no subject
Long Road
"Yeah, so I hear." He sucks his teeth in contemplation. "Penny for your thoughts on that?"
Re: Long Road
"Other than... perhaps another place to fish."
Re: Long Road
Re: Long Road
Because John's still a relative newbie to food in general, and most certainly to human (or animal) dietary needs.
Re: Long Road
And a smile tugs up the corner of Charlie's mouth. There's something nice about filling in landmarks in the empty parts of John's map of the world.
"You ever been to the sea? Great big fuckin' thing. You evaporate the water, and hey presto, you got salt. Tastes fuckin' good. Meat, you can pack it in salt to dry it out, make it last longer before it goes bad. Kinda the same idea as buryin' it in snow, only chewier."
Re: Long Road
"I've never been to the sea, no," and he only sounds a little fussy about it. Charlie will be familiar with this sort of fuss. It's why he's asking about all this, his curiosity about the whole thing intense but well-balanced by his obvious cautiousness.
"So... to get salt..." he glances towards the door, to where Arthur had gone out earlier, "do you think we should try and go to the beach? The ocean?"
If they need it...
Try Honesty
And stares.
"Uh, Jesus Christ, that's fuckin' new."
It's less 'measured and dry' and more 'surprised and alarmed', but I'm sure we can chalk this up to perfectly mundane reasons such as not being fully awake yet. That's probably it.
Re: Try Honesty
"Yeah-" he agrees gruffly, looking at his arms, coiling and uncoiling his tentacles together and apart in a curious check over. "I don't... I'm not controlling it."
He looks to Charlie and the pink filters through more.
"You're seeing what I'm seeing, right?"
Re: Try Honesty
"John, thought I told you t'keep the window shut." Because obviously this is an aurora localised entirely in their bed and not shenanigans, as he digs himself out from the blankets to give him a bleary look.
Not that the look is easy to tell, since when he surfaces his eyes are completely gold, with red glints to it that make the streaks down his face look like he's leaking gilt blood, wrapped and smeared around his half-missing ear, leaking from his throat. There's no actual harm, just the aesthetic, but it's a hell of a thing to look at.
Re: Try Honesty
His eyes go wide, and then flat. Nah, it's cool, he actually sees that kind of thing all the time. Totally fine and normal thing to wake up to in his world.
"Oh," he says quite bluntly, as if this is the hideous vision of Arthur's fault, "I see I'm dreamin' still." And he does a full roll abruptly in the opposite direction, taking an irritable amount of blanket with him. Mumbled: "Not in the fuckin' mood, alright?"
Re: Try Honesty
"Arthur!"
And he's grabbing up the blankets to try and stop the wound immediately, careful not to do more damage to him with his own strength as his voice goes ragged and wet.
"Arthur, what the fuck? What the fuck happened?!"
Re: Try Honesty
Whatever he was going to ask about Charlie's annoyed reaction is immediately superseded by John nearly punching him in the throat as he wraps the blanket around him, putting pressure on and making Arthur cough from the abrupt impact as he immediately grabs John's wrist to pull him off again before he gets fucking strangled.
"John, what the fuck are you-?!" And then he finally pauses, eyes widening in realisation as he sees the colours flickering wildly around John.
And the grip on John's arm turn to a gentler squeeze, still pulling him away but softer as his voice comes out completely baffled. "John, you're glowing."
Re: Try Honesty
Well, as a rule he tries not to waste his weekends thinking he's back with the King. So.
Anyway, John and Arthur's little scuffle gives Charlie time to recontextualise everything again, to think 'oh shit' at himself, and to hop up out of the bed.
"Like a goddamn neon sign," he confirms, circling the bed as if it'll give him a better view on this whole situation. Arthur, thank god, seems confused rather than hurt. That's more easily helped. "And you, kid, you look like you burst. You got some kinda, I dunno what it is, gold ichor and blood comin' outta..."
A tense gesture towards just his whole head-neck area.
"Eyes, neck, ear, damn near everywhere. It's a sight."
Okay, so that didn't have his usual poetry, so sue him.
Re: Try Honesty
Re: Try Honesty
Don't get him wrong, he sounds stressed, but not exactly for the same reasons.
Re: Try Honesty
Re: Try Honesty
Re: Try Honesty
Re: Try Honesty
Re: Try Honesty
Re: Try Honesty
Re: Try Honesty
Re: Try Honesty
Re: Try Honesty
Re: Try Honesty
shuddering.
"Whassit?" He shouts out a slurred, confused response, all curly bedhead and dried drool, and looks around for the source of the voice. "Did something happen?"
What he completely fails to notice is that, in his alarm, he's gone partially incorporeal and sunk halfway through the floorboards - something he's certainly been trying his best not to do in front of his newer sometimes-housemates. Bloody embarrassing.
Re: shuddering.
So when he sees Charles go through the floor-
"Holy shit!"
...it's not so much that he's surprised as he's alarmed and unsure what he's supposed to do.
"Are you okay?!"
He has no idea.