methuselah (
singmod) wrote in
singillatim2024-07-10 05:05 pm
Entry tags:
- *event,
- bigby wolf: jelle,
- chloe frazer: tess,
- cornelius hickey: kates,
- francis crozier: gels,
- jason todd: jessi,
- john irving: gabbie,
- kate marsh: cheryl,
- konstantin veshnyakov: jhey,
- levi jordan: cirape,
- louis de pointe du lac: tea,
- randvi: tess,
- snow white: carly,
- svetlana nazarova: kota,
- the doctor: kris,
- thomas jopson: kota,
- william gibson: jelle,
- wynonna earp: lorna
there'll be oats in the water
JULY 2024 EVENT
PROMPT ONE — THE AURORA: REDUX: A storm finally arrives, and with it — Enola extends her hand to help the Interlopers once more, granting them new abilities.
PROMPT TWO — PENSIVE LOOKOUT: With the Forest Talker efforts focused on sabotaging hunting efforts, Interlopers can attempt to explore the Pensive Lookout Tower, where they can uncover secrets from the diary of Sam Bouchard — the former firewatch worker of the summer of 2014.
PROMPT THREE — A PEEK INSIDE: A group of Interlopers get their hands on one of the Forest Talkers in search of answers — and get a little more than they bargained for.
THE AURORA: REDUX
WHEN: Mid-month, for three days.
WHERE: Everywhere.
CONTENT WARNINGS: supernatural/extreme weather; lightning storms; potentially disturbing dreams; dreams of being trapped in ice; dreams of animal death; dreams of the death of loved ones.
July brings warmer weather. The fog has lifted, and the daylight returned — but an odd kind of pressure lingers in the air, the kind that feels similar with oncoming storms but something still feels off about it all. Measurements and readings are erratic, with them often making little sense. It’s hard to predict just what might be coming, but sure enough something is coming.
Hold on a little longer, Enola told you. A storm is coming.
It comes quickly, the gathering of storm clouds. At first, it looks as if a kind of snowstorm is moving in, but there’s something else at play here. Within the grey, cloudy skies, there is a tell-tale sound of an Aurora mixed within those clouds.
And with it, in amongst the dark, the swirling colours. Greens, pinks and purples weaving through the clouds, almost mesmerising to watch. The air is alive with sound: static noise, cracks and pops: a storm and the Aurora mixed into one. For those who’ve been here long enough, it’s a worrying, unnerving sight. The storm rumbles with the low roar of distant thunder, growing ever closer. The electronics of the world begin to come alive, and in the static of it all — you begin to hear Enola’s voice even clearer than before.
After so much darkness, now there is so much light. A lightning storm — aurora colours mingling with the grey clouds, punctured with crackles of lightning. Something powerful and strange — flash forking across the skies, followed by booms of thunder.
The storm lasts three days, and even though her voice is soft — you hear it over all the noise, nestled gently in your ear.
“You're still here. It means something. This isn’t the end, I refuse to let it be the end. It can’t win. You won’t go into the Dark.” Enola tells you. ”I will make you more than what you are, more than what was stolen from you. This place will not be your end. I have to try. We have to try. Together. I showed some of you, once. I’ll show you again.”
She tells you to sleep. For some, they recognise this and realise what may end up happening. For others it feels like going out on a limb. But you sleep, and perhaps a dream may come to you.
COLD FUSION: The colours of the Aurora dance around you in your dreamscape. You dream of a great hall of ice: as if it had been carved into some great ridge of it. You walk through it, marvelling at the beauty of it — a blue gloom, echoing with each of your footsteps. But as you take one particular step, the ground cracks and collapses beneath you, sending you into dark, frozen waters. In seconds, the water freezes around you, encompassing you in thick ice, your entire body trapped within it. The coldness burns you, and you are stuck there — frozen in agony. The pain is immeasurable, your entire body crushed and searing from the ice. There is no escape, no reprieve.
A voice speaks to you, perhaps it is the voice of a stranger, perhaps it is the voice of someone you know: Do you know how you survive the cold?’ They ask you. You do not know, and you wait for the answer: ‘You become colder than it.
Your eyes close. You believe those words, you do. You must become colder than the cold itself. And so you will. Your breathing slows, your heart slows and the cold… it stops hurting, it doesn’t burn. The ice around you begins the crack.
When you awaken the first thing you realise is despite the temperature, you are completely cosy and warmed. You do not feel the slightest chill. It is perhaps only once you are around other than you truly notice the difference to you — you are cold to the touch, lacking the heat you once had. An understanding comes: you are at one with the cold, it will not beat you, it will not cause you agony. Winter is at peace within you: perfect Cold Fusion.
MOON TOUCHED: The colours of the Aurora dance around you in your dreamscape. You dream of running through the silent woods at night. The moon is full above you, the air is calm and still. Hunger draws you forward, everything is so sharp and vivid in your senses, even in this dreamscape. You hear the crispness of the snow beneath your feet, smell the scent of the pines on the air, feel how warm you are against the coldness around you.
The snuffling of a rabbit catches your attention, and you swiftly leap after it, jaws opening and closing around its neck as you capture it. You bite down hard, feeling the crunch of its bones as they break, the sweet coppery taste of blood filling your mouth and nose. You lift your head towards the stars, blood on your tongue. You realise you are not a person at all, but a beast on all fours: a wolf, content and filling your belly with meat.
You wonder, for a brief moment: were you ever a person at all?
You do not know the answer to the question. You do not seem to worry about such a thing but there’s a flash of warning on the air. Something you cannot quite place, but you know that you should not forget it.
When you awaken, you feel… different, somehow. Everything seems a little sharper, as if the world around you had been dull, or behind some pane of frosted glass. With it comes a strange balance of calmness and chaos, tameness and wildness, fear and bravery. You find yourself looking for the moon in the skies and when you finally find it, it hits you — this is what it means to be Moon Touched.
INTERLOPER’S SACRIFICE: The colours of the Aurora dance around you in your dreamscape and then fade into nothing. You dream of kneeling in a darkened, charred wood. You are not alone. In this dreamscape, you dream of a loss, or a time you have never felt more helpless in your life. Perhaps it is when someone you knew died before you, or you stood as someone was sick and injured and you were unable to do a thing. As you kneel, they are there with you: sick or dying or even dead in your arms. You cannot do anything but hold them, and the helplessness is overwhelming.
You look up and a woman in furs stands before you, her expression solemn. Enola herself. There are tears in her eyes, as if she shares the very pain you do: the loss, the grief, the hopelessness, the powerlessness. She approaches you and lowers herself to kneel in front of you and your companion, bracing your shoulders for a long, lingering moment. There are no words, none from neither of you.
Enola shifts slightly, leans forwards. She kisses your forehead, much like when a parent kisses their child: sweet and tender.
And then you feel it, as if you are set alight: an agonising pain that encompasses you whole — so painful you cannot even open your mouth to scream. You feel yourself growing weak, the corners of your vision blurring into black. It feels as if you might die from the pain, and you want for it to stop but it doesn’t.
Enola pulls away and you gasp, slumping in exhaustion, but still alive, somehow. You stare at her, sweating and clamouring for breath, and she offers you a sad smile. Never again. you feel the words inside of you. This time, it will be different. Better.
When you awaken, you can still feel the kiss upon your forehead — enough to make your fingers reach up to touch it, your entire body tingling a little. A small voice in the back of your mind whispers, reminding you as you find yourself looking down at your hands: never again. Never again, you tell yourself and the comprehension comes to you: you have chosen. This is what it means to be: this is your sacrifice. The Interloper’s Sacrifice.
NOTHING: The colours of the Aurora dance around you in your dreamscape, but only for a moment. The edges of your vision begin the blur with black, slowly closing in until everything goes dark and you fall into a deep, dreamless sleep. You awaken, and although you feel rested, as if the dreamless darkness has helped you feel a little more ready to take on the day — nothing else about you has changed.
PENSIVE LOOKOUT
WHEN: The month of July.
WHERE: Pensive Lookout Tower, Lakeside.
CONTENT WARNINGS: themes of survival; possible fall injuries/treacherous climbs; themes of terror; themes of diminished sanity; themes of starvation.
The Old Hunting Lodge is located in the southern-most area of Lakeside, and its surrounding area is generally considered no-go territory with the presence of the Forest Talkers. As June turned into July, the Forest Talker’s presence in the wilds of Lakeside has begun to grow again — but their efforts appear to be focused on sabotaging the efforts of Interlopers, Methuselah and Young Bill in hunting fresh game. If anything, it could mean that with attentions drawn away — perhaps the braver sorts of the Interlopers can explore the area a little more fully.
There’s little in terms of buildings of interest in this area. The wilderness is thick and deep here. Perhaps the odd ransacked cabin once belonging to a local may be stumbled across — its contents picked clean, presumably by the Forest Talkers. Many of these buildings will be completely inhabitable due to the damage done — with some cabins being razed to the ground.
However, on higher ground, with a good hike to access it, stands a watch tower.
These lookout towers could mean a number of things: a chance to access supplies that may have otherwise been forgotten about due to the hike to get up there, a better view of the surrounding area, and the possibility of a radio — given the sign of a radio transmitter that can be found blinking a feeble red on Aurora nights.
With the snow on the ground it’s a little more treacherous, but given the circumstances, anything’s worth a shot, right? Those who attempt the hike may fall foul to slips and trips along the steep slow to reach the tower, and should take care in the ascent. Even with the warmth of July, it’s difficult. One might hope this might make the place a decent outpost, if you think about it. Somewhere hard to reach, and with such a vantage point.
Reaching the tower and climbing it to its interior will it largely intact but a mess. Someone has lived here for some time. Interlopers will find no food here, but some useful tools that belonged to the lookout: binoculars, maps, a compass, an alidade. There is even a radio sat upon a desk, and with it — a journal.
The journal, Interlopers will find, belonged to a man named Sam Bouchard — the firewatcher for the season during the previous year, detailing the months of his arrival and ending in November last year. It is unknown what happened to Sam, but his journal will perhaps offer some insight and even some information.
A PEEK INSIDE
WHEN: The month of July.
WHERE: The Gas Station, Milton.
CONTENT WARNINGS: themes of kidnapping; imprisonment; self-starvation; blood/minor injuries; psychological torment, supernatural abilities.
The Forest Talkers have a long history in the Northern Territories, long before Interlopers started arriving in Milton. Champions of nature, they have sought to put an end to the industries and tourism-related expansions in the Lakeside area, first peacefully and then… not-so-peacefully. But with the events known as the ‘The Flare’ last year, Forest Talkers have been… acting peculiarly, disturbingly, aggressively.
There are plenty of questions to be asked. But the Forest Talkers are difficult to communicate with. Previous attempts have ended up in aggression or being ignored entirely. And now, even with the events of the previous month coming to an end — game remains difficult to find, and Forest Talkers are keen on sabotaging any attempts of hunting made by Interlopers, Young Bill or Methuselah. And more importantly: what is the yawning grave?
It starts as mutterings between tired and disgruntled Interlopers. They need answers, and there’s got to be a way in trying to get some. They’re hungry and exhausted and so many of their numbers are now dead. Those mutterings grow, and soon enough a plan is put into place. A small group of Interlopers embark into Lakeside and wait.
Soon enough, it bears fruit. A man is captured, bound and blindfolded — quietly and secretly brought back to Milton to be held up in the unused Gas Station to be questioned. It is not the leader, but surely one of them is better than no one at all. He is injured, but not enough to kill him. It will prove challenging in trying to get answers out of him, but soon enough the Interlopers will get him to talk.
News of the Forest Talker in their midst will inevitably spread, as most things do in small communities. Secrets are hard to guard. It won’t be just those behind the kidnapping who might end up coming across the man being held in the Gas Station.
Anyone who goes to investigate will find the man sat on the floor in quiet contemplation. Attempts of conversation will be met with long, silent stares — holding your gaze for an uncomfortably long time. He will spurn any gestures of kindness: spit on the floor at Interloper’s feet, refuse any food offered — as if the man has chosen to starve himself in protest. He says nothing, at first.
But after some time, he will look into an Interloper’s eyes and utter something. A word. A phrase. It may be a name, or a place. It may be a specific thing an Interloper has read, or been spoken to by someone. Something that holds meaning to the Interloper. It may be the name of a loved one from home, or the last words ever spoken to you by a friend. Something the man shouldn’t know.
Whatever it is that he speaks to you, it is not something that will fill you with hope or fondness to remember — but quite the opposite. A reminder of something painful, of a loss, or some other thing that caused you misery. As if he had reached right inside your mind and plucked some painful part of your past from you and spoken it to the wind.
The Forest Talker smiles, and will say nothing else. The damage has already been done.
FAQs
1. The next three Aurora Feats are unlocked! Please see the following page for more information.
2. Aurora Feats are completely optional.
3. Interlopers will only receive ONE Aurora Feat. The only time this is available is this month. After July, players will have to wait for the next Feat round for another chance at an Aurora Feat.
4. This Aurora/storm will last a full three days, darkening the skies almost to night.
1. Interlopers who dwell in the lookout for the next Aurora will find the radio works, albeit poorly. They will be able to pick up the same broken morse code message.
2. There are no signs of blood/injury that befell Sam in the lookout. It appears he made good on what he wrote on in his journal and attempted to leave to get to Silverpoint.
1. While only a small number was involved in the kidnapping itself, anyone can discover the fact there's a Forest Talker being held in Milton.
2. In terms of appearance, the Forest Talker is very much your typical average white guy. Bearded, weathered by the cold, someone who's lived several years without much in the way of comforts or luxuries.

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But the touch itself catches him off guard just a bit, but maybe it's simply because he was not expecting the pocket to already be otherwise occupied. He takes a few steps over, victorious rock in hand, and tosses it up in the air and catches it with the other. "I am going to insist, sir, and it will never hear your name again."
He palms it, wrapping fingers around the rock, and holds it up to the light as the Doctor did.
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He manages to refrain from playfully pouting about it, it being just a rock of course, but if it makes his friend happy to keep it, that's all that matters. There's a light that seems to bounce off its edge again as Jopson holds it. A small thing, perhaps, but something beautiful in what's otherwise often such a desolate landscape.
Squinting slightly, he does smile again at the sight of it and Jopson holding it. For a moment, eye still squinted, he frames the image with both of his hands, pretending he's taking a photograph.
"There. Perfect! Carry on," he gives a little nod, not explaining himself further, and just continuing to walk. Though as he does, he kneels now and then, walking sporadically, looking for anything useful or noteworthy. Perhaps another rock.
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It doesn't frustrate him to come across empty traps. He's a patient man, Thomas Jopson, and doesn't mind waiting just a little longer.
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A full minute goes by before he remembers he forgot to answer the question, already kneeling and being to pick at them.
"Oh! That, yes — like a photograph. You looked quite pleased with yourself and the light from the rock at that angle — if I'd had a camera, I would have taken an actual photograph, to remember the moment. Freeze it in time, so to speak."
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"Is this a memorable moment?" he wonders. "My looking at a rock?"
He wanders over, inspecting the mushrooms that he's picking, automatically noting them as safe. He's not taking any other chances from the last time the mushrooms showed themselves.
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He would chalk it up to appreciating the good moments a bit more now lately given everything that's happened, but in truth, the Doctor's always been that way. Time moves so fast, he's always coming and going and it's all gone in a blink sometimes before the next good moment. Or bad — life is all of it. He'll file away the good ones like a scrapbook.
They're in luck that these mushrooms have sprouted at all — coming through the earth thanks to the brief bit of sunshine after the long cold.
"A soup later, or...something," he offers, picking a few more.
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The gull over the ice.
"Later," he agrees. "I was thinking of walking to the tower after this. Bring them along and we can make a celebratory soup when we get there."
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As much as they can explore in and around the tower, the better, he thinks. Edging them closer to answers, he hopes, or at least, a broader view of the puzzle.
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He does in fact have a small pack of at least a few more essential items, but it feels like too good of an opportunity to miss out on this particular jest.
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"What is a sonic-less screwdriver?"
That seems to be the most essential question presented here, and Jopson can't really proceed until it's answered.
He does continue to lead the way back to the cabin, at least.
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He reaches into his trouser pocket this time, producing it to show it off.
"It could do nearly everything once, using sonic waves to manipulate particles. I could cut with it, weld with it, transfer data and information, analyze information, perform medical scans, everything. What can I say, I had a few long nights, building this thing kept me busy. At the very basic level, of course, it functions quite simply just with fixing screws, opening doors. That's all it does now, in fact. None of the more superior functions, which I'm none too pleased with. But I've made do."
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"I wonder why it does not function as it should here. Is it like the - the lights? Does it work during an aurora?"
He gathers his pack, filling it with the few supplies he can spare. His ribs twinge him and he sucks in a breath, but he's been very good at hiding his pain. It's nothing.
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He is good at hiding it, enough that the Doctor doesn't notice at first, though he doesn't want Jopson gathering everything alone either and he trails off when he watches him. "Room enough for two mugs in your pack? For the soup."
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He does take down two mugs, placing them right at the top of everything else. This isn't an overly long trek, but he doesn't quite know what the day will bring. While others may have made the same journey, their surroundings are wild and unpredictable. One day is not always like the other.
He automatically reaches for his coat, but hesitates, leaving it where it is. "Shall we?"
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Now that avoidance of grabbing the coat is at least something he takes notice of — "You're forgetting something. It'll get colder the further up we go." That slight chill to his hand, though — "Coats are optional for you now?"
Granted, the sun has brought more warmth, but did that storm do something to Jopson, too?
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He doesn't want to go into any of the details, because he doesn't know if he actually wants to relive that odd dream. Being so cold, dying in his dream, in a way, the same as he died in life.
He was renewed, given a gift, and he isn't going to squander it.
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But he can confirm, and he does so quietly while he fidgets a little with his tattered bowtie. It's unnecessary, it's not crooked, but it's force of habit in a moment that has him slightly unsettled and needing to do something with his hands.
"Yes." In his arms lay the body of someone he loved very much, dying horribly, painfully, while he could at first do nothing, until suddenly their pain was his and he could take it from them. "It changed me — and you — you won't get cold, you won't feel it?"
And no need for a coat, which is...reassuring, in fact. At least for Jopson's sake.
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He looks to the Doctor, to him fiddling with his tie, and he automatically reaches up, adjusting it for him back to center. He's been a steward for over half his life, and caring for the people he's working for and working alongside is second nature to him.
"What happened to you?"
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As Jopson adjusts his tie (for which he's grateful, even if he opts not to remark on it), the Doctor looks down at his own hands for a moment, spreading them out, turning his palms up and then down, with a small smile.
"Quite literally living up to my name now. I have the ability to heal others," he offers. Saying it out loud reinforces it, and now the smile comes a bit easier, banishing the rather awful memory.
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"At what price?"
Surely a gift like that wouldn't go without drawbacks. Beating the cold means he's chilly to the touch. Not that Jopson has had cause to touch anyone else, but it's always there in his mind.
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He doesn't pull his hands away, though, at least not yet. He's more fascinated by what's happened.
And he'll...attempt to avoid mentioning the price of this as it pertains to him. Not that he would assume anything, but it could perhaps be worrying and he doesn't want to be worried over.
"It would only tire me a bit more, that's all." A lie, but a lie he feels better withholding. He remembers the sensation of intense pain, but he can hold it in. No one needs to know.
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He just doesn't want to forget what he is. The call of people in his head, the way he walks in the snow - he feels like Something Else. Something other, and it's a little frightening.
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This ability protects Jopson from the cold, but there's a niggling worry in the Doctor's mind at all of these powers, at every way they've changed. Are these measures of protection, once...understood and adapted to, or do they all run the risk of belonging more and more to this world and its darkness? His thoughts tumble and turn quickly in his mind, such that only a few seconds pass before he responds, shaking his head.
"No, it's...different. Takes getting used to, that's all! Like the first step outside on a cold morning, catch your breath, carry on." Is it too cold? If it was, if he couldn't tolerate it, if no one here could, what could that mean for Jopson? He'd rather do anything he can to assure his friend that it's not too much. Besides, he can stuff his hands into some old, worn gloves later to warm up.
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"Right," he smiles, glad for it, even if he's faking, and picks up the pack.
"Ready?"
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Cw: description of character death
Cw: more description of character death
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cw: mentions of war, suicidal ideation (sorry this got so long!)
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